time-to-botec/js/node_modules/@stdlib/random/shuffle/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

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# Shuffle
> Shuffle elements of an array-like object.
<section class="intro">
</section>
<!-- /.intro -->
<section class="usage">
## Usage
```javascript
var shuffle = require( '@stdlib/random/shuffle' );
```
#### shuffle( arr\[, options] )
Shuffles elements of an array-like object.
```javascript
var arr = [ 1, 2, 3 ];
var out = shuffle( arr );
// e.g., returns [ 3, 1, 2 ]
```
The function accepts the following `options`:
- **copy**: `string` indicating whether to return a copy (`deep`,`shallow` or `none`). Default: `shallow`.
By default, the function returns a shallow copy. To mutate the input `array` (e.g., when input values can be discarded or when optimizing memory usage), set `copy` to `none`.
```javascript
var arr = [ 1, 2, 3 ];
var out = shuffle( arr, {
'copy': 'none'
});
var bool = ( arr === out );
// returns true
```
To return a deep copy, set the `copy` option to `deep`.
```javascript
var obj = {
'beep': 'boop'
};
var arr = [ [ obj ], [ obj ], [ obj ] ];
// Deep copy:
var out = shuffle( arr, {
'copy': 'deep'
});
var bool = ( arr === out );
// returns false
bool = ( arr[2] === out[2] );
// returns false
// Shallow copy:
out = shuffle( arr, {
'copy': 'shallow'
});
bool = ( arr === out );
// returns false
bool = ( arr[2] === out[2] );
// returns true
```
#### shuffle.factory( \[options] )
Returns a `function` to shuffle elements of `array`-like objects.
```javascript
var myshuffle = shuffle.factory();
```
The function accepts the following `options`:
- **copy**: `string` specifying the default copy option (`deep`,`shallow` or `none`). Default: `shallow`.
- **seed**: pseudorandom number generator seed.
To seed the underlying pseudorandom number generator, set the `seed` option.
```javascript
var myshuffle = shuffle.factory({
'seed': 239
});
var out = myshuffle( [ 0, 1, 2, 3, 4 ] );
// e.g., returns [ 3, 4, 1, 0, 2 ]
```
By default, the returned functions create shallow copies when shuffling. To override the default `copy` strategy, set the `copy` option.
```javascript
var myshuffle = shuffle.factory({
'copy': 'none',
'seed': 867
});
// Created shuffle function mutates input array by default:
var arr = [ 1, 2, 3, 4, 5, 6 ];
var out = myshuffle( arr );
var bool = ( arr === out );
// returns true
// Default option can be overridden:
arr = [ 1, 2, 3, 4 ];
out = myshuffle( arr, {
'copy': 'shallow'
});
bool = ( arr === out );
// returns false
```
</section>
<!-- /.usage -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var shuffle = require( '@stdlib/random/shuffle' );
var result;
var data;
var i;
data = new Array( 20 );
for ( i = 0; i < data.length; i++ ) {
data[ i ] = i;
}
for ( i = 0; i < 10; i++ ) {
result = shuffle( data );
console.log( result );
}
```
</section>
<!-- /.examples -->
<section class="links">
</section>
<!-- /.links -->