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			manual-tic
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					f13bd76552 | ||
| 
						 | 
					d7a26171b0 | 
							
								
								
									
										10
									
								
								README.mkdn
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								README.mkdn
									
									
									
									
									
								
							| 
						 | 
				
			
			@ -47,7 +47,7 @@ add nodes and edges to graph and springyui.js for the rendering example.
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Springy 1.1+ supports simplified API for adding nodes and edges, see
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[demo-simple.html](http://dhotson.github.com/springy/demo-simple.html):
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    var graph = new Springy.Graph();
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    var graph = new Graph();
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    graph.addNodes('mark', 'higgs', 'other', 'etc');
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    graph.addEdges(
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        ['mark', 'higgs'],
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| 
						 | 
				
			
			@ -67,7 +67,7 @@ Springy 1.2+ also accepts JSON, see
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      ]
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    };
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    var graph = new Springy.Graph();
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    var graph = new Graph();
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    graph.loadJSON(graphJSON);
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| 
						 | 
				
			
			@ -80,7 +80,7 @@ things before you get started.
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This is the basic graph API, you can create nodes and edges etc.
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    // make a new graph
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    var graph = new Springy.Graph();
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    var graph = new Graph();
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    // make some nodes
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    var node1 = graph.newNode({label: '1'});
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| 
						 | 
				
			
			@ -91,12 +91,12 @@ This is the basic graph API, you can create nodes and edges etc.
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So now to draw this graph, lets make a layout object:
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    var layout = new Springy.Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
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    var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
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I've written a Renderer class, which will handle the rendering loop.
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You just need to provide some callbacks to do the actual drawing.
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    var renderer = new Springy.Renderer(layout,
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    var renderer = new Renderer(layout,
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      function clear() {
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        // code to clear screen
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      },
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| 
						 | 
				
			
			
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		|||
							
								
								
									
										17
									
								
								bower.json
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								bower.json
									
									
									
									
									
								
							| 
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			@ -1,17 +0,0 @@
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{
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  "name": "Springy",
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  "main": "springy.js",
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  "version": "2.7.1",
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  "homepage": "https://github.com/dhotson/springy",
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  "authors": [
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    "Dennis Hotson <dennis@99designs.com>"
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  ],
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  "description": "A force directed graph layout algorithm",
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  "keywords": [
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    "graph",
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    "layout",
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    "visualization",
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    "physics"
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  ],
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  "license": "MIT"
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}
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| 
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			@ -22,7 +22,7 @@ var graphJSON = {
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};
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jQuery(function(){
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  var graph = new Springy.Graph();
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  var graph = new Graph();
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  graph.loadJSON(graphJSON);
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  var springy = jQuery('#springydemo').springy({
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -112,7 +112,7 @@ Raphael.fn.connection = function (obj1, obj2, style) {
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</script>
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<script>
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var graph = new Springy.Graph();
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var graph = new Graph();
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var dennis = graph.newNode({label: 'Dennis'});
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var michael = graph.newNode({label: 'Michael'});
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			@ -166,16 +166,16 @@ function moveSet(set, x, y) {
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}
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function doit() {
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    var layout = new Springy.Layout.ForceDirected(graph, 640, 480.0, 0.5);
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    var layout = new Layout.ForceDirected(graph, 640, 480.0, 0.5);
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    var r = Raphael("holder", 640, 480);
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	// calculate bounding box of graph layout.. with ease-in
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	var currentBB = layout.getBoundingBox();
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	var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
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	var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
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	// auto adjusting bounding box
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	Springy.requestAnimationFrame(function adjust() {
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	Layout.requestAnimationFrame(function adjust() {
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		targetBB = layout.getBoundingBox();
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		// current gets 20% closer to target every iteration
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		currentBB = {
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| 
						 | 
				
			
			@ -185,7 +185,7 @@ function doit() {
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				.divide(10))
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		};
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		Springy.requestAnimationFrame(adjust);
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		Layout.requestAnimationFrame(adjust);
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	});
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	// convert to/from screen coordinates
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			@ -193,11 +193,11 @@ function doit() {
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		var size = currentBB.topright.subtract(currentBB.bottomleft);
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		var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * r.width;
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		var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * r.height;
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		return new Springy.Vector(sx, sy);
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		return new Vector(sx, sy);
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	};
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    var renderer = new Springy.Renderer(layout,
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    var renderer = new Renderer(layout,
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        function clear() {
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            // code to clear screen
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        },
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| 
						 | 
				
			
			
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			@ -4,7 +4,7 @@
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<script src="springy.js"></script>
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<script src="springyui.js"></script>
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<script>
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var graph = new Springy.Graph();
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var graph = new Graph();
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graph.addNodes('Dennis', 'Michael', 'Jessica', 'Timothy', 'Barbara')
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graph.addNodes('Amphitryon', 'Alcmene', 'Iphicles', 'Heracles');
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| 
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			@ -4,7 +4,7 @@
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<script src="springy.js"></script>
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<script src="springyui.js"></script>
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<script>
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var graph = new Springy.Graph();
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var graph = new Graph();
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var dennis = graph.newNode({
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  label: 'Dennis',
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| 
						 | 
				
			
			
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										21
									
								
								package.json
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								package.json
									
									
									
									
									
								
							| 
						 | 
				
			
			@ -1,21 +0,0 @@
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{
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  "name": "springy",
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  "version": "2.7.1",
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  "description": "A force directed graph layout algorithm in JavaScript.",
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  "main": "springy.js",
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  "scripts": {
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    "test": "echo \"Error: no test specified\" && exit 1"
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  },
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  "repository": {
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    "type": "git",
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    "url": "git://github.com/dhotson/springy.git"
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  },
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  "keywords": [
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    "graph",
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    "layout",
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    "visualization"
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  ],
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  "author": "Dennis Hotson <dennis.hotson@gmail.com>",
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  "license": "MIT",
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  "readmeFilename": "README.mkdn"
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}
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		||||
							
								
								
									
										417
									
								
								springy.js
									
									
									
									
									
								
							
							
						
						
									
										417
									
								
								springy.js
									
									
									
