springy/springy.js
Fabian Kessler 1b20da23e2 added done callback to renderer start method.
The done callback existed in the ForceDirected layout start method, but no one passed that in. Maybe I don't understand how it's meant to be used? Or something was lost on the way with refactorings in springy? Anyway, with this change it's possible to call the Springy.Renderer start() method with a done callback. Please accept it, or document how it's meant to be used. Thanks ;-)
2013-04-20 23:43:28 +03:00

702 lines
18 KiB
JavaScript

/**
* Springy v2.0.1
*
* Copyright (c) 2010-2013 Dennis Hotson
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
(function() {
// Enable strict mode for EC5 compatible browsers
"use strict";
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// The top-level namespace. All public Springy classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
var Springy;
if (typeof exports !== 'undefined') {
Springy = exports;
} else {
Springy = root.Springy = {};
}
var Graph = Springy.Graph = function() {
this.nodeSet = {};
this.nodes = [];
this.edges = [];
this.adjacency = {};
this.nextNodeId = 0;
this.nextEdgeId = 0;
this.eventListeners = [];
};
var Node = Springy.Node = function(id, data) {
this.id = id;
this.data = (data !== undefined) ? data : {};
// Data fields used by layout algorithm in this file:
// this.data.mass
// Data used by default renderer in springyui.js
// this.data.label
};
var Edge = Springy.Edge = function(id, source, target, data) {
this.id = id;
this.source = source;
this.target = target;
this.data = (data !== undefined) ? data : {};
// Edge data field used by layout alorithm
// this.data.length
// this.data.type
};
Graph.prototype.addNode = function(node) {
if (!(node.id in this.nodeSet)) {
this.nodes.push(node);
}
this.nodeSet[node.id] = node;
this.notify();
return node;
};
Graph.prototype.addNodes = function() {
// accepts variable number of arguments, where each argument
// is a string that becomes both node identifier and label
for (var i = 0; i < arguments.length; i++) {
var name = arguments[i];
var node = new Node(name, {label:name});
this.addNode(node);
}
};
Graph.prototype.addEdge = function(edge) {
var exists = false;
this.edges.forEach(function(e) {
if (edge.id === e.id) { exists = true; }
});
if (!exists) {
this.edges.push(edge);
}
if (!(edge.source.id in this.adjacency)) {
this.adjacency[edge.source.id] = {};
}
if (!(edge.target.id in this.adjacency[edge.source.id])) {
this.adjacency[edge.source.id][edge.target.id] = [];
}
exists = false;
this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
if (edge.id === e.id) { exists = true; }
});
if (!exists) {
this.adjacency[edge.source.id][edge.target.id].push(edge);
}
this.notify();
return edge;
};
Graph.prototype.addEdges = function() {
// accepts variable number of arguments, where each argument
// is a triple [nodeid1, nodeid2, attributes]
for (var i = 0; i < arguments.length; i++) {
var e = arguments[i];
var node1 = this.nodeSet[e[0]];
if (node1 == undefined) {
throw new TypeError("invalid node name: " + e[0]);
}
var node2 = this.nodeSet[e[1]];
if (node2 == undefined) {
throw new TypeError("invalid node name: " + e[1]);
}
var attr = e[2];
this.newEdge(node1, node2, attr);
}
};
Graph.prototype.newNode = function(data) {
var node = new Node(this.nextNodeId++, data);
this.addNode(node);
return node;
};
Graph.prototype.newEdge = function(source, target, data) {
var edge = new Edge(this.nextEdgeId++, source, target, data);
this.addEdge(edge);
return edge;
};
// add nodes and edges from JSON object
Graph.prototype.loadJSON = function(json) {
/**
Springy's simple JSON format for graphs.
