139 lines
2.9 KiB
Markdown
139 lines
2.9 KiB
Markdown
<!--
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@license Apache-2.0
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Copyright (c) 2018 The Stdlib Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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# isNumericArray
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> Test if a value is a numeric array.
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<section class="usage">
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## Usage
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```javascript
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var isNumericArray = require( '@stdlib/assert/is-numeric-array' );
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```
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#### isNumericArray( value )
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Tests if a value is a numeric array.
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```javascript
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var Int8Array = require( '@stdlib/array/int8' );
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var bool = isNumericArray( new Int8Array( 10 ) );
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// returns true
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bool = isNumericArray( [ 1, 2, 3 ] );
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// returns true
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bool = isNumericArray( [ '1', '2', '3' ] );
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// returns false
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```
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</section>
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<!-- /.usage -->
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<section class="examples">
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## Examples
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<!-- TODO: update once Buffer wrapper -->
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<!-- eslint no-undef: "error" -->
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<!-- eslint-disable no-buffer-constructor -->
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```javascript
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var Buffer = require( '@stdlib/buffer/ctor' );
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var Int8Array = require( '@stdlib/array/int8' );
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var Uint8Array = require( '@stdlib/array/uint8' );
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var Uint8ClampedArray = require( '@stdlib/array/uint8c' );
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var Int16Array = require( '@stdlib/array/int16' );
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var Uint16Array = require( '@stdlib/array/uint16' );
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var Int32Array = require( '@stdlib/array/int32' );
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var Uint32Array = require( '@stdlib/array/uint32' );
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var Float32Array = require( '@stdlib/array/float32' );
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var Float64Array = require( '@stdlib/array/float64' );
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var isNumericArray = require( '@stdlib/assert/is-numeric-array' );
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var arr = new Int8Array( 10 );
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var bool = isNumericArray( arr );
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// returns true
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arr = new Uint8Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Uint8ClampedArray( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Int16Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Uint16Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Int32Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Uint32Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Float32Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = new Float64Array( 10 );
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bool = isNumericArray( arr );
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// returns true
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arr = [ 1, 2, 3 ];
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bool = isNumericArray( arr );
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// returns true
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bool = isNumericArray( [] );
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// returns false
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bool = isNumericArray( {} );
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// returns false
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bool = isNumericArray( null );
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// returns false
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bool = isNumericArray( new Buffer( 10 ) );
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// returns false
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```
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</section>
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<!-- /.examples -->
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<section class="links">
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</section>
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<!-- /.links -->
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