									
									
								
							| 
						 | 
				
			
			@ -1,7 +1,7 @@
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/**
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 * Springy v2.7.1
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 * Springy v1.2.0
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 *
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 * Copyright (c) 2010-2013 Dennis Hotson
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 * Copyright (c) 2010 Dennis Hotson
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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| 
						 | 
				
			
			@ -24,26 +24,11 @@
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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(function (root, factory) {
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    if (typeof define === 'function' && define.amd) {
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        // AMD. Register as an anonymous module.
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        define(function () {
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            return (root.returnExportsGlobal = factory());
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        });
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    } else if (typeof exports === 'object') {
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        // Node. Does not work with strict CommonJS, but
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        // only CommonJS-like enviroments that support module.exports,
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        // like Node.
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        module.exports = factory();
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    } else {
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        // Browser globals
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        root.Springy = factory();
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    }
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}(this, function() {
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	var Springy = {};
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// Enable strict mode for EC5 compatible browsers
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"use strict";
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	var Graph = Springy.Graph = function() {
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var Graph = function() {
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	this.nodeSet = {};
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	this.nodes = [];
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	this.edges = [];
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			@ -52,30 +37,31 @@
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	this.nextNodeId = 0;
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	this.nextEdgeId = 0;
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	this.eventListeners = [];
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	};
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};
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	var Node = Springy.Node = function(id, data) {
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var Node = function(id, data) {
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	this.id = id;
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	this.data = (data !== undefined) ? data : {};
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	// Data fields used by layout algorithm in this file:
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	// this.data.mass
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	// Data used by default renderer in springyui.js
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		||||
	// this.data.label
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		||||
	};
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		||||
// Data fields used by layout algorithm in this file:
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		||||
// this.data.mass
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		||||
// Data used by default renderer in springyui.js
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		||||
// this.data.label
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};
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		||||
	var Edge = Springy.Edge = function(id, source, target, data) {
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var Edge = function(id, source, target, data) {
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	this.id = id;
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				/** @type {Node} */
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	this.source = source;
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	this.target = target;
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	this.data = (data !== undefined) ? data : {};
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	// Edge data field used by layout alorithm
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	// this.data.length
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		||||
	// this.data.type
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	};
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// Edge data field used by layout alorithm
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// this.data.length
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		||||
// this.data.type
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};
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	Graph.prototype.addNode = function(node) {
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Graph.prototype.addNode = function(node) {
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	if (!(node.id in this.nodeSet)) {
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		this.nodes.push(node);
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	}
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			@ -84,9 +70,9 @@
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		|||
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	this.notify();
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	return node;
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	};
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};
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		||||
	Graph.prototype.addNodes = function() {
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Graph.prototype.addNodes = function() {
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	// accepts variable number of arguments, where each argument
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		||||
	// is a string that becomes both node identifier and label
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		||||
	for (var i = 0; i < arguments.length; i++) {
 | 
			
		||||
| 
						 | 
				
			
			@ -94,9 +80,9 @@
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		|||
		var node = new Node(name, {label:name});
 | 
			
		||||
		this.addNode(node);
 | 
			
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	}
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.addEdge = function(edge) {
 | 
			
		||||
Graph.prototype.addEdge = function(edge) {
 | 
			
		||||
	var exists = false;
 | 
			
		||||
	this.edges.forEach(function(e) {
 | 
			
		||||
		if (edge.id === e.id) { exists = true; }
 | 
			
		||||
| 
						 | 
				
			
			@ -124,9 +110,9 @@
 | 
			
		|||
 | 
			
		||||
	this.notify();
 | 
			
		||||
	return edge;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.addEdges = function() {
 | 
			
		||||
Graph.prototype.addEdges = function() {
 | 
			
		||||
	// accepts variable number of arguments, where each argument
 | 
			
		||||
	// is a triple [nodeid1, nodeid2, attributes]
 | 
			
		||||
	for (var i = 0; i < arguments.length; i++) {
 | 
			
		||||
| 
						 | 
				
			
			@ -143,28 +129,28 @@
 | 
			
		|||
 | 
			
		||||
		this.newEdge(node1, node2, attr);
 | 
			
		||||
	}
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.newNode = function(data) {
 | 
			
		||||
Graph.prototype.newNode = function(data) {
 | 
			
		||||
	var node = new Node(this.nextNodeId++, data);
 | 
			
		||||
	this.addNode(node);
 | 
			
		||||
	return node;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.newEdge = function(source, target, data) {
 | 
			
		||||
Graph.prototype.newEdge = function(source, target, data) {
 | 
			
		||||
	var edge = new Edge(this.nextEdgeId++, source, target, data);
 | 
			
		||||
	this.addEdge(edge);
 | 
			
		||||
	return edge;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// add nodes and edges from JSON object
 | 
			
		||||
	Graph.prototype.loadJSON = function(json) {
 | 
			
		||||
	/**
 | 
			
		||||
	Springy's simple JSON format for graphs.
 | 
			
		||||
// add nodes and edges from JSON object
 | 
			
		||||
Graph.prototype.loadJSON = function(json) {
 | 
			
		||||
/**
 | 
			
		||||
Springy's simple JSON format for graphs.
 | 
			
		||||
 | 
			
		||||
	historically, Springy uses separate lists
 | 
			
		||||
	of nodes and edges:
 | 
			
		||||
historically, Springy uses separate lists
 | 
			
		||||
of nodes and edges:
 | 
			
		||||
 | 
			
		||||
	{
 | 
			
		||||
		"nodes": [
 | 
			
		||||
| 
						 | 
				
			
			@ -181,7 +167,7 @@
 | 
			
		|||
		]
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	**/
 | 
			
		||||
**/
 | 
			
		||||
	// parse if a string is passed (EC5+ browsers)
 | 
			
		||||
	if (typeof json == 'string' || json instanceof String) {
 | 
			
		||||
		json = JSON.parse( json );
 | 
			
		||||
| 
						 | 
				
			
			@ -191,21 +177,21 @@
 | 
			
		|||
		this.addNodes.apply(this, json['nodes']);
 | 
			
		||||
		this.addEdges.apply(this, json['edges']);
 | 
			
		||||
	}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// find the edges from node1 to node2
 | 
			
