espanso/native/libmacbridge/bridge.mm
2019-09-06 11:04:15 +02:00

99 lines
2.8 KiB
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#include "bridge.h"
#import <Foundation/Foundation.h>
#include "AppDelegate.h"
#include <string.h>
extern "C" {
}
#include <vector>
void register_keypress_callback(void * self, KeypressCallback callback) {
keypress_callback = callback;
interceptor_instance = self;
}
int32_t initialize() {
AppDelegate *delegate = [[AppDelegate alloc] init];
NSApplication * application = [NSApplication sharedApplication];
[application setDelegate:delegate];
}
int32_t eventloop() {
[NSApp run];
}
void send_string(const char * string) {
char * stringCopy = strdup(string);
dispatch_async(dispatch_get_main_queue(), ^(void) {
// Convert the c string to a UniChar array as required by the CGEventKeyboardSetUnicodeString method
NSString *nsString = [NSString stringWithUTF8String:stringCopy];CFStringRef cfString = (__bridge CFStringRef) nsString;
std::vector <UniChar> buffer(nsString.length);
CFStringGetCharacters(cfString, CFRangeMake(0, nsString.length), buffer.data());
free(stringCopy);
// Send the event
// Because of a bug ( or undocumented limit ) of the CGEventKeyboardSetUnicodeString method
// the string gets truncated after 20 characters, so we need to send multiple events.
int i = 0;
while (i < buffer.size()) {
int chunk_size = 20;
if ((i+chunk_size) > buffer.size()) {
chunk_size = buffer.size() - i;
}
UniChar * offset_buffer = buffer.data() + i;
CGEventRef e = CGEventCreateKeyboardEvent(NULL, 0x31, true);
CGEventKeyboardSetUnicodeString(e, chunk_size, offset_buffer);
CGEventPost(kCGHIDEventTap, e);
CFRelease(e);
usleep(2000);
i += chunk_size;
}
});
}
void delete_string(int32_t count) {
dispatch_async(dispatch_get_main_queue(), ^(void) {
for (int i = 0; i < count; i++) {
CGEventRef keydown;
keydown = CGEventCreateKeyboardEvent(NULL, 0x33, true);
CGEventPost(kCGHIDEventTap, keydown);
CFRelease(keydown);
usleep(2000);
CGEventRef keyup;
keyup = CGEventCreateKeyboardEvent(NULL, 0x33, false);
CGEventPost(kCGHIDEventTap, keyup);
CFRelease(keyup);
usleep(2000);
}
});
}
void send_vkey(int32_t vk) {
dispatch_async(dispatch_get_main_queue(), ^(void) {
CGEventRef keydown;
keydown = CGEventCreateKeyboardEvent(NULL, vk, true);
CGEventPost(kCGHIDEventTap, keydown);
CFRelease(keydown);
usleep(2000);
CGEventRef keyup;
keyup = CGEventCreateKeyboardEvent(NULL, vk, false);
CGEventPost(kCGHIDEventTap, keyup);
CFRelease(keyup);
usleep(2000);
});
}