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10
README.mkdn
10
README.mkdn
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@ -47,7 +47,7 @@ add nodes and edges to graph and springyui.js for the rendering example.
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Springy 1.1+ supports simplified API for adding nodes and edges, see
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[demo-simple.html](http://dhotson.github.com/springy/demo-simple.html):
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var graph = new Springy.Graph();
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var graph = new Graph();
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graph.addNodes('mark', 'higgs', 'other', 'etc');
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graph.addEdges(
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['mark', 'higgs'],
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@ -67,7 +67,7 @@ Springy 1.2+ also accepts JSON, see
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]
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};
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var graph = new Springy.Graph();
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var graph = new Graph();
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graph.loadJSON(graphJSON);
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@ -80,7 +80,7 @@ things before you get started.
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This is the basic graph API, you can create nodes and edges etc.
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// make a new graph
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var graph = new Springy.Graph();
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var graph = new Graph();
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// make some nodes
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var node1 = graph.newNode({label: '1'});
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@ -91,12 +91,12 @@ This is the basic graph API, you can create nodes and edges etc.
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So now to draw this graph, lets make a layout object:
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var layout = new Springy.Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
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var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
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I've written a Renderer class, which will handle the rendering loop.
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You just need to provide some callbacks to do the actual drawing.
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var renderer = new Springy.Renderer(layout,
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var renderer = new Renderer(layout,
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function clear() {
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// code to clear screen
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},
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17
bower.json
17
bower.json
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@ -1,17 +0,0 @@
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{
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"name": "Springy",
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"main": "springy.js",
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"version": "2.7.1",
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"homepage": "https://github.com/dhotson/springy",
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"authors": [
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"Dennis Hotson <dennis@99designs.com>"
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],
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"description": "A force directed graph layout algorithm",
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"keywords": [
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"graph",
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"layout",
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"visualization",
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"physics"
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],
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"license": "MIT"
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}
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21
package.json
21
package.json
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@ -1,21 +0,0 @@
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{
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"name": "springy",
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"version": "2.7.1",
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"description": "A force directed graph layout algorithm in JavaScript.",
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"main": "springy.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"repository": {
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"type": "git",
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"url": "git://github.com/dhotson/springy.git"
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},
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"keywords": [
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"graph",
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"layout",
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"visualization"
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],
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"author": "Dennis Hotson <dennis.hotson@gmail.com>",
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"license": "MIT",
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"readmeFilename": "README.mkdn"
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}
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138
springy.js
138
springy.js
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@ -1,7 +1,7 @@
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/**
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* Springy v2.7.1
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* Springy v2.0.0
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*
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* Copyright (c) 2010-2013 Dennis Hotson
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* Copyright (c) 2010 Dennis Hotson
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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@ -24,24 +24,22 @@
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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(function (root, factory) {
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if (typeof define === 'function' && define.amd) {
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// AMD. Register as an anonymous module.
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define(function () {
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return (root.returnExportsGlobal = factory());
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});
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} else if (typeof exports === 'object') {
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// Node. Does not work with strict CommonJS, but
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// only CommonJS-like enviroments that support module.exports,
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// like Node.
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module.exports = factory();
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} else {
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// Browser globals
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root.Springy = factory();
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}
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}(this, function() {
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var Springy = {};
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(function() {
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// Enable strict mode for EC5 compatible browsers
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"use strict";
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// Establish the root object, `window` in the browser, or `global` on the server.
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var root = this;
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// The top-level namespace. All public Springy classes and modules will
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// be attached to this. Exported for both CommonJS and the browser.
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var Springy;
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if (typeof exports !== 'undefined') {
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Springy = exports;
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} else {
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Springy = root.Springy = {};
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}
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var Graph = Springy.Graph = function() {
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this.nodeSet = {};
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@ -217,6 +215,7 @@
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}
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this.detachNode(node);
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};
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// removes edges associated with a given node
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@ -248,16 +247,6 @@
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this.adjacency[x][y].splice(j, 1);
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}
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}
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// Clean up empty edge arrays
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if (this.adjacency[x][y].length == 0) {
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delete this.adjacency[x][y];
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}
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}
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// Clean up empty objects
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if (isEmpty(this.adjacency[x])) {
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delete this.adjacency[x];
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}
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}
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@ -327,13 +316,11 @@
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// -----------
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var Layout = Springy.Layout = {};
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Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
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Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
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this.graph = graph;
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this.stiffness = stiffness; // spring stiffness constant
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this.repulsion = repulsion; // repulsion constant
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this.damping = damping; // velocity damping factor
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this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
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this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
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this.nodePoints = {}; // keep track of points associated with nodes
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this.edgeSprings = {}; // keep track of springs associated with edges
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@ -452,9 +439,6 @@
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// Is this, along with updatePosition below, the only places that your
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// integration code exist?
