81213595ed
Rendering can happen on demand (by calling start()) but also when adding/removing nodes and relations. I also need to be informed when rendering starts in my use case. I have a re-arrange button that needs to be toggled whenever rendering is in progress, and with these events it's nice and clean. When the event callbacks are passed in to the Springy.Renderer start() method only (as in my previous commit) then all the other cases are left out (adding/removing nodes/relations).
719 lines
19 KiB
JavaScript
719 lines
19 KiB
JavaScript
/**
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* Springy v2.0.1
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*
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* Copyright (c) 2010-2013 Dennis Hotson
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
|
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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(function() {
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// Enable strict mode for EC5 compatible browsers
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"use strict";
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// Establish the root object, `window` in the browser, or `global` on the server.
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var root = this;
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// The top-level namespace. All public Springy classes and modules will
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// be attached to this. Exported for both CommonJS and the browser.
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var Springy;
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if (typeof exports !== 'undefined') {
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Springy = exports;
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} else {
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Springy = root.Springy = {};
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}
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var Graph = Springy.Graph = function() {
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this.nodeSet = {};
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this.nodes = [];
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this.edges = [];
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this.adjacency = {};
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this.nextNodeId = 0;
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this.nextEdgeId = 0;
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this.eventListeners = [];
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};
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var Node = Springy.Node = function(id, data) {
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this.id = id;
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this.data = (data !== undefined) ? data : {};
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// Data fields used by layout algorithm in this file:
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// this.data.mass
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// Data used by default renderer in springyui.js
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// this.data.label
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};
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var Edge = Springy.Edge = function(id, source, target, data) {
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this.id = id;
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this.source = source;
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this.target = target;
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this.data = (data !== undefined) ? data : {};
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// Edge data field used by layout alorithm
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// this.data.length
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// this.data.type
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};
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Graph.prototype.addNode = function(node) {
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if (!(node.id in this.nodeSet)) {
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this.nodes.push(node);
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}
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this.nodeSet[node.id] = node;
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this.notify();
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return node;
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};
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Graph.prototype.addNodes = function() {
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// accepts variable number of arguments, where each argument
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// is a string that becomes both node identifier and label
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for (var i = 0; i < arguments.length; i++) {
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var name = arguments[i];
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var node = new Node(name, {label:name});
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this.addNode(node);
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}
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};
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Graph.prototype.addEdge = function(edge) {
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var exists = false;
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this.edges.forEach(function(e) {
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists) {
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this.edges.push(edge);
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}
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if (!(edge.source.id in this.adjacency)) {
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this.adjacency[edge.source.id] = {};
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}
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if (!(edge.target.id in this.adjacency[edge.source.id])) {
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this.adjacency[edge.source.id][edge.target.id] = [];
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}
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exists = false;
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this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists) {
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this.adjacency[edge.source.id][edge.target.id].push(edge);
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}
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this.notify();
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return edge;
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};
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Graph.prototype.addEdges = function() {
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// accepts variable number of arguments, where each argument
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// is a triple [nodeid1, nodeid2, attributes]
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for (var i = 0; i < arguments.length; i++) {
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var e = arguments[i];
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var node1 = this.nodeSet[e[0]];
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if (node1 == undefined) {
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throw new TypeError("invalid node name: " + e[0]);
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}
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var node2 = this.nodeSet[e[1]];
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if (node2 == undefined) {
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throw new TypeError("invalid node name: " + e[1]);
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}
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var attr = e[2];
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this.newEdge(node1, node2, attr);
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}
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};
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Graph.prototype.newNode = function(data) {
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var node = new Node(this.nextNodeId++, data);
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this.addNode(node);
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return node;
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};
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Graph.prototype.newEdge = function(source, target, data) {
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var edge = new Edge(this.nextEdgeId++, source, target, data);
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this.addEdge(edge);
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return edge;
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};
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|
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// add nodes and edges from JSON object
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Graph.prototype.loadJSON = function(json) {
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/**
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Springy's simple JSON format for graphs.
