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2 Commits

Author SHA1 Message Date
Dennis Hotson
f13bd76552 Option to manually tick simulation forward 2013-03-14 23:19:16 +11:00
Dennis Hotson
d7a26171b0 Fixed shitespace 2013-03-14 23:02:23 +11:00
9 changed files with 666 additions and 847 deletions

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@ -47,7 +47,7 @@ add nodes and edges to graph and springyui.js for the rendering example.
Springy 1.1+ supports simplified API for adding nodes and edges, see
[demo-simple.html](http://dhotson.github.com/springy/demo-simple.html):
var graph = new Springy.Graph();
var graph = new Graph();
graph.addNodes('mark', 'higgs', 'other', 'etc');
graph.addEdges(
['mark', 'higgs'],
@ -67,7 +67,7 @@ Springy 1.2+ also accepts JSON, see
]
};
var graph = new Springy.Graph();
var graph = new Graph();
graph.loadJSON(graphJSON);
@ -80,7 +80,7 @@ things before you get started.
This is the basic graph API, you can create nodes and edges etc.
// make a new graph
var graph = new Springy.Graph();
var graph = new Graph();
// make some nodes
var node1 = graph.newNode({label: '1'});
@ -91,12 +91,12 @@ This is the basic graph API, you can create nodes and edges etc.
So now to draw this graph, lets make a layout object:
var layout = new Springy.Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
I've written a Renderer class, which will handle the rendering loop.
You just need to provide some callbacks to do the actual drawing.
var renderer = new Springy.Renderer(layout,
var renderer = new Renderer(layout,
function clear() {
// code to clear screen
},

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@ -1,17 +0,0 @@
{
"name": "Springy",
"main": "springy.js",
"version": "2.7.1",
"homepage": "https://github.com/dhotson/springy",
"authors": [
"Dennis Hotson <dennis@99designs.com>"
],
"description": "A force directed graph layout algorithm",
"keywords": [
"graph",
"layout",
"visualization",
"physics"
],
"license": "MIT"
}

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@ -22,7 +22,7 @@ var graphJSON = {
};
jQuery(function(){
var graph = new Springy.Graph();
var graph = new Graph();
graph.loadJSON(graphJSON);
var springy = jQuery('#springydemo').springy({

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@ -112,7 +112,7 @@ Raphael.fn.connection = function (obj1, obj2, style) {
</script>
<script>
var graph = new Springy.Graph();
var graph = new Graph();
var dennis = graph.newNode({label: 'Dennis'});
var michael = graph.newNode({label: 'Michael'});
@ -166,16 +166,16 @@ function moveSet(set, x, y) {
}
function doit() {
var layout = new Springy.Layout.ForceDirected(graph, 640, 480.0, 0.5);
var layout = new Layout.ForceDirected(graph, 640, 480.0, 0.5);
var r = Raphael("holder", 640, 480);
// calculate bounding box of graph layout.. with ease-in
var currentBB = layout.getBoundingBox();
var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
// auto adjusting bounding box
Springy.requestAnimationFrame(function adjust() {
Layout.requestAnimationFrame(function adjust() {
targetBB = layout.getBoundingBox();
// current gets 20% closer to target every iteration
currentBB = {
@ -185,7 +185,7 @@ function doit() {
.divide(10))
};
Springy.requestAnimationFrame(adjust);
Layout.requestAnimationFrame(adjust);
});
// convert to/from screen coordinates
@ -193,11 +193,11 @@ function doit() {
var size = currentBB.topright.subtract(currentBB.bottomleft);
var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * r.width;
var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * r.height;
return new Springy.Vector(sx, sy);
return new Vector(sx, sy);
};
var renderer = new Springy.Renderer(layout,
var renderer = new Renderer(layout,
function clear() {
// code to clear screen
},

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@ -4,7 +4,7 @@
<script src="springy.js"></script>
<script src="springyui.js"></script>
<script>
var graph = new Springy.Graph();
var graph = new Graph();
graph.addNodes('Dennis', 'Michael', 'Jessica', 'Timothy', 'Barbara')
graph.addNodes('Amphitryon', 'Alcmene', 'Iphicles', 'Heracles');

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@ -4,7 +4,7 @@
<script src="springy.js"></script>
<script src="springyui.js"></script>
<script>
var graph = new Springy.Graph();
var graph = new Graph();
var dennis = graph.newNode({
label: 'Dennis',