		||||
	Graph.prototype.getEdges = function(node1, node2) {
 | 
			
		||||
// find the edges from node1 to node2
 | 
			
		||||
Graph.prototype.getEdges = function(node1, node2) {
 | 
			
		||||
	if (node1.id in this.adjacency
 | 
			
		||||
		&& node2.id in this.adjacency[node1.id]) {
 | 
			
		||||
		return this.adjacency[node1.id][node2.id];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [];
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// remove a node and it's associated edges from the graph
 | 
			
		||||
	Graph.prototype.removeNode = function(node) {
 | 
			
		||||
// remove a node and it's associated edges from the graph
 | 
			
		||||
Graph.prototype.removeNode = function(node) {
 | 
			
		||||
	if (node.id in this.nodeSet) {
 | 
			
		||||
		delete this.nodeSet[node.id];
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			@ -217,10 +203,11 @@
 | 
			
		|||
	}
 | 
			
		||||
 | 
			
		||||
	this.detachNode(node);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// removes edges associated with a given node
 | 
			
		||||
	Graph.prototype.detachNode = function(node) {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// removes edges associated with a given node
 | 
			
		||||
Graph.prototype.detachNode = function(node) {
 | 
			
		||||
	var tmpEdges = this.edges.slice();
 | 
			
		||||
	tmpEdges.forEach(function(e) {
 | 
			
		||||
		if (e.source.id === node.id || e.target.id === node.id) {
 | 
			
		||||
| 
						 | 
				
			
			@ -229,10 +216,10 @@
 | 
			
		|||
	}, this);
 | 
			
		||||
 | 
			
		||||
	this.notify();
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// remove a node and it's associated edges from the graph
 | 
			
		||||
	Graph.prototype.removeEdge = function(edge) {
 | 
			
		||||
// remove a node and it's associated edges from the graph
 | 
			
		||||
Graph.prototype.removeEdge = function(edge) {
 | 
			
		||||
	for (var i = this.edges.length - 1; i >= 0; i--) {
 | 
			
		||||
		if (this.edges[i].id === edge.id) {
 | 
			
		||||
			this.edges.splice(i, 1);
 | 
			
		||||
| 
						 | 
				
			
			@ -248,24 +235,14 @@
 | 
			
		|||
					this.adjacency[x][y].splice(j, 1);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
				// Clean up empty edge arrays
 | 
			
		||||
				if (this.adjacency[x][y].length == 0) {
 | 
			
		||||
					delete this.adjacency[x][y];
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// Clean up empty objects
 | 
			
		||||
			if (isEmpty(this.adjacency[x])) {
 | 
			
		||||
				delete this.adjacency[x];
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	this.notify();
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	/* Merge a list of nodes and edges into the current graph. eg.
 | 
			
		||||
	var o = {
 | 
			
		||||
/* Merge a list of nodes and edges into the current graph. eg.
 | 
			
		||||
var o = {
 | 
			
		||||
	nodes: [
 | 
			
		||||
		{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
 | 
			
		||||
		{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
 | 
			
		||||
| 
						 | 
				
			
			@ -273,9 +250,9 @@
 | 
			
		|||
	edges: [
 | 
			
		||||
		{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
 | 
			
		||||
	]
 | 
			
		||||
	}
 | 
			
		||||
	*/
 | 
			
		||||
	Graph.prototype.merge = function(data) {
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
Graph.prototype.merge = function(data) {
 | 
			
		||||
	var nodes = [];
 | 
			
		||||
	data.nodes.forEach(function(n) {
 | 
			
		||||
		nodes.push(this.addNode(new Node(n.id, n.data)));
 | 
			
		||||
| 
						 | 
				
			
			@ -294,61 +271,59 @@
 | 
			
		|||
		var edge = this.addEdge(new Edge(id, from, to, e.data));
 | 
			
		||||
		edge.data.type = e.type;
 | 
			
		||||
	}, this);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.filterNodes = function(fn) {
 | 
			
		||||
Graph.prototype.filterNodes = function(fn) {
 | 
			
		||||
	var tmpNodes = this.nodes.slice();
 | 
			
		||||
	tmpNodes.forEach(function(n) {
 | 
			
		||||
		if (!fn(n)) {
 | 
			
		||||
			this.removeNode(n);
 | 
			
		||||
		}
 | 
			
		||||
	}, this);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.filterEdges = function(fn) {
 | 
			
		||||
Graph.prototype.filterEdges = function(fn) {
 | 
			
		||||
	var tmpEdges = this.edges.slice();
 | 
			
		||||
	tmpEdges.forEach(function(e) {
 | 
			
		||||
		if (!fn(e)) {
 | 
			
		||||
			this.removeEdge(e);
 | 
			
		||||
		}
 | 
			
		||||
	}, this);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.addGraphListener = function(obj) {
 | 
			
		||||
Graph.prototype.addGraphListener = function(obj) {
 | 
			
		||||
	this.eventListeners.push(obj);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Graph.prototype.notify = function() {
 | 
			
		||||
Graph.prototype.notify = function() {
 | 
			
		||||
	this.eventListeners.forEach(function(obj){
 | 
			
		||||
		obj.graphChanged();
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// -----------
 | 
			
		||||
	var Layout = Springy.Layout = {};
 | 
			
		||||
	Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
 | 
			
		||||
// -----------
 | 
			
		||||
var Layout = {};
 | 
			
		||||
Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
 | 
			
		||||
	this.graph = graph;
 | 
			
		||||
	this.stiffness = stiffness; // spring stiffness constant
 | 
			
		||||
	this.repulsion = repulsion; // repulsion constant
 | 
			
		||||
	this.damping = damping; // velocity damping factor
 | 
			
		||||
		this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
 | 
			
		||||
		this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
 | 
			
		||||
 | 
			
		||||
	this.nodePoints = {}; // keep track of points associated with nodes
 | 
			
		||||
	this.edgeSprings = {}; // keep track of springs associated with edges
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.point = function(node) {
 | 
			
		||||
Layout.ForceDirected.prototype.point = function(node) {
 | 
			
		||||
	if (!(node.id in this.nodePoints)) {
 | 
			
		||||
		var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
 | 
			
		||||
		this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return this.nodePoints[node.id];
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.spring = function(edge) {
 | 
			
