* /dream api: Upload StableDiffusion image to Firestore
* Minor tweaks
* Set content type on uploaded image
This makes it so the image doesn't auto-download when opened in a new tab
* Allow users to dream directly from within Manifold
* Remove unused import
* Implement a /comment endpoint which supports html and markdown
* Upgrade @tiptap/core to latest
* Update all tiptap deps to beta.199
* Add @tiptap/suggestion
* Import @tiptap/html in the right place
* ... add deps everywhere
So I have no idea how common deps work apparently
* Add tiptap/suggestion too
* Clean up dream
* More cleanups
* Rework /comment endpoint
* Move API to /comment
* Change imports in case that matters
* Add a couple todos
* Dynamically import micromark
* Parallellize gsutil with -m option
* Adding comments via api working, editor.tsx erroring out
* Unused import
* Remove disabled state from useTextEditor
Co-authored-by: Ian Philips <iansphilips@gmail.com>
* Tweak limit order UI and fix button
* Style all follow/unfollow buttons blue
also get rid of highlight-blue button
* remove all other uses of 'btn'
* Style group follow button like user follow
* lint and format
* Fix freezing when typing big docs
* Make rich text fields autosave to localstorage
* Add autosave for comments
* delete vestigial text editor from challenges
* Clear autosave on submit post/market/comment
* lint
* Award badges for market creation, betting streaks, proven correct
* Styling
* Add minimum unique bettors for proven correct
* Add name, refactor
* Add notifications for badge awards
* Correct styling
* Need at least 3 unique bettors for market maker badge
* Lint
* Switch to badges_awarded
* Don't include n/a resolutions in market creator badge
* Add badges by rarities to profile
* Show badges on profile, soon on market page
* Add achievements to new user
* Backfill all users badges
* Call updatemetrics v2 cloud function from scheduled function
* Set limits on bets and contracts loaded for portfolio page. Show warning if limit is hit
* mqp review: Use console.error if !response.ok
* Fetch balance of users with open limit orders & cancel orders with insufficient balance
* Fix imports
* Fix bugs
* Fix a bug
* Remove redundant cast
* buttons overlaying content fix (#1005)
* buttons overlaying content fix
* stats: round DAU number
* made set width for portfolio/profit fields (#1006)
* tournaments: included resolved markets
* made delete red, moved button for regular posts (#1008)
* Fix localstorage saved user being overwritten on every page load
* Market page: Show no right panel while user loading
* Don't flash sign in button if user is loading
* election map coloring
* market group modal scroll fix (#1009)
* midterms: posititoning, make mobile friendly
* Un-daisy share buttons (#1010)
* Make embed and challenge buttons non-daisyui
* Allow link Buttons. Change tweet, dupe buttons.
* lint
* don't insert extra lines when upload photos
* Map fixes (#1011)
* usa map: fix sizing
* useSetIframeBackbroundColor
* preload contracts
* seo
* remove hook
* turn off sprig on dev
* Render timestamp only on client to prevent error of server not matching client
* Make sized container have default height so graph doesn't jump
* midterms: use null in static props
* Create common card component (#1012)
* Create common card component
* lint
* add key prop to pills
* redirect to /home after login
* create market: use transaction
* card: reduce border size
* Update groupContracts in db trigger
* Default sort to best
* Save comment sort per user rather than per contract
* Refactor Pinned Items into a reusable component
* Revert "create market: use transaction"
This reverts commit e1f24f24a9.
* Mark @v with a (Bot) label
* fix padding on daily movers
* fix type errors
* Wrap sprig init in check for window
* unindex date-docs from search engines
* Auto-prettification
* compute elasticity
* change dpm elasticity
* Fix google lighthouse issues (#1013)
* don't hide free response panel on open resolve
* liquidity sort
* Limit order trade log: '/' to 'of'. Remove 'of' in 'of YES'.
* Date doc: Toggle to disable creating a prediction market
* Listen for date doc changes
* Fix merge error
* Don't cancel all a users limit orders if they go negative
Co-authored-by: ingawei <46611122+ingawei@users.noreply.github.com>
Co-authored-by: mantikoros <sgrugett@gmail.com>
Co-authored-by: Sinclair Chen <abc.sinclair@gmail.com>
Co-authored-by: mantikoros <95266179+mantikoros@users.noreply.github.com>
Co-authored-by: Ian Philips <iansphilips@gmail.com>
Co-authored-by: Pico2x <pico2x@gmail.com>
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: sipec <sipec@users.noreply.github.com>
* Fix chart `onMouseOver` propagation
* Make generic charts support money on y-axis
* Fix somewhat ridiculous `formatMoney` to work with negative amounts
* Make margins on charts configurable
* Implement color as function of point on SingleValueHistoryChart
* Rewrite portfolio history graphs with new graph machinery
* Toast Nivo
* Make curve configurable on generic charts
* Extract SizedContainer helper component
* Use new charts for stats page
* Move analytics charts component
* Fix up start date logic for graphs excluding data
* Fix embed style (adjust input, strikethrough)
* Turn small embeds into contract cards
* Use media query instead of conditional render
* Open embed card clicks in new tab
* Use objects instead of tuples for chart data
* Carry bet data down into charts
* Refactor to invert control of chart tooltip display
* Jazz up the chart tooltips with avatars
* Tidying
* Fiddle around with everything, WIP FR charts
* Implement numeric chart
* Reorganize everything into neat little files
* Add `AreaWithTopStroke` helper
* Tidying, don't gratuitously use d3.format
* Remove duplicate code
* Better tooltip bisection
* `NumericPoint` -> `DistributionPoint`
* Add numeric market tooltip
* Make numeric chart bucket points less wrong
* Clean up numeric bucket computation
* Clean up a bunch of tooltip stuff, add FR legend tooltips
* Fix a dumb bug
* Implement basic time selection
* Fix fishy Date.now inconsistency bugs
* Might as well show all the FR outcomes now
* Make tooltips accurate on curveStepAfter charts
* Make log scale PN charts work properly
* Adjust x-axis tick count
* Display tooltip on charts only for mouse
* Fix up deps
* Tighter chart tooltips
* Adjustments to chart time range management
* Better date formatting
* Continue tweaking time selection handling to be perfect
* Make FR charts taller by default
* Date docs
* Create date doc
* Create and show a date market as well
* Move url to date-docs
* Date doc individual page
* Add share button
* Edit date docs
* Layout
* Add comments for create-post
* Add comments and back nav
* Fix urls
* Tweaks
* show position, expected value, profit instead of "invested"
* move bet summary outside trades on market page
* refactor
* pass in userbets
* hide only if no bets; show invested on desktop
* various
* Stats computing correctly
* Styles propagating - testing in prod now
* Formatting html
* Reset portfolio flag on mondays at 12am
* Add profit, styling
* More styling, less reports
* Cleanup
* Comments
* comment
* Try to send higher signal emails
* Send emails to proper email address
* Memoize calculating sale amount on your bets list
* Don't re-render more than necessary with `useIsMobile` hook
* Use `useIsMobile` hook in `AmountInput`
* Add dailyScore: product of unique bettors (3 days) and probChanges.day
* Increase memory and duration of scoreContracts
* Home: Smaller prob change card for groups. Use dailyScore for sort order (algolia)
* Add back hover
* Move comments and tips fetching down into comments tab rendering
* Consolidate `contract-activity.tsx` into `contract-tabs.tsx`
* Move LP fetching into bets tab
* don't show welcome dialog for twitch users
* handle sign up race conditions with more hooks
* content organization and copy tweaks
* lint
* fix import
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
* update cards for categories
update for dominaria united
* added commander category
commander category
* update basic land art
* can use double feature
* removing racist cards upstream
this way we don't have to store the cards in the json
* remove generated cards from digital commanders
* fix counterspell setting default
* added difficulty rating
* updated padding
* add dfc support for commanders
* add artists
* use latest non-digital if possible
* change vsCode settings for python
* update with latest non-digital printing
* update artist list
* update algo to select k samples
* cleanup code
* equally weight artists
* weight everything equally
* updated for all artists
* update artists
* add allowlist
* update artists to min 50 art
* allow promo to be replaced
* update jsons
* update with min 100 arts
* update code to be smaller jsons
* updated to 18 artists per game
* update ui
* update importing artists
* update to 21
* move num artists to top of js file
* update artistList to not include artist sigs
* update to 50 artists
* update for ub
* update artist list
* update ub defaults
* update jsons
* allow non-english cards to be replaced
* update allowlist
* update jsons
* add watermark
* update jsons
* update jsons
* make jsons slightly smaller
* add checkmarks and x's
* remove python
* add no answer and checkbox and x
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Factor out section header
* Remove daily balance change
* Remove dead code
* Layout, add streak
* Fix visibility observer to work on server
* Tweak
* Search perserved by url
* Add pill query param
* Add search page
* Extract component for ProbChangeRow
* Explore groups page
* Add search row
* Add trending groups section
* Add unfollow option for group
* Experimental home: accommodate old saved sections.
* Tweaks to search layout
* Rearrange layout
* Daily movers page
* Add streak grayed out indicator
* Use firebase query instead of algolia search for groups
* Replace trending group card with pills
* Hide streak if you turned off that notification
* Listen for group updates
* Better UI for adding / removing groups
* Toast feedback for join/leave group. Customize button moved to bottom.
* Remove Home title
* Refactor arrange home
* Add new for you section
* Add prefetch
* Move home out of experimental!
* Remove unused import
* Show non-public markets from group
* Bot linking button functional.
* Implemented initial prototype of new Twitch signup page.
* Removed old Twitch signup page.
* Moved new Twitch page to correct URL.
* Twitch account linking functional.
* Fixed charity link.
* Changed to point to live bot server.
* Slightly improve spacing and alignment on Twitch page
* Tidy up, handle some errors when talking to bot
* Seriously do the thing where Twitch link is hidden by default
* Fixed secondary Get Started button. Copy overlay and dock link now functional.
* Add/remove bot from channel working.
* Removed legacy Twitch controls from user profile.
* Links provided by dock/overlay buttons are now correct.
* Minor profile cleanup post merge.
* Fixed unnecessary relinking Twitch account when logging in on Twitch page.
* Added confirmation popup to refresh API key. Refreshing API key now requires a user to relink their Twitch account.
* Removed legacy twitch-panel.tsx
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Move tabs to sidebar
* Address all feedback
Fix icon names
Extract navbar component into a separate function
Rm arrow and indentation
Move group name under logo
Fix visual sidebar stretchy thing
Fix visual bug
* Extra nits
* Bot linking button functional.
* Implemented initial prototype of new Twitch signup page.
* Removed old Twitch signup page.
* Moved new Twitch page to correct URL.
* Twitch account linking functional.
* Fixed charity link.
* Changed to point to live bot server.
* Slightly improve spacing and alignment on Twitch page
* Tidy up, handle some errors when talking to bot
* Seriously do the thing where Twitch link is hidden by default
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Revert "Revert "Use %mention to embed a contract card in rich text editor (#869)""
This reverts commit e0634cea6d.
* Overwrite name to prevent breakages
* Fix '%' mentioning if you escape out
* Cleanup: merge render functions
* Bring up a list of contracts with @
* Fix hot reload for RichContent
* Render contracts as half-size cards
* Use % as the prompt; allow for spaces
* WIP: When there's no matching question, create a new contract
* Revert "WIP: When there's no matching question, create a new contract"
This reverts commit efae1bf715.
* Rename to contract-mention
* WIP: Try to merge in @ and % side by side
* Add a different pluginKey
* Track the prosemirror-state dep
* twitch account linking; profile page twitch panel; twitch landing page
* fix import
* twitch logo
* save twitch credentials cloud function
* use user id instead of bot id, add manifold api endpoint
* properly add function to index
* Added support for new redirect Twitch auth.
* Added clean error handling in case of Twitch link fail.
* remove simulator
* Removed legacy non-redirect Twitch auth code. Added "add bot to channel" button in user profile and relevant data to user type.
* Removed unnecessary imports.
* Fixed line endings.
* Allow users to modify private user twitchInfo firestore object
* Local dev on savetwitchcredentials function
Co-authored-by: Phil <phil.bladen@gmail.com>
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Denormalize user display fields onto bets
* Make bet denormalization script fast enough to run it on prod
* Make `placeBet`/`sellShares` immediately post denormalized info
* Factor out section header
* Remove daily balance change
* Remove dead code
* Layout, add streak
* Fix visibility observer to work on server
* Tweak
* Formatting
* Line clamp question in prob change table
* Tweaks
* Expand option for daily movers
* Snap scrolling for carousel
* Add arrows to section headers
* Remove carousel from experimental/home
* React querify fetching your groups
* Edit home is its own page
* Add daily profit and balance
* Merge branch 'main' into new-home
* Make experimental search by your followed groups/creators
* Just submit, allow xs on pills
* Weigh in
* Use next/future/image component to optimize avatar images
* Inga/challenge icon (#857)
* changed challenge icon to custom icon
* fixed tip button alignment
* weighing in and trading "weigh in" for "trade"
* Delete closing soon, mark new as New for you, trending is site-wide
* Delete your trades. Factor out section item
* Don't allow hiding of home sections
* Convert daily movers into a section
* Tweaks for loading daily movers
* Prob change table shows variable number of rows
* Fix double negative
Co-authored-by: Ian Philips <iansphilips@gmail.com>
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: ingawei <46611122+ingawei@users.noreply.github.com>
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Adds investmentValue to group leaderboard calculation
* Initial investment is no longer counted, only the profit
* Simplify scoring calculation
* Remove console.log
* Group bets by user first
Co-authored-by: James Grugett <jahooma@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
* update cards for categories
update for dominaria united
* added commander category
commander category
* update basic land art
* can use double feature
* removing racist cards upstream
this way we don't have to store the cards in the json
* remove generated cards from digital commanders
* fix counterspell setting default
* added difficulty rating
* updated padding
* add dfc support for commanders
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Submit comments on ctrl/cmd-enter
* Remove unused import
* Tweak padding on /tournaments
* Always submit on ctrl+enter
Since we took out group chats, this should be fine for all comments
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
* update cards for categories
update for dominaria united
* added commander category
commander category
* update basic land art
* can use double feature
* removing racist cards upstream
this way we don't have to store the cards in the json
* remove generated cards from digital commanders
* fix counterspell setting default
* added difficulty rating
* updated padding
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
* update cards for categories
update for dominaria united
* added commander category
commander category
* update basic land art
* can use double feature
* removing racist cards upstream
this way we don't have to store the cards in the json
* remove generated cards from digital commanders
* fix counterspell setting default
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
* update cards for categories
update for dominaria united
* added commander category
commander category
* update basic land art
* can use double feature
* removing racist cards upstream
this way we don't have to store the cards in the json
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Line clamp question in prob change table
* Tweaks
* Expand option for daily movers
* Snap scrolling for carousel
* Add arrows to section headers
* Remove carousel from experimental/home
* React querify fetching your groups
* Edit home is its own page
* Add daily profit and balance
* Merge branch 'main' into new-home
* Make experimental search by your followed groups/creators
* Just submit, allow xs on pills
* Weigh in
* Use next/future/image component to optimize avatar images
* Inga/challenge icon (#857)
* changed challenge icon to custom icon
* fixed tip button alignment
* weighing in and trading "weigh in" for "trade"
Co-authored-by: Ian Philips <iansphilips@gmail.com>
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: ingawei <46611122+ingawei@users.noreply.github.com>
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Toggle monthly leaderboards
I didn't get to enabling monthly leaderboards after my work trial was over (I enabled daily/weekly/alltime). The cache has been filled out for a while now, this toggles it on.
* Fix nits
* Make tournament page efficient
* Fix URL to Salem contract
* Use totalMembers instead of deprecated field
* Increase page size to 12
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Handle the case where a user is surprisingly not in the DB
* Only set referral info on user after creation
* More reliably cache current user info in local storage
* Don't jam username stuff into user listener hook
* Members and contracts now documents
* undo loans change?
* Handle closed group
* Slight refactoring
* Don't allow modification of private groups contracts
* Add back in numMembers
* Update group field names
* Update firestore rules
* Update firestore rules
* Handle updated groups
* update start numbers
* Lint
* Lint
* Leaderboard calc: remove didProfitChange optimization that was incorrect
* Put back didPortfolioChange for deciding whether to create new history doc.
* Add embedded market grids
* Hacky way to set height
I haven't figured out a way yet to get the height of the actual iframe's content, so I did some bad estimate for now to unblock shipping the feature, while I continue investigating.
* Clean up some markup & dead code
* Order comments in Firestore instead of on client
* Order bets in Firestore instead of on client
* Make indexes file up to date with production
* WIP liking markets with tip
* Refactor Userlink, add MultiUserLink
* Lint
* Lint
* Fix merge
* Fix imports
* wip liked contracts list
* Cache likes and liked by user ids on contract
* Refactor tip amount, reduce to M
* Move back to M
* Change positioning for large screens
* De-feedify contract bets list
* De-feedify contract comments lists
* Clean up a bunch of duplicated work in the comments list stuff
* Remove wrapper markup from comment replies list
* Fix sort order on comments I broke
* Kill now unhelpful `CommentRepliesList` wrapper component
* More random cleanup
* More cleanup and fix some styling I had broken
* Make bet calculations less wrong
* Keep up to date with master
* Make copy link component copy better URL
* Make highlighted comments align properly
* Make user header left align with content on comments
* Fix some free response UI stuff up
* WIP persistence work
* Fix up close date filter, kill custom scroll restoration
* Use built-in Next.js scroll restoration machinery
* Tweaking stuff
* Implement 'history state' idea
* Clean up and unify persistent state stores
* Respect options for persisting contract search
* Fix typing in common lib
* Clean up console logging
* Create backend for Dashboards
* Rm lastupdatetime for now
* Added a create-dashboard and sharable view dashboard page
* Various nit fixes.
