time-to-botec/squiggle/node_modules/@stdlib/blas/base/sswap/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

5.3 KiB

sswap

Interchange two single-precision floating-point vectors.

Usage

var sswap = require( '@stdlib/blas/base/sswap' );

sswap( N, x, strideX, y, strideY )

Interchanges vectors x and y.

var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );

sswap( x.length, x, 1, y, 1 );
// x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
// y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]

The function has the following parameters:

  • N: number of values to swap.
  • x: first input Float32Array.
  • strideX: index increment for x.
  • y: second input Float32Array.
  • strideY: index increment for y.

The N and stride parameters determine how values from x and y are accessed at runtime. For example, to swap in reverse order every other value in x with the first N elements of y,

var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );

sswap( 3, x, -2, y, 1 );
// x => <Float32Array>[ 9.0, 2.0, 8.0, 4.0, 7.0, 6.0 ]
// y => <Float32Array>[ 5.0, 3.0, 1.0, 10.0, 11.0, 12.0 ]

Note that indexing is relative to the first index. To introduce an offset, use typed array views.

var Float32Array = require( '@stdlib/array/float32' );

// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );

// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element

// Swap in reverse order every other value from `x1` with `y1`...
sswap( 3, x1, -2, y1, 1 );
// x0 => <Float32Array>[ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ]
// y0 => <Float32Array>[ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ]

sswap.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )

Interchanges vectors x and y using alternative indexing semantics.

var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );

sswap.ndarray( x.length, x, 1, 0, y, 1, 0 );
// x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
// y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]

The function has the following additional parameters:

  • offsetX: starting index for x.
  • offsetY: starting index for y.

While typed array views mandate a view offset based on the underlying buffer, the offsetX and offsetY parameters support indexing semantics based on starting indices. For example, to swap every other value in x starting from the second value with the last N elements in y where x[i] = y[n], x[i+2] = y[n-1],...,

var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );

sswap.ndarray( 3, x, 2, 1, y, -1, y.length-1 );
// x => <Float32Array>[ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ]
// y => <Float32Array>[ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ]

Notes

  • If N <= 0, both functions leave x and y unchanged.
  • sswap() corresponds to the BLAS level 1 function sswap.

Examples

var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float32Array = require( '@stdlib/array/float32' );
var sswap = require( '@stdlib/blas/base/sswap' );

var x;
var y;
var i;

x = new Float32Array( 10 );
y = new Float32Array( 10 );
for ( i = 0; i < x.length; i++ ) {
    x[ i ] = round( randu()*500.0 );
    y[ i ] = round( randu()*255.0 );
}
console.log( x );
console.log( y );

// Swap elements in `x` and `y` starting from the end of `y`:
sswap( x.length, x, 1, y, -1 );
console.log( x );
console.log( y );