		||||
Layout.ForceDirected.prototype.spring = function(edge) {
 | 
			
		||||
	if (!(edge.id in this.edgeSprings)) {
 | 
			
		||||
		var length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -382,35 +357,35 @@
 | 
			
		|||
	}
 | 
			
		||||
 | 
			
		||||
	return this.edgeSprings[edge.id];
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// callback should accept two arguments: Node, Point
 | 
			
		||||
	Layout.ForceDirected.prototype.eachNode = function(callback) {
 | 
			
		||||
// callback should accept two arguments: Node, Point
 | 
			
		||||
Layout.ForceDirected.prototype.eachNode = function(callback) {
 | 
			
		||||
	var t = this;
 | 
			
		||||
	this.graph.nodes.forEach(function(n){
 | 
			
		||||
		callback.call(t, n, t.point(n));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// callback should accept two arguments: Edge, Spring
 | 
			
		||||
	Layout.ForceDirected.prototype.eachEdge = function(callback) {
 | 
			
		||||
// callback should accept two arguments: Edge, Spring
 | 
			
		||||
Layout.ForceDirected.prototype.eachEdge = function(callback) {
 | 
			
		||||
	var t = this;
 | 
			
		||||
	this.graph.edges.forEach(function(e){
 | 
			
		||||
		callback.call(t, e, t.spring(e));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// callback should accept one argument: Spring
 | 
			
		||||
	Layout.ForceDirected.prototype.eachSpring = function(callback) {
 | 
			
		||||
// callback should accept one argument: Spring
 | 
			
		||||
Layout.ForceDirected.prototype.eachSpring = function(callback) {
 | 
			
		||||
	var t = this;
 | 
			
		||||
	this.graph.edges.forEach(function(e){
 | 
			
		||||
		callback.call(t, t.spring(e));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Physics stuff
 | 
			
		||||
	Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
 | 
			
		||||
// Physics stuff
 | 
			
		||||
Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
 | 
			
		||||
	this.eachNode(function(n1, point1) {
 | 
			
		||||
		this.eachNode(function(n2, point2) {
 | 
			
		||||
			if (point1 !== point2)
 | 
			
		||||
| 
						 | 
				
			
			@ -425,9 +400,9 @@
 | 
			
		|||
			}
 | 
			
		||||
		});
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.applyHookesLaw = function() {
 | 
			
		||||
Layout.ForceDirected.prototype.applyHookesLaw = function() {
 | 
			
		||||
	this.eachSpring(function(spring){
 | 
			
		||||
		var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
 | 
			
		||||
		var displacement = spring.length - d.magnitude();
 | 
			
		||||
| 
						 | 
				
			
			@ -437,38 +412,35 @@
 | 
			
		|||
		spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
 | 
			
		||||
		spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.attractToCentre = function() {
 | 
			
		||||
Layout.ForceDirected.prototype.attractToCentre = function() {
 | 
			
		||||
	this.eachNode(function(node, point) {
 | 
			
		||||
		var direction = point.p.multiply(-1.0);
 | 
			
		||||
		point.applyForce(direction.multiply(this.repulsion / 50.0));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
 | 
			
		||||
Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
 | 
			
		||||
	this.eachNode(function(node, point) {
 | 
			
		||||
		// Is this, along with updatePosition below, the only places that your
 | 
			
		||||
		// integration code exist?
 | 
			
		||||
		point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
 | 
			
		||||
			if (point.v.magnitude() > this.maxSpeed) {
 | 
			
		||||
			    point.v = point.v.normalise().multiply(this.maxSpeed);
 | 
			
		||||
			}
 | 
			
		||||
		point.a = new Vector(0,0);
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.updatePosition = function(timestep) {
 | 
			
		||||
Layout.ForceDirected.prototype.updatePosition = function(timestep) {
 | 
			
		||||
	this.eachNode(function(node, point) {
 | 
			
		||||
		// Same question as above; along with updateVelocity, is this all of
 | 
			
		||||
		// your integration code?
 | 
			
		||||
		point.p = point.p.add(point.v.multiply(timestep));
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// Calculate the total kinetic energy of the system
 | 
			
		||||
	Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
 | 
			
		||||
// Calculate the total kinetic energy of the system
 | 
			
		||||
Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
 | 
			
		||||
	var energy = 0.0;
 | 
			
		||||
	this.eachNode(function(node, point) {
 | 
			
		||||
		var speed = point.v.magnitude();
 | 
			
		||||
| 
						 | 
				
			
			@ -476,34 +448,38 @@
 | 
			
		|||
	});
 | 
			
		||||
 | 
			
		||||
	return energy;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
 | 
			
		||||
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
 | 
			
		||||
 | 
			
		||||
	Springy.requestAnimationFrame = __bind(this.requestAnimationFrame ||
 | 
			
		||||
		this.webkitRequestAnimationFrame ||
 | 
			
		||||
		this.mozRequestAnimationFrame ||
 | 
			
		||||
		this.oRequestAnimationFrame ||
 | 
			
		||||
		this.msRequestAnimationFrame ||
 | 
			
		||||
		(function(callback, element) {
 | 
			
		||||
			this.setTimeout(callback, 10);
 | 
			
		||||
		}), this);
 | 
			
		||||
Layout.requestAnimationFrame = __bind(window.requestAnimationFrame ||
 | 
			
		||||
	window.webkitRequestAnimationFrame ||
 | 
			
		||||
	window.mozRequestAnimationFrame ||
 | 
			
		||||
	window.oRequestAnimationFrame ||
 | 
			
		||||
	window.msRequestAnimationFrame ||
 | 
			
		||||
	function(callback, element) {
 | 
			
		||||
		window.setTimeout(callback, 10);
 | 
			
		||||
	}, window);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Start simulation if it's not running already.
 | 
			
		||||
	 * In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
 | 
			
		||||
	 */
 | 
			
		||||
	Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
 | 
			
		||||
Layout.ForceDirected.prototype.tick = function(timestep) {
 | 
			
		||||
	this.applyCoulombsLaw();
 | 
			
		||||
	this.applyHookesLaw();
 | 
			
		||||
	this.attractToCentre();
 | 
			
		||||
	this.updateVelocity(timestep);
 | 
			
		||||
	this.updatePosition(timestep);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// start simulation
 | 
			
