f51be2fc48
Also made the default value in springyui be very small, in order to cause the animation to end/stop smoothly.
395 lines
12 KiB
JavaScript
Executable File
395 lines
12 KiB
JavaScript
Executable File
/**
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Copyright (c) 2010 Dennis Hotson
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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(function() {
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jQuery.fn.springy = function(params) {
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var graph = this.graph = params.graph || new Springy.Graph();
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var nodeFont = "16px Verdana, sans-serif";
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var edgeFont = "8px Verdana, sans-serif";
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var stiffness = params.stiffness || 400.0;
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var repulsion = params.repulsion || 400.0;
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var damping = params.damping || 0.5;
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var minEnergyThreshold = params.minEnergyThreshold || 0.00001,
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var nodeSelected = params.nodeSelected || null;
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var nodeImages = {};
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var edgeLabelsUpright = true;
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var canvas = this[0];
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var ctx = canvas.getContext("2d");
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var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping, minEnergyThreshold);
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// calculate bounding box of graph layout.. with ease-in
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var currentBB = layout.getBoundingBox();
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var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
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// auto adjusting bounding box
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Springy.requestAnimationFrame(function adjust() {
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targetBB = layout.getBoundingBox();
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// current gets 20% closer to target every iteration
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currentBB = {
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bottomleft: currentBB.bottomleft.add( targetBB.bottomleft.subtract(currentBB.bottomleft)
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.divide(10)),
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topright: currentBB.topright.add( targetBB.topright.subtract(currentBB.topright)
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.divide(10))
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};
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Springy.requestAnimationFrame(adjust);
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});
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// convert to/from screen coordinates
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var toScreen = function(p) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
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var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
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return new Springy.Vector(sx, sy);
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};
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var fromScreen = function(s) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
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var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
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return new Springy.Vector(px, py);
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};
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// half-assed drag and drop
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var selected = null;
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var nearest = null;
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var dragged = null;
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jQuery(canvas).mousedown(function(e) {
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var pos = jQuery(this).offset();
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var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
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selected = nearest = dragged = layout.nearest(p);
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if (selected.node !== null) {
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dragged.point.m = 10000.0;
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if (nodeSelected) {
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nodeSelected(selected.node);
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}
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}
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renderer.start();
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});
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// Basic double click handler
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jQuery(canvas).dblclick(function(e) {
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var pos = jQuery(this).offset();
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var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
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selected = layout.nearest(p);
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node = selected.node;
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if (node && node.data && node.data.ondoubleclick) {
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node.data.ondoubleclick();
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}
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});
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jQuery(canvas).mousemove(function(e) {
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var pos = jQuery(this).offset();
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var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
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nearest = layout.nearest(p);
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if (dragged !== null && dragged.node !== null) {
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dragged.point.p.x = p.x;
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dragged.point.p.y = p.y;
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}
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renderer.start();
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});
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jQuery(window).bind('mouseup',function(e) {
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dragged = null;
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});
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var getTextWidth = function(node) {
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var text = (node.data.label !== undefined) ? node.data.label : node.id;
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if (node._width && node._width[text])
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return node._width[text];
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ctx.save();
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ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
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var width = ctx.measureText(text).width;
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ctx.restore();
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node._width || (node._width = {});
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node._width[text] = width;
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return width;
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};
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var getTextHeight = function(node) {
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return 16;
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// In a more modular world, this would actually read the font size, but I think leaving it a constant is sufficient for now.
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// If you change the font size, I'd adjust this too.
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};
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var getImageWidth = function(node) {
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var width = (node.data.image.width !== undefined) ? node.data.image.width : nodeImages[node.data.image.src].object.width;
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return width;
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}
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var getImageHeight = function(node) {
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var height = (node.data.image.height !== undefined) ? node.data.image.height : nodeImages[node.data.image.src].object.height;
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return height;
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}
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Springy.Node.prototype.getHeight = function() {
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var height;
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if (this.data.image == undefined) {
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height = getTextHeight(this);
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} else {
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if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
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height = getImageHeight(this);
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} else {height = 10;}
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}
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return height;
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}
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Springy.Node.prototype.getWidth = function() {
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var width;
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if (this.data.image == undefined) {
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width = getTextWidth(this);
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} else {
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if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
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width = getImageWidth(this);
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} else {width = 10;}
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}
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return width;
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}
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var renderer = this.renderer = new Springy.Renderer(layout,
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function clear() {
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ctx.clearRect(0,0,canvas.width,canvas.height);
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},
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function drawEdge(edge, p1, p2) {
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var x1 = toScreen(p1).x;
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var y1 = toScreen(p1).y;
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var x2 = toScreen(p2).x;
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var y2 = toScreen(p2).y;
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var direction = new Springy.Vector(x2-x1, y2-y1);
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var normal = direction.normal().normalise();
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var from = graph.getEdges(edge.source, edge.target);
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var to = graph.getEdges(edge.target, edge.source);
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var total = from.length + to.length;
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// Figure out edge's position in relation to other edges between the same nodes
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var n = 0;
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for (var i=0; i<from.length; i++) {
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if (from[i].id === edge.id) {
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n = i;
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}
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}
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//change default to 10.0 to allow text fit between edges
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var spacing = 12.0;
