time-to-botec/squiggle/node_modules/@stdlib/utils/object-inverse-by/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

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# Object Inverse
> Invert an object, such that keys become values and values become keys, according to a transform function.
<section class="usage">
## Usage
```javascript
var invertBy = require( '@stdlib/utils/object-inverse-by' );
```
#### invertBy( obj, \[options,] transform )
Inverts an `object`, such that keys become values and values become keys, according to a `transform` function.
```javascript
function transform( key, value ) {
return value;
}
var obj = {
'a': 'beep',
'b': 'boop'
};
var out = invertBy( obj, transform );
// returns { 'beep': 'a', 'boop': 'b' }
```
The function accepts the following `options`:
- **duplicates**: `boolean` indicating whether to store keys mapped to duplicate values in `arrays`. Default: `true`.
By default, keys mapped to duplicate values are stored in `arrays`.
```javascript
function transform( key, value ) {
return value;
}
var obj = {
'a': 'beep',
'b': 'beep'
};
var out = invertBy( obj, transform );
// returns { 'beep': [ 'a', 'b' ] }
```
To **not** allow duplicates, set the `duplicates` option to `false`. The output `key-value` pair will be the `key` most recently inserted into the input `object`.
```javascript
function transform( key, value ) {
return value;
}
var obj = {};
obj.a = 'beep';
obj.b = 'boop';
obj.c = 'beep'; // inserted after `a`
var opts = {
'duplicates': false
};
var out = invertBy( obj, opts, transform );
// returns { 'beep': 'c', 'boop': 'b' }
```
The `transform` function is provided three arguments:
- `key`: object key
- `value`: object value corresponding to `key`
- `obj`: input object
```javascript
function transform( key, value, o ) {
if ( key === 'name' ) {
return value;
}
return o.name + ':' + value;
}
var obj = {
'name': 'foo',
'a': 'beep',
'b': 'boop'
};
var out = invertBy( obj, transform );
// returns { 'foo': 'name', 'foo:beep': 'a', 'foo:boop': 'b' }
```
</section>
<!-- /.usage -->
<section class="notes">
## Notes
- Beware when providing `objects` having values which are themselves `objects`. This function relies on native `object` serialization (`#toString`) when converting `transform` function return values to keys.
```javascript
function transform( key, value ) {
return value;
}
var obj = {
'a': [ 1, 2, 3 ],
'b': {
'c': 'd'
}
};
var out = invertBy( obj, transform );
// returns { '1,2,3': 'a', '[object Object]': 'b' }
```
- Insertion order is not guaranteed, as `object` key enumeration is not specified according to the [ECMAScript specification][ecma-262-for-in]. In practice, however, most engines use insertion order to sort an `object`'s keys, thus allowing for deterministic inversion.
</section>
<!-- /.notes -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var invertBy = require( '@stdlib/utils/object-inverse-by' );
var keys;
var arr;
var out;
var i;
function transform( key, value ) {
return value;
}
// Create an array of random integers...
arr = new Array( 1000 );
for ( i = 0; i < arr.length; i++ ) {
arr[ i ] = round( randu()*100.0 );
}
// Invert the array to determine value frequency...
out = invertBy( arr, transform );
keys = Object.keys( out );
for ( i = 0; i < keys.length; i++ ) {
if ( out[ i ] ) {
out[ i ] = out[ i ].length;
} else {
out[ i ] = 0;
}
}
console.dir( out );
```
</section>
<!-- /.examples -->
<section class="links">
[ecma-262-for-in]: http://www.ecma-international.org/ecma-262/5.1/#sec-12.6.4
</section>
<!-- /.links -->