		||||
Layout.ForceDirected.prototype.start = function(render, done) {
 | 
			
		||||
	var t = this;
 | 
			
		||||
 | 
			
		||||
	if (this._started) return;
 | 
			
		||||
	this._started = true;
 | 
			
		||||
	this._stop = false;
 | 
			
		||||
 | 
			
		||||
		if (onRenderStart !== undefined) { onRenderStart(); }
 | 
			
		||||
	Layout.requestAnimationFrame(function step() {
 | 
			
		||||
 | 
			
		||||
		Springy.requestAnimationFrame(function step() {
 | 
			
		||||
		t.tick(0.03);
 | 
			
		||||
 | 
			
		||||
		if (render !== undefined) {
 | 
			
		||||
| 
						 | 
				
			
			@ -511,29 +487,21 @@
 | 
			
		|||
		}
 | 
			
		||||
 | 
			
		||||
		// stop simulation when energy of the system goes below a threshold
 | 
			
		||||
			if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
 | 
			
		||||
		if (t._stop || t.totalEnergy() < 0.01) {
 | 
			
		||||
			t._started = false;
 | 
			
		||||
				if (onRenderStop !== undefined) { onRenderStop(); }
 | 
			
		||||
			if (done !== undefined) { done(); }
 | 
			
		||||
		} else {
 | 
			
		||||
				Springy.requestAnimationFrame(step);
 | 
			
		||||
			Layout.requestAnimationFrame(step);
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.stop = function() {
 | 
			
		||||
Layout.ForceDirected.prototype.stop = function() {
 | 
			
		||||
	this._stop = true;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.prototype.tick = function(timestep) {
 | 
			
		||||
		this.applyCoulombsLaw();
 | 
			
		||||
		this.applyHookesLaw();
 | 
			
		||||
		this.attractToCentre();
 | 
			
		||||
		this.updateVelocity(timestep);
 | 
			
		||||
		this.updatePosition(timestep);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// Find the nearest point to a particular position
 | 
			
		||||
	Layout.ForceDirected.prototype.nearest = function(pos) {
 | 
			
		||||
// Find the nearest point to a particular position
 | 
			
		||||
Layout.ForceDirected.prototype.nearest = function(pos) {
 | 
			
		||||
	var min = {node: null, point: null, distance: null};
 | 
			
		||||
	var t = this;
 | 
			
		||||
	this.graph.nodes.forEach(function(n){
 | 
			
		||||
| 
						 | 
				
			
			@ -546,10 +514,10 @@
 | 
			
		|||
	});
 | 
			
		||||
 | 
			
		||||
	return min;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// returns [bottomleft, topright]
 | 
			
		||||
	Layout.ForceDirected.prototype.getBoundingBox = function() {
 | 
			
		||||
// returns [bottomleft, topright]
 | 
			
		||||
Layout.ForceDirected.prototype.getBoundingBox = function() {
 | 
			
		||||
	var bottomleft = new Vector(-2,-2);
 | 
			
		||||
	var topright = new Vector(2,2);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -571,109 +539,91 @@
 | 
			
		|||
	var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
 | 
			
		||||
 | 
			
		||||
	return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Vector
 | 
			
		||||
	var Vector = Springy.Vector = function(x, y) {
 | 
			
		||||
// Vector
 | 
			
		||||
var Vector = function(x, y) {
 | 
			
		||||
	this.x = x;
 | 
			
		||||
	this.y = y;
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.random = function() {
 | 
			
		||||
Vector.random = function() {
 | 
			
		||||
	return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.add = function(v2) {
 | 
			
		||||
Vector.prototype.add = function(v2) {
 | 
			
		||||
	return new Vector(this.x + v2.x, this.y + v2.y);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.subtract = function(v2) {
 | 
			
		||||
Vector.prototype.subtract = function(v2) {
 | 
			
		||||
	return new Vector(this.x - v2.x, this.y - v2.y);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.multiply = function(n) {
 | 
			
		||||
Vector.prototype.multiply = function(n) {
 | 
			
		||||
	return new Vector(this.x * n, this.y * n);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.divide = function(n) {
 | 
			
		||||
Vector.prototype.divide = function(n) {
 | 
			
		||||
	return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.magnitude = function() {
 | 
			
		||||
Vector.prototype.magnitude = function() {
 | 
			
		||||
	return Math.sqrt(this.x*this.x + this.y*this.y);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.normal = function() {
 | 
			
		||||
Vector.prototype.normal = function() {
 | 
			
		||||
	return new Vector(-this.y, this.x);
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Vector.prototype.normalise = function() {
 | 
			
		||||
Vector.prototype.normalise = function() {
 | 
			
		||||
	return this.divide(this.magnitude());
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// Point
 | 
			
		||||
	Layout.ForceDirected.Point = function(position, mass) {
 | 
			
		||||
// Point
 | 
			
		||||
Layout.ForceDirected.Point = function(position, mass) {
 | 
			
		||||
	this.p = position; // position
 | 
			
		||||
	this.m = mass; // mass
 | 
			
		||||
	this.v = new Vector(0, 0); // velocity
 | 
			
		||||
	this.a = new Vector(0, 0); // acceleration
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	Layout.ForceDirected.Point.prototype.applyForce = function(force) {
 | 
			
		||||
Layout.ForceDirected.Point.prototype.applyForce = function(force) {
 | 
			
		||||
	this.a = this.a.add(force.divide(this.m));
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// Spring
 | 
			
