3.5 KiB
3.5 KiB
isgzipBuffer
Test if a value is a gzip buffer.
Usage
var isgzipBuffer = require( '@stdlib/assert/is-gzip-buffer' );
isgzipBuffer( value )
Tests if a value is a gzip
buffer.
var Uint8Array = require( '@stdlib/array/uint8' );
var buf = new Uint8Array( 20 );
buf[ 0 ] = 31; // 0x1f => magic number
buf[ 1 ] = 139; // 0x8b
buf[ 2 ] = 8; // 0x08 => compression method
var bool = isgzipBuffer( buf );
// returns true
bool = isgzipBuffer( [] );
// returns false
Notes
- A gzip buffer is defined as either a Node.js
Buffer
orUint8Array
which contains a 10-byte header, a body containing the compressed payload, and an 8-byte footer containing a CRC-32 checksum and the length of the original uncompressed data, modulo2^32
. - This function only examines the 10-byte header to ensure the header includes the expected magic number and compression method. The function does not perform an integrity check.
Examples
var Float32Array = require( '@stdlib/array/float32' );
var Float64Array = require( '@stdlib/array/float64' );
var Int8Array = require( '@stdlib/array/int8' );
var Int16Array = require( '@stdlib/array/int16' );
var Int32Array = require( '@stdlib/array/int32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var Uint8ClampedArray = require( '@stdlib/array/uint8c' );
var Uint16Array = require( '@stdlib/array/uint16' );
var Uint32Array = require( '@stdlib/array/uint32' );
var isgzipBuffer = require( '@stdlib/assert/is-gzip-buffer' );
var buf = new Uint8Array( 20 );
buf[ 0 ] = 31; // 0x1f => magic number
buf[ 1 ] = 139; // 0x8b
buf[ 2 ] = 8; // 0x08 => compression method
var bool = isgzipBuffer( buf );
// returns true
bool = isgzipBuffer( new Float32Array( 20 ) );
// returns false
bool = isgzipBuffer( new Int8Array( 20 ) );
// returns false
bool = isgzipBuffer( new Uint8Array( 20 ) );
// returns false
bool = isgzipBuffer( new Uint8ClampedArray( 20 ) );
// returns false
bool = isgzipBuffer( new Int16Array( 20 ) );
// returns false
bool = isgzipBuffer( new Uint16Array( 20 ) );
// returns false
bool = isgzipBuffer( new Int32Array( 20 ) );
// returns false
bool = isgzipBuffer( new Uint32Array( 20 ) );
// returns false
bool = isgzipBuffer( new Float64Array( 20 ) );
// returns false
bool = isgzipBuffer( new Array( 20 ) );
// returns false
bool = isgzipBuffer( {} );
// returns false
bool = isgzipBuffer( null );
// returns false