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historically, Springy uses separate lists
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of nodes and edges:
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{
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"nodes": [
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"center",
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"left",
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"right",
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"up",
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"satellite"
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],
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"edges": [
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["center", "left"],
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["center", "right"],
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["center", "up"]
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]
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}
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**/
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// parse if a string is passed (EC5+ browsers)
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if (typeof json == 'string' || json instanceof String) {
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json = JSON.parse( json );
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}
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if ('nodes' in json || 'edges' in json) {
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this.addNodes.apply(this, json['nodes']);
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this.addEdges.apply(this, json['edges']);
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}
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}
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// find the edges from node1 to node2
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Graph.prototype.getEdges = function(node1, node2) {
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if (node1.id in this.adjacency
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&& node2.id in this.adjacency[node1.id]) {
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return this.adjacency[node1.id][node2.id];
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}
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return [];
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};
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeNode = function(node) {
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if (node.id in this.nodeSet) {
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delete this.nodeSet[node.id];
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}
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for (var i = this.nodes.length - 1; i >= 0; i--) {
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if (this.nodes[i].id === node.id) {
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this.nodes.splice(i, 1);
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}
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}
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this.detachNode(node);
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};
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// removes edges associated with a given node
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Graph.prototype.detachNode = function(node) {
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var tmpEdges = this.edges.slice();
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tmpEdges.forEach(function(e) {
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if (e.source.id === node.id || e.target.id === node.id) {
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this.removeEdge(e);
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}
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}, this);
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this.notify();
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};
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeEdge = function(edge) {
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for (var i = this.edges.length - 1; i >= 0; i--) {
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if (this.edges[i].id === edge.id) {
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this.edges.splice(i, 1);
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}
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}
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for (var x in this.adjacency) {
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for (var y in this.adjacency[x]) {
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var edges = this.adjacency[x][y];
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for (var j=edges.length - 1; j>=0; j--) {
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if (this.adjacency[x][y][j].id === edge.id) {
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this.adjacency[x][y].splice(j, 1);
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}
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}
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// Clean up empty edge arrays
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if (this.adjacency[x][y].length == 0) {
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delete this.adjacency[x][y];
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}
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}
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// Clean up empty objects
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if (isEmpty(this.adjacency[x])) {
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delete this.adjacency[x];
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}
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}
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this.notify();
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};
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/* Merge a list of nodes and edges into the current graph. eg.
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var o = {
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nodes: [
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{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
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{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
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],
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edges: [
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{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
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]
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}
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*/
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Graph.prototype.merge = function(data) {
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var nodes = [];
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data.nodes.forEach(function(n) {
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nodes.push(this.addNode(new Node(n.id, n.data)));
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}, this);
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data.edges.forEach(function(e) {
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var from = nodes[e.from];
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var to = nodes[e.to];
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var id = (e.directed)
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? (id = e.type + "-" + from.id + "-" + to.id)
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: (from.id < to.id) // normalise id for non-directed edges
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? e.type + "-" + from.id + "-" + to.id
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: e.type + "-" + to.id + "-" + from.id;
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var edge = this.addEdge(new Edge(id, from, to, e.data));
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edge.data.type = e.type;
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}, this);
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|
};
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Graph.prototype.filterNodes = function(fn) {
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var tmpNodes = this.nodes.slice();
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tmpNodes.forEach(function(n) {
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if (!fn(n)) {
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this.removeNode(n);
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}
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}, this);
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};
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Graph.prototype.filterEdges = function(fn) {
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var tmpEdges = this.edges.slice();
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tmpEdges.forEach(function(e) {
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if (!fn(e)) {
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this.removeEdge(e);
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}
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}, this);
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};
|
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|
|
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Graph.prototype.addGraphListener = function(obj) {
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this.eventListeners.push(obj);
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};
|
