8.4 KiB
smsktrunc
Round each element in a single-precision floating-point strided array toward zero according to a strided mask array.
Usage
var smsktrunc = require( '@stdlib/math/strided/special/smsktrunc' );
smsktrunc( N, x, sx, m, sm, y, sy )
Rounds each element in a single-precision floating-point strided array x
toward zero according to a strided mask array and assigns the results to elements in a single-precision floating-point strided array y
.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 1 ] );
var y = new Float32Array( x.length );
smsktrunc( x.length, x, 1, m, 1, y, 1 );
// y => <Float32Array>[ 1.0, 2.0, 0.0, 4.0, 0.0 ]
The function accepts the following arguments:
- N: number of indexed elements.
- x: input
Float32Array
. - sx: index increment for
x
. - m: mask
Uint8Array
. - sm: index increment for
m
. - y: output
Float32Array
. - sy: index increment for
y
.
The N
and stride parameters determine which strided array elements are accessed at runtime. For example, to index every other value in x
and to index the first N
elements of y
in reverse order,
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smsktrunc( 3, x, 2, m, 2, y, -1 );
// y => <Float32Array>[ 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
// Initial arrays...
var x0 = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var m0 = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] );
var y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var m1 = new Uint8Array( m0.buffer, m0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
smsktrunc( 3, x1, -2, m1, -2, y1, 1 );
// y0 => <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 4.0, 2.0 ]
smsktrunc.ndarray( N, x, sx, ox, m, sm, om, y, sy, oy )
Rounds each element in a single-precision floating-point strided array x
toward zero according to a strided mask array and assigns the results to elements in a single-precision floating-point strided array y
using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 1 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smsktrunc.ndarray( x.length, x, 1, 0, m, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 1.0, 2.0, 0.0, 4.0, 0.0 ]
The function accepts the following additional arguments:
- ox: starting index for
x
. - om: starting index for
m
. - oy: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer
, the offset parameters support indexing semantics based on starting indices. For example, to index every other value in x
starting from the second value and to index the last N
elements in y
,
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9, 6.4 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smsktrunc.ndarray( 3, x, 2, 1, m, 2, 1, y, -1, y.length-1 );
// y => <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 4.0, 2.0 ]
Examples
var uniform = require( '@stdlib/random/base/uniform' );
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var smsktrunc = require( '@stdlib/math/strided/special/smsktrunc' );
var x = new Float32Array( 10 );
var m = new Uint8Array( 10 );
var y = new Float32Array( 10 );
var i;
for ( i = 0; i < x.length; i++ ) {
x[ i ] = uniform( -10.0, 10.0 );
if ( uniform( 0.0, 1.0 ) < 0.5 ) {
m[ i ] = 1;
}
}
console.log( x );
console.log( m );
console.log( y );
smsktrunc.ndarray( x.length, x, 1, 0, m, 1, 0, y, -1, y.length-1 );
console.log( y );
C APIs
Usage
#include "stdlib/math/strided/special/smsktrunc.h"
stdlib_strided_smsktrunc( N, *X, strideX, *Mask, strideMask, *Y, strideY )
Rounds each element in a single-precision floating-point strided array X
toward zero according to a strided mask array and assigns the results to elements in a single-precision floating-point strided array Y
.
#include <stdint.h>
float X[] = { 1.1, 2.5, -3.5, 4.0, -5.9, 6.4, -7.0, 8.2 };
uint8_t Mask[] = { 0, 0, 1, 0, 1, 1, 0, 0 };
float Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
int64_t N = 4;
stdlib_strided_smsktrunc( N, X, 2, Mask, 2, Y, 2 );
The function accepts the following arguments:
- N:
[in] int64_t
number of indexed elements. - X:
[in] float*
input array. - strideX:
[in] int64_t
index increment forX
. - Mask:
[in] uint8_t*
mask array. - strideMask:
[in] int64_t
index increment forMask
. - Y:
[out] float*
output array. - strideY:
[in] int64_t
index increment forY
.
void stdlib_strided_smsktrunc( const int64_t N, const float *X, const int64_t strideX, const uint8_t *Mask, const int64_t strideMask, float *Y, const int64_t strideY );
Examples
#include "stdlib/math/strided/special/smsktrunc.h"
#include <stdint.h>
#include <stdio.h>
int main() {
// Create an input strided array:
float X[] = { 1.1, 2.5, -3.5, 4.0, -5.9, 6.4, -7.0, 8.2 };
// Create a mask strided array:
uint8_t M[] = { 0, 0, 1, 0, 1, 1, 0, 0 };
// Create an output strided array:
float Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// Specify the number of elements:
int64_t N = 4;
// Specify the stride lengths:
int64_t strideX = 2;
int64_t strideM = 2;
int64_t strideY = 2;
// Compute the results:
stdlib_strided_smsktrunc( N, X, strideX, M, strideM, Y, strideY );
// Print the results:
for ( int i = 0; i < 8; i++ ) {
printf( "Y[ %i ] = %f\n", i, Y[ i ] );
}
}