time-to-botec/squiggle/node_modules/@stdlib/utils/async/try-then/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

5.9 KiB

trythenAsync

If a function does not return an error, invoke a callback with the function result; otherwise, invoke a second function.

Usage

var trythenAsync = require( '@stdlib/utils/async/try-then' );

trythenAsync( x, y, done )

If a function x does not return an error, invokes a done callback with the function result; otherwise, invokes a second function y.

var randu = require( '@stdlib/random/base/randu' );

function x( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        if ( randu() > 0.5 ) {
            return clbk( null, 1.0 );
        }
        clbk( new Error( 'oops' ) );
    }
}

function y( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        clbk( null, -1.0 );
    }
}

function done( error, result ) {
    if ( error ) {
        throw error;
    }
    console.log( result );
}

trythenAsync( x, y, done );

The function x is provided a single argument:

  • clbk: callback to invoke upon function completion

The callback function accepts any number of arguments, with the first argument reserved for providing an error. If the error argument is falsy, the done callback is invoked with its first argument as null and all other provided arguments.

var randu = require( '@stdlib/random/base/randu' );

function x( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        clbk( null, 1.0, 2.0, 3.0 );
    }
}

function y( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        clbk( null, 4.0, 5.0, 6.0 );
    }
}

function done( error, a, b, c ) {
    if ( error ) {
        throw error;
    }
    console.log( a, b, c );
}

trythenAsync( x, y, done );

If the error argument is truthy, the function invokes y. The number of arguments provided to y depends on the function's length. If y is a unary function, y is provided a single argument:

  • clbk: callback to invoke upon function completion

Otherwise, y is provided two arguments:

  • error: the error from x
  • clbk: callback to invoke upon function completion

The callback function accepts any number of arguments, with the first argument reserved for providing an error. If the error argument is falsy, the done callback is invoked with its first argument equal to null and all other provided arguments. If the error argument is truthy, the done callback is invoked with only the error argument provided by y.

var randu = require( '@stdlib/random/base/randu' );

function x( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        if ( randu() > 0.5 ) {
            return clbk( null, 1.0, 2.0, 3.0 );
        }
        clbk( new Error( 'beep' ) );
    }
}

function y( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        if ( randu() > 0.5 ) {
            return clbk( null, 4.0, 5.0, 6.0 );
        }
        clbk( new Error( 'boop' ) );
    }
}

function done( error, a, b, c ) {
    if ( error ) {
        console.error( error.message );
    }
    console.log( a, b, c );
}

trythenAsync( x, y, done );

Notes

  • Execution is not guaranteed to be asynchronous. To guarantee asynchrony, wrap the done callback in a function which either executes at the end of the current stack (e.g., nextTick) or during a subsequent turn of the event loop (e.g., setImmediate, setTimeout).

Examples

var randu = require( '@stdlib/random/base/randu' );
var ceil = require( '@stdlib/math/base/special/ceil' );
var repeatString = require( '@stdlib/string/repeat' );
var trythenAsync = require( '@stdlib/utils/async/try-then' );

var i;

function next() {
    trythenAsync( x, y, done );
}

function x( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        if ( randu() > 0.9 ) {
            return clbk( null, repeatString( 'BOOP', ceil( randu()*3.0 ) ) );
        }
        clbk( new Error( 'oops' ) );
    }
}

function y( clbk ) {
    setTimeout( onTimeout, 0 );
    function onTimeout() {
        clbk( null, repeatString( 'beep', ceil( randu()*5.0 ) ) );
    }
}

function done( error, result ) {
    if ( error ) {
        throw error;
    }
    i += 1;
    console.log( result );
    if ( i < 100 ) {
        return next();
    }
}

i = 0;
next();