		||||
	Layout.ForceDirected.Spring = function(point1, point2, length, k) {
 | 
			
		||||
// Spring
 | 
			
		||||
Layout.ForceDirected.Spring = function(point1, point2, length, k) {
 | 
			
		||||
	this.point1 = point1;
 | 
			
		||||
	this.point2 = point2;
 | 
			
		||||
	this.length = length; // spring length at rest
 | 
			
		||||
	this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
 | 
			
		||||
	// {
 | 
			
		||||
	// 	// hardcore vector arithmetic.. ohh yeah!
 | 
			
		||||
	// 	// .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
 | 
			
		||||
	// 	var n = this.point2.p.subtract(this.point1.p).normalise().normal();
 | 
			
		||||
	// 	var ac = point.p.subtract(this.point1.p);
 | 
			
		||||
	// 	return Math.abs(ac.x * n.x + ac.y * n.y);
 | 
			
		||||
	// };
 | 
			
		||||
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
 | 
			
		||||
// {
 | 
			
		||||
// 	// hardcore vector arithmetic.. ohh yeah!
 | 
			
		||||
// 	// .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
 | 
			
		||||
// 	var n = this.point2.p.subtract(this.point1.p).normalise().normal();
 | 
			
		||||
// 	var ac = point.p.subtract(this.point1.p);
 | 
			
		||||
// 	return Math.abs(ac.x * n.x + ac.y * n.y);
 | 
			
		||||
// };
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Renderer handles the layout rendering loop
 | 
			
		||||
	 * @param onRenderStop optional callback function that gets executed whenever rendering stops.
 | 
			
		||||
	 * @param onRenderStart optional callback function that gets executed whenever rendering starts.
 | 
			
		||||
	 * @param onRenderFrame optional callback function that gets executed after each frame is rendered.
 | 
			
		||||
	 */
 | 
			
		||||
	var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) {
 | 
			
		||||
// Renderer handles the layout rendering loop
 | 
			
		||||
function Renderer(layout, clear, drawEdge, drawNode) {
 | 
			
		||||
	this.layout = layout;
 | 
			
		||||
	this.clear = clear;
 | 
			
		||||
	this.drawEdge = drawEdge;
 | 
			
		||||
	this.drawNode = drawNode;
 | 
			
		||||
		this.onRenderStop = onRenderStop;
 | 
			
		||||
		this.onRenderStart = onRenderStart;
 | 
			
		||||
		this.onRenderFrame = onRenderFrame;
 | 
			
		||||
 | 
			
		||||
	this.layout.graph.addGraphListener(this);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
	Renderer.prototype.graphChanged = function(e) {
 | 
			
		||||
Renderer.prototype.graphChanged = function(e) {
 | 
			
		||||
	this.start();
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Starts the simulation of the layout in use.
 | 
			
		||||
	 *
 | 
			
		||||
	 * Note that in case the algorithm is still or already running then the layout that's in use
 | 
			
		||||
	 * might silently ignore the call, and your optional <code>done</code> callback is never executed.
 | 
			
		||||
	 * At least the built-in ForceDirected layout behaves in this way.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @param done An optional callback function that gets executed when the springy algorithm stops,
 | 
			
		||||
	 * either because it ended or because stop() was called.
 | 
			
		||||
	 */
 | 
			
		||||
	Renderer.prototype.start = function(done) {
 | 
			
		||||
Renderer.prototype.start = function() {
 | 
			
		||||
	var t = this;
 | 
			
		||||
	this.layout.start(function render() {
 | 
			
		||||
		t.clear();
 | 
			
		||||
| 
						 | 
				
			
			@ -685,18 +635,16 @@
 | 
			
		|||
		t.layout.eachNode(function(node, point) {
 | 
			
		||||
			t.drawNode(node, point.p);
 | 
			
		||||
		});
 | 
			
		||||
	});
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
			if (t.onRenderFrame !== undefined) { t.onRenderFrame(); }
 | 
			
		||||
		}, this.onRenderStop, this.onRenderStart);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	Renderer.prototype.stop = function() {
 | 
			
		||||
Renderer.prototype.stop = function() {
 | 
			
		||||
	this.layout.stop();
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
	// Array.forEach implementation for IE support..
 | 
			
		||||
	//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
 | 
			
		||||
	if ( !Array.prototype.forEach ) {
 | 
			
		||||
// Array.forEach implementation for IE support..
 | 
			
		||||
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
 | 
			
		||||
if ( !Array.prototype.forEach ) {
 | 
			
		||||
	Array.prototype.forEach = function( callback, thisArg ) {
 | 
			
		||||
		var T, k;
 | 
			
		||||
		if ( this == null ) {
 | 
			
		||||
| 
						 | 
				
			
			@ -720,16 +668,5 @@
 | 
			
		|||
			k++;
 | 
			
		||||
		}
 | 
			
		||||
	};
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
	var isEmpty = function(obj) {
 | 
			
		||||
		for (var k in obj) {
 | 
			
		||||
			if (obj.hasOwnProperty(k)) {
 | 
			
		||||
				return false;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		return true;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
  return Springy;
 | 
			
		||||
}));
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										158
									
								
								springyui.js
									
									
									
									
									
								
							
							
						
						
									
										158
									
								
								springyui.js
									
									
									
									
									
								
							| 
						 | 
				
			
			@ -26,28 +26,24 @@ Copyright (c) 2010 Dennis Hotson
 | 
			
		|||
(function() {
 | 
			
		||||
 | 
			
		||||
jQuery.fn.springy = function(params) {
 | 
			
		||||
	var graph = this.graph = params.graph || new Springy.Graph();
 | 
			
		||||
	var nodeFont = "16px Verdana, sans-serif";
 | 
			
		||||
	var edgeFont = "8px Verdana, sans-serif";
 | 
			
		||||
	var graph = this.graph = params.graph || new Graph();
 | 
			
		||||
 | 
			
		||||
	var stiffness = params.stiffness || 400.0;
 | 
			
		||||
	var repulsion = params.repulsion || 400.0;
 | 
			
		||||
	var damping = params.damping || 0.5;
 | 
			
		||||
	var minEnergyThreshold = params.minEnergyThreshold || 0.00001;
 | 
			
		||||
	var nodeSelected = params.nodeSelected || null;
 | 
			
		||||
	var nodeImages = {};
 | 
			
		||||
	var edgeLabelsUpright = true;
 | 
			
		||||
 | 
			
		||||
	var canvas = this[0];
 | 
			
		||||
	var ctx = canvas.getContext("2d");
 | 
			
		||||
 | 
			
		||||
	var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping, minEnergyThreshold);
 | 
			
		||||
	var layout = this.layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
 | 
			