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Graph.prototype.notify = function() {
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this.eventListeners.forEach(function(obj){
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obj.graphChanged();
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});
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};
|
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// -----------
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var Layout = Springy.Layout = {};
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Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
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this.graph = graph;
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this.stiffness = stiffness; // spring stiffness constant
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this.repulsion = repulsion; // repulsion constant
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this.damping = damping; // velocity damping factor
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this.nodePoints = {}; // keep track of points associated with nodes
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this.edgeSprings = {}; // keep track of springs associated with edges
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};
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|
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Layout.ForceDirected.prototype.point = function(node) {
|
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if (!(node.id in this.nodePoints)) {
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var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
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this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
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}
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return this.nodePoints[node.id];
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};
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|
Layout.ForceDirected.prototype.spring = function(edge) {
|
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if (!(edge.id in this.edgeSprings)) {
|
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var length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
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var existingSpring = false;
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var from = this.graph.getEdges(edge.source, edge.target);
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from.forEach(function(e) {
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if (existingSpring === false && e.id in this.edgeSprings) {
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existingSpring = this.edgeSprings[e.id];
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}
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
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}
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var to = this.graph.getEdges(edge.target, edge.source);
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from.forEach(function(e){
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if (existingSpring === false && e.id in this.edgeSprings) {
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existingSpring = this.edgeSprings[e.id];
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}
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
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}
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this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
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this.point(edge.source), this.point(edge.target), length, this.stiffness
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);
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}
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return this.edgeSprings[edge.id];
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};
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// callback should accept two arguments: Node, Point
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Layout.ForceDirected.prototype.eachNode = function(callback) {
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var t = this;
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this.graph.nodes.forEach(function(n){
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callback.call(t, n, t.point(n));
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});
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};
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// callback should accept two arguments: Edge, Spring
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Layout.ForceDirected.prototype.eachEdge = function(callback) {
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var t = this;
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this.graph.edges.forEach(function(e){
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callback.call(t, e, t.spring(e));
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});
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};
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|
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// callback should accept one argument: Spring
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Layout.ForceDirected.prototype.eachSpring = function(callback) {
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var t = this;
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this.graph.edges.forEach(function(e){
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callback.call(t, t.spring(e));
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});
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};
|
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|
|
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// Physics stuff
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Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
|
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this.eachNode(function(n1, point1) {
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this.eachNode(function(n2, point2) {
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if (point1 !== point2)
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{
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var d = point1.p.subtract(point2.p);
|
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var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
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var direction = d.normalise();
|
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|
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// apply force to each end point
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point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5));
|
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point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5));
|
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}
|
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});
|
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});
|
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};
|
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|
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Layout.ForceDirected.prototype.applyHookesLaw = function() {
|
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this.eachSpring(function(spring){
|
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var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
|
|
var displacement = spring.length - d.magnitude();
|
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var direction = d.normalise();
|
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|
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// apply force to each end point
|
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spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
|
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spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
|
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});
|
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};
|
|
|
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Layout.ForceDirected.prototype.attractToCentre = function() {
|
|
this.eachNode(function(node, point) {
|
|
var direction = point.p.multiply(-1.0);
|
|
point.applyForce(direction.multiply(this.repulsion / 50.0));
|
|
});
|
|
};
|
|
|
|
|
|
Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
|
|
this.eachNode(function(node, point) {
|
|
// Is this, along with updatePosition below, the only places that your
|
|
// integration code exist?
|
|
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
|
|
point.a = new Vector(0,0);
|
|
});
|
|
};
|
|
|
|
Layout.ForceDirected.prototype.updatePosition = function(timestep) {
|
|
this.eachNode(function(node, point) {
|
|
// Same question as above; along with updateVelocity, is this all of
|
|
// your integration code?
|
|
point.p = point.p.add(point.v.multiply(timestep));
|
|
});
|
|
};
|
|
|
|
// Calculate the total kinetic energy of the system
|
|
Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
|
|
var energy = 0.0;
|
|
this.eachNode(function(node, point) {
|
|
var speed = point.v.magnitude();
|
|
energy += 0.5 * point.m * speed * speed;
|
|
});
|
|
|
|
return energy;
|
|
};
|
|
|
|
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
|
|
|
|
Springy.requestAnimationFrame = __bind(root.requestAnimationFrame ||
|
|
root.webkitRequestAnimationFrame ||
|
|
root.mozRequestAnimationFrame ||
|
|
root.oRequestAnimationFrame ||
|
|
root.msRequestAnimationFrame ||
|
|
(function(callback, element) {
|
|
root.setTimeout(callback, 10);
|
|
}), root);
|
|
|
|
|
|
/**
|
|
* Start simulation if it's not running already.