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point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
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if (point.v.magnitude() > this.maxSpeed) {
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point.v = point.v.normalise().multiply(this.maxSpeed);
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}
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point.a = new Vector(0,0);
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});
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};
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@ -480,40 +464,39 @@
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var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
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Springy.requestAnimationFrame = __bind(this.requestAnimationFrame ||
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this.webkitRequestAnimationFrame ||
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this.mozRequestAnimationFrame ||
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this.oRequestAnimationFrame ||
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this.msRequestAnimationFrame ||
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(function(callback, element) {
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this.setTimeout(callback, 10);
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}), this);
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Springy.requestAnimationFrame = __bind(window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(callback, element) {
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window.setTimeout(callback, 10);
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}, window);
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/**
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* Start simulation if it's not running already.
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* In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
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*/
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Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
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// start simulation
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Layout.ForceDirected.prototype.start = function(render, done) {
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var t = this;
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if (this._started) return;
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this._started = true;
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this._stop = false;
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if (onRenderStart !== undefined) { onRenderStart(); }
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Springy.requestAnimationFrame(function step() {
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t.tick(0.03);
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t.applyCoulombsLaw();
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t.applyHookesLaw();
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t.attractToCentre();
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t.updateVelocity(0.03);
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t.updatePosition(0.03);
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if (render !== undefined) {
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render();
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}
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// stop simulation when energy of the system goes below a threshold
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if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
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if (t._stop || t.totalEnergy() < 0.01) {
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t._started = false;
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if (onRenderStop !== undefined) { onRenderStop(); }
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if (done !== undefined) { done(); }
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} else {
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Springy.requestAnimationFrame(step);
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}
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@ -524,14 +507,6 @@
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this._stop = true;
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}
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Layout.ForceDirected.prototype.tick = function(timestep) {
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this.applyCoulombsLaw();
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this.applyHookesLaw();
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this.attractToCentre();
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this.updateVelocity(timestep);
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this.updatePosition(timestep);
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};
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// Find the nearest point to a particular position
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Layout.ForceDirected.prototype.nearest = function(pos) {
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var min = {node: null, point: null, distance: null};
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@ -641,20 +616,12 @@
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// return Math.abs(ac.x * n.x + ac.y * n.y);
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// };
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/**
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* Renderer handles the layout rendering loop
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* @param onRenderStop optional callback function that gets executed whenever rendering stops.
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* @param onRenderStart optional callback function that gets executed whenever rendering starts.
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* @param onRenderFrame optional callback function that gets executed after each frame is rendered.
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*/
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var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) {
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// Renderer handles the layout rendering loop
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var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode) {
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this.layout = layout;
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this.clear = clear;
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this.drawEdge = drawEdge;
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this.drawNode = drawNode;
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this.onRenderStop = onRenderStop;
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this.onRenderStart = onRenderStart;
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this.onRenderFrame = onRenderFrame;
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this.layout.graph.addGraphListener(this);
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}
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@ -663,17 +630,7 @@
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this.start();
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};
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/**
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* Starts the simulation of the layout in use.
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*
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* Note that in case the algorithm is still or already running then the layout that's in use
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* might silently ignore the call, and your optional <code>done</code> callback is never executed.
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* At least the built-in ForceDirected layout behaves in this way.
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*
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* @param done An optional callback function that gets executed when the springy algorithm stops,
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* either because it ended or because stop() was called.