		||||
 | 
			
		||||
	// calculate bounding box of graph layout.. with ease-in
 | 
			
		||||
	var currentBB = layout.getBoundingBox();
 | 
			
		||||
	var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
 | 
			
		||||
	var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
 | 
			
		||||
 | 
			
		||||
	// auto adjusting bounding box
 | 
			
		||||
	Springy.requestAnimationFrame(function adjust() {
 | 
			
		||||
	Layout.requestAnimationFrame(function adjust() {
 | 
			
		||||
		targetBB = layout.getBoundingBox();
 | 
			
		||||
		// current gets 20% closer to target every iteration
 | 
			
		||||
		currentBB = {
 | 
			
		||||
| 
						 | 
				
			
			@ -57,22 +53,22 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
				.divide(10))
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		Springy.requestAnimationFrame(adjust);
 | 
			
		||||
		Layout.requestAnimationFrame(adjust);
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	// convert to/from screen coordinates
 | 
			
		||||
	var toScreen = function(p) {
 | 
			
		||||
	toScreen = function(p) {
 | 
			
		||||
		var size = currentBB.topright.subtract(currentBB.bottomleft);
 | 
			
		||||
		var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
 | 
			
		||||
		var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
 | 
			
		||||
		return new Springy.Vector(sx, sy);
 | 
			
		||||
		return new Vector(sx, sy);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	var fromScreen = function(s) {
 | 
			
		||||
	fromScreen = function(s) {
 | 
			
		||||
		var size = currentBB.topright.subtract(currentBB.bottomleft);
 | 
			
		||||
		var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
 | 
			
		||||
		var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
 | 
			
		||||
		return new Springy.Vector(px, py);
 | 
			
		||||
		return new Vector(px, py);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// half-assed drag and drop
 | 
			
		||||
| 
						 | 
				
			
			@ -124,63 +120,27 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
		dragged = null;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	var getTextWidth = function(node) {
 | 
			
		||||
		var text = (node.data.label !== undefined) ? node.data.label : node.id;
 | 
			
		||||
		if (node._width && node._width[text])
 | 
			
		||||
			return node._width[text];
 | 
			
		||||
	Node.prototype.getWidth = function() {
 | 
			
		||||
		var text = (this.data.label !== undefined) ? this.data.label : this.id;
 | 
			
		||||
		if (this._width && this._width[text])
 | 
			
		||||
			return this._width[text];
 | 
			
		||||
 | 
			
		||||
		ctx.save();
 | 
			
		||||
		ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
 | 
			
		||||
		var width = ctx.measureText(text).width;
 | 
			
		||||
		ctx.font = "16px Verdana, sans-serif";
 | 
			
		||||
		var width = ctx.measureText(text).width + 10;
 | 
			
		||||
		ctx.restore();
 | 
			
		||||
 | 
			
		||||
		node._width || (node._width = {});
 | 
			
		||||
		node._width[text] = width;
 | 
			
		||||
		this._width || (this._width = {});
 | 
			
		||||
		this._width[text] = width;
 | 
			
		||||
 | 
			
		||||
		return width;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	var getTextHeight = function(node) {
 | 
			
		||||
		return 16;
 | 
			
		||||
		// In a more modular world, this would actually read the font size, but I think leaving it a constant is sufficient for now.
 | 
			
		||||
		// If you change the font size, I'd adjust this too.
 | 
			
		||||
	Node.prototype.getHeight = function() {
 | 
			
		||||
		return 20;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	var getImageWidth = function(node) {
 | 
			
		||||
		var width = (node.data.image.width !== undefined) ? node.data.image.width : nodeImages[node.data.image.src].object.width;
 | 
			
		||||
		return width;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var getImageHeight = function(node) {
 | 
			
		||||
		var height = (node.data.image.height !== undefined) ? node.data.image.height : nodeImages[node.data.image.src].object.height;
 | 
			
		||||
		return height;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Springy.Node.prototype.getHeight = function() {
 | 
			
		||||
		var height;
 | 
			
		||||
		if (this.data.image == undefined) {
 | 
			
		||||
			height = getTextHeight(this);
 | 
			
		||||
		} else {
 | 
			
		||||
			if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
 | 
			
		||||
				height = getImageHeight(this);
 | 
			
		||||
			} else {height = 10;}
 | 
			
		||||
		}
 | 
			
		||||
		return height;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Springy.Node.prototype.getWidth = function() {
 | 
			
		||||
		var width;
 | 
			
		||||
		if (this.data.image == undefined) {
 | 
			
		||||
			width = getTextWidth(this);
 | 
			
		||||
		} else {
 | 
			
		||||
			if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
 | 
			
		||||
				width = getImageWidth(this);
 | 
			
		||||
			} else {width = 10;}
 | 
			
		||||
		}
 | 
			
		||||
		return width;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var renderer = this.renderer = new Springy.Renderer(layout,
 | 
			
		||||
	var renderer = this.renderer = new Renderer(layout,
 | 
			
		||||
		function clear() {
 | 
			
		||||
			ctx.clearRect(0,0,canvas.width,canvas.height);
 | 
			
		||||
		},
 | 
			
		||||
| 
						 | 
				
			
			@ -190,7 +150,7 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
			var x2 = toScreen(p2).x;
 | 
			
		||||
			var y2 = toScreen(p2).y;
 | 
			
		||||
 | 
			
		||||
			var direction = new Springy.Vector(x2-x1, y2-y1);
 | 
			
		||||
			var direction = new Vector(x2-x1, y2-y1);
 | 
			
		||||
			var normal = direction.normal().normalise();
 | 
			
		||||
 | 
			
		||||
			var from = graph.getEdges(edge.source, edge.target);
 | 
			
		||||
| 
						 | 
				
			
			@ -206,20 +166,16 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			//change default to  10.0 to allow text fit between edges
 | 
			
