time-to-botec/js/node_modules/@stdlib/blas/ext/base/grev/README.md
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Necessary in order to clearly see the squiggle hotwiring.
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grev

Reverse a strided array in-place.

Usage

var grev = require( '@stdlib/blas/ext/base/grev' );

grev( N, x, stride )

Reverses a strided array x in-place.

var x = [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ];

grev( x.length, x, 1 );
// x => [ -3.0, -1.0, 0.0, 4.0, -5.0, 3.0, 1.0, -2.0 ]

The function has the following parameters:

  • N: number of indexed elements.
  • x: input Array or typed array.
  • stride: index increment.

The N and stride parameters determine which elements in x are accessed at runtime. For example, to reverse every other element

var floor = require( '@stdlib/math/base/special/floor' );

var x = [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ];
var N = floor( x.length / 2 );

grev( N, x, 2 );
// x => [ -1.0, 1.0, 4.0, -5.0, 3.0, 0.0, -2.0, -3.0 ]

Note that indexing is relative to the first index. To introduce an offset, use typed array views.

var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );

// Initial array...
var x0 = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );

// Create an offset view...
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var N = floor( x0.length/2 );

// Reverse every other element...
grev( N, x1, 2 );
// x0 => <Float64Array>[ 1.0, -6.0, 3.0, -4.0, 5.0, -2.0 ]

grev.ndarray( N, x, stride, offset )

Reverses a strided array x in-place using alternative indexing semantics.

var x = [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ];

grev.ndarray( x.length, x, 1, 0 );
// x => [ -3.0, -1.0, 0.0, 4.0, -5.0, 3.0, 1.0, -2.0 ]

The function has the following additional parameters:

  • offset: starting index.

While typed array views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to access only the last three elements of x

var x = [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ];

grev.ndarray( 3, x, 1, x.length-3 );
// x => [ 1.0, -2.0, 3.0, -6.0, 5.0, -4.0 ]

Notes

  • If N <= 0, both functions return x unchanged.
  • Where possible, one should "reverse" a strided array by negating its stride, which is an O(1) operation, in contrast to performing an in-place reversal, which is O(N). However, in certain circumstances, this is not tenable, particularly when interfacing with libraries which assume and/or expect a specific memory layout (e.g., strided array elements arranged in memory in ascending order). In general, when working with strided arrays, only perform an in-place reversal when strictly necessary.
  • Depending on the environment, the typed versions (drev, srev, etc.) are likely to be significantly more performant.

Examples

var round = require( '@stdlib/math/base/special/round' );
var randu = require( '@stdlib/random/base/randu' );
var Float64Array = require( '@stdlib/array/float64' );
var grev = require( '@stdlib/blas/ext/base/grev' );

var rand;
var sign;
var x;
var i;

x = new Float64Array( 10 );
for ( i = 0; i < x.length; i++ ) {
    rand = round( randu()*100.0 );
    sign = randu();
    if ( sign < 0.5 ) {
        sign = -1.0;
    } else {
        sign = 1.0;
    }
    x[ i ] = sign * rand;
}
console.log( x );

grev( x.length, x, 1 );
console.log( x );