magic-wormhole/src/wormhole/blocking/transit.py

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import os, threading, socket, SocketServer
from binascii import hexlify
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from ..util import ipaddrs
from ..util.hkdf import HKDF
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class TransitError(Exception):
pass
# The beginning of each TCP connection consists of the following handshake
# messages. The sender transmits the same text regardless of whether it is on
# the initiating/connecting end of the TCP connection, or on the
# listening/accepting side. Same for the receiver.
#
# sender -> receiver: transit sender TXID_HEX ready\n\n
# receiver -> sender: transit receiver RXID_HEX ready\n\n
#
# Any deviations from this result in the socket being closed. The handshake
# messages are designed to provoke an invalid response from other sorts of
# servers (HTTP, SMTP, echo).
#
# If the sender is satisfied with the handshake, and this is the first socket
# to complete negotiation, the sender does:
#
# sender -> receiver: go\n
#
# and the next byte on the wire will be from the application.
#
# If this is not the first socket, the sender does:
#
# sender -> receiver: nevermind\n
#
# and closes the socket.
# So the receiver looks for "transit sender TXID_HEX ready\n\ngo\n" and hangs
# up upon the first wrong byte. The sender lookgs for "transit receiver
# RXID_HEX ready\n\n" and then makes a first/not-first decision about sending
# "go\n" or "nevermind\n"+close().
def build_receiver_handshake(key):
return "rx\n\n"
hexid = HKDF(key, 32, CTXinfo=b"transit_receiver")
return "transit receiver %s ready\n\n" % hexlify(hexid)
def build_sender_handshake(key):
return "tx\n\n"
hexid = HKDF(key, 32, CTXinfo=b"transit_sender")
return "transit sender %s ready\n\n" % hexlify(hexid)
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TIMEOUT=10000
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# 1: sender only transmits, receiver only accepts, both wait forever
# 2: sender also accepts, receiver also transmits
# 3: timeouts / stop when no more progress can be made
# 4: add relay
# 5: accelerate shutdown of losing sockets
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class TransitSender:
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def __init__(self):
self.key = os.urandom(32)
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self.winning = threading.Event()
self._negotiation_check_lock = threading.Lock()
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def get_transit_key(self):
return self.key
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def get_direct_hints(self):
return []
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def get_relay_hints(self):
return []
def add_receiver_hints(self, hints):
self.receiver_hints = hints
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def establish_connection(self):
sender_handshake = build_sender_handshake(self.key)
receiver_handshake = build_receiver_handshake(self.key)
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self.listener = None
self.connectors = []
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self.winning_skt = None
for hint in self.receiver_hints:
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t = threading.Thread(target=connector,
args=(self, hint,
sender_handshake, receiver_handshake))
t.daemon = True
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t.start()
# we sit here until one of our inbound or outbound sockets succeeds
flag = self.winning.wait(TIMEOUT)
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if not flag:
# timeout: self.winning_skt will not be set. ish. race.
pass
if self.listener:
self.listener.shutdown() # does this wait? if so, push to thread
if self.winning_skt:
return self.winning_skt
raise TransitError
def _negotiation_finished(self, skt):
# inbound/outbound sockets call this when they finish negotiation.
# The first one wins and gets a "go". Any subsequent ones lose and
# get a "nevermind" before being closed.
with self._negotiation_check_lock:
if self.winning_skt:
winner = False
else:
winner = True
self.winning_skt = skt
if winner:
self.winning_skt.send("go\n")
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self.winning.set()
else:
winner.send("nevermind\n")
winner.close()
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class BadHandshake(Exception):
pass
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def connector(owner, hint, send_handshake, expected_handshake):
if isinstance(hint, type(u"")):
hint = hint.encode("ascii")
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addr,port = hint.split(",")
skt = socket.create_connection((addr,port)) # timeout here
skt.settimeout(TIMEOUT)
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print "socket(%s) connected" % hint
try:
skt.send(send_handshake)
got = b""
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while len(got) < len(expected_handshake):
got += skt.recv(1)
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if expected_handshake[:len(got)] != got:
raise BadHandshake("got '%r' want '%r' on %s" %
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(got, expected_handshake, hint))
print "connector ready", hint
except:
try:
skt.shutdown(socket.SHUT_WR)
except socket.error:
pass
skt.close()
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raise
# owner is now responsible for the socket
owner._negotiation_finished(skt) # note thread
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def handle(skt, client_address, owner, send_handshake, expected_handshake):
try:
print "handle", skt
skt.settimeout(TIMEOUT)
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skt.send(send_handshake)
got = b""
# for the receiver, this includes the "go\n"
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while len(got) < len(expected_handshake):
got += skt.recv(1)
if expected_handshake[:len(got)] != got:
raise BadHandshake("got '%r' want '%r'" %
(got, expected_handshake))
print "handler negotiation finished", client_address
except:
try:
skt.shutdown(socket.SHUT_WR)
except socket.error:
pass
skt.close()
raise
# owner is now responsible for the socket
owner._negotiation_finished(skt) # note thread
class MyTCPServer(SocketServer.TCPServer):
allow_reuse_address = True
def process_request(self, request, client_address):
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if not self.owner.key:
raise BadHandshake("connection received before set_transit_key()")
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t = threading.Thread(target=handle,
args=(request, client_address,
self.owner,
self.owner.handler_send_handshake,
self.owner.handler_expected_handshake))
t.daemon = True
t.start()
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class TransitReceiver:
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def __init__(self):
self.winning = threading.Event()
self._negotiation_check_lock = threading.Lock()
self.key = None
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server = MyTCPServer(("",9999), None)
_, port = server.server_address
self.my_direct_hints = ["%s,%d" % (addr, port)
for addr in ipaddrs.find_addresses()]
server.owner = self
server_thread = threading.Thread(target=server.serve_forever)
server_thread.daemon = True
server_thread.start()
self.listener = server
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def get_direct_hints(self):
return self.my_direct_hints
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def set_transit_key(self, key):
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# TODO consider race: sender knows the hints and the key, connects to
# transit before receiver gets relay message (with key)
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self.key = key
self.handler_send_handshake = build_receiver_handshake(key)
self.handler_expected_handshake = build_sender_handshake(key) + "go\n"
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def add_sender_direct_hints(self, hints):
self.sender_direct_hints = hints # TODO ignored
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def add_sender_relay_hints(self, hints):
self.sender_relay_hints = hints # TODO ignored
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def establish_connection(self):
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self.winning_skt = None
# we sit here until one of our inbound or outbound sockets succeeds
flag = self.winning.wait(TIMEOUT)
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if not flag:
# timeout: self.winning_skt will not be set. ish. race.
pass
if self.listener:
self.listener.shutdown() # TODO: waits up to 0.5s. push to thread
if self.winning_skt:
return self.winning_skt
raise TransitError
def _negotiation_finished(self, skt):
with self._negotiation_check_lock:
if self.winning_skt:
winner = False
else:
winner = True
self.winning_skt = skt
if winner:
self.winning.set()
else:
winner.close()
raise BadHandshake("weird, receiver was given duplicate winner")