* Renamed Dashboards to Posts
* Fix nits
* Convert useUserBets to react query
* Fix duplicate key warnings
* Fix react-query workaround to use refetchOnMount: always'
* Use react query for portfolio history
* Fix useUserBet workaround
* Script to back fill unique bettors in all contracts
* React query for user bet contracts, using uniqueBettorsId!
* Prefetch user bets / portfolio data
* Make portfolio graph on profile not load extra data
* Clean up unused props
* Tidy up markup
* Enable "daily" option again on portfolio history picker
* add utility class for `word-break: break-word`
* refactor visuallyHidden style out of Page
* refactor out ref sizing hack in sidebar
* replace style props with tailwind classes
* Allow to follow/unfollow markets, backfill as well
* remove yarn script edit
* add decrement comment
* Lint
* Decrement follow count on unfollow
* Follow/unfollow button logic
* Unfollow/follow => heart
* Add user to followers in place-bet and sell-shares
* Add tracking
* Show contract follow modal for first time following
* Increment follower count as well
* Remove add follow from bet trigger
* restore on-create-bet
* Add pubsub to dev.sh, show heart on FR, remove from answer trigger
* Remove some old loan code
* Almost complete implementation of updateLoans cloud function
* Merge fixes
* Use invested instead of sale value, check if eligible, perform payouts
* Run monday 12am
* Implement loan income notification
* Fix imports
* Loan update fixes / debug
* Handle NaN and negative loan calcs
* Working loan notification
* Loan modal!
* Move loans calculation to /common
* Better layout
* Pay back loan on sell shares
* Pay back fraction of loan on redeem
* Sell bet loan: negate buy bet's loan
* Modal tweaks
* Compute and store nextLoanCached for all users
* lint
* Update loans with newest portfolio
* Filter loans to only unresolved contracts
* Tweak spacing
* Increase memory
* Revert "Revert "Tile contract cards in masonry layout (#761)""
This reverts commit 62728e52b7.
* Sort the contracts in the correct masonry order
* Fix ordering on single columns
* Use react-masonry-css to accomplish masonry view
* Improve comment
* Remove gridClassName
Everything is spaced with m-4, too bad
* Send out email template for 3 trending markets
* Rich text to plaintext descriptions, other ui changes
* Lint
* Filter for closed markets
* Change sign
* First order must be closeTime
* Send 6 emails, check flag twice
* Exclude contracts with trump and president in the name
* interesting markets email
* sendInterestingMarketsEmail
* Change subject line back
Co-authored-by: mantikoros <sgrugett@gmail.com>
* rename BetRow -> BetButton
* Replace bet modal in embed with inline betting
- Also simplifies graph height calculation
* Move bet row above graph, in "mini modal"
* Show signup button if not signed up
* Show probability change
* Show error after modal
- Show balance if insufficient funds
- Clear error from amount input if amount deleted entirely
* Fix error state conditions
- Reset amount input on success
- Reset success state on user input
* Make input smaller (80px)
Headless UI's Modal component autofocuses the first focusable item
inside it when opened. This is by design for accessibility reasons.
See https://headlessui.com/react/dialog#managing-initial-focus
Ironically this means we'll have to remove keyboard focus for tooltips
because this causes the tooltips to pop up unnecessarily for all users
whenever the dialog is opened. The alternative is managing focus
manually for several dialogs, which may not be possible as some of our
modals lack a sensible element to focus by default.
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
* include battlebond
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
* sort names by set instead of by set symbol
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
* removed check from original
* remove check from original
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* fix https
* add beasts
* Remove extra file
* Prettier-ify code
* Prettier-ify
* add basic land guesser
also added fetcher to filter all cards instead of only unique art
* default to original
makes basic better
* added set symbol to basics
added set symbol to the basics game mode. Changed name to "How Basic"
* cleanup
* changed some pixels
* only load set data if needed
* hacked fix for removing image from name
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Add min, max, isLogScale to numeric market API return
* Add lastUpdatedTime to market API
* Return a string description in market API
* Accept string descriptions in market POST api
* install prettier eslint config. fix import
* fix another import
* Make `groupConsecutive` more capable
* Put denormalized `contractQuestion` and `contractSlug` on comments
* Update user profile UI to use new denormalized fields
* `/Austin` -> `/market`
* Rewrite useQueryAndSortParams machinery to be faster/simpler/better
* Politely debounce Algolia querying
* Tidy some stuff up
* Style changes suggested by James
* Move search controls into separate component
* Fix up typing on pill groups thingy
* More precise comparison per James
* Make sure `additionalFilter` is passed into controls
* Load bets and comments tabs data on user page independently
* Implement basic pagination on profile comments list
* Tweak server auth to return `null` instead of `undefined`
* Switch to SSR for user page
* Fix lint
* Fix broken contract fetching in user bets list
* Tidying
* Return both user and privateUser from `createuser`
* Make `useStateCheckEquality` more flexible
* Make `AuthContext` track the private user doc
* Change `usePrivateUser` hook to use the auth context data
* Pass both user and private user through SSR to auth context
* Fix bug in create user flow
* Make all tooltips use our component
* Stop mobile tooltip crop (daisy -> floating-ui)
* Show tooltip on tap for touch devices
Except tooltips on buttons
* migrate another daisy tooltip to ours
* Prevent hidden tooltip from covering click/hover
* Embed a tweet by URL
* Clean up imports
* Prevent tweetId from getting interpreted as a number
* Use a single place to embed iframe, Youtube, and Tweets
* Support Manifold and Metaculus embeds
* Remove unused import
* Simplify Manifold paste logic
* Clean up embed rewrite code
* Add back comment
* Rejigger config so tsx is only in web/
* Clean up comment
* Revert unnecessary tsconfig change
* Fix placeholder
* Lighten placeholder
* Embed markets using the "add markets" template
* Override dev domain
* Improve market modal style
- contract searchbar now sticky
- entire card clickable to select (if quickbet is hidden)
- adjust selected card styles
* remove extra export
* Hide pills
* Fix browser redirect warning
* Insert all markets instead of just one
* fix type error
* fixup "Insert all markets instead of just one"
Co-authored-by: Sinclair Chen <abc.sinclair@gmail.com>
* Allow focus on all parts of editor
* Fix background and text colors
* Restrict height of image in comment
* Remove "Type *markdown*" placeholder
it's a little misleading (can't do markdown links) and messes with focus
to be replaced with a highlight menu in the future
* Fix problems with visibility checking code
* Tear out old contract tracking stuff per James
* Use `useEvent` in VisibilityObserver per James suggestion
* Revert "Revert "Switch comments/chat to rich text editor (#703)""
This reverts commit 33906adfe4.
* Fix typing after being weird on Android
Issue: character from mention gets deleted. Most weird on Swiftkey:
mention gets duplicated instead of deleting.
See https://github.com/ProseMirror/prosemirror/issues/565https://bugs.chromium.org/p/chromium/issues/detail?id=612446
The keyboard still closes unexpectedly when you delete :(
* On reply, put space instead of \n after mention
* Remove image upload from placeholder text
- Redundant with image upload button
- Too long on mobile
* fix dependency
* Add cloud function to get custom token from API auth
* Use custom token to authenticate Firebase SDK on server
* Make sure getcustomtoken cloud function is fast
* Make server auth code maximally robust
* Refactor cookie code, make set and delete more flexible
* Challenge bets
* Store avatar url
* Fix before and after probs
* Check balance before creation
* Calculate winning shares
* pretty
* Change winning value
* Set shares to equal each other
* Fix share challenge link
* pretty
* remove lib refs
* Probability of bet is set to market
* Remove peer pill
* Cleanup
* Button on contract page
* don't show challenge if not binary or if resolved
* challenge button (WIP)
* fix accept challenge: don't change pool/probability
* Opengraph preview [WIP]
* elim lib
* Edit og card props
* Change challenge text
* New card gen attempt
* Get challenge on server
* challenge button styling
* Use env domain
* Remove other window ref
* Use challenge creator as avatar
* Remove user name
* Remove s from property, replace prob with outcome
* challenge form
* share text
* Add in challenge parts to template and url
* Challenge url params optional
* Add challenge params to parse request
* Parse please
* Don't remove prob
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Add to readme about how to dev og-image
* Add emojis
* button: gradient background, 2xl size
* beautify accept bet screen
* update question button
* Add separate challenge template
* Accepted challenge sharing card, fix accept bet call
* accept challenge button
* challenge winner page
* create challenge screen
* Your outcome/cost=> acceptorOutcome/cost
* New create challenge panel
* Fix main merge
* Add challenge slug to bet and filter by it
* Center title
* Add helper text
* Add FAQ section
* Lint
* Columnize the user areas in preview link too
* Absolutely position
* Spacing
* Orientation
* Restyle challenges list, cache contract name
* Make copying easy on mobile
* Link spacing
* Fix spacing
* qr codes!
* put your challenges first
* eslint
* Changes to contract buttons and create challenge modal
* Change titles around for current bet
* Add back in contract title after winning
* Cleanup
* Add challenge enabled flag
* Spacing of switch button
* market share row
* Add lite market endpoint
* 500 mana email (#687)
* Create 500-mana.html
* Update 500-mana.html
Fixed typos and links not working
* Added "create a good market" guide
added page creating-market.html
For Stephen to set up condition (email 3 days after signing up)
* Update 500-mana.html
updated 500 Mana email (still need to make changes to create market guide)
* email changes
* sendOneWeekBonusEmail logic
* add dayjs as dependency
* don't use mailgun scheduling
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Challenge Bets (#679)
* Challenge bets
* Store avatar url
* Fix before and after probs
* Check balance before creation
* Calculate winning shares
* pretty
* Change winning value
* Set shares to equal each other
* Fix share challenge link
* pretty
* remove lib refs
* Probability of bet is set to market
* Remove peer pill
* Cleanup
* Button on contract page
* don't show challenge if not binary or if resolved
* challenge button (WIP)
* fix accept challenge: don't change pool/probability
* Opengraph preview [WIP]
* elim lib
* Edit og card props
* Change challenge text
* New card gen attempt
* Get challenge on server
* challenge button styling
* Use env domain
* Remove other window ref
* Use challenge creator as avatar
* Remove user name
* Remove s from property, replace prob with outcome
* challenge form
* share text
* Add in challenge parts to template and url
* Challenge url params optional
* Add challenge params to parse request
* Parse please
* Don't remove prob
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Add to readme about how to dev og-image
* Add emojis
* button: gradient background, 2xl size
* beautify accept bet screen
* update question button
* Add separate challenge template
* Accepted challenge sharing card, fix accept bet call
* accept challenge button
* challenge winner page
* create challenge screen
* Your outcome/cost=> acceptorOutcome/cost
* New create challenge panel
* Fix main merge
* Add challenge slug to bet and filter by it
* Center title
* Add helper text
* Add FAQ section
* Lint
* Columnize the user areas in preview link too
* Absolutely position
* Spacing
* Orientation
* Restyle challenges list, cache contract name
* Make copying easy on mobile
* Link spacing
* Fix spacing
* qr codes!
* put your challenges first
* eslint
* Changes to contract buttons and create challenge modal
* Change titles around for current bet
* Add back in contract title after winning
* Cleanup
* Add challenge enabled flag
* Spacing of switch button
* Put sharing qr code in modal
Co-authored-by: mantikoros <sgrugett@gmail.com>
* See challenges you've accepted too
* Remove max height
* Notify mentioned users on market publish (#683)
* Add function to parse at mentions
* Notify mentioned users on market create
- refactor createNotification to accept list of recipients' ids
* Switch comments/chat to rich text editor (#703)
* Switch comments/chat to rich text editor
* Remove TruncatedComment
* Re-add submit on enter
* Insert at mention on reply
* Update editor style for send button
* only submit on enter in chat
* code review: refactor
* use more specific type for upload
* fix ESlint and errors from merge
* fix trigger on every render eslint warning
* Notify people mentioned in comment
* fix type errors
* Revert "Switch comments/chat to rich text editor (#703)"
This reverts commit f52da72115.
* merge conflict
* share modal
* merge issue
* eslint
* bigger link icion
Co-authored-by: Ian Philips <iansphilips@gmail.com>
Co-authored-by: James Grugett <jahooma@gmail.com>
Co-authored-by: SirSaltyy <104849031+SirSaltyy@users.noreply.github.com>
Co-authored-by: Sinclair Chen <abc.sinclair@gmail.com>
* Switch comments/chat to rich text editor
* Remove TruncatedComment
* Re-add submit on enter
* Insert at mention on reply
* Update editor style for send button
* only submit on enter in chat
* code review: refactor
* use more specific type for upload
* fix ESlint and errors from merge
* fix trigger on every render eslint warning
* Notify people mentioned in comment
* fix type errors
* Challenge bets
* Store avatar url
* Fix before and after probs
* Check balance before creation
* Calculate winning shares
* pretty
* Change winning value
* Set shares to equal each other
* Fix share challenge link
* pretty
* remove lib refs
* Probability of bet is set to market
* Remove peer pill
* Cleanup
* Button on contract page
* don't show challenge if not binary or if resolved
* challenge button (WIP)
* fix accept challenge: don't change pool/probability
* Opengraph preview [WIP]
* elim lib
* Edit og card props
* Change challenge text
* New card gen attempt
* Get challenge on server
* challenge button styling
* Use env domain
* Remove other window ref
* Use challenge creator as avatar
* Remove user name
* Remove s from property, replace prob with outcome
* challenge form
* share text
* Add in challenge parts to template and url
* Challenge url params optional
* Add challenge params to parse request
* Parse please
* Don't remove prob
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Challenge card styling
* Add to readme about how to dev og-image
* Add emojis
* button: gradient background, 2xl size
* beautify accept bet screen
* update question button
* Add separate challenge template
* Accepted challenge sharing card, fix accept bet call
* accept challenge button
* challenge winner page
* create challenge screen
* Your outcome/cost=> acceptorOutcome/cost
* New create challenge panel
* Fix main merge
* Add challenge slug to bet and filter by it
* Center title
* Add helper text
* Add FAQ section
* Lint
* Columnize the user areas in preview link too
* Absolutely position
* Spacing
* Orientation
* Restyle challenges list, cache contract name
* Make copying easy on mobile
* Link spacing
* Fix spacing
* qr codes!
* put your challenges first
* eslint
* Changes to contract buttons and create challenge modal
* Change titles around for current bet
* Add back in contract title after winning
* Cleanup
* Add challenge enabled flag
* Spacing of switch button
* Put sharing qr code in modal
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Create 500-mana.html
* Update 500-mana.html
Fixed typos and links not working
* Added "create a good market" guide
added page creating-market.html
For Stephen to set up condition (email 3 days after signing up)
* Update 500-mana.html
updated 500 Mana email (still need to make changes to create market guide)
* email changes
* sendOneWeekBonusEmail logic
* add dayjs as dependency
* don't use mailgun scheduling
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Add in group chat bubble
* Show chat bubble on nav with unseen notifs
* Spacing
* More spacing
* Remove chat tab
* Show chat on help/welcome/updates/features groups
* Cleanup
* Scroll with updated height
* Update group links in trigger and api
* Remove extra call during creation
* Remove grouplinks on frontend
* Deserialize
* Consolidate logic
* Move function locally
* In progress refactor to not use Algolia components
* Cleanup
* Only query when necessary
* Read and update url params for query and sort
* Don't push router
* Don't update url if using default sort
* Add popstate listener to improve home navigation
* Remove console.logs
* Make better tabs components, apply to user page
* Remove fishy unused href property from tabs
* Remove tab ID property
* Clean up crufty markup in tabs component
* Fix naming to be right (thanks James!)
* Reuse DAY_MS in update-metrics job
* More concise transaction in cancelbet
* Remove some meaningless awaits
* Do less work in onCreateLiquidityProvision
* Do less work in onCreateAnswer
* Move concurrently dep upwards
* Add express as explicit dependency
* Accept just one HTTP method per endpoint
* Fix endpoint option coalescing
* Expressification of cloud functions
* Nicer logging of API requests
* Refactor web package.json
* Add ts-node and nodemon to dev dependencies, bring back cors
* Add scaffolding to point dev server at local functions
* Enable emulator in dev server scaffolding
* Fix up a little stuff I broke
* Add @ mentions to editor
* Fix mention list not loading
* Sort mention list by prefix, follow count
* Render at mention with Linkify component
- mentions are now Next <Link> rather than <a>
- fix bug where editor.getText() returns [object Object] for mentions
- fix mention rendering for posted markets
* Try embedding iframes in tiptap
* When iframe code is pasted, inject it into the editor
* Code cleanups and comments
* Remove clsx dependency
Cuz it doesn't exist in `common` anyways
* Rename to tiptap-iframe
* Prototype range limit order UI
* Conditionally show YES or NO max payout
* Range bet executes both bets immediately.
* Validate lowLimitProb < highLimitProb
* Show error if low limit is higher than high limit
* Update range order UI
* Revert "Validate lowLimitProb < highLimitProb"
This reverts commit c261fc2743.
