time-to-botec/squiggle/node_modules/@stdlib/strided/base/dmap/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

8.3 KiB

dmap

Apply a unary function accepting and returning double-precision floating-point numbers to each element in a double-precision floating-point strided input array and assign each result to an element in a double-precision floating-point strided output array.

Usage

var dmap = require( '@stdlib/strided/base/dmap' );

dmap( N, x, strideX, y, strideY, fcn )

Applies a unary function accepting and returning double-precision floating-point numbers to each element in a double-precision floating-point strided input array and assigns each result to an element in a double-precision floating-point strided output array.

var Float64Array = require( '@stdlib/array/float64' );
var abs = require( '@stdlib/math/base/special/abs' );

var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );

// Compute the absolute values in-place:
dmap( x.length, x, 1, x, 1, abs );
// x => <Float64Array>[ 2.0, 1.0, 3.0, 5.0, 4.0, 0.0, 1.0, 3.0 ]

The function accepts the following arguments:

  • N: number of indexed elements.
  • x: input Float64Array.
  • strideX: index increment for x.
  • y: output Float64Array.
  • strideY: index increment for y.
  • fcn: function to apply.

The N and stride parameters determine which elements in x and y are accessed at runtime. For example, to index every other value in x and to index the first N elements of y in reverse order,

var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var abs = require( '@stdlib/math/base/special/abs' );

var x = new Float64Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );

var N = floor( x.length / 2 );

dmap( N, x, 2, y, -1, abs );
// y => <Float64Array>[ 5.0, 3.0, 1.0, 0.0, 0.0, 0.0 ]

Note that indexing is relative to the first index. To introduce an offset, use typed array views.

var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var abs = require( '@stdlib/math/base/special/abs' );

// Initial arrays...
var x0 = new Float64Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var y0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );

// Create offset views...
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element

var N = floor( x0.length / 2 );

dmap( N, x1, -2, y1, 1, abs );
// y0 => <Float64Array>[ 0.0, 0.0, 0.0, 6.0, 4.0, 2.0 ]

dmap.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, fcn )

Applies a unary function accepting and returning double-precision floating-point numbers to each element in a double-precision floating-point strided input array and assigns each result to an element in a double-precision floating-point strided output array using alternative indexing semantics.

var Float64Array = require( '@stdlib/array/float64' );
var abs = require( '@stdlib/math/base/special/abs' );

var x = new Float64Array( [ -1.0, -2.0, -3.0, -4.0, -5.0 ] );
var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );

dmap.ndarray( x.length, x, 1, 0, y, 1, 0, abs );
// y => <Float64Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]

The function accepts the following additional arguments:

  • offsetX: starting index for x.
  • offsetY: starting index for y.

While typed array views mandate a view offset based on the underlying buffer, the offsetX and offsetY parameters support indexing semantics based on starting indices. For example, to index every other value in x starting from the second value and to index the last N elements in y,

var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var abs = require( '@stdlib/math/base/special/abs' );

var x = new Float64Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );

var N = floor( x.length / 2 );

dmap.ndarray( N, x, 2, 1, y, -1, y.length-1, abs );
// y => <Float64Array>[ 0.0, 0.0, 0.0, 6.0, 4.0, 2.0 ]

Examples

var round = require( '@stdlib/math/base/special/round' );
var randu = require( '@stdlib/random/base/randu' );
var Float64Array = require( '@stdlib/array/float64' );
var dmap = require( '@stdlib/strided/base/dmap' );

function scale( x ) {
    return x * 10.0;
}

var x = new Float64Array( 10 );
var y = new Float64Array( 10 );

var i;
for ( i = 0; i < x.length; i++ ) {
    x[ i ] = round( (randu()*200.0) - 100.0 );
}
console.log( x );
console.log( y );

dmap.ndarray( x.length, x, 1, 0, y, -1, y.length-1, scale );
console.log( y );

C APIs

Usage

#include "stdlib/strided/base/dmap.h"

stdlib_strided_dmap( N, *X, strideX, *Y, strideY, fcn )

Applies a unary function accepting and returning double-precision floating-point numbers to each element in a double-precision floating-point strided input array and assigns each result to an element in a double-precision floating-point strided output array.

#include <stdint.h>

static double scale( const double x ) {
    return x * 10.0;
}

double X[] = { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 };
double Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };

int64_t N = 6;

stdlib_strided_dmap( N, X, 1, Y, 1, scale );

The function accepts the following arguments:

  • N: [in] int64_t number of indexed elements.
  • X: [in] double* input array.
  • strideX [in] int64_t index increment for X.
  • Y: [out] double* output array.
  • strideY: [in] int64_t index increment for Y.
  • fcn: [in] double (*fcn)( double ) unary function to apply.
void stdlib_strided_dmap( const int64_t N, const double *X, const int64_t strideX, double *Y, const int64_t strideY, double (*fcn)( double ) );

Examples

#include "stdlib/strided/base/dmap.h"
#include <stdint.h>
#include <stdio.h>
#include <inttypes.h>

// Define a callback:
static double scale( const double x ) {
    return x * 10.0;
}

int main() {
    // Create an input strided array:
    double X[] = { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 };

    // Create an output strided array:
    double Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };

    // Specify the number of elements:
    int64_t N = 6;

    // Define the strides:
    int64_t strideX = 1;
    int64_t strideY = -1;

    // Apply the callback:
    stdlib_strided_dmap( N, X, strideX, Y, strideY, scale );

    // Print the results:
    for ( int64_t i = 0; i < N; i++ ) {
        printf( "Y[ %"PRId64" ] = %lf\n", i, Y[ i ] );
    }
}