time-to-botec/js/node_modules/@stdlib/array/filled/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

5.6 KiB

Filled Array

Create a filled array.

Usage

var filledarray = require( '@stdlib/array/filled' );

filledarray( [dtype] )

Creates a filled array having a specified data type dtype.

var arr = filledarray();
// returns <Float64Array>

The function recognizes the following data types:

  • float64: double-precision floating-point numbers (IEEE 754)
  • float32: single-precision floating-point numbers (IEEE 754)
  • int32: 32-bit two's complement signed integers
  • uint32: 32-bit unsigned integers
  • int16: 16-bit two's complement signed integers
  • uint16: 16-bit unsigned integers
  • int8: 8-bit two's complement signed integers
  • uint8: 8-bit unsigned integers
  • uint8c: 8-bit unsigned integers clamped to 0-255
  • generic: generic JavaScript values

By default, the output array data type is float64 (i.e., a typed array). To specify an alternative data type, provide a dtype argument.

var arr = filledarray( 'int32' );
// returns <Int32Array>

filledarray( value, length[, dtype] )

Returns a filled array having a specified length.

var arr1 = filledarray( 1.0, 5 );
// returns <Float64Array>[ 1.0, 1.0, 1.0, 1.0, 1.0 ]

var arr2 = filledarray( 1, 5, 'uint8' );
// returns <Uint8Array>[ 1, 1, 1, 1, 1 ]

filledarray( value, array[, dtype] )

Creates a filled array from another array (or array-like object).

var arr0 = {
    '0': 0.5,
    '1': 0.5,
    '2': 0.5,
    'length': 3
};

var arr1 = filledarray( 1.0, arr0 );
// returns <Float64Array>[ 1.0, 1.0, 1.0 ]

var arr2 = filledarray( 2.0, arr1 );
// returns <Float64Array>[ 2.0, 2.0, 2.0 ]

var arr3 = filledarray( 3, arr1, 'int32' );
// returns <Int32Array>[ 3, 3, 3 ]

filledarray( value, iterable[, dtype] )

Creates a filled array from an iterable.

var iterConstant = require( '@stdlib/iter/constant' );

var it = iterConstant( 3.0, {
    'iter': 3
});
var arr1 = filledarray( 1.0, it );
// returns <Float64Array>[ 1.0, 1.0, 1.0 ]

var arr2 = filledarray( 1.0, it, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0 ]

filledarray( value, buffer[, byteOffset[, length]][, dtype] )

Returns a filled typed array view of an ArrayBuffer.

var ArrayBuffer = require( '@stdlib/array/buffer' );

var buf = new ArrayBuffer( 32 );
var arr = filledarray( 1.0, buf );
// returns <Float64Array>[ 1.0, 1.0, 1.0, 1.0 ]

buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ]

buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16 );
// returns <Float64Array>[ 1.0, 1.0 ]

buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0, 1.0 ]

buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16, 1 );
// returns <Float64Array>[ 1.0 ]

buf = new ArrayBuffer( 32 );
arr = filledarray( 1, buf, 10, 4, 'int16' );
// returns <Int16Array>[ 1, 1, 1, 1 ]

Notes

Examples

var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var dtypes = require( '@stdlib/array/dtypes' );
var filledarray = require( '@stdlib/array/filled' );

// Generate a random number:
var r = discreteUniform( 0, 100 );

// Get the list of supported array data types:
var dt = dtypes();

// Generate filled arrays...
var arr;
var i;
for ( i = 0; i < dt.length; i++ ) {
    arr = filledarray( r, 10, dt[ i ] );
    console.log( arr );
}