* Revert "Range bet executes both bets immediately."
This reverts commit 30b95d75d9.
* Buy panel only non-limit orders
* Bet choice => outcome
* More iterating on range UI
* betChoice => outcome
* Lighten placeholder text
* Referrals page added to sidebar; useSaveReferral; InfoBox
* text color
* eslint
* migrate useUsers hook to react-query (#674)
* Remove bet button from free response comments
* Make answer replies more closely spaced together
* Host Ida and Alex's MTG Guesser game (#656)
* Copy over code from Mtg Guesser
* Run Prettier
* CSS Tweaks: Hover feedback, button positioning
* Hide all but counterspell & burn, for now
* Move to /mtg directory
* Fix prettierignore
* smaller jsons (#673)
limited burn to only red cards and also added limited json files to only have fields needed to play
* Add Ida's tweak to card position
Co-authored-by: marsteralex <bob.masteralex@gmail.com>
* Adjust card positioning
* Make the select screen index.html
* Remove other guessing games
* Remove alternate versions; add Alex's email
* Remove unused jsons
* Small FR comments tweaks
* Spacing tweak
* Changing manalinks table UI (#665)
From table to card view
* Fix comment spacing on non-FR
* Move "Send M$" lower in sidebar More list.
* Move leaderboards up in mobile nav
* eslint
* prettier
Co-authored-by: Sinclair Chen <abc.sinclair@gmail.com>
Co-authored-by: James Grugett <jahooma@gmail.com>
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: marsteralex <bob.masteralex@gmail.com>
Co-authored-by: ingawei <46611122+ingawei@users.noreply.github.com>
* Make a React context to manage the logged in user events
* Remove unnecessary new user creation promise machinery
* Slight refactoring to auth context code
* Improvements in response to James feedback
* Copy over code from Mtg Guesser
* Run Prettier
* CSS Tweaks: Hover feedback, button positioning
* Hide all but counterspell & burn, for now
* Move to /mtg directory
* Fix prettierignore
* smaller jsons (#673)
limited burn to only red cards and also added limited json files to only have fields needed to play
* Add Ida's tweak to card position
Co-authored-by: marsteralex <bob.masteralex@gmail.com>
* Cache notifs in local, gives instant load of old notifs
* Small refactor, add ss auth
* unused vars
* Add back in replaceAll
* Save all notifs
* Memoize paginated notifs
* Replace all => replace with regexp
* Set a cookie with an up-to-date Firebase ID token
* Implement server-side authentication cookie reading logic
* Change index page to redirect for authed users
* No branch necessary for logged in users on index page
* Add helpers for creating server-side redirects
* Add some common sense redirects
- links and blockquotes have light font weight, like other text
- font size in editor matches font size in description
- old descriptions have same style as new
- placeholder text matches editor style
- decrease line-height a bit
* Use rich text editor on the description
* Write a new line to description when the question is changed
* Stop showing categories
* Allow anyone to edit their own question
* fixed manalinks bug of claiming own manalink, and also rerouting to home upon claiming if not logged in
* no more multiple hardcoded manalink messages
* minor tweaks of manalink form, adding M$ in front of amount and changing expire time to dropdown instead of calendar selection
* made minimum for uses and amount 1, it seems otherwise it does not generate a link at all
* start on script
* Revert "Remove category filters"
This reverts commit d6e808e1a3.
* Convert categories to official default groups
* Add new users to default groups
* Rework group cards
* Cleanup
* Add unique bettors to contract and sort by them
* Most bettors to most popular
* Unused vars
* Track unique bettor ids on contracts
* Add followed users' bets to personal markets
* Add new users to welcome, bugs, and updates groups
* Add users to fewer default cats
* Add TipTap editor and renderer components
* Change market description editor to rich text
* Type description as JSON, fix string-based logic
- Delete make-predictions.tsx
- Delete feed logic that showed descriptions
* wip Fix API validation
* fix type error
* fix extension import (backend)
In firebase, typescript compiles imports into common js imports
like `const StarterKit = require("@tiptap/starter-kit")`
Even though StarterKit is exported from the cjs file, it gets imported
as undefined. But it magically works if we import *
If you're reading this in the future, consider replacing StarterKit with
the entire list of extensions.
* Stop load on fail create market, improve warning
* Refactor editor as hook / fix infinite submit bug
Move state of editor back up to parent
We have to do this later anyways to allow parent to edit
* Add images - display, paste + uploading
* add uploading state of image
* Fix placeholder, misc styling
min height, quote
* Fix appending to description
* code review fixes: rename, refactor, chop carets
* Add hint & upload button on new lines
- bump to Tailwind 3.1 for arbitrary variants
* clean up, run prettier
* rename FileButton to FileUploadButton
* add image extension as functions dependency
* Simple limit order UI
* Update bet schema
* Restrict bet panel / bet row to only CPMMBinaryContracts (all binary DPM are resolved)
* Limit orders partway implemented
* Update follow leaderboard copy
* Change cpmm code to take some state instead of whole contract
* Write more of matching algorithm
* Fill in more of placebet
* Use client side contract search for emulator
* More correct matching
* Merge branch 'main' into limit-orders
* Some cleanup
* Listen for unfilled bets in bet panel. Calculate how the probability moves based on open limit orders.
* Simpler switching between bet & limit bet.
* Render your open bets (unfilled limit orders)
* Cancel bet endpoint.
* Fix build error
* Rename open bets to limit bets. Tweak payout calculation
* Limit probability selector to 1-99
* Deduct user balance only on each fill. Store orderAmount of bet. Timestamp of fills.
* Use floating equal to check if have shares
* Add limit order switcher to mobile bet dialog
* Support limit orders on numeric markets
* Allow CORS exception for Vercel deployments
* Remove console.logs
* Update user balance by new bet amount
* Tweak vercel cors
* Try another regexp for vercel cors
* Test another vercel regex
* Slight notifications refactor
* Fix docs edit link (#624)
* Fix docs edit link
* Update github links
* Small groups UX changes
* Groups UX on mobile
* Leaderboards => Rankings on groups
* Unused vars
* create: remove automatic setting of log scale
* Use react-query to cache notifications (#625)
* Use react-query to cache notifications
* Fix imports
* Cleanup
* Limit unseen notifs query
* Catch the bounced query
* Don't use interval
* Unused var
* Avoid flash of page nav
* Give notification question priority & 2 lines
* Right justify timestamps
* Rewording
* Margin
* Simplify error msg
* Be explicit about limit for unseen notifs
* Pass limit > 0
* Remove category filters
* Remove category selector references
* Track notification clicks
* Analyze tab usage
* Bold more on new group chats
* Add API route for listing a bets by user (#567)
* Add API route for getting a user's bets
* Refactor bets API to use /bets
* Update /markets to use zod validation
* Update docs
* Clone missing indexes from firestore
* Minor notif spacing adjustments
* Enable tipping on group chats w/ notif (#629)
* Tweak cors regex for vercel
* Your limit bets
* Implement selling shares
* Merge branch 'main' into limit-orders
* Fix lint
* Move binary search to util file
* Add note that there might be closed form
* Add tooltip to explain limit probability
* Tweak
* Cancel your limit orders if you run out of money
* Don't show amount error in probability input
* Require limit prob to be >= .1% and <= 99.9%
* Fix focus input bug
* Simplify mobile betting dialog
* Move mobile limit bets list into bet dialog.
* Small fixes to existing sell shares client
* Lint
* Refactor useSaveShares to actually read from localStorage, use less bug-prone interface.
* Fix NaN error
* Remove TODO
* Simple bet fill notification
* Tweak wording
* Sort limit bets by limit prob
* Padding on limit bets
* Match header size
Co-authored-by: Ian Philips <iansphilips@gmail.com>
Co-authored-by: ahalekelly <ahalekelly@gmail.com>
Co-authored-by: mantikoros <sgrugett@gmail.com>
Co-authored-by: Ben Congdon <ben@congdon.dev>
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
* Show tip notifications
* Optimizing notifications for mobile
* Unused vars
* Move income reason logic to income notif
* Remove unnecessary icons
* Unused vars
* create pseudo-numeric contracts
* graph and bet panel for pseudo numeric
* pseudo numeric market layout, quick betting
* Estimated value
* sell panel
* fix graph
* pseudo numeric resolution
* bets tab
* redemption for pseudo numeric markets
* create log scale market, validation
* log scale
* create: initial value can't be min or max
* don't allow log scale for ranges with negative values (b/c of problem with graph library)
* prettier delenda est
* graph: handle min value of zero
* bet labeling
* validation
* prettier
* pseudo numeric embeds
* update disclaimer
* validation
* validation
* add trigger for updated user
* Add referral bonuses and notifications for them
* Cleanup
* Add share group button, cleanup
* Cleanup
* Add referrals list to user profile
* Remove unused
* Referral bonus => constant
* Refactor
* Add referral txn to helper fn
* Move reads into firebase transaction
* Use effects to write referral info
* Flex-wrap profile objects
* Small ui changes
* Restrict referral user to one update
* Remove rogue semicolon
* Note about group referral query details
* Track referrals, add them to settings list
* Update resolve-market to be a v2 function
* Cleanup API error responses
* Update frontend to use v2 version of resolvemarket
* Appease ESLint
* Address review comments
* Appease ESLint
* Remove unnecessary auth check
* Fix logic bug in FR market validation
* Make it so you can specify runtime opts for v2 functions
* Cleanup to resolve market API resolutions input, fixes
* Fix up tiny lint
* Last minute cleanup to resolvemarket FR API input validation
Co-authored-by: Benjamin <ben@congdon.dev>
* More liberal .gitignores on TS output directories
* Use project references for Typescript functions project
* Use /dist dir for Cloud Functions deployment payload
* Fix Github actions functions tsc job
* More liberal .gitignores on TS output directories
* Use project references for Typescript projects
* Use /dist dir for Cloud Functions deployment payload
* Disable `next build` typechecking
* Fiddle with GitHub tsc jobs
* [Portfolio Graph] Shows a graph of the portfolio value over time
* [PortfolioGraph] Fix some nits.
* [PortfolioGraph] Comment out portfolio-value-section
Hides the component completely for now, so we can land today. My plan would be to land today, wait for the history to build up, and then revert this commit. As opposed to leaving the PR idle for a while, and then have to deal with conflicts.
* [PortfolioGraph] Rm duplicate firestore rule
* Set up Firestore structure for mana bounty links
* Split up manalinks into successes and failures
* Allow clients to create manalinks
* Track txnId and successful users
* Store custom amounts in the link
* List all manalinks you've created
* Support backend for claiming manalinks
* Add some more error handling
* Tweak readme
* Fix typescript breakage
* Revert "Convert common imports in functions to be absolute"
This reverts commit c03518e906.
* Scaffolding so `claimManalink` works
* Clean up imports
* Barebones endpoint to claim mana
* Fix rules to only allow link creators to query
* Design out claim giftcard
* List all claimed transactions
* Style in a more awesome card
* Fix import
* Padding tweak
* Fix useManalinkTxns hook
* /send -> /link
* Tidy up some details
* Do a bunch of random manalinks work
* Fix up LinksTable to build
* Clean up LinksTable an absurd amount
* Basic details functionality on manalinks table
* Work on manalink claim stuff
* Fix up some merge mess
* Not-signed-in flow implemented
* Better manalinks table
* Only show outstanding links in table
* Use new `ManalinkTxn` type
* /link -> /links
* Change manalinks page UI to use nice looking tabs
* Many fixes to manalinks UI
* Default to 1 use
* Tidying up
* Some copy changes based on feedback
* Add required index
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Update api pool and totalLiquidity
* fix pool type
* reverting totalLiquidity changes
* pool and totalLiquidity docs description
* Changed pool type to match elsewhere
* [Leaderboards] Added period toggle for leaderboards
* [Leaderboards] TopBettors now calculates by period correctly
* [Leaderboard] Use a subcollection for the portfolio caching
* [Leaderboard] Switches to a tab view, temporarily hides the missing topBettors periods
* [Leaderboard] Reverts random yarn.lock changes
* Fix type error from merge
* Increase timeout on update metrics
* Update firebase rules to allow reading user portfolioHistory
Co-authored-by: Pico2x <pico2x@gmail.com>
* Folds=>groups
* Show groups on user profile
* Allow group creation from /create
* Refactoring to groups
* Convert folds to groups
* Add new add to group notification
* Fix user profile tab bug
* Add groups nav and tab for my groups
* Remove bad profile pages
* remove comments
* Add group list dropdown to sidebar
* remove unused
* group cards ui
* Messages=>Comments, v2, groupDetails
* Discussion time
* Cleaning up some code
* Remove follow count
* Fix pool scoring for cpmm
* Fix imports
* Simplify rules, add GroupUser collection
* Fix group cards
* Refactor
* Refactor
* Small fixes
* Remove string
* Add api error detail handling
* Clear name field
* Componentize
* Spacing
* Undo userpage memo
* Member groups are already in my tab
* Remove active contracts reference for now
* Remove unused
* Refactoring
* Allow adding old questions to a group
* Rename
* Wording
* Throw standard v2 APIError
* Hide input for non-members, add about under title
* Multiple names to & # more
* Move comments firestore rules to appropriate subpaths
* Group membership, pool=>volume
* Cleanup, useEvent
* Raise state to parent
* Eliminate unused
* Cleaning up
* Clean code
* Revert tags input deletion
* Cleaning code
* Stylling
* Limit members to display
* Array cleanup
* Add categories back in
* Private=>closed
* Unused vars
* Create Top Followed Users leaderboard
* Switch to increment/decrement approach for caching user follower counts
* Backfill script for user follow counts
* Appease ESLint
* Address review comment
Co-authored-by: James Grugett <jahooma@gmail.com>
* New tooltip for binary market chart
* Tooltip on one line and rewrote date formatter
* Interpolate graph points and updated date format
* Reduced point count to 300 desktop, 50 mobile
* Clean the user's display name on update.
The user's display name should always be clean (see for example
functions/src/create-user.ts). However, change-user-info.ts does not
enforce this, thus potentially allowing a malicious user to change their
name to something that doesn't satisfy the rules for clean display
names.
Note: this cannot happen currently because all callers (in profile.tsx)
clean the name. However, doing it here is good defense in depth
(similar to how the userName is cleaned).
* Update display name max length to 30
* Add a script to hunt down too-long display names
* Make util.isProd a function
* Don't access admin.firestore() on top level of utils.ts
Co-authored-by: Jonas Wagner <ltlygwayh@gmail.com>
* Add tip arrows UI (visual)
* move tipper into its own component
* simplify score calculation
* Add tip txns
- more specific txn types
- fix transact cloud function to be able to create tip txns
- insert tips into comments via a context
* Refactor tipper to send tip txns
* Stop tipping yourself. Disable anons.
* Style tipper (smaller)
* remove default exports
* capitalize tooltips
* rename stuff
* add exhausting hook dependencies
* replace context with prop threading
* fix eslint unused vars
* fix: thread tips correctly into fr comments
* Add tip arrows UI (visual)
* move tipper into its own component
* simplify score calculation
* Add tip txns
- more specific txn types
- fix transact cloud function to be able to create tip txns
- insert tips into comments via a context
* Refactor tipper to send tip txns
* Stop tipping yourself. Disable anons.
* Style tipper (smaller)
* remove default exports
* capitalize tooltips
* rename stuff
* add exhausting hook dependencies
* replace context with prop threading
* fix eslint unused vars
* Consolidate metrics updates into one batch job
* Try batching updates of metrics
* Don't look up all bets again for all contracts
* Tidying up
* Make computeTotalPool less needlessly inefficient looking
* Added radio buttons to market creation (non functional)
* Ignoring vs code files
Should this be done in the repo or should everyone using VS Code do that himself globally on his machine(s)?
* Removed 'automatic' resolution
* added union type for resolution
* revert: resolution could be anything here (non binary markets)
* Expanded ChoicesToggleGroup for string choices
* Added combined resolution and required buttons to market creation
* restricted automatic resolution to binary markets
* added automatic resolution to contract
* added automatic resolution to contract overview
* string or number array to mixed array
* created const for resolutions
* Added comments for leading semicolons
* configuration of auto resolution on market creation
* v1.22.19
* v1.0.0
* v0.0.0
* v1.0.0
* v1.22.19
* Mock display automatic resolution
* Revert changes to market creation
* Revert "v1.22.19"
This reverts commit 22f59adc9c.
* Removed resolutiontype from contract creation
* Added auto resolution time to contract
* Auto resolution date editable
* refactoring
* Editable interface for auto resolution
* New edit interface for auto resolution
* Setting of auto resolve date when changing close date
* prohibited changing other peoples markets
* removed unnecessary export
* refactoring
(cherry picked from commit 4de86d5b08)
* Added comments for leading semicolons
(cherry picked from commit 60739c7853)
* Ignoring vs code files
Should this be done in the repo or should everyone using VS Code do that himself globally on his machine(s)?
(cherry picked from commit 944de9398a)
* removed unused imports and variables
* added type for binary resolution
* Prettier
* const for binary resolutions
* using the type "resolution"
* Prettier
* Re-added comment
* Update functions/src/create-contract.ts
* Revert "Ignoring vs code files"
This reverts commit 09aea5c207.