historically, Springy uses separate lists
of nodes and edges:
{
"nodes": [
"center",
"left",
"right",
"up",
"satellite"
],
"edges": [
["center", "left"],
["center", "right"],
["center", "up"]
]
}
**/
// parse if a string is passed (EC5+ browsers)
if (typeof json == 'string' || json instanceof String) {
json = JSON.parse( json );
}
if ('nodes' in json || 'edges' in json) {
this.addNodes.apply(this, json['nodes']);
this.addEdges.apply(this, json['edges']);
}
}
// find the edges from node1 to node2
Graph.prototype.getEdges = function(node1, node2) {
if (node1.id in this.adjacency
&& node2.id in this.adjacency[node1.id]) {
return this.adjacency[node1.id][node2.id];
}
return [];
};
// remove a node and it's associated edges from the graph
Graph.prototype.removeNode = function(node) {
if (node.id in this.nodeSet) {
delete this.nodeSet[node.id];
}
for (var i = this.nodes.length - 1; i >= 0; i--) {
if (this.nodes[i].id === node.id) {
this.nodes.splice(i, 1);
}
}
this.detachNode(node);
};
// removes edges associated with a given node
Graph.prototype.detachNode = function(node) {
var tmpEdges = this.edges.slice();
tmpEdges.forEach(function(e) {
if (e.source.id === node.id || e.target.id === node.id) {
this.removeEdge(e);
}
}, this);
this.notify();
};
// remove a node and it's associated edges from the graph
Graph.prototype.removeEdge = function(edge) {
for (var i = this.edges.length - 1; i >= 0; i--) {
if (this.edges[i].id === edge.id) {
this.edges.splice(i, 1);
}
}
for (var x in this.adjacency) {
for (var y in this.adjacency[x]) {
var edges = this.adjacency[x][y];
for (var j=edges.length - 1; j>=0; j--) {
if (this.adjacency[x][y][j].id === edge.id) {
this.adjacency[x][y].splice(j, 1);
}
}
// Clean up empty edge arrays
if (this.adjacency[x][y].length == 0) {
delete this.adjacency[x][y];
}
}
// Clean up empty objects
if (isEmpty(this.adjacency[x])) {
delete this.adjacency[x];
}
}
this.notify();
};
/* Merge a list of nodes and edges into the current graph. eg.
var o = {
nodes: [
{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
],
edges: [
{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
]
}
*/
Graph.prototype.merge = function(data) {
var nodes = [];
data.nodes.forEach(function(n) {
nodes.push(this.addNode(new Node(n.id, n.data)));
}, this);
data.edges.forEach(function(e) {
var from = nodes[e.from];
var to = nodes[e.to];
var id = (e.directed)
? (id = e.type + "-" + from.id + "-" + to.id)
: (from.id < to.id) // normalise id for non-directed edges
? e.type + "-" + from.id + "-" + to.id
: e.type + "-" + to.id + "-" + from.id;
var edge = this.addEdge(new Edge(id, from, to, e.data));
edge.data.type = e.type;
}, this);
};
Graph.prototype.filterNodes = function(fn) {
var tmpNodes = this.nodes.slice();
tmpNodes.forEach(function(n) {
if (!fn(n)) {
this.removeNode(n);
}
}, this);
};
Graph.prototype.filterEdges = function(fn) {
var tmpEdges = this.edges.slice();
tmpEdges.forEach(function(e) {
if (!fn(e)) {
this.removeEdge(e);
}
}, this);
};
Graph.prototype.addGraphListener = function(obj) {
this.eventListeners.push(obj);
};
Graph.prototype.notify = function() {
this.eventListeners.forEach(function(obj){
obj.graphChanged();
});
};
// -----------
var Layout = Springy.Layout = {};
Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
this.graph = graph;
this.stiffness = stiffness; // spring stiffness constant
this.repulsion = repulsion; // repulsion constant
this.damping = damping; // velocity damping factor
this.nodePoints = {}; // keep track of points associated with nodes
this.edgeSprings = {}; // keep track of springs associated with edges
};
Layout.ForceDirected.prototype.point = function(node) {
if (!(node.id in this.nodePoints)) {
var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
}
return this.nodePoints[node.id];
};
Layout.ForceDirected.prototype.spring = function(edge) {
if (!(edge.id in this.edgeSprings)) {
var length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
var existingSpring = false;
var from = this.graph.getEdges(edge.source, edge.target);
from.forEach(function(e) {
