squiggle/packages/website/docs/Guides/Functions.mdx

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---
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title: "Distributions: Key Functions"
sidebar_position: 3
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---
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import { SquiggleEditor } from "../../src/components/SquiggleEditor";
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## Operating on distributions
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Here are the ways we combine distributions.
### Addition
A horizontal right shift. The addition operation represents the distribution of the sum of
the value of one random sample chosen from the first distribution and the value one random sample
chosen from the second distribution.
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<SquiggleEditor
defaultCode={`dist1 = 1 to 10
dist2 = triangular(1,2,3)
dist1 + dist2`}
/>
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### Subtraction
A horizontal left shift. A horizontal right shift. The substraction operation represents
the distribution of the value of one random sample chosen from the first distribution minus
the value of one random sample chosen from the second distribution.
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<SquiggleEditor
defaultCode={`dist1 = 1 to 10
dist2 = triangular(1,2,3)
dist1 - dist2`}
/>
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### Multiplication
A proportional scaling. The addition operation represents the distribution of the multiplication of
the value of one random sample chosen from the first distribution times the value one random sample
chosen from the second distribution.
<SquiggleEditor
defaultCode={`dist1 = 1 to 10
dist2 = triangular(1,2,3)
dist1 * dist2`}
/>
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We also provide concatenation of two distributions as a syntax sugar for `*`
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<SquiggleEditor defaultCode="(0.1 to 1) * triangular(1,2,3)" />
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### Division
A proportional scaling (normally a shrinking if the second distribution has values higher than 1).
The addition operation represents the distribution of the division of
the value of one random sample chosen from the first distribution over the value one random sample
chosen from the second distribution. If the second distribution has some values near zero, it
tends to be particularly unstable.
<SquiggleEditor
defaultCode={`dist1 = 1 to 10
dist2 = triangular(1,2,3)
dist1 / dist2`}
/>
### Exponentiation
A projection over a contracted x-axis. The exponentiation operation represents the distribution of
the exponentiation of the value of one random sample chosen from the first distribution to the power of
the value one random sample chosen from the second distribution.
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<SquiggleEditor defaultCode={`(0.1 to 1) ^ beta(2, 3)`} />
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### Taking the base `e` exponential
<SquiggleEditor
defaultCode={`dist = triangular(1,2,3)
exp(dist)`}
/>
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### Taking logarithms
A projection over a stretched x-axis.
<SquiggleEditor
defaultCode={`dist = triangular(1,2,3)
log(dist)`}
/>
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<SquiggleEditor defaultCode={`log10(5 to 10)`} />
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Base `x`
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<SquiggleEditor defaultCode={`log(5 to 10, 2)`} />
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#### Validity
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- `x` must be a scalar
- See [the current discourse](https://github.com/quantified-uncertainty/squiggle/issues/304)
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### Pointwise addition
For every point on the x-axis, operate the corresponding points in the y axis of the pdf.
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**Pointwise operations are done with `PointSetDist` internals rather than `SampleSetDist` internals**.
TODO: this isn't in the new interpreter/parser yet.
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<SquiggleEditor defaultCode={`(1 to 10) .+ triangular(1,2,3)`} />
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### Pointwise subtraction
TODO: this isn't in the new interpreter/parser yet.
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<SquiggleEditor defaultCode={`(1 to 10) .- triangular(1,2,3)`} />
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### Pointwise multiplication
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<SquiggleEditor defaultCode={`(1 to 10) .* triangular(1,2,3)`} />
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### Pointwise division
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<SquiggleEditor defaultCode={`(uniform(0,10)) ./ normal(10,4)`} />
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### Pointwise exponentiation
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<SquiggleEditor defaultCode={`(1 to 10) .^ triangular(1,2,3)`} />
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## Standard functions on distributions
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### Probability density function
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The `pdf(dist, x)` function returns the density of a distribution at the
given point x.
<SquiggleEditor defaultCode="pdf(normal(0,1),0)" />
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#### Validity
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- `x` must be a scalar
- `dist` must be a distribution
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### Cumulative density function
The `cdf(dist, x)` gives the cumulative probability of the distribution
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or all values lower than x. It is the inverse of `quantile`.
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<SquiggleEditor defaultCode="cdf(normal(0,1),0)" />
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#### Validity
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- `x` must be a scalar
- `dist` must be a distribution
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### Quantile
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The `quantile(dist, prob)` gives the value x or which the probability for all values
lower than x is equal to prob. It is the inverse of `cdf`. In the literature, it
is also known as the quantiles function.
<SquiggleEditor defaultCode="quantile(normal(0,1),0.5)" />
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#### Validity
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- `prob` must be a scalar (please only put it in `(0,1)`)
- `dist` must be a distribution
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### Mean
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The `mean(distribution)` function gives the mean (expected value) of a distribution.
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<SquiggleEditor defaultCode="mean(normal(5, 10))" />
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### Sampling a distribution
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The `sample(distribution)` samples a given distribution.
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<SquiggleEditor defaultCode="sample(normal(0, 10))" />
## Converting between distribution formats
Recall the [three formats of distributions](https://develop--squiggle-documentation.netlify.app/docs/Discussions/Three-Types-Of-Distributions). We can force any distribution into `SampleSet` format
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<SquiggleEditor defaultCode="SampleSet.fromDist(normal(5, 10))" />
Or `PointSet` format
<SquiggleEditor defaultCode="PointSet.fromDist(normal(5, 10))" />
#### Validity
- Second argument to `SampleSet.fromDist` must be a number.
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## Normalization
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Some distribution operations (like horizontal shift) return an unnormalized distriibution.
We provide a `normalize` function
<SquiggleEditor defaultCode="normalize((0.1 to 1) + triangular(0.1, 1, 10))" />
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#### Validity - Input to `normalize` must be a dist
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We provide a predicate `isNormalized`, for when we have simple control flow
<SquiggleEditor defaultCode="isNormalized((0.1 to 1) * triangular(0.1, 1, 10))" />
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#### Validity
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- Input to `isNormalized` must be a dist
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## `inspect`
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You may like to debug by right clicking your browser and using the _inspect_ functionality on the webpage, and viewing the _console_ tab. Then, wrap your squiggle output with `inspect` to log an internal representation.
<SquiggleEditor defaultCode="inspect(SampleSet.fromDist(0.1 to 1))" />
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Save for a logging side effect, `inspect` does nothing to input and returns it.
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## Truncate
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You can cut off from the left
<SquiggleEditor defaultCode="truncateLeft(0.1 to 1, 0.5)" />
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You can cut off from the right
<SquiggleEditor defaultCode="truncateRight(0.1 to 1, 0.5)" />
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You can cut off from both sides
<SquiggleEditor defaultCode="truncate(0.1 to 1, 0.5, 1.5)" />