* launch config for debugging with vs code WIP
* "Launch Chrome" does not work since login via google is not possible in debugger-chrome
* Breakpoints are unbound when attached to chrome
* Revert "Added comments for leading semicolons"
* prettier
* linebreak crlf
* vscode settings
* correct linebreaks
* search exclusion
* automatic prettifier
* vscode settings
* correct linebreaks
* search exclusion
* automatic prettifier
* Working debugger config
* fix merge
* Removed comments, default resolution MKT
* removed vscode from gitignore
* refactoring description update
* Added auto resolution to LiteMarket
* fix date, setDate mutates object
* fixed firestore.rules
* script to add auto resolution to all markets
* regularely auto resolve markets
* fix description error
* moved calculate ts for access in firebase
* Revert "moved calculate ts for access in firebase"
This reverts commit 8380bf4f72.
* fix reference to calculate for firebase
* fixed references to time
* renamed function
* added description
* added auto resolution to description
* direct bool check instead of != null
* direct bool check instead of != undefined
* remove explicit type
* Fix free response markets
* removed contract from functionname
* interval set to 1h
* query instead of filter
* folds ~> contracts
* query instead of filter
* promise.all instead of foreach
* removed contractDoc from function header
* removed autoResolution from function header
* batchedWaitAll instead of promise.all
* removed unused parameter
* replaced auto resolution with constant
* suggestions from PR
* fix comment
* removed unused imports
* added scripts to add close dates on prod
* optimization
* removed test script
* security: only auto resolve markets which are closed
* consistency checks
* re-added type check for binary markets
* moved check of probability into switch case block
* removed unused import
* auto resolution every minute
* auto resolution time optional
* pr fixes
* split into two function to access the pool value as number
* rename function
* changes to the exported object
* removal of totalLiquidity: this value was only set for binary markets and it's value is identical to getPoolvalue(contract)
* pool: set in the same way as in the "Market Overview" from contract-info-dialog.tsx now
* totalShares: total shares of the contract. It's value is equal to the old "pool" value in case of binary markets
* update docs
* removal of totalShares
* Slightly fix up ChoicesToggleGroup
* Kill a bunch of dead code and unused variables
* Turn on no-unused-vars lint
* Un-kill some dead code that James likes
* Make updateFooMetrics functions manually testable
* Add logging, test script to metrics update functions
* Improve on `batchedWaitAll` for update functions
* Change authed endpoints to not look up users unnecessarily
* Parallelize some extremely parallelizable DB requests
* Clean up overcomplicated sellshares logic
* Create following button that opens follow list in modal.
* Move react query deps to web package.json
* UseFollowers hook
* Following and followers button, dialog with tabs.
* Fix line endings
* Remove carriage return from default vscode eol
* Add placeholder message if no users followed / no followers
* Tweak spacing
* Migrate sellBet to v2
* Kill sellBet warmup requests
* Point client at new v2 sellbet function
* Clean up `getSellBetInfo`
* Fix up functions index.ts
* Revert "Revert "Notifications ux fixes - wip (#383)""
This reverts commit 699b03eb42.
* Group & provide more control over notification display
* UI/UX improvements
* Remove unused text key
* Refactor
* Refactor
* Show answer resolution in notification
* Disable eslint on single linefor exhaustive deps
* Handle arbritrary notifications
* Refactor
* Remove unused vars
* Add follow user
* Various UX improvements, add follow notif
* Various small ui changes
* Show notification settings breakdown
* Improve notification status lines
Before this PR, free response answers and their associated comments disappeared when all shares in the answer were sold. If it's just an answer, this is a surprising UX but not that bad. But this can also disappear an entire comment thread with great discussion, as I noticed on one of my markets recently.
I suppose the downside is that these answers take up space and are more likely to be undesired - but I think answers with M$1 of bets are much more common anyway.
* Use ChoicesToggleGroup for categories vs following
* Edit categories modal
* Filter closed and resolved using Configure. Set page to 0.
* Add useEvent hook, incase we want to use it before React releases it.
* useMemo on filters computation
* Try to fix prettier
* Use check box! Add select all/none button
* Upgrade firebase-functions 3.16.0 -> 3.21.2
* Use Secret Manager instead of config
* Small refactoring on new stripe/mailgun initialization
* Teach README about new secrets workflow
* Add follow button to user page
* Update follows in the database using follow button.
* Add toggle for followed market creators to home
* Hide follow toggle from user's markets page
* Check that sold bet is by auth'd user
* Change follow toggle to category pill
* Remove unused imports
* Remove console.logs
* refactoring
(cherry picked from commit 4de86d5b08)
* removed unused imports and variables
* added type for binary resolution
* Prettier
* const for binary resolutions
* using the type "resolution"
* Prettier
* Update functions/src/create-contract.ts
* launch config for debugging with vs code
* "Launch Chrome" does not work since login via google is not possible in debugger-chrome
* Breakpoints are unbound when attached to chrome
* Notifications generating on comment,answer,contract update
* Notifications MVP
* Submitted an answer => answered
* Listen for unseen notifications
* Fix userlink formatting, move page
* Fix links
* Remove redundant code
* Cleanup
* Cleanup
* Refactor name
* Comments
* Cleanup & update notif only after data retrieval
* Find initial new notifs on user change
* Enforce auth rules in db
* eslint update
* Code review changes
* Refactor reason
* Add todos
* Show question in notifiation title
* Allow larger width on md
* Condense on mobile
* Decrease padding, hide title on mobile
* Line clamp notifications
* Shrink text
* Fix dependency of useEffect in BetsList
* Revert "Fix dependency of useEffect in BetsList"
This reverts commit 077b211f22.
* Disable linter for BetsList useEffect deps
* Add hideBetsBefore to useEffect dependencies
* Fix formatting
* Add tsconfig.json for common
* Prefer `const` over `let` over `var`
* Kill dead code
* Fix some trivial Typescript issues
* Turn on Typescript linting in common except for no-explicit-any
* Correctly specify tsconfig dir name in functions eslintrc
* Give react children explicit types
* Add explicit types to removeUndefinedProps
* Create StripeSession type
* Give event in Dropdown an explicit type
* Revert "Give event in Dropdown an explicit type"
This reverts commit 80604310f2.
* Give bids in NewBidTable an explicit type
* Cast results of removeUndefinedProps when neccessary
* Fix type of JoinSpans
* Revert "Cast results of removeUndefinedProps when neccessary"
This reverts commit 5541617bc8.
* Revert "Add explicit types to removeUndefinedProps"
This reverts commit ccf8ffb0b5.
* Give React children types everywhere
* Give event a type
* Give event correct type
* Lint
* Standardize React import
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Add the great Zod as a dependency to help us
* Tweak eslint
* Rewrite a ton of stuff in createContract and placeBet
* Clean up error reporting in API
* Make sure the UI is enforcing validated limits on lengths
* Remove unnecessary Math.abs
* Better type on `BetInfo`
* Kill `manaLimitPerUser`
* Clean up hacky parameters on bet info functions
* Validate `closeTime` as a valid timestamp in the future
* Add tsconfig.json for common
* Prefer `const` over `let` over `var`
* Kill dead code
* Fix some trivial Typescript issues
* Turn on Typescript linting in common except for no-explicit-any
* Correctly specify tsconfig dir name in functions eslintrc
* Move to tailwindui
* Remove commented code
* Prettier
* Show custom prob toggle, limit to 5-95%
* match left margin
* Show prob, date, time, other ui changes
* fix for firefox
* Move to tailwindui
* Remove commented code
* Prettier
* Show custom prob toggle, limit to 5-95%
* match left margin
* Show prob, date, time, other ui changes
* Show just first 3 letters and chosen answer
* 3 dots
* Just show resolved and the chosen answer
* Remove unused truncate & hide resolved except on xs
* Switch from triangle to a circle arrow
WIP
* Revert "Switch from triangle to a circle arrow"
This reverts commit 370f8eefe4.
* Show amount moved in probability
* Animate the prob bar change too
* Pull out quick bet display component
* Minor cleanups
* Clean up comments
* Close empty divs
* Feedback from Ian
* Pull out constant
* Get rid of quick bet separators
* Fix typescript change
* Invert colors so gray indicates placed bets
* Update comment on useSaveShares re: Ian's comments
* Play with using 3 icons for 1-click usage
* Align bet icons with the percentages
* Hide liquidity injection star, for now
* Fix Free Response card layouts
* Use triangles instead of planes
* Set correct hover states the arrows
* Fix down triangle & padding
* Default large nums to 2 sigfigs
* Clean up hover areas
* Fix bet width, remove "chance/expected"
* Show "M$20" on hover, hide arrows when closed
* Improve click targets
* FR: "MULTI" => "MANY", single => "TOP"
* Install react-hot-toaster
* Implement quick betting on binary questions
* Handle different kinds of markets
* Extract out QuickBet into its own component
* Minor tweaks
* Visually separate out quick bet pane
* Hide quick bet for FR markets with no answers
* Fill in which bets the user has already placed
* Animate movements, fix binary direction
* Hover arrows are now always gray
* Pull out code into quick-bet.tsx
* Minor comments
* Fix import
ts-ignore is scary
* Fixes from James's feedback
* Hide text only on quickbet
* Improve typing of client CORS helper
* Take node-fetch as a dependency
* Add explicit Firebase region into config
* Add new Vercel proxy API routes that talk to backend
* Call Vercel proxy routes from `api-call` module
* Tweak import to try to get Vercel happy
* Tidy up a tiny bit
This is a hacky patch for a problem that runs more deeply: the use of
floating-point for Mana calculations, along with the associated rounding
errors.
Consider the following example:
```typescript
const balance = 1000
const bet = 5.6e-14
const newBalance = balance - bet
if (newBalance == balance) {
alert(`I placed a bet of ${bet} without changing my balance.`)
}
```
This will actually print a message, because floating-point numbers can
only represent so many digits, and thus we get 1000.0 rather than
999.99999999999994.
This is a purely theoretical attack at this point; nobody could create
enough pico-bets to actually affect their balance using this technique.
However, I believe is worth ensuring a minimum bet amount, and might
prevent other problems such as the UI showing messages like "User Foo
bought M0 of YES", which could confuse users.
For a more definite solution, we would probably need to change some
computation to integers, where addition is always commutative and
value-preserving. This is similar to what most financial software does
(e.g., Bitcoin uses 1 Satoshi = 0.00000001 BTC as their unit).
* Set common package.json sideEffects: false
* Configure SWC to modularize lodash imports
* Import specific lodash functions instead of _
* Add an eslint rule to avoid full lodash import
* Fix ultra embarrassing bug not restricting CORS origins
* Put CORS origin regexps in common
* Static types so I don't muck it up again
* Fixup CORS regex to be more strict
* Fix sloppy imports to actually work
* Remove needless wrappers from API requests and responses
* Return real HTTP status codes instead of status field
* More robustly handle API errors
* Fix broken error handling in NumericResolutionPanel warmup
* Rename `lib/firebase/api-call` -> `lib/firebase/fn-call`
This relieves ambiguity now that we will be using our actual
public API in the client.
* Rewrite client API calls to createContract, placeBet
* Tiny fixup for client market creation code
* Numeric contract type
* Create market numeric type
* Add numeric graph (coded without testing)
* Outline of numeric bet panel
* Update bet panel logic
* create numeric contracts
* remove batching for antes for numeric markets
* Remove focus
* numeric market range [1, 100]
* Zoom graph
* Hide bet panels
* getNumericBets
* Add numeric resolution panel
* Use getNumericBets in bet panel calc
* Switch bucket count to 100
* Parallelize ante creation
* placeBet for numeric markets
* halve std of numeric bets
* Update resolveMarket with numeric type
* Set min and max for contract
* lower std for numeric bets
* calculateNumericDpmShares: use sorted order
* Use min and max to map the input
* Fix probability calc
* normpdf variance mislabeled
* range input
* merge
* change numeric graph color
* fix getNewContract params
* bet panel labels
* validation
* number input
* fix bucketing
* bucket input, numeric resolution panel
* outcome label
* merge
* numeric bet panel on mobile
* Make text underneath filled green answer bar selectable
* Default to 'all' feed category when loading page.
* fix numeric resolution panel
* fix numeric bet panel calculations
* display numeric resolution
* don't render NumericBetPanel for non numeric markets
* numeric bets: store shares, bet amounts across buckets in each bet object
* restore your bets for numeric markets
* numeric pnl calculations
* remove hasUserHitManaLimit
* contrain contract type
* handle undefined allOutcomeShares
* numeric ante bet amount
* use correct amount for numeric dpm payouts
* change numeric graph/outcome color
* numeric constants
* hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet
* remove comment
* fix ante display in bet list
* halve bucket count
* cast to NumericContract
* fix merge imports
* OUTCOME_TYPES
* typo
* lower bucket count to 200
* store raw numeric value with bet
* store raw numeric resolution value
* number input max length
* create page: min, max to undefined if not numeric market
* numeric resolution formatting
* expected value for numeric markets
* expected value for numeric markets
* rearrange lines for readability
* move normalpdf to util/math
* show bets tab
* check if outcomeMode is undefined
* remove extraneous auto-merge cruft
* hide comment status for numeric markets
* import
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Remove unused bets and sort in query
* remove console
* Explicitly ignore or include redemptions
* Pass options from parent function
* Fix let=>const
* Show majority stake on comments
* Darken comment input text
* Fix old FR comments displayed in general section
* Refactor feed comments and bets into files
* Only allow user to comment on most recent bet
* Fix overlapping sign in to comment
* Only calculate current users bets once
* Minor tweaks & is betting @ prob
* Show user bets on their profile
* Add an alert for current users
* Replace `/portfolio` with `/Austin?tab=Bets`
* Replace `/Austin?tab=Bets` with `/Austin/bets`
* Use replaceState for better browser history
* Remove two console.logs
* Note a bug
* Fix path
* Write in description of why we're doing this
* Get answer outcome from comment
* Avoid db call if possible
* Include general comments note in comment emails
* Send market-comment on general comment
* Add activity page. Copy explore page into home
* Update navbar with activity. Show explore instead if signed out.
* Move category selector into contract search
* Make algolia filter by category
* Default tag page to all filter
* Add bet buttons to embed
- Make only title link to market
- Prevent avatar / username from being clicked on
* refactor: remove extra elem, de-indent
* adjust embed info row styles
* make bet panel smaller
* make sell panel smaller
* Link to comments & highlight comment
* Copy link, show toast and fade bg
* Remove unused imports
* Standardize link copied toast
* Add linking to answer comment threads
* Refactor open answers component, use indigo highlight
* Distinguish chosen answer a bit more
Pros:
- Better emphasizes "mana"
- Visually pleasing
- Visually distinct (acts as an icon)
- Single character
Cons
- Harder to correctly type (but users can just do m1234 for shorthand)
* Add /private-users/apiKey to DB
* Add field to edit API key on profile
* Move API key to bottom of profile page
Austin thinks this is better since most people don't care about it.
* randomString: generate a securely random string.
Also, support lengths > 12 in case that's ever needed.
This is used in at least one case (creating device tokens for users)
where it seems important that the output is unpredictable.
* Try harder to create unique usernames.
The previous version added 16 bits of entropy to the username, which
isn't all that much. Due to the birthday paradox, it would be enough to
create ~256 users with the same prefix to get a collision.
Trying that would probably fail later on, and not create security
issues... but it just seems better to be on the safe side here.
* Remove wrapper div around logo
* Small refactor, remove wrapper around sidebar profile summary
* Remove random unused imports
* Replace random styles with Tailwind classes
* Fix warning in ShareMarket component
* Fix NewContract component to use keys on category list
* Refactor NewContract component to assign `value` to `select`
* basic market categories
* use tags to store market category
* display category in market
* display full category
* category selector component on feed
* Move feed data fetching to new file
* Decrease batch size for updating feed to prevent out-of-memory error
* Compute and update category feeds!
* Show feeds based on category tabs
* Add react-query package!
* Use react query to cache contracts
* Remove 'other' category
* Add back personal / friends to feed categories
* Show scrollbar temporarily for categories
* Remove 5 categories, change geopolitics to world
* finance => economics
* Show categories on two lines on larger screens
Co-authored-by: James Grugett <jahooma@gmail.com>
* Add a couple missing dependencies for hooks
* Upgrade eslint
This newer eslint and typescript-eslint fixes some spurious warnings
that were bugs and supports our version of Typescript.
* Use Next Script component the way it wants us to
* Rephrase ContractLeaderboard component to avoid useEffect woes
* Use perhaps more idiomatic type for ContractLeaderboard props
* Make Folds data fetching more correct and more clear
* deduct market ante from profits
* display creator fees in stats
* show creator earnings in stats
* separate out creator, liquidity fees in payouts and deduct from profits
* include creator payout in resolution emails
* deduct liquidity from profits
* hide cost tooltip if daily free market
* Reinstate avatar component cleanup
This was reverted due to a bug, fixed in the subsequent commit.
* Kill additional wrapper divs around avatars
This also fixes a bug where the `w-8` answer row wrapper div was
constraining the width of the `w-10` avatar, leading it to be `w-8`
and `h-10` and appear as an oval.
* deduct market ante from profits
* display creator fees in stats
* show creator earnings in stats
* separate out creator, liquidity fees in payouts and deduct from profits
* Configure functions module to allow absolute imports
* Convert common imports in functions to be absolute
* Convert common imports in web to be absolute
* Convert lib imports in web to be absolute
* Convert hooks imports in web to be absolute
* Convert components imports in web to be absolute
* WIP - got comments on the user page
* Remove number from chosen FR answer
* Distinguish wining and losing FR answers
* Show no answers text
* Simplify get answer items logic
* Show answer number
* Show answer # when resolving
* Fix import path
* Add user's collated comments onto profile
* Allow linking to comments/markets in profile
* Allow preload of users contracts in profile
* Remove unused check
* Small code improvements
* Remove unnecessary classes on avatar img
I don't believe these have any visible effect.
