add cool implementation of the logarithm
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@ -22,23 +22,10 @@ proc sine(x: float): float =
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acc = acc + taylor
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return acc
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# Helpers for calculating the log function
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## Arithmetic-geomtric mean
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proc ag(x: float, y: float): float =
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let n = 100
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var a = (x + y)/2.0
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var b = sqrt(x * y)
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for i in 0..n:
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let temp = a
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a = (a+b)/2.0
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b = sqrt(b*temp)
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return a
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## Find m such that x * 2^m > 2^100
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## Log function
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## Old implementation using Taylor expansion
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proc log_slow(x: float): float =
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# See: <https://en.wikipedia.org/wiki/Natural_logarithm#High_precision>
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var y = x - 1
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let n = 100000000
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var acc = 0.0
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@ -47,14 +34,42 @@ proc log_slow(x: float): float =
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acc = acc + taylor
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return acc
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## New implementation
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## <https://en.wikipedia.org/wiki/Natural_logarithm#High_precision>
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## Arithmetic-geomtric mean
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proc ag(x: float, y: float): float =
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let n = 128 # just some high number
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var a = (x + y)/2.0
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var b = sqrt(x * y)
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for i in 0..n:
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let temp = a
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a = (a+b)/2.0
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b = sqrt(b*temp)
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return a
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## Find m such that x * 2^m > 2^precision/2
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proc find_m(x:float): float =
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var m = 0.0;
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let precision = 64 # bits
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let c = pow(2.0, precision.float / 2.0)
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while x * pow(2.0, m) < c:
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m = m + 1
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return m
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proc log(x: float): float =
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return 1
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let m = find_m(x)
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let s = x * pow(2.0, m)
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let ln2 = 0.6931471805599453
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return ( PI / (2.0 * ag(1, 4.0/s)) ) - m * ln2
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## Test these functions
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echo factorial(5)
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echo sine(1.0)
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echo log(1.0)
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echo log(2.0)
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echo log(3.0)
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echo pow(2.0, 32.float)
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## Distribution functions
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proc normal(): float =
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