|
|
* In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
|
|
*/
|
|
Layout.ForceDirected.prototype.start = function(render, onRenderStart, onRenderStop) {
|
|
var t = this;
|
|
|
|
if (this._started) return;
|
|
this._started = true;
|
|
this._stop = false;
|
|
|
|
if (onRenderStart !== undefined) { onRenderStart(); }
|
|
|
|
Springy.requestAnimationFrame(function step() {
|
|
t.applyCoulombsLaw();
|
|
t.applyHookesLaw();
|
|
t.attractToCentre();
|
|
t.updateVelocity(0.03);
|
|
t.updatePosition(0.03);
|
|
|
|
if (render !== undefined) {
|
|
render();
|
|
}
|
|
|
|
// stop simulation when energy of the system goes below a threshold
|
|
if (t._stop || t.totalEnergy() < 0.01) {
|
|
t._started = false;
|
|
if (onRenderStop !== undefined) { onRenderStop(); }
|
|
} else {
|
|
Springy.requestAnimationFrame(step);
|
|
}
|
|
});
|
|
};
|
|
|
|
Layout.ForceDirected.prototype.stop = function() {
|
|
this._stop = true;
|
|
}
|
|
|
|
// Find the nearest point to a particular position
|
|
Layout.ForceDirected.prototype.nearest = function(pos) {
|
|
var min = {node: null, point: null, distance: null};
|
|
var t = this;
|
|
this.graph.nodes.forEach(function(n){
|
|
var point = t.point(n);
|
|
var distance = point.p.subtract(pos).magnitude();
|
|
|
|
if (min.distance === null || distance < min.distance) {
|
|
min = {node: n, point: point, distance: distance};
|
|
}
|
|
});
|
|
|
|
return min;
|
|
};
|
|
|
|
// returns [bottomleft, topright]
|
|
Layout.ForceDirected.prototype.getBoundingBox = function() {
|
|
var bottomleft = new Vector(-2,-2);
|
|
var topright = new Vector(2,2);
|
|
|
|
this.eachNode(function(n, point) {
|
|
if (point.p.x < bottomleft.x) {
|
|
bottomleft.x = point.p.x;
|
|
}
|
|
if (point.p.y < bottomleft.y) {
|
|
bottomleft.y = point.p.y;
|
|
}
|
|
if (point.p.x > topright.x) {
|
|
topright.x = point.p.x;
|
|
}
|
|
if (point.p.y > topright.y) {
|
|
topright.y = point.p.y;
|
|
}
|
|
});
|
|
|
|
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
|
|
|
|
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
|
|
};
|
|
|
|
|
|
// Vector
|
|
var Vector = Springy.Vector = function(x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
};
|
|
|
|
Vector.random = function() {
|
|
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
|
|
};
|
|
|
|
Vector.prototype.add = function(v2) {
|
|
return new Vector(this.x + v2.x, this.y + v2.y);
|
|
};
|
|
|
|
Vector.prototype.subtract = function(v2) {
|
|
return new Vector(this.x - v2.x, this.y - v2.y);
|
|
};
|
|
|
|
Vector.prototype.multiply = function(n) {
|
|
return new Vector(this.x * n, this.y * n);
|
|
};
|
|
|
|
Vector.prototype.divide = function(n) {
|
|
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
|
|
};
|
|
|
|
Vector.prototype.magnitude = function() {
|
|
return Math.sqrt(this.x*this.x + this.y*this.y);
|
|
};
|
|
|
|
Vector.prototype.normal = function() {
|
|
return new Vector(-this.y, this.x);
|
|
};
|
|
|
|
Vector.prototype.normalise = function() {
|
|
return this.divide(this.magnitude());
|
|
};
|
|
|
|
// Point
|
|
Layout.ForceDirected.Point = function(position, mass) {
|
|
this.p = position; // position
|
|
this.m = mass; // mass
|
|
this.v = new Vector(0, 0); // velocity
|
|
this.a = new Vector(0, 0); // acceleration
|
|
};
|
|
|
|
Layout.ForceDirected.Point.prototype.applyForce = function(force) {
|
|
this.a = this.a.add(force.divide(this.m));
|
|
};
|
|
|
|
// Spring
|
|
Layout.ForceDirected.Spring = function(point1, point2, length, k) {
|
|
this.point1 = point1;
|
|
this.point2 = point2;
|
|
this.length = length; // spring length at rest
|
|
this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
|
|
};
|
|
|
|
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
|
|
// {
|
|
// // hardcore vector arithmetic.. ohh yeah!