if (existingSpring === false && e.id in this.edgeSprings) {
existingSpring = this.edgeSprings[e.id];
}
}, this);
if (existingSpring !== false) {
return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
}
var to = this.graph.getEdges(edge.target, edge.source);
from.forEach(function(e){
if (existingSpring === false && e.id in this.edgeSprings) {
existingSpring = this.edgeSprings[e.id];
}
}, this);
if (existingSpring !== false) {
return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
}
this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
this.point(edge.source), this.point(edge.target), length, this.stiffness
);
}
return this.edgeSprings[edge.id];
};
// callback should accept two arguments: Node, Point
Layout.ForceDirected.prototype.eachNode = function(callback) {
var t = this;
this.graph.nodes.forEach(function(n){
callback.call(t, n, t.point(n));
});
};
// callback should accept two arguments: Edge, Spring
Layout.ForceDirected.prototype.eachEdge = function(callback) {
var t = this;
this.graph.edges.forEach(function(e){
callback.call(t, e, t.spring(e));
});
};
// callback should accept one argument: Spring
Layout.ForceDirected.prototype.eachSpring = function(callback) {
var t = this;
this.graph.edges.forEach(function(e){
callback.call(t, t.spring(e));
});
};
// Physics stuff
Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
this.eachNode(function(n1, point1) {
this.eachNode(function(n2, point2) {
if (point1 !== point2)
{
var d = point1.p.subtract(point2.p);
var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
var direction = d.normalise();
// apply force to each end point
point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5));
point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5));
}
});
});
};
Layout.ForceDirected.prototype.applyHookesLaw = function() {
this.eachSpring(function(spring){
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
var displacement = spring.length - d.magnitude();
var direction = d.normalise();
// apply force to each end point
spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
});
};
Layout.ForceDirected.prototype.attractToCentre = function() {
this.eachNode(function(node, point) {
var direction = point.p.multiply(-1.0);
point.applyForce(direction.multiply(this.repulsion / 50.0));
});
};
Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
this.eachNode(function(node, point) {
// Is this, along with updatePosition below, the only places that your
// integration code exist?
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
point.a = new Vector(0,0);
});
};
Layout.ForceDirected.prototype.updatePosition = function(timestep) {
this.eachNode(function(node, point) {
// Same question as above; along with updateVelocity, is this all of
// your integration code?
point.p = point.p.add(point.v.multiply(timestep));
});
};
// Calculate the total kinetic energy of the system
Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
var energy = 0.0;
this.eachNode(function(node, point) {
var speed = point.v.magnitude();
energy += 0.5 * point.m * speed * speed;
});
return energy;
};
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
Springy.requestAnimationFrame = __bind(root.requestAnimationFrame ||
root.webkitRequestAnimationFrame ||
root.mozRequestAnimationFrame ||
root.oRequestAnimationFrame ||
root.msRequestAnimationFrame ||
(function(callback, element) {
root.setTimeout(callback, 10);
}), root);
// start simulation
Layout.ForceDirected.prototype.start = function(render, done) {
var t = this;
if (this._started) return;
this._started = true;
this._stop = false;
Springy.requestAnimationFrame(function step() {
t.applyCoulombsLaw();
t.applyHookesLaw();
t.attractToCentre();
t.updateVelocity(0.03);
t.updatePosition(0.03);
if (render !== undefined) {
render();
}
// stop simulation when energy of the system goes below a threshold
if (t._stop || t.totalEnergy() < 0.01) {
t._started = false;
if (done !== undefined) { done(); }
} else {
Springy.requestAnimationFrame(step);
}
});
};
Layout.ForceDirected.prototype.stop = function() {
this._stop = true;
}