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*/
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Renderer.prototype.start = function(done) {
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Renderer.prototype.start = function() {
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var t = this;
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this.layout.start(function render() {
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t.clear();
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@ -685,9 +642,7 @@
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t.layout.eachNode(function(node, point) {
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t.drawNode(node, point.p);
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});
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if (t.onRenderFrame !== undefined) { t.onRenderFrame(); }
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}, this.onRenderStop, this.onRenderStart);
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});
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};
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Renderer.prototype.stop = function() {
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@ -721,15 +676,4 @@
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}
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};
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}
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var isEmpty = function(obj) {
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for (var k in obj) {
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if (obj.hasOwnProperty(k)) {
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return false;
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}
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}
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return true;
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};
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return Springy;
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}));
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}).call(this);
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146
springyui.js
146
springyui.js
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@ -27,20 +27,16 @@ Copyright (c) 2010 Dennis Hotson
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jQuery.fn.springy = function(params) {
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var graph = this.graph = params.graph || new Springy.Graph();
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var nodeFont = "16px Verdana, sans-serif";
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var edgeFont = "8px Verdana, sans-serif";
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var stiffness = params.stiffness || 400.0;
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var repulsion = params.repulsion || 400.0;
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var damping = params.damping || 0.5;
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var minEnergyThreshold = params.minEnergyThreshold || 0.00001;
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var nodeSelected = params.nodeSelected || null;
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var nodeImages = {};
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var edgeLabelsUpright = true;
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var canvas = this[0];
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var ctx = canvas.getContext("2d");
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var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping, minEnergyThreshold);
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var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping);
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// calculate bounding box of graph layout.. with ease-in
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var currentBB = layout.getBoundingBox();
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|
@ -61,14 +57,14 @@ jQuery.fn.springy = function(params) {
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});
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// convert to/from screen coordinates
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var toScreen = function(p) {
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toScreen = function(p) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
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var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
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return new Springy.Vector(sx, sy);
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};
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var fromScreen = function(s) {
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fromScreen = function(s) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
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var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
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|
@ -124,61 +120,25 @@ jQuery.fn.springy = function(params) {
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dragged = null;
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||||
});
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var getTextWidth = function(node) {
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var text = (node.data.label !== undefined) ? node.data.label : node.id;
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if (node._width && node._width[text])
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return node._width[text];
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Springy.Node.prototype.getWidth = function() {
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var text = (this.data.label !== undefined) ? this.data.label : this.id;
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if (this._width && this._width[text])
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return this._width[text];
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ctx.save();
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ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
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var width = ctx.measureText(text).width;
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ctx.font = "16px Verdana, sans-serif";
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var width = ctx.measureText(text).width + 10;
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ctx.restore();
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node._width || (node._width = {});
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node._width[text] = width;
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this._width || (this._width = {});
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this._width[text] = width;
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||||
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return width;
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};
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||||
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||||
var getTextHeight = function(node) {
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return 16;
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// In a more modular world, this would actually read the font size, but I think leaving it a constant is sufficient for now.