* Don't apply Tailwind 'avatar' class in menu
We don't use this class elsewhere when displaying avatars (instead our
avatar has manual styles that do the stuff Tailwind is trying to do)
and it just assigns a weird size that we don't want.
If we want to use the Tailwind avatar styles we should refactor further.
* Remove unnecessary avatar wrapper div
* Remove old prop from avatar
* Remove number from chosen FR answer
* Distinguish wining and losing FR answers
* Show no answers text
* Simplify get answer items logic
* Show answer number
* Show answer # when resolving
* Store view counts & last viewed time
* Schedule updating user recommendations. Compute using tf-idf.
* Update contract's lastBetTime and lastCommentTime on new bets and comments.
* Remove contract's lastUpdatedTime
* Remove folds activity feed
* Implement getFeed cloud function
* Hook up client to use getFeed
* Script to cache viewCounts and lastViewTime
* Batched wait all userRecommendations
* Cache view script runs on all users
* Update user feed each hour and get feed from cache doc.
* Delete view cache script
* Update feed script
* Tweak feed algorithm
* Compute recommendation scores from updateUserFeed
* Disable lastViewedScore factor
* Update lastCommentTime script
* Comment out console.log
* Fix timeout issue by calling new cloud functions with part of the work.
* Listen for contract updates to feed.
* Handle new user: use default feed of top markets this week
* Track lastUpdatedTime
* Tweak logic of calling cloud functions in batches
* Tweak cloud function batching
* Truncate image preview to 120 chars
* Try 100 chars instead
* Pass along creatorAvatarUrl
Hoping nothing breaks if the avatarUrl is empty
* Thread through avatarUrl all the way
* Fix typescript
* Add components for CPM landing and charity pages
* Remove misc.ts to fix build
* Set up cloud function for writing txns
* More plumbing for txns
* Fix up API call
* Use Date.now() to keep timestamps simple
* Some styles for charity list page
* Hard code charities data
* Pass charity data to charity page
* Update txn type
* Listen for charity txns
* Handle txn to non-user by burning it
* Read txns for charity card and charity page.
* Set images to object contain
* Clean up txn types
* Move pic to top of card. Other misc styling.
* Update charity short & long descriptions
* Add `token` and `category` to Txn
* Fix breakages
* Show Charity link in the sidebar
* Fix typing issues
* Fix not reading from the right type
* Switch out icon
* Also show Charity icon on mobile
* Update copy
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: James Grugett <jahooma@gmail.com>
* Add betting activity back to feed
* Show position in bin. markets, no comments on bets
* Degroup bets on Bets tab
* Show users position or recent bet with comments
* Add tooltip on answer to FR comments
* Style improvements
* Only use bets by current user for comment input
* Allow users a free daily market
* Show confetti on recent created market
* remove unused import
* remove comment
* Did create market -> hook, capitalize buttons
* Check for confetti with interval
* Just check once
* Capitalize create market button on feed
(Thanks to [Beeminder](http://bmndr.co/cla) and [Discourse.org](https://cla-assistant.io/discourse/discourse) whose CLAs we modeled this on!)
## Unofficial Summary
- Manifold can use your contributions
- Manifold can sell things involving your contributions
- You’re legally able to agree to the above
- You’re the one who created these contributions
- Manifold decides what gets included in Manifold
- Manifold does not promise any support
## Official Agreement
The document below clarifies the terms under which You (the copyright owner or legal entity authorized by the copyright owner), may make "The Contributions" (software, bug fixes, configuration changes, documentation, or any other materials) to "The Work" (Manifold Markets). This license protects You, "The Company" (Manifold Markets, Inc.) and licensees; it does not change your rights to use your own contributions for any other purpose.
You and "The Company" (Manifold Markets, Inc.) agree:
- You grant to "The Company" (Manifold Markets, Inc.) a non-exclusive, irrevocable, worldwide, royalty-free, sublicenseable, relicenseable, transferable license under all of Your relevant intellectual property rights, to use, copy, prepare derivative works of, distribute and publicly perform and display "The Contributions" on any licensing terms, including without limitation: (a) open source licenses like the GNU General Public (v2.0) license; and (b) binary, proprietary, or commercial licenses. Except for the licenses granted herein, You reserve all right, title, and interest in and to "The Contributions".
- You grant to "The Company" a non-exclusive, irrevocable (except as stated in this section), worldwide, royalty-free, sublicenseable, transferable patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer "The Work", where such license applies only to those patent claims licensable by You that are necessarily infringed by Your Contribution(s) alone or by combination of Your Contribution(s) with "The Work" to which such Contribution(s) was submitted. If any entity institutes patent litigation against You or any other entity (including a cross-claim or counterclaim in a lawsuit) alleging that your Contribution, or "The Work" to which you have contributed, constitutes direct or contributory patent infringement, then any patent licenses granted to that entity under this Agreement for that Contribution or Work shall terminate as of the date such litigation is filed.
- You are able to grant us these rights. You represent that You are legally entitled to grant the above license(s). If Your employer has rights to intellectual property that You create, You represent that You have received permission to make "The Contributions" on behalf of that employer, or that Your employer has waived such rights for "The Contributions".
- "The Contributions" are your original work. You represent that "The Contributions" are Your original works of authorship, and to Your knowledge, no other person claims, or has the right to claim, any right in any invention or patent related to "The Contributions". You also represent that You are not legally obligated, whether by entering into an agreement or otherwise, in any way that conflicts with the terms of this license. For example, if you have signed an agreement requiring you to assign the intellectual property rights in "The Contributions" to an employer or customer, that would conflict with the terms of this license.
- We, as authoritative representatives of "The Company" determine the code that is in "The Work". You understand that the decision to include "The Contribution(s)" in any project or source repository is entirely that of "The Company", and this agreement does not guarantee that "The Contributions" will be included in any product.
- No Implied Warranties. "The Company" acknowledges that, except as explicitly described in this Agreement, the Contribution is provided on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
@ -31,13 +31,15 @@ Operations with complicated contracts (e.g. buying shares) are provided in a sep
- `og-image/`: The OpenGraph image generator; creates the preview images shown on Twitter/social media.
Also: Our docs are currently in [a separate repo](https://github.com/manifoldmarkets/docs). TODO: move them into this monorepo.
- `docs/`: Manifold's public documentation that lives at https://docs.manifold.markets.
## Contributing
Since we are just now open-sourcing things, we will see how things go. Feel free to open issues, submit PRs, and chat about the process on [Discord][discord]. We would prefer [small PRs][small-prs] that we can effectively evaluate and review -- maybe check in with us first if you are thinking to work on a big change.
If you need additional access to any infrastructure in order to work on something (e.g. Vercel, Firebase) let us know about that on Discord as well.
By contributing to this codebase, you are agreeing to the terms of the [Manifold CLA](https://github.com/manifoldmarkets/manifold/blob/main/.github/CONTRIBUTING.md).
If you need additional access to any infrastructure in order to work on something (e.g. Vercel, Firebase) let us know about that on [Discord][discord] as well.
[vercel]: https://vercel.com/
[jamstack]: https://jamstack.org/
@ -48,4 +50,4 @@ If you need additional access to any infrastructure in order to work on somethin
'The Quantified Uncertainty Research Institute advances forecasting and epistemics to improve the long-term future of humanity.',
photo:'https://i.imgur.com/ZsSXPjH.png',
description:`QURI researches systematic practices to specify and estimate the most important parameters for the most important or scalable decisions. Research areas include forecasting, epistemics, evaluations, ontology, and estimation.
'The Long-Term Future Fund aims to improve the long-term trajectory of civilization by making grants that address global catastrophic risks.',
description:`The Long-Term Future Fund aims to positively influence the long-term trajectory of civilization by making grants that address global catastrophic risks, especially potential risks from advanced artificial intelligence and pandemics. In addition, we seek to promote, implement, and advocate for longtermist ideas, and to otherwise increase the likelihood that future generations will flourish.
'Facilitating scientific breakthroughs by empowering the next generation of scientists and building the 21st century institutions of basic science.',
description:`As its first major project, in the summer of 2022, New Science will run an in-person research fellowship in Boston for young life scientists, during which they will independently explore an ambitious high-risk scientific idea they couldn’t work on otherwise and start building the foundations for a bigger research project, while having much more freedom than they could expect in their normal research environment but also much more support from us. This is inspired by Cold Spring Harbor Laboratory, which started as a place where leading molecular biologists came for the summer to hang out and work on random projects together, and which eventually housed 8 Nobel Prize winners.
"The Global Health and Development Fund aims to improve people's lives, typically in the poorest regions of the world where the need for healthcare and economic empowerment is greatest.",
description:`The Global Health and Development Fund recommends grants with the aim of improving people's lives, typically in the poorest regions of the world where the need for healthcare and economic empowerment is greatest. This will be achieved primarily by supporting projects that:
'The Animal Welfare Fund aims to effectively improve the well-being of nonhuman animals.',
description:`The Animal Welfare Fund aims to effectively improve the well-being of nonhuman animals, by making grants that focus on one or more of the following:
'The Effective Altruism Infrastructure Fund aims to increase the impact of projects that use the principles of effective altruism.',
description:`The Effective Altruism Infrastructure Fund (EA Infrastructure Fund) recommends grants that aim to improve the work of projects using principles of effective altruism, by increasing their access to talent, capital, and knowledge.
'Incubate longtermist nonprofits by connecting founders with ideas, funding, and mentorship.',
description:`Problem: There are tens of thousands of people working full time to make AI powerful, but around one hundred working to make AI safe. This needs to change.
'The Patient Philanthropy Project aims to safeguard and benefit the long-term future of humanity',
description:`The Patient Philanthropy Project focuses on how we can collectively grow our resources to support the long-term flourishing of humanity. It addresses a crucial gap: as a society, we spend much too little on safeguarding and benefiting future generations. In fact, we spend more money on ice cream each year than we do on preventing our own extinction. However, people in the future - who do not have a voice in their future survival or environment - matter. Lots of them may yet come into existence and we have the ability to positively affect their lives now, if only by making sure we avoid major catastrophes that could destroy our common future.
preview:'Align future machine learning systems with human interests.',
description:`ARC is a non-profit research organization whose mission is to align future machine learning systems with human interests. Its current work focuses on developing an alignment strategy that could be adopted in industry today while scaling gracefully to future ML systems. Right now Paul Christiano and Mark Xu are researchers and Kyle Scott handles operations.
preview:'Send money directly to people living in poverty.',
description:
'GiveDirectly is a nonprofit that lets donors like you send money directly to the world’s poorest households. We believe people living in poverty deserve the dignity to choose for themselves how best to improve their lives — cash enables that choice. Since 2009, we’ve delivered $500M+ in cash directly into the hands of over 1 million families living in poverty. We currently have operations in Kenya, Rwanda, Liberia, Malawi, Morocco, Mozambique, DRC, Uganda, and the United States.',
},
{
name:'Hellen Keller International',
website:'https://www.hki.org/',
ein:'13-5562162',
photo:'https://i.imgur.com/Dl97Abk.jpg',
preview:
'We envision a world where no one is deprived of the opportunity to live a healthy life – and reach their true potential.',
description:
'Right now, 36 million people worldwide— most of them in developing countries— are blind.\n 90 percent of them didn’t have to lose their sight.Helen Keller International is dedicated to combating the causes and consequences of vision loss and making clear vision a reality for those most vulnerable to disease and who lack access to quality eye care.\n Last year alone, we helped provide many tens of millions of people with treatment to prevent diseases of poverty including blinding trachoma and river blindness.\n Surgeons trained by our staff also performedtens of thousands ofcataract surgeriesin the developing world. And in the United States, wescreened the vision of nearly 66,000 students living in some of our country’s poorest neighborhoodsand providedfree eyeglasses to just over 16,000 of them.',
},
{
name:'Against Malaria Foundation',
website:'https://www.againstmalaria.com/',
ein:'20-3069841',
photo:'https://i.imgur.com/F3JoZi9.png',
preview:'We help protect people from malaria.',
description:
'AMF (againstmalaria.com) provides funding for long-lasting insecticide-treated net (LLIN) distributions (for protection against malaria) in developing countries. There is strong evidence that distributing LLINs reduces child mortality and malaria cases. AMF conducts post-distribution surveys of completed distributions to determine whether LLINs have reached their intended destinations and how long they remain in good condition.',
},
{
name:'Rethink Charity',
website:'https://rethink.charity/',
photo:'https://i.imgur.com/Go7N7As.png',
preview:
'Providing vital support to high-impact charities and charitable projects.',
description:`At Rethink Charity, we’re excited about improving the world by providing vital support to high-impact charities and charitable projects. We equip them with tools to boost their impact, through our projects that empower their donors with tax-efficient giving options and strategically coordinated matching opportunities.
'We specialise in the prevention, control and treatment of malaria and other communicable diseases.',
description:
'We are dedicated to ensuring our work is supported by strong evidence and remains grounded in the lessons we learn through implementation. We explore beyond current practice, to try out innovative ways – through research, implementation and policy development – to achieve effective and sustainable disease management and control.',
},
{
name:'The Center for the Study of Partisanship and Ideology',
website:'https://cspicenter.org/',
photo:'https://i.imgur.com/O88tkOW.png',
preview:
'Support and fund research on how ideology and government policy contribute to scientific, technological, and social progress.',
description:`Over the last few decades, scientific and technological progress have stagnated. Scientists conduct more research than ever before, but groundbreaking innovation is scarce. At the same time, identity politics and political polarization have reached new extremes, and social trends such as family stability and crime are worse than in previous decades and in some cases moving in the wrong direction. What explains these trends, and how can we reverse them?
'Faunalytics conducts research and shares knowledge to help advocates help animals effectively.',
description:
"Faunalytics' mission is to empower animal advocates with access to research, analysis, strategies, and messages that maximize their effectiveness to reduce animal suffering.\n Animals need you, and you need data. We conduct essential research, maintain an online research library, and directly support advocates and organizations in their work to save lives. The range of data we offer helps our movement understand how people think about and respond to advocacy, providing advocates with the best strategies to inspire change for animals. ",
},
{
name:'The Humane League',
website:'https://thehumaneleague.org/',
ein:'04-3817491',
photo:'https://i.imgur.com/za9Rwon.jpg',
preview:
'We exist to end the abuse of animals raised for food by influencing the policies of the world’s biggest companies, demanding legislation, and empowering others to take action and leave animals off their plates',
description:
'The Humane League (THL) currently operates in the U.S., Mexico, the U.K., and Japan, where they work to improve animal welfare standards through grassroots campaigns, movement building, veg*n advocacy, research, and advocacy training, as well as through corporate, media, and community outreach. They work to build the animal advocacy movement internationally through the Open Wing Alliance (OWA), a coalition founded by THL whose mission is to end the use of battery cages globally.',
},
{
name:'Wild Animal Initiative',
website:'https://www.wildanimalinitiative.org/',
ein:'82-2281466',
tags:['Featured']asCharityTag[],
photo:'https://i.imgur.com/bOVUnDm.png',
preview:
'Our mission is to understand and improve the lives of wild animals.',
description:`Although the natural world is a source of great beauty and happiness, vast numbers of animals routinely face serious challenges such as disease, hunger, or natural disasters. There is no “one-size-fits-all” solution to these threats. However, even as we recognize that improving the welfare of free-ranging wild animals is difficult, we believe that humans have a responsibility to help whenever we can.
