time-to-botec/js/node_modules/@stdlib/streams/node/debug/README.md

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@license Apache-2.0
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# Debug Stream
> [Transform stream][transform-stream] for [debugging][node-debug] stream pipelines.
<section class="usage">
## Usage
```javascript
var debugStream = require( '@stdlib/streams/node/debug' );
```
<a name="debug-stream"></a>
#### debugStream( \[options,] \[clbk] )
Creates a [transform stream][transform-stream] for [debugging][node-debug] stream pipelines.
```javascript
var ENV = require( '@stdlib/process/env' );
// Set the `DEBUG` environment variable...
ENV.DEBUG = '*';
var stream = debugStream({
'name': 'my-stream'
});
stream.write( 'a' );
stream.write( 'b' );
stream.write( 'c' );
stream.end();
```
The function accepts the following `options`:
- **name**: [debug][node-debug] namespace.
- **objectMode**: specifies whether a [stream][stream] should operate in [objectMode][object-mode]. Default: `false`.
- **highWaterMark**: specifies the `Buffer` level at which `write()` calls start returning `false`.
- **allowHalfOpen**: specifies whether a [stream][stream] should remain open even if one side ends. Default: `false`.
- **readableObjectMode**: specifies whether the readable side should be in [objectMode][object-mode]. Default: `false`.
To set [stream][stream] `options`,
```javascript
var opts = {
'name': 'my-app',
'objectMode': true,
'highWaterMark': 64,
'allowHalfOpen': true,
'readableObjectMode': false // overridden by `objectMode` option when `objectMode=true`
};
var stream = debugStream( opts );
```
By default, each `chunk` is logged as a JSON stringified `string`, along with the `chunk` index. For more control over logging behavior, provide a `callback`.
```javascript
function logger( debug, chunk, idx ) {
debug( 'Received a new chunk...' );
debug( 'Beep: %s', chunk.beep );
debug( 'Boop: %s', chunk.boop );
}
var opts = {
'name': 'my-pipeline'
};
var stream = debugStream( opts, logger );
```
#### debugStream.factory( \[options] )
Returns a `function` for creating [streams][transform-stream] which are identically configured according to provided `options`.
```javascript
var opts = {
'objectMode': true,
'highWaterMark': 64
};
var factory = debugStream.factory( opts );
```
This method accepts the same `options` as [`debugStream()`](#debug-stream), **except** for `name`, which must be provided **explicitly**.
##### factory( name\[, clbk] )
Creates a [debug][node-debug] stream.
```javascript
var factory = debugStream.factory();
var streams = [];
var i;
// Assign each stream to a separate debug namespace...
for ( i = 0; i < 10; i++ ) {
streams.push( factory( 'stream '+i ) );
}
```
#### debugStream.objectMode( \[options,] \[clbk] )
This method is a convenience function to create [streams][stream] which **always** operate in [objectMode][object-mode].
```javascript
var stream = debugStream.objectMode({
'name': 'beep-boop'
});
stream.write({
'value': 'a'
});
stream.write({
'value': 'b'
});
stream.write({
'value': 'c'
});
stream.end();
```
This method accepts the same `options` as [`debugStream()`](#debug-stream); however, the method will **always** override the [objectMode][object-mode] option in `options`.
</section>
<!-- /.usage -->
<section class="notes">
## Notes
- If the [`DEBUG`][node-debug] environment variable is **not** set, no data is logged.
- Providing a `name` option is **strongly** encouraged, as the [`DEBUG`][node-debug] environment variable can be used to filter debuggers.
</section>
<!-- /.notes -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var parseJSON = require( '@stdlib/utils/parse-json' );
var stdout = require( '@stdlib/streams/node/stdout' );
var transformFactory = require( '@stdlib/streams/node/transform' ).factory;
var debug = require( '@stdlib/streams/node/debug' ).objectMode;
function parse( chunk, enc, clbk ) {
clbk( null, parseJSON( chunk ) );
}
function pluck( chunk, enc, clbk ) {
clbk( null, chunk.value );
}
function square( chunk, enc, clbk ) {
var v = +chunk;
clbk( null, v*v );
}
function toStr( chunk, enc, clbk ) {
clbk( null, chunk.toString() );
}
function join( chunk, enc, clbk ) {
clbk( null, chunk+'\n' );
}
// Create a factory for generating streams running in `objectMode`:
var tStream = transformFactory({
'objectMode': true
});
// Create streams for each transform:
var s1 = tStream( parse );
var d1 = debug({
'name': 'parse'
});
var s2 = tStream( pluck );
var d2 = debug({
'name': 'pluck'
});
var s3 = tStream( square );
var d3 = debug({
'name': 'square'
});
var s4 = tStream( toStr );
var d4 = debug({
'name': 'toString'
});
var s5 = tStream( join );
var d5 = debug({
'name': 'join'
});
// Create the pipeline:
s1.pipe( d1 )
.pipe( s2 )
.pipe( d2 )
.pipe( s3 )
.pipe( d3 )
.pipe( s4 )
.pipe( d4 )
.pipe( s5 )
.pipe( d5 )
.pipe( stdout );
// Write data to the pipeline...
var v;
var i;
for ( i = 0; i < 100; i++ ) {
v = '{"value":'+i+'}';
s1.write( v, 'utf8' );
}
s1.end();
```
</section>
<!-- /.examples -->
<section class="links">
[stream]: https://nodejs.org/api/stream.html
[object-mode]: https://nodejs.org/api/stream.html#stream_object_mode
[transform-stream]: https://nodejs.org/api/stream.html
[node-debug]: https://www.npmjs.com/package/debug
</section>
<!-- /.links -->