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5 changed files with 79 additions and 253 deletions

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@ -47,7 +47,7 @@ add nodes and edges to graph and springyui.js for the rendering example.
Springy 1.1+ supports simplified API for adding nodes and edges, see
[demo-simple.html](http://dhotson.github.com/springy/demo-simple.html):
var graph = new Springy.Graph();
var graph = new Graph();
graph.addNodes('mark', 'higgs', 'other', 'etc');
graph.addEdges(
['mark', 'higgs'],
@ -67,7 +67,7 @@ Springy 1.2+ also accepts JSON, see
]
};
var graph = new Springy.Graph();
var graph = new Graph();
graph.loadJSON(graphJSON);
@ -80,7 +80,7 @@ things before you get started.
This is the basic graph API, you can create nodes and edges etc.
// make a new graph
var graph = new Springy.Graph();
var graph = new Graph();
// make some nodes
var node1 = graph.newNode({label: '1'});
@ -91,12 +91,12 @@ This is the basic graph API, you can create nodes and edges etc.
So now to draw this graph, lets make a layout object:
var layout = new Springy.Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
I've written a Renderer class, which will handle the rendering loop.
You just need to provide some callbacks to do the actual drawing.
var renderer = new Springy.Renderer(layout,
var renderer = new Renderer(layout,
function clear() {
// code to clear screen
},

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@ -1,17 +0,0 @@
{
"name": "Springy",
"main": "springy.js",
"version": "2.7.1",
"homepage": "https://github.com/dhotson/springy",
"authors": [
"Dennis Hotson <dennis@99designs.com>"
],
"description": "A force directed graph layout algorithm",
"keywords": [
"graph",
"layout",
"visualization",
"physics"
],
"license": "MIT"
}

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@ -1,21 +0,0 @@
{
"name": "springy",
"version": "2.7.1",
"description": "A force directed graph layout algorithm in JavaScript.",
"main": "springy.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git://github.com/dhotson/springy.git"
},
"keywords": [
"graph",
"layout",
"visualization"
],
"author": "Dennis Hotson <dennis.hotson@gmail.com>",
"license": "MIT",
"readmeFilename": "README.mkdn"
}