'FYXX Foundation: wildlife population management, without killing.',
description:`The future of our planet depends on the innovations of today, and the health of our wildlife are the first indication of our successful stewardship, which we believe can be improved by safe population management utilizing fertility control instead of poison and culling.`,
},
{
name:'New Incentives',
website:'https://www.newincentives.org/',
ein:'45-2368993',
photo:'https://i.imgur.com/bYl4tk3.png',
preview:'Cash incentives to boost vaccination rates and save lives.',
description:
'New Incentives (newincentives.org) runs a conditional cash transfer (CCT) program in North West Nigeria which seeks to increase uptake of routine immunizations through cash transfers, raising public awareness of the benefits of vaccination and reducing the frequency of vaccine stockouts.',
'SCI works with governments in sub-Saharan Africa to create or scale up programs that treat schistosomiasis and soil-transmitted helminthiasis ("deworming").',
description:
'We’re a non-profit initiative supporting governments in sub-Saharan African countries. We support them to develop sustainable, cost-effective programmes against parasitic worm infections such as schistosomiasis and intestinal worms.Since our foundation in 2002,we’vecontributed to the delivery of over 200million treatmentsagainst these diseases. The programmes are highly effective; parasitic worm infections can be reduced by up to 60% after just one round of treatment.',
},
{
name:'Wikimedia Foundation',
website:'https://wikimediafoundation.org/',
ein:'20-0049703',
photo:'https://i.imgur.com/klEzUbR.png',
preview:'We help everyone share in the sum of all knowledge.',
description:
'We are the people who keep knowledge free. There is an amazing community of people around the world that makes great projects like Wikipedia. We help them do that work. We take care of the technical infrastructure, the legal challenges, and the growing pains.',
},
{
name:'Rainforest Trust',
website:'https://www.rainforesttrust.org/',
ein:'13-3500609',
photo:'https://i.imgur.com/6MzS530.png',
preview:
'Rainforest Trust saves endangered wildlife and protects our planet by creating rainforest reserves through partnerships, community engagement and donor support.',
description:
'Our unique, cost-effective conservation model for protecting endangered species has been implemented successfully for over 30 years. Thanks to the generosity of our donors, the expertise of our partners and the participation of local communities across the tropics, our reserves are exemplary models of international conservation.',
},
{
name:'The Nature Conservancy',
website:'https://www.nature.org/en-us/',
ein:'53-0242652',
photo:'https://i.imgur.com/vjxkoGo.jpg',
preview:'A Future Where People and Nature Thrive',
description:
'The Nature Conservancy is a global environmental nonprofit working to create a world where people and nature can thrive. Founded in the U.S. through grassroots action in 1951, The Nature Conservancy has grown to become one of the most effective and wide-reaching environmental organizations in the world. Thanks to more than a million members and the dedicated efforts of our diverse staff and over 400 scientists, we impact conservation in 76 countries and territories: 37 by direct conservation impact and 39 through partners.',
},
{
name:'Doctors Without Borders',
website:'https://www.doctorswithoutborders.org/',
ein:'13-3433452',
photo:'https://i.imgur.com/xqhH9FE.png',
preview:
'We provide independent, impartial medical humanitarian assistance to the people who need it most.',
description:
'Doctors Without Borders/Médecins Sans Frontières (MSF) cares for people affected by conflict, disease outbreaks, natural and human-made disasters, and exclusion from health care in more than 70 countries.',
},
{
name:'World Wildlife Fund',
website:'https://www.worldwildlife.org/',
ein:'52-1693387',
photo:'https://i.imgur.com/hDADuqW.png',
preview:
'WWF works to sustain the natural world for the benefit of people and wildlife, collaborating with partners from local to global levels in nearly 100 countries.',
description:
'As the world’s leading conservation organization, WWF works in nearly 100 countries to tackle the most pressing issues at the intersection of nature, people, and climate. We collaborate with local communities to conserve the natural resources we all depend on and build a future in which people and nature thrive. Together with partners at all levels, we transform markets and policies toward sustainability, tackle the threats driving the climate crisis, and protect and restore wildlife and their habitats.',
},
{
name:'UNICEF USA',
website:'https://www.unicefusa.org/',
photo:'https://i.imgur.com/9cxuvZi.png',
ein:'13-1760110',
preview:
"UNICEF USA helps save and protect the world's most vulnerable children.",
description:
'Over eight decades, the United Nations Children’s Fund (UNICEF) has built an unprecedented global support system for the world’s children. UNICEF relentlessly works day in and day out to deliver the essentials that give every child an equitable chance in life: health care and immunizations, safe water and sanitation, nutrition, education, emergency relief and more. UNICEF USA advances the global mission of UNICEF by rallying the American public to support the world’s most vulnerable children. Together, we have helped save more children’s lives than any other humanitarian organization.',
},
{
name:'Vitamin Angels',
website:'https://www.vitaminangels.org/',
ein:'77-0485881',
photo:'https://i.imgur.com/Mf35IOu.jpg',
preview:
'By improving access to vital nutrition, everyone gets an equal chance to grow, thrive, and prosper.',
description:
'Our team of program experts collaborates with thousands of local organizations and national governments around the world, focusing efforts on reaching communities who are underserved. Vitamin Angels’ program partners are a local presence in these communities. As trusted organizations already hard at work, they connect millions of pregnant women and young children with our evidence-based nutrition interventions in addition to the health services they already provide.',
},
{
name:'Free Software Foundation',
website:'https://www.fsf.org/',
ein:'04-2888848',
photo:'https://i.imgur.com/z87sFDE.png',
preview:
'The Free Software Foundation (FSF) is a nonprofit with a worldwide mission to promote computer user freedom.',
description:
'As our society grows more dependent on computers, the software we run is of critical importance to securing the future of a free society. Free software is about having control over the technology we use in our homes, schools and businesses, where computers work for our individual and communal benefit, not for proprietary software companies or governments who might seek to restrict and monitor us. The Free Software Foundation exclusively uses free software to perform its work.The Free Software Foundation is working to secure freedom for computerusers by promoting the development and use of free (as in freedom) software and documentation—particularly the GNU operating system—and by campaigning against threats to computer user freedom like Digital Restrictions Management (DRM) and software patents.',
},
{
name:'Direct Relief',
website:'https://www.directrelief.org/',
ein:'95-1831116',
photo:'https://i.imgur.com/QS7kHAU.png',
preview:
'Direct Relief is a humanitarian aid organization, active in all 50 states and more than 80 countries, with a mission to improve the health and lives of people affected by poverty or emergencies – without regard to politics, religion, or ability to pay.',
description:
'Nongovernmental, nonsectarian, and not-for-profit, Direct Relief relies entirely on private contributions to advance its mission and perform a wide range of functions.\n Included among them are identifying key local providers of health services; working to identify the unmet needs of people in the low-resource areas; mobilizing essential medicines, supplies, and equipment that are requested and appropriate for the circumstances; and managing the many details inherent in storing, transporting, and distributing such resources to organizations in the most efficient manner possible.',
},
{
name:'World Resources Institute',
website:'https://www.wri.org/',
ein:'52-1257057',
photo:'https://i.imgur.com/Bi6MgYI.png',
preview:
'WRI is a global nonprofit organization that works with leaders in government, business and civil society to research, design, and carry out practical solutions that simultaneously improve people’s lives and ensure nature can thrive.',
description:
"Since its founding in 1982, WRI has been guided by its mission and core values which are integrated into all that we do. Our mission:To move human society to live in ways that protect Earth’s environment and its capacity to provide for the needs and aspirations of current and future generations. WRI relies on the generosity of our donors to drive outcomes that help the world to be a fairer, healthier and more sustainable place for people and the planet. We publish our financials annually to highlight our continued fiscal accountability. That's why WRI consistently receives top ratings from charity evaluators for our strong financial stewardship and commitment to transparency and accountability.",
},
{
name:'ProPublica',
website:'https://www.propublica.org/',
ein:'14-2007220',
photo:'https://i.imgur.com/R5Vt3Pb.png',
preview:
'The mission: to expose abuses of power and betrayals of the public trust by government, business, and other institutions, using the moral force of investigative journalism to spur reform through the sustained spotlighting of wrongdoing.',
description:
'ProPublica is an independent, nonprofit newsroom that produces investigative journalism with moral force. We dig deep into important issues, shining a light on abuses of power and betrayals of public trust — and we stick with those issues as long as it takes to hold power to account. With a team of more than 100 dedicated journalists, ProPublica covers a range of topics including government and politics, business, criminal justice, the environment, education, health care, immigration, and technology. We focus on stories with the potential to spur real-world impact. Among other positive changes, our reporting has contributed to the passage of new laws; reversals of harmful policies and practices; and accountability for leaders at local, state and national levels.',
},
{
name:'Dana-Farber Cancer Institute',
website:'https://www.dana-farber.org/',
ein:'04-2263040',
photo:'https://i.imgur.com/SQNn97p.png',
preview:
"For over 70 years, we've led the world by making life-changing breakthroughs in cancer research and patient care, providing the most advanced treatments available.",
description:
"Since its founding in 1947, Dana-Farber Cancer Institute in Boston, Massachusetts has been committed to providing adults and children with cancer with the best treatment available today while developing tomorrow's cures through cutting-edge research. Today, the Institute employs more than 5,000 staff, faculty, and clinicians supporting more than 640,000 annual outpatient visits, more than 1,000 hospital discharges per year, and has over 1,100 open clinical trials. Dana-Farber is internationally renowned for its equal commitment to cutting edge research and provision of excellent patient care. The deep expertise in these two areas uniquely positions Dana-Farber to develop, test, and gain FDA approval for new cancer therapies in its laboratories and clinical settings. Dana-Farber researchers have contributed to the development of 35 of 75 cancer drugs recently approved by the FDA for use in cancer patients.",
},
{
name:'Save The Children',
website:'https://www.savethechildren.org/',
ein:'06-0726487',
photo:'https://i.imgur.com/GngYPBI.png',
preview:
'Through the decades, Save the Children has continued to work to save children’s lives, and that’s still what we do today.',
description:
"Our pioneering programs address children's unique needs, giving them a healthy start in life, the opportunity to learn and protection from harm. Inthe United Statesandaround the world, our work creates lasting change for children, their families and communities – ultimately, transforming the future we all share.\nThis work is onlymade possible by the ongoinggenerosity of our donors, whose valuable support isused in the most cost-effective ways. It's important to note that all our work intersects – helping a boy or girl go to school also protects them from dangers such as child trafficking and early marriage. Keeping children healthy from disease or malnutrition means their parents are more likely to avoid costly treatment and be better able to provide for their family.\nWe don’t go into communities, carry out a project and then move on. We consult with children, their families, community leaders and localcouncils to understand all the issues or barriers, and then we develop programs that address these. We build trust so that ourprograms are successful and bring about real change.",
},
{
name:'World Central Kitchen Incorporated',
website:'https://wck.org/',
ein:'27-3521132',
photo:'https://i.imgur.com/te93MaY.png',
preview:
'WCK is first to the frontlines, providing meals in response to humanitarian, climate, and community crises. We build resilient food systems with locally led solutions.',
description:
"WCK responds to natural disasters, man-made crises, and humanitarian emergencies around the world. We're a team of food first responders, mobilizing with the urgency of now to get meals to the people who need them most. Deploying our model of quick action, leveraging local resources, and adapting in real time, we know that a nourishing meal in a time of crisis is so much more than a plate of food—it's hope, it's dignity, and it's a sign that someone cares.",
},
{
name:'The Johns Hopkins Center for Health Security',
'Our mission: to protect people’s health from epidemics and disasters and ensure that communities are resilient to major challenges.',
description:
'The Center for Health Security undertakes a series of projects, collaborations, and initiatives to push forward progress on global health security, emerging infectious diseases and epidemics, medical and public health preparedness and response, deliberate biological threats, and opportunities and risks in the life sciences. We:\n- Conduct research and analysis on major domestic and international health security issues.\n- Engage with researchers, the policymaking community, and the private sector to make progress in the field.\n- Convene expert working groups, congressional seminars, scientific meetings, conferences, and tabletop exercises to stimulate new thinking and provoke action.\n- Educate a rising generation of scholars, practitioners, and policymakers.',
},
{
name:'ALLFED',
website:'https://allfed.info/',
photo:'https://i.imgur.com/p235vwF.jpg',
ein:'27-6601178',
preview:'Feeding everyone no matter what.',
description:
'The mission of the Alliance to Feed the Earth in Disasters is to help create resilience to global food shocks.We seek to identify various resilient food solutions and to help governments implement these solutions, to increase the chances that people have enough to eat in the event of a global catastrophe. We focus on events that could deplete food supplies or access to 5% of the global population or more.Our ultimate goal is to feed everyone, no matter what. An important aspect of this goal is that we need to establish equitable solutions so that all people can access the nutrition they need, regardless of wealth or location.ALLFED is inspired by effective altruism, using reason and evidence to identify how to do the most good. Our solutions are backed by science and research, and we also identify the most cost-effective solutions, to be able to provide more nutrition in catastrophes.',
},
{
name:'The Trevor Project',
website:'https://www.thetrevorproject.org/',
photo:'https://i.imgur.com/QN4mVNn.jpeg',
preview:
'The Trevor Project is the world’s largest suicide prevention and crisis intervention organization for LGBTQ (lesbian, gay, bisexual, transgender, queer, and questioning) young people.',
description:`Two decades ago, we responded to a health crisis. Now we’re building a safer, more-inclusive world. LGBTQ young people are four times more likely to attempt suicide, and suicide remains the second leading cause of death among all young people in the U.S.
'The ACLU works in the courts, legislatures, and communities to defend and preserve the individual rights and liberties guaranteed to all people in this country by the Constitution and laws of the United States.',
description:`
THREETHINGSTOKNOWABOUTTHEACLU
•WeprotectAmericanvalues.Inmanyways,theACLUisthenation's most conservative organization. Our job is to conserve America'soriginalcivicvalues-theConstitutionandtheBillofRights-anddefendtherightsofeveryman,womanandchildinthiscountry.
•We're there for you. Rich or poor, straight or gay, black or white or brown, urban or rural, pious or atheist, American-born or foreign-born, able-bodied or living with a disability. Every person in this country should have the same basic rights. And since our founding in 1920, we'vebeenworkinghardtomakesurenoonetakesthemaway.
'The Center for Election Science is a nonpartisan nonprofit dedicated to empowering voters with voting methods that strengthen democracy. We believe you deserve a vote that empowers you to impact the world you live in.',
description:`Founded in 2011, The Center for Election Science is a national, nonpartisan nonprofit focused on voting reform.
'Tackling the vast global inequalities in health, wealth and opportunity',
description:`Nearly half the world lives on less than $2.50 a day, yet giving by the world’s richest often overlooks the world’s poorest and most vulnerable. Despite the average American household being richer than 90% of the rest of the world, only 6% of US charitable giving goes to charities which work internationally.
'The California Renters Legal Advocacy and Education Fund’s core mission is to make lasting impacts to improve the affordability and accessibility of housing to current and future Californians, especially low- and moderate-income people and communities of color.',
Manifold Markets is a novel site where users can bet against each other to predict the outcomes of all types of questions. Engage in intense discussion, or joke with friends, whilst putting play-money where your mouth is.
## Mana
Mana (M$) is our virtual play currency that cannot be converted to real money.
- **Its Value**
You can redeem your Mana and we will [donate to a charity](https://manifold.markets/charity) on your behalf. Redeeming and purchasing Mana occurs at a rate of M$100 to $1. You will be able to redeem it for merch and other cool items soon too!
- **It sets us apart**
Using play-money sets us apart from other similar sites as we don’t want our users to solely focus on monetary gains. Instead we prioritize providing value in the form of an enjoyable experience and facilitating a more informed world through the power of prediction markets.
## How probabilities work
The probability of a market represents what the collective bets of users predict the chances of an outcome occurring is. How this is calculated depends on the type of market - see below!
## Types of markets
There are currently 3 types of markets: Yes/No (binary), Free response, and Numerical.
- **Yes/No (Binary)**
The creator asks a question where traders can bet yes or no.
Check out [Maniswap](https://www.notion.so/Maniswap-ce406e1e897d417cbd491071ea8a0c39) for more info on its automated market maker.
- **Free Response**
The creator asks an open ended question. Both the creator and users can propose answers which can be bet on. Don’t be intimidated to add new answers! The payout system and initial liquidity rewards users who bet on new answers early. The algorithm used to determine the probability and payout is complicated but if you want to learn more check out [DPM](https://www.notion.so/DPM-b9b48a09ea1f45b88d991231171730c5).
- **Numerical**
Retracted whilst we make improvements. You still may see some old ones floating around though. Questions which can be answered by a number within a given range. Betting on a value will cause you to buy shares from ‘buckets’ surrounding the number you choose.
## Compete and build your portfolio
Generate profits to prove your expertise and shine above your friends.
To the moon 🚀
- **Find inaccurate probabilities**
Use your superior knowledge on topics to identify markets which have inaccurate probabilities. This gives you favorable odds, so bet accordingly to shift the probability to what you think it should be.
- **React to news**
Markets are dynamic and ongoing events can drastically affect what the probability should look like. Be the keenest to react and there is a lot of Mana to be made.
- **Buy low, sell high**
Similar to a stock market, probabilities can be overvalued and undervalued. If you bet (buy shares) at one end of the spectrum and subsequently other users buy even more shares of that same type, the value of your own shares will increase. Sometimes it will be most profitable to wait for the market to resolve but often it can be wise to sell your shares and take the immediate profits. This can also be a great way to free up Mana if you are lacking funds.
- **Create innovative answers**
Certain free response markets provide room for creativity! The answers themselves can often affect the outcome based on how compelling they are.
More questions? Check out**[this community-driven FAQ](https://docs.manifold.markets/faq)**!
Manifold Markets lets anyone create a prediction market on any topic. Win virtual play money betting on what you know, from**[chess tournaments](https://manifold.markets/SG/will-magnus-carlsen-lose-any-regula)**to**[lunar collisions](https://manifold.markets/Duncan/will-the-wayward-falcon-9-booster-h)**to**[newsletter subscriber rates](https://manifold.markets/Nu%C3%B1oSempere/how-many-additional-subscribers-wil)**- or learn about the future by creating your own market!
### **What are prediction markets?**
**Prediction markets are a place where you can bet on the outcome of future events.**
Consider a question like: "Will Democrats win the 2024 US presidential election?"
If I think the Democrats are very likely to win, and you disagree, I might offer $70 to your $30 (with the winner taking home $100 total). This set of bets imply a 70% probability of the Democrats winning.
Now, you or I could be mistaken and overshooting the true probability one way or another. If so, there's an incentive for someone else to bet and correct it! Over time, the implied probability will converge to the**[market's best estimate](https://en.wikipedia.org/wiki/Efficient-market_hypothesis)**. Since these probabilities are public, anyone can use them to make better decisions!
### **Can prediction markets work without real money?**
Yes! There is substantial evidence that play-money prediction markets provide real predictive power. Examples include**[sports betting](http://www.electronicmarkets.org/fileadmin/user_upload/doc/Issues/Volume_16/Issue_01/V16I1_Statistical_Tests_of_Real-Money_versus_Play-Money_Prediction_Markets.pdf)**and internal prediction markets at firms like**[Google](https://www.networkworld.com/article/2284098/google-bets-on-value-of-prediction-markets.html)**.