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// Figure out how far off center the line should be drawn
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var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
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var paddingX = 6;
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var paddingY = 6;
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var s1 = toScreen(p1).add(offset);
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var s2 = toScreen(p2).add(offset);
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var boxWidth = edge.target.getWidth() + paddingX;
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var boxHeight = edge.target.getHeight() + paddingY;
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var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
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if (!intersection) {
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intersection = s2;
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}
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var stroke = (edge.data.color !== undefined) ? edge.data.color : '#000000';
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var arrowWidth;
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var arrowLength;
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var weight = (edge.data.weight !== undefined) ? edge.data.weight : 1.0;
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ctx.lineWidth = Math.max(weight * 2, 0.1);
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arrowWidth = 1 + ctx.lineWidth;
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arrowLength = 8;
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var directional = (edge.data.directional !== undefined) ? edge.data.directional : true;
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// line
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var lineEnd;
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if (directional) {
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lineEnd = intersection.subtract(direction.normalise().multiply(arrowLength * 0.5));
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} else {
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lineEnd = s2;
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}
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ctx.strokeStyle = stroke;
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ctx.beginPath();
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ctx.moveTo(s1.x, s1.y);
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ctx.lineTo(lineEnd.x, lineEnd.y);
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ctx.stroke();
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// arrow
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if (directional) {
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ctx.save();
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ctx.fillStyle = stroke;
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ctx.translate(intersection.x, intersection.y);
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ctx.rotate(Math.atan2(y2 - y1, x2 - x1));
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ctx.beginPath();
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ctx.moveTo(-arrowLength, arrowWidth);
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ctx.lineTo(0, 0);
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ctx.lineTo(-arrowLength, -arrowWidth);
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ctx.lineTo(-arrowLength * 0.8, -0);
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ctx.closePath();
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ctx.fill();
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ctx.restore();
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}
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// label
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if (edge.data.label !== undefined) {
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text = edge.data.label
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ctx.save();
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.font = (edge.data.font !== undefined) ? edge.data.font : edgeFont;
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ctx.fillStyle = stroke;
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var angle = Math.atan2(s2.y - s1.y, s2.x - s1.x);
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var displacement = -8;
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if (edgeLabelsUpright && (angle > Math.PI/2 || angle < -Math.PI/2)) {
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displacement = 8;
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angle += Math.PI;
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}
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var textPos = s1.add(s2).divide(2).add(normal.multiply(displacement));
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ctx.translate(textPos.x, textPos.y);
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ctx.rotate(angle);
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ctx.fillText(text, 0,-2);
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ctx.restore();
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}
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},
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function drawNode(node, p) {
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var s = toScreen(p);
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ctx.save();
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// Pulled out the padding aspect sso that the size functions could be used in multiple places
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// These should probably be settable by the user (and scoped higher) but this suffices for now
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var paddingX = 6;
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var paddingY = 6;
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var contentWidth = node.getWidth();
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var contentHeight = node.getHeight();
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var boxWidth = contentWidth + paddingX;
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var boxHeight = contentHeight + paddingY;
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// clear background
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ctx.clearRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
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// fill background
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if (selected !== null && selected.node !== null && selected.node.id === node.id) {
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ctx.fillStyle = "#FFFFE0";
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} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
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ctx.fillStyle = "#EEEEEE";
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} else {
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ctx.fillStyle = "#FFFFFF";
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}
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ctx.fillRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
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if (node.data.image == undefined) {
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ctx.textAlign = "left";
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ctx.textBaseline = "top";
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ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
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ctx.fillStyle = "#000000";
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var text = (node.data.label !== undefined) ? node.data.label : node.id;
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ctx.fillText(text, s.x - contentWidth/2, s.y - contentHeight/2);
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} else {
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// Currently we just ignore any labels if the image object is set. One might want to extend this logic to allow for both, or other composite nodes.
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var src = node.data.image.src; // There should probably be a sanity check here too, but un-src-ed images aren't exaclty a disaster.
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if (src in nodeImages) {
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if (nodeImages[src].loaded) {
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// Our image is loaded, so it's safe to draw
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ctx.drawImage(nodeImages[src].object, s.x - contentWidth/2, s.y - contentHeight/2, contentWidth, contentHeight);
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}
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}else{
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// First time seeing an image with this src address, so add it to our set of image objects
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// Note: we index images by their src to avoid making too many duplicates
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nodeImages[src] = {};
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var img = new Image();
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nodeImages[src].object = img;
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img.addEventListener("load", function () {
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// HTMLImageElement objects are very finicky about being used before they are loaded, so we set a flag when it is done
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nodeImages[src].loaded = true;
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});
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img.src = src;
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}
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}
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ctx.restore();
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}
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);
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renderer.start();
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// helpers for figuring out where to draw arrows
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function intersect_line_line(p1, p2, p3, p4) {
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var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
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// lines are parallel
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if (denom === 0) {
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return false;
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}
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var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
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var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
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if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
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return false;
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}
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return new Springy.Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
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}
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function intersect_line_box(p1, p2, p3, w, h) {
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var tl = {x: p3.x, y: p3.y};
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var tr = {x: p3.x + w, y: p3.y};
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var bl = {x: p3.x, y: p3.y + h};
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var br = {x: p3.x + w, y: p3.y + h};
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var result;
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if (result = intersect_line_line(p1, p2, tl, tr)) { return result; } // top
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if (result = intersect_line_line(p1, p2, tr, br)) { return result; } // right
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if (result = intersect_line_line(p1, p2, br, bl)) { return result; } // bottom
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if (result = intersect_line_line(p1, p2, bl, tl)) { return result; } // left
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return false;
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}
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return this;
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}
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})();
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