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||||
// If you change the font size, I'd adjust this too.
|
||||
};
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||||
|
||||
var getImageWidth = function(node) {
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||||
var width = (node.data.image.width !== undefined) ? node.data.image.width : nodeImages[node.data.image.src].object.width;
|
||||
return width;
|
||||
}
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||||
|
||||
var getImageHeight = function(node) {
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||||
var height = (node.data.image.height !== undefined) ? node.data.image.height : nodeImages[node.data.image.src].object.height;
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||||
return height;
|
||||
}
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||||
|
||||
Springy.Node.prototype.getHeight = function() {
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||||
var height;
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||||
if (this.data.image == undefined) {
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height = getTextHeight(this);
|
||||
} else {
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||||
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
|
||||
height = getImageHeight(this);
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||||
} else {height = 10;}
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||||
}
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return height;
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||||
}
|
||||
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||||
Springy.Node.prototype.getWidth = function() {
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||||
var width;
|
||||
if (this.data.image == undefined) {
|
||||
width = getTextWidth(this);
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||||
} else {
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||||
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
|
||||
width = getImageWidth(this);
|
||||
} else {width = 10;}
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||||
}
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||||
return width;
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||||
}
|
||||
return 20;
|
||||
};
|
||||
|
||||
var renderer = this.renderer = new Springy.Renderer(layout,
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||||
function clear() {
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||||
|
@ -206,20 +166,16 @@ jQuery.fn.springy = function(params) {
|
|||
}
|
||||
}
|
||||
|
||||
//change default to 10.0 to allow text fit between edges
|
||||
var spacing = 12.0;
|
||||
var spacing = 6.0;
|
||||
|
||||
// Figure out how far off center the line should be drawn
|
||||
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
|
||||
|
||||
var paddingX = 6;
|
||||
var paddingY = 6;
|
||||
|
||||
var s1 = toScreen(p1).add(offset);
|
||||
var s2 = toScreen(p2).add(offset);
|
||||
|
||||
var boxWidth = edge.target.getWidth() + paddingX;
|
||||
var boxHeight = edge.target.getHeight() + paddingY;
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||||
var boxWidth = edge.target.getWidth();
|
||||
var boxHeight = edge.target.getHeight();
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||||
|
||||
var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
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||||
|
||||
|
@ -276,18 +232,9 @@ jQuery.fn.springy = function(params) {
|
|||
ctx.save();
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = (edge.data.font !== undefined) ? edge.data.font : edgeFont;
|
||||
ctx.fillStyle = stroke;
|
||||
var angle = Math.atan2(s2.y - s1.y, s2.x - s1.x);
|
||||
var displacement = -8;
|
||||
if (edgeLabelsUpright && (angle > Math.PI/2 || angle < -Math.PI/2)) {
|
||||
displacement = 8;
|
||||
angle += Math.PI;
|
||||
}
|
||||
var textPos = s1.add(s2).divide(2).add(normal.multiply(displacement));
|
||||
ctx.translate(textPos.x, textPos.y);
|
||||
ctx.rotate(angle);
|
||||
ctx.fillText(text, 0,-2);
|
||||
ctx.font = "10px Helvetica, sans-serif";
|
||||
ctx.fillStyle = "#5BA6EC";
|
||||
ctx.fillText(text, (x1+x2)/2, (y1+y2)/2);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
|
@ -297,57 +244,30 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
ctx.save();
|
||||
|
||||
// Pulled out the padding aspect sso that the size functions could be used in multiple places
|
||||
// These should probably be settable by the user (and scoped higher) but this suffices for now
|
||||
var paddingX = 6;
|
||||
var paddingY = 6;
|
||||
|
||||
var contentWidth = node.getWidth();
|
||||
var contentHeight = node.getHeight();
|
||||
var boxWidth = contentWidth + paddingX;
|
||||
var boxHeight = contentHeight + paddingY;
|
||||
var boxWidth = node.getWidth();
|
||||
var boxHeight = node.getHeight();
|
||||
|
||||
// clear background
|
||||
ctx.clearRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
|
||||
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
|
||||
// fill background
|
||||
if (selected !== null && selected.node !== null && selected.node.id === node.id) {
|
||||
if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
|
||||
ctx.fillStyle = "#FFFFE0";
|
||||
} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
|
||||
ctx.fillStyle = "#EEEEEE";
|
||||
} else {
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
}
|
||||
ctx.fillRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
|
||||
ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
|
||||
ctx.textAlign = "left";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = "16px Verdana, sans-serif";
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "16px Verdana, sans-serif";
|
||||
var text = (node.data.label !== undefined) ? node.data.label : node.id;
|
||||
ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
|
||||
|
||||
if (node.data.image == undefined) {
|
||||
ctx.textAlign = "left";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
|
||||
ctx.fillStyle = (node.data.color !== undefined) ? node.data.color : "#000000";
|
||||
var text = (node.data.label !== undefined) ? node.data.label : node.id;
|
||||
ctx.fillText(text, s.x - contentWidth/2, s.y - contentHeight/2);
|
||||
} else {
|
||||
// Currently we just ignore any labels if the image object is set. One might want to extend this logic to allow for both, or other composite nodes.
|
||||
var src = node.data.image.src; // There should probably be a sanity check here too, but un-src-ed images aren't exaclty a disaster.
|
||||
if (src in nodeImages) {
|
||||
if (nodeImages[src].loaded) {
|
||||
// Our image is loaded, so it's safe to draw
|
||||
ctx.drawImage(nodeImages[src].object, s.x - contentWidth/2, s.y - contentHeight/2, contentWidth, contentHeight);
|
||||
}
|
||||
}else{
|
||||
// First time seeing an image with this src address, so add it to our set of image objects
|
||||
// Note: we index images by their src to avoid making too many duplicates
|
||||
nodeImages[src] = {};
|
||||
var img = new Image();
|
||||
nodeImages[src].object = img;
|
||||
img.addEventListener("load", function () {
|
||||
// HTMLImageElement objects are very finicky about being used before they are loaded, so we set a flag when it is done
|
||||
nodeImages[src].loaded = true;
|
||||
});
|
||||
img.src = src;
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
}
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue
Block a user