Our overall design also ensures that good forecasting will come out on top in the long term. In the competitive environment of the marketplace, bettors that are correct more often will gain influence, leading to better-calibrated forecasts over time.
Since our launch, we've seen hundreds of users trade each day, on over a thousand different markets! You can track the popularity of our platform at**[https://manifold.markets/stats](https://manifold.markets/stats)**.
### **Why is this important?**
Prediction markets aggregate and reveal crucial information that would not otherwise be known. They are a bottom-up mechanism that can influence everything from politics, economics, and business, to scientific research and education.
Prediction markets can predict**[which research papers will replicate](https://www.pnas.org/content/112/50/15343)**; which drug is the most effective; which policy would generate the most tax revenue; which charity will be underfunded; or which startup idea is the most promising. By surfacing and quantifying our collective knowledge, we as a society become wiser.
### **How are markets resolved?**
The creator of the prediction market decides the outcome and earnsa commission based on the trade volume.
This simple resolution mechanism has surprising benefits in allowing a diversity of views to flourish. Competition between market creators will lead to traders flocking to the creators with good judgment on market resolution.
What's more, when the creator is free to use their judgment, many new kinds of prediction markets can be created that are less objective or even personal. (E.g. "Will I enjoy participating in the Metaverse in 2023?")
<!-- ### **Can I create private markets?**
Soon! We're running a pilot version of Manifold for Teams - private Manifold instances where you can discuss internal topics and predict on outcomes for your organization.
If this sounds like something you’d want,**[join the waitlist here](https://docs.google.com/forms/d/e/1FAIpQLSfM_rxRHemCjKE6KPiYXGyP2nBSInZNKn_wc7yS1-rvlLAVnA/viewform?usp=sf_link)**! -->
### **Who are we?**
Manifold Markets is currently a team of three:
- James Grugett
- Stephen Grugett
- Austin Chen
We've previously launched consumer-facing startups (**[Throne](https://throne.live/)**,**[One Word](https://oneword.games/platform)**), and worked at top tech and trading firms (Google, Susquehanna).
## **Talk to us!**
Questions? Comments? Want to create a market? Talk to us!
// Information about a market, but without bets or comments
type LiteMarket = {
// Unique identifer for this market
id: string
// Attributes about the creator
creatorUsername: string
creatorName: string
createdTime: number // milliseconds since epoch
creatorAvatarUrl?: string
// Market attributes. All times are in milliseconds since epoch
closeTime?: number // Min of creator's chosen date, and resolutionTime
question: string
// A list of tags on each market. Any user can add tags to any market.
// This list also includes the predefined categories shown as filters on the home page.
tags: string[]
// Note: This url always points to https://manifold.markets, regardless of what instance the api is running on.
// This url includes the creator's username, but this doesn't need to be correct when constructing valid URLs.
// i.e. https://manifold.markets/Austin/test-market is the same as https://manifold.markets/foo/test-market
url: string
outcomeType: string // BINARY, FREE_RESPONSE, MULTIPLE_CHOICE, NUMERIC, or PSEUDO_NUMERIC
mechanism: string // dpm-2 or cpmm-1
probability: number
pool: { outcome: number } // For CPMM markets, the number of shares in the liquidity pool. For DPM markets, the amount of mana invested in each answer.
p?: number // CPMM markets only, probability constant in y^p * n^(1-p) = k
totalLiquidity?: number // CPMM markets only, the amount of mana deposited into the liquidity pool
min?: number // PSEUDO_NUMERIC markets only, the minimum resolvable value
max?: number // PSEUDO_NUMERIC markets only, the maximum resolvable value
isLogScale?: bool // PSEUDO_NUMERIC markets only, if true `number = (max - min + 1)^probability + minstart - 1`, otherwise `number = min + (max - min) * probability`
volume: number
volume7Days: number
volume24Hours: number
isResolved: boolean
resolutionTime?: number
resolution?: string
resolutionProbability?: number // Used for BINARY markets resolved to MKT
lastUpdatedTime?: number
}
```
### `GET /v0/market/[marketId]`
Gets information about a single market by ID. Includes comments, bets, and answers.
"description": "Resolves proportionally to the answer(s) which I find most compelling. (Obviously I’ll refrain from giving my own answers)\n\n(Please have at it with philosophy, ethics, etc etc)\n\n\nContract resolved automatically.",
// Note: the following are here for convenience only and may be removed in the future.
balance: number
totalDeposits: number
totalPnLCached: number
creatorVolumeCached: number
}
```
### `POST /v0/bet`
Places a new bet on behalf of the authorized user.
Parameters:
- `amount`: Required. The amount to bet, in M$, before fees.
- `contractId`: Required. The ID of the contract (market) to bet on.
- `outcome`: Required. The outcome to bet on. For binary markets, this is `YES`
or `NO`. For free response markets, this is the ID of the free response
answer. For numeric markets, this is a string representing the target bucket,
and an additional `value` parameter is required which is a number representing
the target value. (Bet on numeric markets at your own peril.)
- `limitProb`: Optional. A number between `0.001` and `0.999` inclusive representing
the limit probability for your bet (i.e. 0.1% to 99.9% — multiply by 100 for the
probability percentage).
The bet will execute immediately in the direction of `outcome`, but not beyond this
specified limit. If not all the bet is filled, the bet will remain as an open offer
that can later be matched against an opposite direction bet.
- For example, if the current market probability is `50%`:
- A `M$10` bet on `YES` with `limitProb=0.4` would not be filled until the market
probability moves down to `40%` and someone bets `M$15` of `NO` to match your
bet odds.
- A `M$100` bet on `YES` with `limitProb=0.6` would fill partially or completely
depending on current unfilled limit bets and the AMM's liquidity. Any remaining
portion of the bet not filled would remain to be matched against in the future.
- An unfilled limit order bet can be cancelled using the cancel API.
Example request:
```
$ curl https://manifold.markets/api/v0/bet -X POST -H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"amount":1, \
"outcome":"YES", \
"contractId":"{...}"}'
```
### `POST /v0/bet/cancel/[id]`
Cancel the limit order of a bet with the specified id. If the bet was unfilled, it will be cancelled so that no other bets will match with it. This is action irreversable.
### `POST /v0/market`
Creates a new market on behalf of the authorized user.
Parameters:
- `outcomeType`: Required. One of `BINARY`, `FREE_RESPONSE`, `MULTIPLE_CHOICE`, or `PSEUDO_NUMERIC`.
- `question`: Required. The headline question for the market.
- `description`: Required. A long description describing the rules for the market.
- Note: string descriptions do **not** turn into links, mentions, formatted text. Instead, rich text descriptions must be in [TipTap json](https://tiptap.dev/guide/output#option-1-json).
- `closeTime`: Required. The time at which the market will close, represented as milliseconds since the epoch.
- `tags`: Optional. An array of string tags for the market.
For binary markets, you must also provide:
- `initialProb`: An initial probability for the market, between 1 and 99.
For numeric markets, you must also provide:
- `min`: The minimum value that the market may resolve to.
- `max`: The maximum value that the market may resolve to.
- `isLogScale`: If true, your numeric market will increase exponentially from min to max.
- `initialValue`: An initial value for the market, between min and max, exclusive.
For multiple choice markets, you must also provide:
- `answers`: An array of strings, each of which will be a valid answer for the market.
Example request:
```
$ curl https://manifold.markets/api/v0/market -X POST -H 'Content-Type: application/json' \
-H 'Authorization: Key {...}'
--data-raw '{"outcomeType":"BINARY", \
"question":"Is there life on Mars?", \
"description":"I'm not going to type some long ass example description.", \
"closeTime":1700000000000, \
"initialProb":25}'
```
### `POST /v0/market/[marketId]/add-liquidity`
Adds a specified amount of liquidity into the market.
- `amount`: Required. The amount of liquidity to add, in M$.
### `POST /v0/market/[marketId]/close`
Closes a market on behalf of the authorized user.
- `closeTime`: Optional. Milliseconds since the epoch to close the market at. If not provided, the market will be closed immediately. Cannot provide close time in past.
### `POST /v0/market/[marketId]/resolve`
Resolves a market on behalf of the authorized user.
Parameters:
For binary markets:
- `outcome`: Required. One of `YES`, `NO`, `MKT`, or `CANCEL`.
- `probabilityInt`: Optional. The probability to use for `MKT` resolution.
For free response or multiple choice markets:
- `outcome`: Required. One of `MKT`, `CANCEL`, or a `number` indicating the answer index.
- `resolutions`: An array of `{ answer, pct }` objects to use as the weights for resolving in favor of multiple free response options. Can only be set with `MKT` outcome. Note that the total weights must add to 100.
For numeric markets:
- `outcome`: Required. One of `CANCEL`, or a `number` indicating the selected numeric bucket ID.
- `value`: The value that the market may resolves to.
- `probabilityInt`: Required if `value` is present. Should be equal to
- If log scale: `log10(value - min + 1) / log10(max - min + 1)`
- Otherwise: `(value - min) / (max - min)`
Example request:
```
# Resolve a binary market
$ curl https://manifold.markets/api/v0/market/{marketId}/resolve -X POST \
-H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"outcome": "YES"}'
# Resolve a binary market with a specified probability
$ curl https://manifold.markets/api/v0/market/{marketId}/resolve -X POST \
-H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"outcome": "MKT", \
"probabilityInt": 75}'
# Resolve a free response market with a single answer chosen
$ curl https://manifold.markets/api/v0/market/{marketId}/resolve -X POST \
-H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"outcome": 2}'
# Resolve a free response market with multiple answers chosen
$ curl https://manifold.markets/api/v0/market/{marketId}/resolve -X POST \
-H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"outcome": "MKT", \
"resolutions": [ \
{"answer": 0, "pct": 50}, \
{"answer": 2, "pct": 50} \
]}'
```
### `POST /v0/market/[marketId]/sell`
Sells some quantity of shares in a binary market on behalf of the authorized user.
Parameters:
- `outcome`: Optional. One of `YES`, or `NO`. If you leave it off, and you only
own one kind of shares, you will sell that kind of shares.
- `shares`: Optional. The amount of shares to sell of the outcome given
above. If not provided, all the shares you own will be sold.
Example request:
```
$ curl https://manifold.markets/api/v0/market/{marketId}/sell -X POST \
-H 'Content-Type: application/json' \
-H 'Authorization: Key {...}' \
--data-raw '{"outcome": "YES", "shares": 10}'
```
### `POST /v0/comment`
Creates a comment in the specified market. Only supports top-level comments for now.
Parameters:
- `contractId`: Required. The ID of the market to comment on.
- `content`: The comment to post, formatted as [TipTap json](https://tiptap.dev/guide/output#option-1-json), OR
- `html`: The comment to post, formatted as an HTML string, OR
- `markdown`: The comment to post, formatted as a markdown string.
### `GET /v0/bets`
Gets a list of bets, ordered by creation date descending.
Parameters:
- `username`: Optional. If set, the response will include only bets created by this user.
- `market`: Optional. The slug of a market. If set, the response will only include bets on this market.
- `limit`: Optional. How many bets to return. The maximum and the default is 1000.
- `before`: Optional. The ID of the bet before which the list will start. For
example, if you ask for the most recent 10 bets, and then perform a second
query for 10 more bets with `before=[the id of the 10th bet]`, you will
- [WagerWith.me](https://www.wagerwith.me/) — Bet with your friends, with full Manifold integration to bet with M$.
- [Alignment Markets](https://alignmentmarkets.com/) - Bet on the progress of benchmarks in ML safety!
## API / Dev
- [PyManifold](https://github.com/bcongdon/PyManifold) - Python client for the Manifold API
- [PyManifold fork](https://github.com/gappleto97/PyManifold/) - Fork maintained by [@LivInTheLookingGlass](https://manifold.markets/LivInTheLookingGlass)
- [manifold-markets-python](https://github.com/vluzko/manifold-markets-python) - Python tools for working with Manifold Markets (including various accuracy metrics)
- [ManifoldMarketManager](https://github.com/gappleto97/ManifoldMarketManager) - Python script and library to automatically manage markets
- [manifeed](https://github.com/joy-void-joy/manifeed) - Tool that creates an RSS feed for new Manifold markets
- [manifold-sdk](https://github.com/keriwarr/manifold-sdk) - TypeScript/JavaScript client for the Manifold API
## Bots
- [@manifold@botsin.space](https://botsin.space/@manifold) - Posts new Manifold markets to Mastodon
- [James' Bot](https://github.com/manifoldmarkets/market-maker) — Simple trading bot that makes markets
- [mana](https://github.com/AnnikaCodes/mana) - A Discord bot for Manifold by [@arae](https://manifold.markets/arae)
## Writeups
- [Information Markets, Decision Markets, Attention Markets, Action Markets](https://astralcodexten.substack.com/p/information-markets-decision-markets) by Scott Alexander
- [Mismatched Monetary Motivation in Manifold Markets](https://kevin.zielnicki.com/2022/02/17/manifold/) by Kevin Zielnicki
- [Introducing the Salem/CSPI Forecasting Tournament](https://www.cspicenter.com/p/introducing-the-salemcspi-forecasting) by Richard Hanania
- [What I learned about running a betting market game night contest](https://shakeddown.wordpress.com/2022/08/04/what-i-learned-about-running-a-betting-market-game-night-contest/) by shakeddown
- [Free-riding on prediction markets](https://pedunculate.substack.com/p/free-riding-on-prediction-markets) by John Roxton
## Art
- Folded origami and doodles by [@hamnox](https://manifold.markets/hamnox) ![](https://i.imgur.com/nVGY4pL.png)
- Laser-cut Foldy by [@wasabipesto](https://manifold.markets/wasabipesto) ![](https://i.imgur.com/g9S6v3P.jpg)
## Alumni
_These projects are no longer active, but were really really cool!_
- [Research.Bet](https://research.bet/) - Prediction market for scientific papers, using Manifold
- [CivicDashboard](https://civicdash.org/dashboard) - Uses Manifold to for tracked solutions for the SF city government
From time to time, a member of our community goes above and beyond in helping Manifold make prediction markets accessible & ubiquitous. We’d like to recognize such contributions publicly, and include a token of our appreciation in the form of M$!
Examples of community work that may be eligible for a bounty:
- Blog posts, markets, or comments which lead us to significantly change our views
- A track record of creating markets that help people make better decisions
- Promoting Manifold & forecasting to a wider audience
- Identifying serious exploits with our financial infrastructure
Our community is the beating heart of Manifold; your individual contributions are what make this platform valuable at all. Thanks to everyone listed here (as well as countless unnamed others) for your help & support!
- For creating an awesome stats page which features and analyses various data sets! This can be found on the second tab of our [analytics page](https://manifold.markets/stats).
- For adding a bunch of charities to [Manifold for Good](https://manifold.markets/charity), working out market math with Austin, and excellent comment activity.
- For a variety of [open source code contributions](https://github.com/manifoldmarkets/manifold/commits?author=ForrestWeiswolf), making our code base easier to use and maintain.
- For responsible disclosure of an exploit involving liquidity withdrawal, which has [now been fixed](https://github.com/manifoldmarkets/manifold/pull/472)! Removing one infinite money glitch at a time.
- For spearheading the effort to [open-source Manifold](https://github.com/manifoldmarkets/manifold), by documenting our processes, triaging bugs, and improving the new contributor experience.
- Marshall contributed over 2 weeks of part-time volunteer work; as such, we are awarding an amount that reflects the extraordinary amount of effort he’s put in.
- For building and releasing https://github.com/vluzko/manifold-markets-python, a super cool Python visualization of the calibration accuracy of all Manifold markets. Turns out we’re doing okay!
- For writing up [Akhil’s Product Suggestions](https://www.notion.so/Akhil-s-Product-Suggestions-672e1cba393d4242852ff95ae79528df), an extensive, thoughtful list of improvements we could make to our platform.
**[Alex K. Chen](https://manifold.markets/AlexKChen): M$6,000**
- For the creation of a metric ton of innovative, long term questions. At the time of award, Alex was singlehandedly responsible for 20% of all markets posted in April.
- For the creation of [a focused set of questions on UK politics](https://twitter.com/TetraspaceWest/status/1516824123149848579), with relevant real-world predictions.
- For the idea and execution of using FR bounded buckets for mapping out a scalar range ([example market](https://manifold.markets/Tetraspace/if-ron-desantis-is-elected-presiden), [discussion here](https://manifold.markets/StephenMalina/how-many-daily-active-users-will-ma)).
- For identifying issues with our Dynamic Parimutuel Market Maker in an [excellent blog post](https://kevin.zielnicki.com/2022/02/17/manifold/) (and [associated market](https://manifold.markets/kjz/will-manifolds-developers-agree-wit)), leading us to change to a different mechanism.
- For [developing and publicizing the idea of providing interest-free loans on each market](https://astralcodexten.substack.com/p/play-money-and-reputation-systems), helping make long-term markets more accurate.
- For taking on the mantle of [@MetaculusBot](https://manifold.markets/MetaculusBot), which allows traders access to a wider spread of topics, and permits head-to-head comparisons between our prediction markets and other forecasting platforms.
- For [compiling an FAQ](https://outsidetheasylum.blog/manifold-markets-faq/) that answers a variety of questions that new users commonly face, and also inspiring us to move to [this open-source docs platform](https://docs.manifold.markets/).