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@ -1,7 +1,7 @@
/**
* Springy v2.7.1
* Springy v2.0.0
*
* Copyright (c) 2010-2013 Dennis Hotson
* Copyright (c) 2010 Dennis Hotson
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -24,24 +24,22 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(function () {
return (root.returnExportsGlobal = factory());
});
} else if (typeof exports === 'object') {
// Node. Does not work with strict CommonJS, but
// only CommonJS-like enviroments that support module.exports,
// like Node.
module.exports = factory();
} else {
// Browser globals
root.Springy = factory();
}
}(this, function() {
var Springy = {};
(function() {
// Enable strict mode for EC5 compatible browsers
"use strict";
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// The top-level namespace. All public Springy classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
var Springy;
if (typeof exports !== 'undefined') {
Springy = exports;
} else {
Springy = root.Springy = {};
}
var Graph = Springy.Graph = function() {
this.nodeSet = {};
@ -217,6 +215,7 @@
}
this.detachNode(node);
};
// removes edges associated with a given node
@ -248,16 +247,6 @@
this.adjacency[x][y].splice(j, 1);
}
}
// Clean up empty edge arrays
if (this.adjacency[x][y].length == 0) {
delete this.adjacency[x][y];
}
}
// Clean up empty objects
if (isEmpty(this.adjacency[x])) {
delete this.adjacency[x];
}
}
@ -327,13 +316,11 @@
// -----------
var Layout = Springy.Layout = {};
Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
this.graph = graph;
this.stiffness = stiffness; // spring stiffness constant
this.repulsion = repulsion; // repulsion constant
this.damping = damping; // velocity damping factor
this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
this.nodePoints = {}; // keep track of points associated with nodes
this.edgeSprings = {}; // keep track of springs associated with edges
@ -452,9 +439,6 @@
// Is this, along with updatePosition below, the only places that your
// integration code exist?
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
if (point.v.magnitude() > this.maxSpeed) {
point.v = point.v.normalise().multiply(this.maxSpeed);
}
point.a = new Vector(0,0);
});
};
@ -480,40 +464,39 @@
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
Springy.requestAnimationFrame = __bind(this.requestAnimationFrame ||
this.webkitRequestAnimationFrame ||
this.mozRequestAnimationFrame ||
this.oRequestAnimationFrame ||
this.msRequestAnimationFrame ||
(function(callback, element) {
this.setTimeout(callback, 10);
}), this);
Springy.requestAnimationFrame = __bind(window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, 10);
}, window);
/**
* Start simulation if it's not running already.
* In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
*/
Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
// start simulation
Layout.ForceDirected.prototype.start = function(render, done) {
var t = this;
if (this._started) return;
this._started = true;
this._stop = false;
if (onRenderStart !== undefined) { onRenderStart(); }
Springy.requestAnimationFrame(function step() {
t.tick(0.03);
t.applyCoulombsLaw();
t.applyHookesLaw();
t.attractToCentre();
t.updateVelocity(0.03);
t.updatePosition(0.03);
if (render !== undefined) {
render();
}
// stop simulation when energy of the system goes below a threshold
if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
if (t._stop || t.totalEnergy() < 0.01) {
t._started = false;
if (onRenderStop !== undefined) { onRenderStop(); }
if (done !== undefined) { done(); }
} else {
Springy.requestAnimationFrame(step);
}
@ -524,14 +507,6 @@
this._stop = true;
}
Layout.ForceDirected.prototype.tick = function(timestep) {
this.applyCoulombsLaw();
this.applyHookesLaw();
this.attractToCentre();
this.updateVelocity(timestep);
this.updatePosition(timestep);
};
// Find the nearest point to a particular position
Layout.ForceDirected.prototype.nearest = function(pos) {
var min = {node: null, point: null, distance: null};
@ -641,20 +616,12 @@
// return Math.abs(ac.x * n.x + ac.y * n.y);
// };
/**
* Renderer handles the layout rendering loop
* @param onRenderStop optional callback function that gets executed whenever rendering stops.
* @param onRenderStart optional callback function that gets executed whenever rendering starts.
* @param onRenderFrame optional callback function that gets executed after each frame is rendered.
*/
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) {
// Renderer handles the layout rendering loop
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode) {
this.layout = layout;
this.clear = clear;
this.drawEdge = drawEdge;
this.drawNode = drawNode;
this.onRenderStop = onRenderStop;
this.onRenderStart = onRenderStart;
this.onRenderFrame = onRenderFrame;
this.layout.graph.addGraphListener(this);
}
@ -663,17 +630,7 @@
this.start();
};
/**
* Starts the simulation of the layout in use.
*
* Note that in case the algorithm is still or already running then the layout that's in use
* might silently ignore the call, and your optional <code>done</code> callback is never executed.
* At least the built-in ForceDirected layout behaves in this way.
*
* @param done An optional callback function that gets executed when the springy algorithm stops,
* either because it ended or because stop() was called.
*/
Renderer.prototype.start = function(done) {
Renderer.prototype.start = function() {
var t = this;
this.layout.start(function render() {
t.clear();
@ -685,9 +642,7 @@
t.layout.eachNode(function(node, point) {
t.drawNode(node, point.p);
});
if (t.onRenderFrame !== undefined) { t.onRenderFrame(); }
}, this.onRenderStop, this.onRenderStart);
});
};
Renderer.prototype.stop = function() {
@ -721,15 +676,4 @@
}
};
}
var isEmpty = function(obj) {
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
return false;
}
}
return true;
};
return Springy;
}));
}).call(this);