		||||
			var spacing = 12.0;
 | 
			
		||||
			var spacing = 6.0;
 | 
			
		||||
 | 
			
		||||
			// Figure out how far off center the line should be drawn
 | 
			
		||||
			var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
 | 
			
		||||
 | 
			
		||||
			var paddingX = 6;
 | 
			
		||||
			var paddingY = 6;
 | 
			
		||||
 | 
			
		||||
			var s1 = toScreen(p1).add(offset);
 | 
			
		||||
			var s2 = toScreen(p2).add(offset);
 | 
			
		||||
 | 
			
		||||
			var boxWidth = edge.target.getWidth() + paddingX;
 | 
			
		||||
			var boxHeight = edge.target.getHeight() + paddingY;
 | 
			
		||||
			var boxWidth = edge.target.getWidth();
 | 
			
		||||
			var boxHeight = edge.target.getHeight();
 | 
			
		||||
 | 
			
		||||
			var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -276,18 +232,9 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
				ctx.save();
 | 
			
		||||
				ctx.textAlign = "center";
 | 
			
		||||
				ctx.textBaseline = "top";
 | 
			
		||||
				ctx.font = (edge.data.font !== undefined) ? edge.data.font : edgeFont;
 | 
			
		||||
				ctx.fillStyle = stroke;
 | 
			
		||||
				var angle = Math.atan2(s2.y - s1.y, s2.x - s1.x);
 | 
			
		||||
				var displacement = -8;
 | 
			
		||||
				if (edgeLabelsUpright && (angle > Math.PI/2 || angle < -Math.PI/2)) {
 | 
			
		||||
					displacement = 8;
 | 
			
		||||
					angle += Math.PI;
 | 
			
		||||
				}
 | 
			
		||||
				var textPos = s1.add(s2).divide(2).add(normal.multiply(displacement));
 | 
			
		||||
				ctx.translate(textPos.x, textPos.y);
 | 
			
		||||
				ctx.rotate(angle);
 | 
			
		||||
				ctx.fillText(text, 0,-2);
 | 
			
		||||
				ctx.font = "10px Helvetica, sans-serif";
 | 
			
		||||
				ctx.fillStyle = "#5BA6EC";
 | 
			
		||||
				ctx.fillText(text, (x1+x2)/2, (y1+y2)/2);
 | 
			
		||||
				ctx.restore();
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -297,57 +244,30 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
 | 
			
		||||
			ctx.save();
 | 
			
		||||
 | 
			
		||||
			// Pulled out the padding aspect sso that the size functions could be used in multiple places
 | 
			
		||||
			// These should probably be settable by the user (and scoped higher) but this suffices for now
 | 
			
		||||
			var paddingX = 6;
 | 
			
		||||
			var paddingY = 6;
 | 
			
		||||
 | 
			
		||||
			var contentWidth = node.getWidth();
 | 
			
		||||
			var contentHeight = node.getHeight();
 | 
			
		||||
			var boxWidth = contentWidth + paddingX;
 | 
			
		||||
			var boxHeight = contentHeight + paddingY;
 | 
			
		||||
			var boxWidth = node.getWidth();
 | 
			
		||||
			var boxHeight = node.getHeight();
 | 
			
		||||
 | 
			
		||||
			// clear background
 | 
			
		||||
			ctx.clearRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
 | 
			
		||||
			ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
 | 
			
		||||
 | 
			
		||||
			// fill background
 | 
			
		||||
			if (selected !== null && selected.node !== null && selected.node.id === node.id) {
 | 
			
		||||
			if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
 | 
			
		||||
				ctx.fillStyle = "#FFFFE0";
 | 
			
		||||
			} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
 | 
			
		||||
				ctx.fillStyle = "#EEEEEE";
 | 
			
		||||
			} else {
 | 
			
		||||
				ctx.fillStyle = "#FFFFFF";
 | 
			
		||||
			}
 | 
			
		||||
			ctx.fillRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
 | 
			
		||||
			ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
 | 
			
		||||
 | 
			
		||||
			if (node.data.image == undefined) {
 | 
			
		||||
			ctx.textAlign = "left";
 | 
			
		||||
			ctx.textBaseline = "top";
 | 
			
		||||
				ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
 | 
			
		||||
				ctx.fillStyle = (node.data.color !== undefined) ? node.data.color : "#000000";
 | 
			
		||||
			ctx.font = "16px Verdana, sans-serif";
 | 
			
		||||
			ctx.fillStyle = "#000000";
 | 
			
		||||
			ctx.font = "16px Verdana, sans-serif";
 | 
			
		||||
			var text = (node.data.label !== undefined) ? node.data.label : node.id;
 | 
			
		||||
				ctx.fillText(text, s.x - contentWidth/2, s.y - contentHeight/2);
 | 
			
		||||
			} else {
 | 
			
		||||
				// Currently we just ignore any labels if the image object is set. One might want to extend this logic to allow for both, or other composite nodes.
 | 
			
		||||
				var src = node.data.image.src;  // There should probably be a sanity check here too, but un-src-ed images aren't exaclty a disaster.
 | 
			
		||||
				if (src in nodeImages) {
 | 
			
		||||
					if (nodeImages[src].loaded) {
 | 
			
		||||
						// Our image is loaded, so it's safe to draw
 | 
			
		||||
						ctx.drawImage(nodeImages[src].object, s.x - contentWidth/2, s.y - contentHeight/2, contentWidth, contentHeight);
 | 
			
		||||
					}
 | 
			
		||||
				}else{
 | 
			
		||||
					// First time seeing an image with this src address, so add it to our set of image objects
 | 
			
		||||
					// Note: we index images by their src to avoid making too many duplicates
 | 
			
		||||
					nodeImages[src] = {};
 | 
			
		||||
					var img = new Image();
 | 
			
		||||
					nodeImages[src].object = img;
 | 
			
		||||
					img.addEventListener("load", function () {
 | 
			
		||||
						// HTMLImageElement objects are very finicky about being used before they are loaded, so we set a flag when it is done
 | 
			
		||||
						nodeImages[src].loaded = true;
 | 
			
		||||
					});
 | 
			
		||||
					img.src = src;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
 | 
			
		||||
 | 
			
		||||
			ctx.restore();
 | 
			
		||||
		}
 | 
			
		||||
	);
 | 
			
		||||
| 
						 | 
				
			
			@ -370,7 +290,7 @@ jQuery.fn.springy = function(params) {
 | 
			
		|||
			return false;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return new Springy.Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
 | 
			
		||||
		return new Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function intersect_line_box(p1, p2, p3, w, h) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue
	
	Block a user