- For [calling out our mistake](https://manifold.markets/BlazingDarkness/was-it-an-unpleasant-surprise-when) in retroactively publicizing the market creator’s trades, leading us to revert this feature entirely.
- For identifying and confidentially reporting an exploit where entering negative numbers into the trade box would allow the trade to go through.
- _Note: this was denominated in USD, as it predated the creation of our bounty program._
## Final note
If a particular contribution isn't listed here, that doesn't mean we didn't really appreciate it. There’s so much great work by our community; we aren't always able to catch them all!
If you feel that someone's exceptional contribution has fallen through the cracks (including your own!), please consider creating a market for “Will <X\> berecognizedforaManifoldbounty?”andpostingitonourDiscord.Thanks!
## See also
- [Will Manifold implement retroactive public goods funding by June 1?](https://manifold.markets/Austin/will-manifold-implement-retroactive)
- [Bounties as described on LessWrong](https://www.lesswrong.com/tag/bounties-active)
- Mistakes pages we admire: [Scott Alexander](https://astralcodexten.substack.com/p/mistakes), [Nintil](https://nintil.com/mistakes), [80K Hours](https://80000hours.org/about/credibility/evaluations/mistakes/)
### Do I have to pay real money in order to participate?
Nope! Each account starts with a free 1000 mana (or M$1000 for short). If you invest it wisely, you can increase your total without ever needing to put any real money into the site.
### Can M$ be sold for real money?
No. Gambling laws put many restrictions on real-money prediction markets, so Manifold uses play money instead.
You can instead redeem your Mana and we will [donate to a charity](http://manifold.markets/charity) on your behalf. Redeeming and purchasing Mana occurs at a rate of M$100 to $1.
### How do the free response markets work?
Any user can enter a response and bet on it, or they can bet on other people's responses. The response probabilities are weighted proportionally to how many people have bet on them. The market creator's ante goes into a "none of the above" pseudo-option that can't be bet on and can't be chosen as a correct answer when the market is resolved. (This means that free response markets tend to lose their creator almost their entire ante. It also means that if there are only a finite number of options that could win, traders can make guaranteed money by investing in them all equally.) See[here](https://manifoldmarkets.substack.com/p/above-the-fold-milestones-and-new)for more information.
### How accurate are the market probabilities?
In general, prediction markets are very accurate. They do have some known issues, most of which can be found on the[Wikipedia page.](https://en.wikipedia.org/wiki/Prediction_market#Accuracy). There are also a few factors that are specific to Manifold Markets:
- Manifold uses play money for their markets, so there's less of an incentive for people to invest safely. People often goof around with silly markets and investments that they don't expect to win M$ from.
- Anyone can create a market on Manifold, and there's nothing preventing the creator of a market from trying to manipulate it to make a profit.
- Manifold Markets is a new project and has a large number of individual markets, which means that many of their markets don't have many participants, sometimes less than 5 people.
- Manifold's betting system isn't perfect and has some sources of error, discussed in detail[here](https://kevin.zielnicki.com/2022/02/17/manifold/).
As a general heuristic, check the total pool for the market in question. The more M$ there is in the market, the more likely it is to be accurate.
### Can I participate without having a Google account?
No. See[here](https://manifold.markets/hamnox/will-manifold-markets-add-nongoogle)for the probability that this changes.
## Placing and winning bets
### The payout probabilities I'm shown sometimes aren't right. For example if a market is at 15% and I bet M$1 on "no", it tells me that I'll make a 42% profit if I win, but the listed payout is just M$1. What's going on?
Payout amounts are visually rounded to the nearest M$1, and only integer amounts can be put into markets. Behind the scenes however, your balance does track fractional amounts, so you're making a M$0.42 profit on that bet. Once you win another M$0.08, that fractional M$0.5 will display as an extra M$1 in your account. (There's no way to view your exact balance, you can only see the rounded value.)
### What are the rules about insider trading? (Using private information about a market to make a profit.)
It's not only allowed, but encouraged. The whole point of a prediction market is to uncover and amplify this sort of hidden information. For example, if there's a market like "will [company] make [decision]?" and you work for that company and know what decision they're going to make, you can use that information to win M$ and make the market more accurate at the same time. (Subject to your company's policies on disclosing internal information of course.) However, if the reason you have private information is because you're colluding with the market creator, this will likely earn both of you a bad reputation and people will be less interested in participating in your markets in the future.
### Can I see who is buying/selling in a market?
All trades before June 1, 2022 are anonymous by default. Trades after that date can be viewed in the Bets tab of any market, and also on that user's profile.
## Creating and resolving markets
### Is there any benefit to creating markets?
You get your question answered! Plus, you earn a commission on trades in your markets.
### What can I create a market about?
Anything you want to! People ask about politics, science, gaming, and even[their personal lives](https://www.smbc-comics.com/?id=2418). Take a look at the[current list of markets](https://manifold.markets/markets)to see what sorts of things people ask about.
### What's the difference between a market being "closed" and being "resolved"?
A market being "closed" means that people can no longer place or sell bets, "locking in" the current probability. Markets close when the close date of the market is met. A market being "resolved" means that the market creator has indicated a given resolution to the market's question, such as "yes", "no", "N/A", or a certain probability. This is the point at which people are cashed out of the market. Resolving a market automatically closes it, but a market can close days, weeks, or even years before it gets resolved.
### What does "PROB" mean?
Resolving a market as "PROB" means that it's resolved at a certain probability, chosen by the market creator. PROB 100% is the same as "yes", and PROB 0% is the same as "no". For example, if a market is resolved at PROB 75%, anyone who bought "yes" at less than 75% will (usually) make a profit, and anyone who bought "yes" at greater than 75% will (usually) take a loss. Vice versa for "no". This is also shown as "MKT" in the interface and API.
### What happens if a market creator resolves a market incorrectly, or doesn't resolve it at all?
Nothing. The idea is for Manifold Markets to function with similar freedom and versatility to a Twitter poll, but with more accurate results due to the dynamics of prediction markets. Individual market resolution is not enforced by the site, so if you don't trust a certain user to judge their markets fairly, you probably shouldn't participate in their markets.
That being said, manifold staff may manually send reminder emails to the creators of large markets if they have not been resolved in some time. There are also some projects in the works to enable automated market resolution after some time has passed.
### How do I tell if a certain market creator is trustworthy?
Look at their market resolution history on their profile page. If their past markets have all been resolved correctly, their future ones probably will be too. You can also look at the comments on those markets to see if any traders noticed anything suspicious. You can also ask about that person in the[Manifold Markets Discord](https://discord.gg/eHQBNBqXuh). And if their profile links to their website or social media pages, you can take that into account too.
### Are there any content filters? What happens if someone creates an inappropriate, offensive, or[dangerous](https://en.wikipedia.org/wiki/Assassination_market)market?
Right now, there are no restrictions on what markets can be created. If this becomes a problem, they may change their policies.
### Can a market creator change the close date of their market?
Yes. As long as the market hasn't been resolved yet, the creator can freely change its close date. They can even reopen a market that has already closed.
### Is there a way to see my closed markets that I need to resolve?
You'll get an automated email when they close. You can also go to your profile page and select "closed" in the dropdown menu. (This will display only markets that you haven't resolved yet.)
### When do market creators get their commission fees?
When the creator resolves their market, they get the commission from all the trades that were executed in the market.
### How do I see markets that are currently open?
You can see the top markets in various categories[here](https://manifold.markets/markets).
### Can I bet in a market I created?
Yes. However if you're doing things that the community would perceive as "shady", such as putting all your money on the correct resolution immediately before closing the market, people may be more reluctant to participate in your markets in the future. Betting "normally" in your own market is fine though.
## Miscellaneous
### How do I report bugs or ask for new features?
Contact them via[email](mailto:info@manifold.markets), post in their[Discord](https://discord.gg/eHQBNBqXuh), or create a market about that bug/feature in order to draw more attention to it and get community input.
If you don't mind putting in a little work, fork the code and open a [pull request](https://github.com/manifoldmarkets/manifold/pulls) on GitHub.
### How can I get notified of new developments?
Being a very recent project, Manifold is adding new features and tweaking existing ones quite frequently. You can keep up with changes by subscribing to their[Substack](https://manifoldmarkets.substack.com/), or joining their[Discord server](https://discord.gg/eHQBNBqXuh).
### Is there an app?
No, but the website is designed responsively and looks great on mobile.
### If I have a question that isn't answered here, where can I ask it?
You can contact Manifold Markets via[email](mailto:info@manifold.markets)or post in their[Discord](https://discord.gg/eHQBNBqXuh). Once you have an answer, please consider updating this FAQ via "Edit this page" on Github!
## Credits
This FAQ was originally compiled by [Isaac King](https://outsidetheasylum.blog/manifold-markets-faq/).
Historically, Manifold used a special type of automated market maker based on a dynamic pari-mutuel (DPM) betting
system. Free response and numeric markets still use this system. Binary markets created prior to March 15, 2022 used
this system, but all of those markets have since closed.
Binary markets created after March 15 use a constant-function market maker which holds constant the weighted geometric
mean, with weights equal to the probabilities chosen by the market creator at creation. This design was inspired by
Uniswap's CPMM and a suggestion from Manifold user Pepe. The benefit of this approach is that the payout for any bet
is fixed at purchase time - 100 shares of YES will always return M$100 if YES is chosen.
Free response markets (and the depreciated numeric markets) still use the DPM system, as they have discrete "buckets"
for the pool to be sorted into.
## Market Creation
- Users can create a market on any question they want.
- When a user creates a market, they must choose a close date, after which trading will halt.
- They must also pay a M$100 market creation fee, which is used as liquidity to subsidize trading on the market.
- The market creator will earn a commission on all bets placed in the market.
- The market creator is responsible for resolving each market in a timely manner. All fees earned as a commission will be paid out after resolution.
- Creators can also resolve N/A to cancel all transactions and reverse all transactions made on the market - this includes profits from selling shares.
# Binary Markets
## Binary Markets: Overview
- Binary markets are structured around a question with a binary outcome, such as:
- [Will Bitcoin be worth more than $60,000 on Jan 1, 2022 at 12 am ET?](https://manifold.markets/SG/will-bitcoin-be-worth-more-than-600)
- [Will Manifold Markets have over $1M in revenue by Jan 1st, 2023?](https://manifold.markets/ManifoldMarkets/will-mantic-markets-have-over-1m)
- [Will we discover life on Mars before 2024?](https://manifold.markets/LarsDoucet/will-we-discover-life-on-mars-befor)
- Some binary markets are used as quasi-numeric markets, such as:
- [How many additional subscribers will my newsletter have by the end of February?](https://manifold.markets/Nu%C3%B1oSempere/how-many-additional-subscribers-wil)
- [How many new signups will Manifold have at the end of launch day?](https://manifold.markets/ManifoldMarkets/how-many-new-signups-will-manifold)
- [What day will US Covid deaths peak in February?](https://manifold.markets/JamesGrugett/what-day-will-us-covid-deaths-peak)
- These markets are made possible by the MKT option described below.
## Binary Markets: Betting & Payouts
- Traders can place a bet on either YES or NO and receive shares in the outcome in return.
- Betting on YES will increase the market’s implied probability; betting on NO will decrease the probability.
- Manifold's automated market automatically adjusts the market probability after each trade and determines how many shares a user will get for their bet.
- You can sell back your shares for cash. If you sell YES shares, the market probability will go down. If you sell NO shares, the probability will go up.
- 1 YES share = M$1 if the event happens. 1 NO share = M$1 if the event does not happen.
- Notice that 1 YES share + 1 NO share = M$1. If you ever get multiple YES and NO shares, they will cancel out and you will be left with cash.
- When the market is resolved, you will be paid out according to your shares. If you own 100 YES shares, if the event resolves YES, you will earn M$100. (If the event resolves NO, you will earn M$0).
- The creator of each market is responsible for resolving each market. They can resolve to YES, NO, MKT, or N/A.
- Resolving to MKT allows the creator to choose a percentage. The payout for any YES share is multiplied by this percentage, and vice versa for NO.
- For example, if a market resolves to MKT at 30%, if you have 100 shares of YES you will receive `M$100 * 30% = M$30`.
- In the same situation as above, if you have 100 shares of NO you will receive `M$100 * (100% - 30%) = M$70`.
- Note that even in this instance, 1 YES share plus 1 NO share still equals M$1.
## Binary Markets: Liquidity
- The liquidity in a market is the amount of capital available for traders to trade against. The more liquidity, the greater incentive there is for traders to bet, and the more accurate the market should be.
- When a market is created, the creation fee (also called the ante or subsidy) is used to fill the liquiity pool. This happens whether the creation fee is paid by the user or by Manifold for the daily free market.
- Behind the scenes, when a bet is placed the CPMM mechanism does [a bunch of math](http://bit.ly/maniswap). The end result is that for each M$1 bet, 1 YES share and 1 NO share is created. Some amount of shares are then given to the user who made the bet, and the rest are stored in the liquidity pool.
Due to this mechansim, the number of YES shares in the whole market always equals the number of NO shares.
- You can manually add liquidity to any market to increase the incentives for traders to participate. You can think of added liquidity as a subsidy for getting your question answered. You can do this by opening up the market info popup window located in the (...) section of the header on the market page.
- Adding liquidity provides you with a number of YES and NO shares, which can be withdrawn from the same interface. These shares resolve to M$ like normal when the market resolves, which will return you some amount of your investment.
- If the market moves significantly in either direction, your liquidity will become significantly less valuable. You are currently very unlikely to make money by investing liquidity in a market, it is a way to subsidize a market and encourage more people to bet, to achieve a more accurate answer.
- Adding liquidity to a market also makes it require more capital to move the market, so if you want to subsidize a market, first make sure the market price is roughly where you think it should be.
# Free-Response Markets
## Free-Response Markets: Overview
- Free-response markets are structured around a question with a multiple outcomes, such as:
- [Which team will win the NBA Finals 2022?](https://manifold.markets/howtodowtle/which-team-will-win-the-nba-finals)
- [Who will win "Top Streaming Songs Artist" at the 2022 Billboard Music Awards?](https://manifold.markets/Predictor/who-will-win-top-streaming-songs-ar)
- [What life improvement intervention suggested would I found most useful?](https://manifold.markets/vlad/what-life-improvement-intervention)
- Some free-response markets are used as quasi-numeric markets, such as:
- [What day will Russia invade Ukraine?](https://manifold.markets/Duncan/what-day-will-russia-invade-ukraine)
- [What will inflation be in March?](https://manifold.markets/ManifoldMarkets/what-will-inflation-be-in-march)
- [How many Manifold team members in the Bahamas will test positive for COVID?](https://manifold.markets/Sinclair/how-many-manifold-team-members-in-t)
## Free-Response Markets: Betting & Payouts
- Markets are structured around a list of answers, any of which can be bet on.
- When a Free Response market is created, the market creation fee goes into a hidden answer called the Ante and gets paid to the winner(s), to subsidize the market and create an incentive to bet. This happens whether the creation fee is paid by the user or by Manifold for the daily free market.
- This hidden answer is why a market's probabilities will not add up to 100%.
- If you want to further subsidize a market, it's customary to create an ANTE answer and put money in that.
- Anyone can add answers to a market as long as they stake some amount of M$ on it. Traders can place a bet on any answer and receive shares in the outcome in return.
- When a user places a bet, their M$ goes into the market's pool and they receive a certain amount of shares of the selected answer.
- When the market is resolved, you will be paid out according to your shares. If the creator resolves to answer #1, the entire pool is divided up amongst the users who bet on answer #1 proportional to their shares.
- The creator of each market is responsible for resolving each market. They can resolve to any single answer, or even multiple answers.
- Resolving to multiple answers allows the creator to choose a percentage for each selected answer (or distribute equally). The payout for any answer is taken from the amount of the total pool allocated to that answer.
- For example, let's take a free-response market with many answers. The pool for this market is $500, and you own 100 out of 500 total shares of answer #1.
- If the creator resolves to answer #1 only, you will receive `M$500 * (100 / 500) = M$100`.
- If the creator resolves 50% to answer #1 and 50% to answer #2, you will receive `(M$500 * 50%) * (100 / 500) = M$50`.
- Note that your payout is dependent on the total number of shares, and thus may decrease if more people buy shares in that answer.
# Fees
- Manifold charges fees on each trade. They are automatically calculated and baked into the number of shares you receive when you place a bet.
- Our CPMM fee schedule is currently: `10% * (1 - post-bet probability) * bet amount`
- Note that all current binary markets use this fee schedule.
- The post-bet probability is what the market probability would be after your bet if there were no fees.
- Example:
- If you bet M$100 on NO and the resulting probability without fees would be 10%, then you pay `M$100 * 10% * 10% = M$1.0`.
- If you bet M$100 on YES and the resulting probability without fees would be 50%, then you pay `M$100 * 10% * 50% = M$5.0`.
- 100% of this fee is used to provide a commission to the market creator, which is paid out after the market is resolved.
- Our DPM fee schedule is currently: `5% * (1 - post-bet probability) * bet amount`
- Note that all free-response markets use this fee schedule. The calculation for this is the same as above.
- 4% is used to provide a commission to the market creator, which is paid out after the market is resolved. 1% is "burnt" to prevent inflation.
- No fees are levied on sales. If you have existing shares in a binary market and buy shares on the opposite side, that is equivalent to selling your shares and you do not pay fees.
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