|
|
// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
|
|
// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
|
|
// var ac = point.p.subtract(this.point1.p);
|
|
// return Math.abs(ac.x * n.x + ac.y * n.y);
|
|
// };
|
|
|
|
/**
|
|
* Renderer handles the layout rendering loop
|
|
* @param onRenderStart optional callback function that gets executed whenever rendering starts.
|
|
* @param onRenderStop optional callback function that gets executed whenever rendering stops.
|
|
*/
|
|
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStart, onRenderStop) {
|
|
this.layout = layout;
|
|
this.clear = clear;
|
|
this.drawEdge = drawEdge;
|
|
this.drawNode = drawNode;
|
|
this.onRenderStart = onRenderStart;
|
|
this.onRenderStop = onRenderStop;
|
|
|
|
this.layout.graph.addGraphListener(this);
|
|
}
|
|
|
|
Renderer.prototype.graphChanged = function(e) {
|
|
this.start();
|
|
};
|
|
|
|
/**
|
|
* Starts the simulation of the layout in use.
|
|
*
|
|
* Note that in case the algorithm is still or already running then the layout that's in use
|
|
* might silently ignore the call, and your optional <code>done</code> callback is never executed.
|
|
* At least the built-in ForceDirected layout behaves in this way.
|
|
*
|
|
* @param done An optional callback function that gets executed when the springy algorithm stops,
|
|
* either because it ended or because stop() was called.
|
|
*/
|
|
Renderer.prototype.start = function(done) {
|
|
var t = this;
|
|
this.layout.start(function render() {
|
|
t.clear();
|
|
|
|
t.layout.eachEdge(function(edge, spring) {
|
|
t.drawEdge(edge, spring.point1.p, spring.point2.p);
|
|
});
|
|
|
|
t.layout.eachNode(function(node, point) {
|
|
t.drawNode(node, point.p);
|
|
});
|
|
}, this.onRenderStart, this.onRenderStop);
|
|
};
|
|
|
|
Renderer.prototype.stop = function() {
|
|
this.layout.stop();
|
|
};
|
|
|
|
// Array.forEach implementation for IE support..
|
|
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
|
|
if ( !Array.prototype.forEach ) {
|
|
Array.prototype.forEach = function( callback, thisArg ) {
|
|
var T, k;
|
|
if ( this == null ) {
|
|
throw new TypeError( " this is null or not defined" );
|
|
}
|
|
var O = Object(this);
|
|
var len = O.length >>> 0; // Hack to convert O.length to a UInt32
|
|
if ( {}.toString.call(callback) != "[object Function]" ) {
|
|
throw new TypeError( callback + " is not a function" );
|
|
}
|
|
if ( thisArg ) {
|
|
T = thisArg;
|
|
}
|
|
k = 0;
|
|
while( k < len ) {
|
|
var kValue;
|
|
if ( k in O ) {
|
|
kValue = O[ k ];
|
|
callback.call( T, kValue, k, O );
|
|
}
|
|
k++;
|
|
}
|
|
};
|
|
}
|
|
|
|
var isEmpty = function(obj) {
|
|
for (var k in obj) {
|
|
if (obj.hasOwnProperty(k)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
}).call(this);
|