// Find the nearest point to a particular position
Layout.ForceDirected.prototype.nearest = function(pos) {
var min = {node: null, point: null, distance: null};
var t = this;
this.graph.nodes.forEach(function(n){
var point = t.point(n);
var distance = point.p.subtract(pos).magnitude();
if (min.distance === null || distance < min.distance) {
min = {node: n, point: point, distance: distance};
}
});
return min;
};
// returns [bottomleft, topright]
Layout.ForceDirected.prototype.getBoundingBox = function() {
var bottomleft = new Vector(-2,-2);
var topright = new Vector(2,2);
this.eachNode(function(n, point) {
if (point.p.x < bottomleft.x) {
bottomleft.x = point.p.x;
}
if (point.p.y < bottomleft.y) {
bottomleft.y = point.p.y;
}
if (point.p.x > topright.x) {
topright.x = point.p.x;
}
if (point.p.y > topright.y) {
topright.y = point.p.y;
}
});
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
};
// Vector
var Vector = Springy.Vector = function(x, y) {
this.x = x;
this.y = y;
};
Vector.random = function() {
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
};
Vector.prototype.add = function(v2) {
return new Vector(this.x + v2.x, this.y + v2.y);
};
Vector.prototype.subtract = function(v2) {
return new Vector(this.x - v2.x, this.y - v2.y);
};
Vector.prototype.multiply = function(n) {
return new Vector(this.x * n, this.y * n);
};
Vector.prototype.divide = function(n) {
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
};
Vector.prototype.magnitude = function() {
return Math.sqrt(this.x*this.x + this.y*this.y);
};
Vector.prototype.normal = function() {
return new Vector(-this.y, this.x);
};
Vector.prototype.normalise = function() {
return this.divide(this.magnitude());
};
// Point
Layout.ForceDirected.Point = function(position, mass) {
this.p = position; // position
this.m = mass; // mass
this.v = new Vector(0, 0); // velocity
this.a = new Vector(0, 0); // acceleration
};
Layout.ForceDirected.Point.prototype.applyForce = function(force) {
this.a = this.a.add(force.divide(this.m));
};
// Spring
Layout.ForceDirected.Spring = function(point1, point2, length, k) {
this.point1 = point1;
this.point2 = point2;
this.length = length; // spring length at rest
this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
};
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
// {
// // hardcore vector arithmetic.. ohh yeah!
// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
// var ac = point.p.subtract(this.point1.p);
// return Math.abs(ac.x * n.x + ac.y * n.y);
// };
// Renderer handles the layout rendering loop
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode) {
this.layout = layout;
this.clear = clear;
this.drawEdge = drawEdge;
this.drawNode = drawNode;
this.layout.graph.addGraphListener(this);
}
Renderer.prototype.graphChanged = function(e) {
this.start();
};
/**
* @param done An optional callback function that gets executed when the springy algorithm stops,
* either because it ended or because stop() was called.
*/
Renderer.prototype.start = function(done) {
var t = this;
this.layout.start(function render() {
t.clear();
t.layout.eachEdge(function(edge, spring) {
t.drawEdge(edge, spring.point1.p, spring.point2.p);
});
t.layout.eachNode(function(node, point) {
t.drawNode(node, point.p);
});
}, done);
};
Renderer.prototype.stop = function() {
this.layout.stop();
};
// Array.forEach implementation for IE support..
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
if ( !Array.prototype.forEach ) {
Array.prototype.forEach = function( callback, thisArg ) {
var T, k;
if ( this == null ) {
throw new TypeError( " this is null or not defined" );
}
var O = Object(this);
var len = O.length >>> 0; // Hack to convert O.length to a UInt32
if ( {}.toString.call(callback) != "[object Function]" ) {
throw new TypeError( callback + " is not a function" );
}
if ( thisArg ) {
T = thisArg;
}
k = 0;
while( k < len ) {
var kValue;
if ( k in O ) {
kValue = O[ k ];
callback.call( T, kValue, k, O );
}
k++;
}
};
}
var isEmpty = function(obj) {
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
return false;
}
}
return true;
};
}).call(this);