count totals in state-machine
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0e11f1b8f1
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0e64707459
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@ -161,6 +161,7 @@ class TransitServerState(object):
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_side = None
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_first = None
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_mood = "empty"
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_total_sent = 0
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def __init__(self, pending_requests):
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self._pending_requests = pending_requests
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@ -274,6 +275,10 @@ class TransitServerState(object):
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def _send_impatient(self):
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self._client.send(b"impatient\n")
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@_machine.output()
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def _count_bytes(self, data):
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self._total_sent += len(data)
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@_machine.output()
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def _send(self, data):
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self._client.send(data)
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@ -404,7 +409,7 @@ class TransitServerState(object):
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wait_relay.upon(
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got_bytes,
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enter=done,
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outputs=[_mood_errory, _disconnect],
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outputs=[_count_bytes, _mood_errory, _disconnect],
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)
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wait_relay.upon(
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connection_lost,
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@ -42,9 +42,6 @@ class TransitConnection(LineReceiver):
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MAX_LENGTH = 1024
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def __init__(self):
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self._total_sent = 0
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def send(self, data):
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"""
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ITransitClient API
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@ -104,10 +101,10 @@ class TransitConnection(LineReceiver):
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side = new.group(2)
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return self._got_handshake(token, side)
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# state-machine calls us via ITransitClient interface to do
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# bad handshake etc.
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# we should have been switched to "raw data" mode on the first
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# line received (after which rawDataReceived() is called for
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# all bytes) so getting here means a bad handshake.
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return self._state.bad_token()
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#return self._state.got_bytes(line)
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def rawDataReceived(self, data):
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# We are an IPushProducer to our buddy's IConsumer, so they'll
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@ -117,7 +114,6 @@ class TransitConnection(LineReceiver):
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# point the sender will only transmit data as fast as the
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# receiver can handle it.
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self._state.got_bytes(data)
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self._total_sent += len(data)
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def _got_handshake(self, token, side):
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self._state.please_relay_for_side(token, side)
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