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@ -27,20 +27,16 @@ Copyright (c) 2010 Dennis Hotson
jQuery.fn.springy = function(params) {
var graph = this.graph = params.graph || new Springy.Graph();
var nodeFont = "16px Verdana, sans-serif";
var edgeFont = "8px Verdana, sans-serif";
var stiffness = params.stiffness || 400.0;
var repulsion = params.repulsion || 400.0;
var damping = params.damping || 0.5;
var minEnergyThreshold = params.minEnergyThreshold || 0.00001;
var nodeSelected = params.nodeSelected || null;
var nodeImages = {};
var edgeLabelsUpright = true;
var canvas = this[0];
var ctx = canvas.getContext("2d");
var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping, minEnergyThreshold);
var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping);
// calculate bounding box of graph layout.. with ease-in
var currentBB = layout.getBoundingBox();
@ -61,14 +57,14 @@ jQuery.fn.springy = function(params) {
});
// convert to/from screen coordinates
var toScreen = function(p) {
toScreen = function(p) {
var size = currentBB.topright.subtract(currentBB.bottomleft);
var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
return new Springy.Vector(sx, sy);
};
var fromScreen = function(s) {
fromScreen = function(s) {
var size = currentBB.topright.subtract(currentBB.bottomleft);
var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
@ -124,61 +120,25 @@ jQuery.fn.springy = function(params) {
dragged = null;
});
var getTextWidth = function(node) {
var text = (node.data.label !== undefined) ? node.data.label : node.id;
if (node._width && node._width[text])
return node._width[text];
Springy.Node.prototype.getWidth = function() {
var text = (this.data.label !== undefined) ? this.data.label : this.id;
if (this._width && this._width[text])
return this._width[text];
ctx.save();
ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
var width = ctx.measureText(text).width;
ctx.font = "16px Verdana, sans-serif";
var width = ctx.measureText(text).width + 10;
ctx.restore();
node._width || (node._width = {});
node._width[text] = width;
this._width || (this._width = {});
this._width[text] = width;
return width;
};
var getTextHeight = function(node) {
return 16;
// In a more modular world, this would actually read the font size, but I think leaving it a constant is sufficient for now.
// If you change the font size, I'd adjust this too.
};
var getImageWidth = function(node) {
var width = (node.data.image.width !== undefined) ? node.data.image.width : nodeImages[node.data.image.src].object.width;
return width;
}
var getImageHeight = function(node) {
var height = (node.data.image.height !== undefined) ? node.data.image.height : nodeImages[node.data.image.src].object.height;
return height;
}
Springy.Node.prototype.getHeight = function() {
var height;
if (this.data.image == undefined) {
height = getTextHeight(this);
} else {
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
height = getImageHeight(this);
} else {height = 10;}
}
return height;
}
Springy.Node.prototype.getWidth = function() {
var width;
if (this.data.image == undefined) {
width = getTextWidth(this);
} else {
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
width = getImageWidth(this);
} else {width = 10;}
}
return width;
}
return 20;
};
var renderer = this.renderer = new Springy.Renderer(layout,
function clear() {
@ -206,20 +166,16 @@ jQuery.fn.springy = function(params) {
}
}
//change default to 10.0 to allow text fit between edges
var spacing = 12.0;
var spacing = 6.0;
// Figure out how far off center the line should be drawn
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
var paddingX = 6;
var paddingY = 6;
var s1 = toScreen(p1).add(offset);
var s2 = toScreen(p2).add(offset);
var boxWidth = edge.target.getWidth() + paddingX;
var boxHeight = edge.target.getHeight() + paddingY;
var boxWidth = edge.target.getWidth();
var boxHeight = edge.target.getHeight();
var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
@ -276,18 +232,9 @@ jQuery.fn.springy = function(params) {
ctx.save();
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.font = (edge.data.font !== undefined) ? edge.data.font : edgeFont;
ctx.fillStyle = stroke;
var angle = Math.atan2(s2.y - s1.y, s2.x - s1.x);
var displacement = -8;
if (edgeLabelsUpright && (angle > Math.PI/2 || angle < -Math.PI/2)) {
displacement = 8;
angle += Math.PI;
}
var textPos = s1.add(s2).divide(2).add(normal.multiply(displacement));
ctx.translate(textPos.x, textPos.y);
ctx.rotate(angle);
ctx.fillText(text, 0,-2);
ctx.font = "10px Helvetica, sans-serif";
ctx.fillStyle = "#5BA6EC";
ctx.fillText(text, (x1+x2)/2, (y1+y2)/2);
ctx.restore();
}
@ -297,57 +244,30 @@ jQuery.fn.springy = function(params) {
ctx.save();
// Pulled out the padding aspect sso that the size functions could be used in multiple places
// These should probably be settable by the user (and scoped higher) but this suffices for now
var paddingX = 6;
var paddingY = 6;
var contentWidth = node.getWidth();
var contentHeight = node.getHeight();
var boxWidth = contentWidth + paddingX;
var boxHeight = contentHeight + paddingY;
var boxWidth = node.getWidth();
var boxHeight = node.getHeight();
// clear background
ctx.clearRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
// fill background
if (selected !== null && selected.node !== null && selected.node.id === node.id) {
if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
ctx.fillStyle = "#FFFFE0";
} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
ctx.fillStyle = "#EEEEEE";
} else {
ctx.fillStyle = "#FFFFFF";
}
ctx.fillRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
if (node.data.image == undefined) {
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
ctx.fillStyle = (node.data.color !== undefined) ? node.data.color : "#000000";
ctx.font = "16px Verdana, sans-serif";
ctx.fillStyle = "#000000";
ctx.font = "16px Verdana, sans-serif";
var text = (node.data.label !== undefined) ? node.data.label : node.id;
ctx.fillText(text, s.x - contentWidth/2, s.y - contentHeight/2);
} else {
// Currently we just ignore any labels if the image object is set. One might want to extend this logic to allow for both, or other composite nodes.
var src = node.data.image.src; // There should probably be a sanity check here too, but un-src-ed images aren't exaclty a disaster.
if (src in nodeImages) {
if (nodeImages[src].loaded) {
// Our image is loaded, so it's safe to draw
ctx.drawImage(nodeImages[src].object, s.x - contentWidth/2, s.y - contentHeight/2, contentWidth, contentHeight);
}
}else{
// First time seeing an image with this src address, so add it to our set of image objects
// Note: we index images by their src to avoid making too many duplicates
nodeImages[src] = {};
var img = new Image();
nodeImages[src].object = img;
img.addEventListener("load", function () {
// HTMLImageElement objects are very finicky about being used before they are loaded, so we set a flag when it is done
nodeImages[src].loaded = true;
});
img.src = src;
}
}
ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
ctx.restore();
}
);