manifold/web/lib/simulator/entries.ts

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type Bid = { yesBid: number; noBid: number }
// An entry has a yes/no for bid, weight, payout, return. Also a current probability
export type Entry = {
yesBid: number
noBid: number
yesWeight: number
noWeight: number
yesPayout: number
noPayout: number
yesReturn: number
noReturn: number
prob: number
}
function makeWeights(bids: Bid[]) {
const weights = []
let yesPot = 0
let noPot = 0
// First pass: calculate all the weights
for (const { yesBid, noBid } of bids) {
const yesWeight =
yesBid +
(yesBid * Math.pow(noPot, 2)) /
(Math.pow(yesPot, 2) + yesBid * yesPot) || 0
const noWeight =
noBid +
(noBid * Math.pow(yesPot, 2)) / (Math.pow(noPot, 2) + noBid * noPot) ||
0
// Note: Need to calculate weights BEFORE updating pot
yesPot += yesBid
noPot += noBid
const prob =
Math.pow(yesPot, 2) / (Math.pow(yesPot, 2) + Math.pow(noPot, 2))
weights.push({
yesBid,
noBid,
yesWeight,
noWeight,
prob,
})
}
return weights
}
export function makeEntries(bids: Bid[]): Entry[] {
const YES_SEED = bids[0].yesBid
const NO_SEED = bids[0].noBid
const weights = makeWeights(bids)
const yesPot = weights.reduce((sum, { yesBid }) => sum + yesBid, 0)
const noPot = weights.reduce((sum, { noBid }) => sum + noBid, 0)
const yesWeightsSum = weights.reduce((sum, entry) => sum + entry.yesWeight, 0)
const noWeightsSum = weights.reduce((sum, entry) => sum + entry.noWeight, 0)
const potSize = yesPot + noPot - YES_SEED - NO_SEED
// Second pass: calculate all the payouts
const entries: Entry[] = []
for (const weight of weights) {
const { yesBid, noBid, yesWeight, noWeight } = weight
const yesPayout = (yesWeight / yesWeightsSum) * potSize
const noPayout = (noWeight / noWeightsSum) * potSize
const yesReturn = (yesPayout - yesBid) / yesBid
const noReturn = (noPayout - noBid) / noBid
entries.push({ ...weight, yesPayout, noPayout, yesReturn, noReturn })
}
return entries
}