time-to-botec/squiggle/node_modules/@stdlib/utils/group-own/README.md
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

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# groupOwn
> Group an object's **own** property values according to an indicator function.
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<section class="intro">
</section>
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<!-- Package usage documentation. -->
<section class="usage">
## Usage
```javascript
var groupOwn = require( '@stdlib/utils/group-own' );
```
#### groupOwn( obj, \[options,] indicator )
Groups an object's **own** property values according to an `indicator` function, which specifies which group a value in the input `object` belongs to.
```javascript
function indicator( v ) {
return v[ 0 ];
}
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var out = groupOwn( obj, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
```
An `indicator` function is provided two arguments:
- `value`: object value
- `key`: object index
```javascript
function indicator( v, k ) {
console.log( '%s: %s', k, v );
return v[ 0 ];
}
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var out = groupOwn( obj, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
```
The function accepts the following `options`:
- `returns`: specifies the output format. If the option equals `'values'`, the function outputs values. If the option equals `'keys'`, the function outputs keys. If the option equals `'*'`, the function outputs both keys and values. Default: `'values'`.
- `thisArg`: execution context.
By default, the function returns object values. To return object keys, set the `returns` option to `'keys'`.
```javascript
function indicator( v ) {
return v[ 0 ];
}
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var opts = {
'returns': 'keys'
};
var out = groupOwn( obj, opts, indicator );
// e.g., returns { 'b': [ 'a', 'b', 'd' ], 'f': [ 'c' ] }
```
To return key-value pairs, set the `returns` option to `'*'`.
```javascript
function indicator( v ) {
return v[ 0 ];
}
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var opts = {
'returns': '*'
};
var out = groupOwn( obj, opts, indicator );
// e.g., returns { 'b': [ [ 'a', 'beep' ], [ 'b', 'boop ], [ 'd', 'bar' ] ], 'f': [ [ 'c', 'foo' ] ] }
```
To set the `indicator` execution context, provide a `thisArg`.
```javascript
function indicator( v ) {
this.count += 1;
return v[ 0 ];
}
var context = {
'count': 0
};
var opts = {
'thisArg': context
};
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var out = groupOwn( obj, opts, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
console.log( context.count );
// => 4
```
</section>
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<!-- Package usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->
<section class="notes">
## Notes
- Iteration order is **not** guaranteed, as `object` key enumeration is not specified according to the [ECMAScript specification][ecma-262-for-in]. In practice, however, most engines use insertion order to sort an `object`'s keys, thus allowing for deterministic iteration.
- Because iteration order is **not** guaranteed, result order is **not** guaranteed.
- The function determines the list of own enumerable properties **before** invoking the provided function. Hence, any modifications made to the input `object` **after** calling this function (such as adding and removing properties) will **not** affect the list of visited properties.
- The value returned by an `indicator` function should be a value which can be serialized as an `object` key. As a counterexample,
```javascript
function indicator( v ) {
return {};
}
var obj = {
'a': 'beep',
'b': 'boop',
'c': 'foo',
'd': 'bar'
};
var out = groupOwn( obj, indicator );
// e.g., returns { '[object Object]': [ 'beep', 'boop', 'foo', 'bar' ] }
```
while each group identifier is unique, all object values resolve to the same group because each group identifier serializes to the same `string`.
</section>
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<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var randu = require( '@stdlib/random/base/randu' );
var fromCodePoint = require( '@stdlib/string/from-code-point' );
var groupOwn = require( '@stdlib/utils/group-own' );
var key;
var obj;
var out;
var i;
// Generate a random object...
obj = {};
for ( i = 0; i < 100; i++ ) {
key = fromCodePoint( 97+i );
obj[ key ] = randu();
}
function indicator( v ) {
if ( v < 0.5 ) {
return 'low';
}
return 'high';
}
// Compute the groups:
out = groupOwn( obj, indicator );
console.log( out );
```
</section>
<!-- /.examples -->
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<section class="references">
</section>
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<section class="links">
[ecma-262-for-in]: http://www.ecma-international.org/ecma-262/5.1/#sec-12.6.4
</section>
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