Fix bug in MacOS implementation
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3479c9a709
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@ -29,18 +29,34 @@ void send_string(const char * string) {
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char * stringCopy = strdup(string);
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dispatch_async(dispatch_get_main_queue(), ^(void) {
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// Convert the c string to a UniChar array as required by the CGEventKeyboardSetUnicodeString method
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NSString *nsString = [NSString stringWithUTF8String:stringCopy];
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CFStringRef cfString = (__bridge CFStringRef) nsString;
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NSString *nsString = [NSString stringWithUTF8String:stringCopy];CFStringRef cfString = (__bridge CFStringRef) nsString;
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std::vector <UniChar> buffer(nsString.length);
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CFStringGetCharacters(cfString, CFRangeMake(0, nsString.length), buffer.data());
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free(stringCopy);
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// Send the event
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// Because of a bug ( or undocumented limit ) of the CGEventKeyboardSetUnicodeString method
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// the string gets truncated after 20 characters, so we need to send multiple events.
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int i = 0;
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while (i < buffer.size()) {
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int chunk_size = 20;
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if ((i+chunk_size) > buffer.size()) {
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chunk_size = buffer.size() - i;
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}
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UniChar * offset_buffer = buffer.data() + i;
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CGEventRef e = CGEventCreateKeyboardEvent(NULL, 0x31, true);
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CGEventKeyboardSetUnicodeString(e, buffer.size(), buffer.data());
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CGEventKeyboardSetUnicodeString(e, chunk_size, offset_buffer);
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CGEventPost(kCGHIDEventTap, e);
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CFRelease(e);
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usleep(2000);
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i += chunk_size;
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}
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});
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}
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