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@ -1,21 +0,0 @@
{
"name": "springy",
"version": "2.7.1",
"description": "A force directed graph layout algorithm in JavaScript.",
"main": "springy.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git://github.com/dhotson/springy.git"
},
"keywords": [
"graph",
"layout",
"visualization"
],
"author": "Dennis Hotson <dennis.hotson@gmail.com>",
"license": "MIT",
"readmeFilename": "README.mkdn"
}

1281
springy.js

File diff suppressed because it is too large Load Diff

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@ -26,28 +26,24 @@ Copyright (c) 2010 Dennis Hotson
(function() {
jQuery.fn.springy = function(params) {
var graph = this.graph = params.graph || new Springy.Graph();
var nodeFont = "16px Verdana, sans-serif";
var edgeFont = "8px Verdana, sans-serif";
var graph = this.graph = params.graph || new Graph();
var stiffness = params.stiffness || 400.0;
var repulsion = params.repulsion || 400.0;
var damping = params.damping || 0.5;
var minEnergyThreshold = params.minEnergyThreshold || 0.00001;
var nodeSelected = params.nodeSelected || null;
var nodeImages = {};
var edgeLabelsUpright = true;
var canvas = this[0];
var ctx = canvas.getContext("2d");
var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping, minEnergyThreshold);
var layout = this.layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
// calculate bounding box of graph layout.. with ease-in
var currentBB = layout.getBoundingBox();
var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
// auto adjusting bounding box
Springy.requestAnimationFrame(function adjust() {
Layout.requestAnimationFrame(function adjust() {
targetBB = layout.getBoundingBox();
// current gets 20% closer to target every iteration
currentBB = {
@ -57,22 +53,22 @@ jQuery.fn.springy = function(params) {
.divide(10))
};
Springy.requestAnimationFrame(adjust);
Layout.requestAnimationFrame(adjust);
});
// convert to/from screen coordinates
var toScreen = function(p) {
toScreen = function(p) {
var size = currentBB.topright.subtract(currentBB.bottomleft);
var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
return new Springy.Vector(sx, sy);
return new Vector(sx, sy);
};
var fromScreen = function(s) {
fromScreen = function(s) {
var size = currentBB.topright.subtract(currentBB.bottomleft);
var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
return new Springy.Vector(px, py);
return new Vector(px, py);
};
// half-assed drag and drop
@ -124,63 +120,27 @@ jQuery.fn.springy = function(params) {
dragged = null;
});
var getTextWidth = function(node) {
var text = (node.data.label !== undefined) ? node.data.label : node.id;
if (node._width && node._width[text])
return node._width[text];
Node.prototype.getWidth = function() {
var text = (this.data.label !== undefined) ? this.data.label : this.id;
if (this._width && this._width[text])
return this._width[text];
ctx.save();
ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
var width = ctx.measureText(text).width;
ctx.font = "16px Verdana, sans-serif";
var width = ctx.measureText(text).width + 10;
ctx.restore();
node._width || (node._width = {});
node._width[text] = width;
this._width || (this._width = {});
this._width[text] = width;
return width;
};
var getTextHeight = function(node) {
return 16;
// In a more modular world, this would actually read the font size, but I think leaving it a constant is sufficient for now.
// If you change the font size, I'd adjust this too.
Node.prototype.getHeight = function() {
return 20;
};
var getImageWidth = function(node) {
var width = (node.data.image.width !== undefined) ? node.data.image.width : nodeImages[node.data.image.src].object.width;
return width;
}
var getImageHeight = function(node) {
var height = (node.data.image.height !== undefined) ? node.data.image.height : nodeImages[node.data.image.src].object.height;
return height;
}
Springy.Node.prototype.getHeight = function() {
var height;
if (this.data.image == undefined) {
height = getTextHeight(this);
} else {
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
height = getImageHeight(this);
} else {height = 10;}
}
return height;
}
Springy.Node.prototype.getWidth = function() {
var width;
if (this.data.image == undefined) {
width = getTextWidth(this);
} else {
if (this.data.image.src in nodeImages && nodeImages[this.data.image.src].loaded) {
width = getImageWidth(this);
} else {width = 10;}
}
return width;
}
var renderer = this.renderer = new Springy.Renderer(layout,
var renderer = this.renderer = new Renderer(layout,
function clear() {
ctx.clearRect(0,0,canvas.width,canvas.height);
},
@ -190,7 +150,7 @@ jQuery.fn.springy = function(params) {
var x2 = toScreen(p2).x;
var y2 = toScreen(p2).y;
var direction = new Springy.Vector(x2-x1, y2-y1);
var direction = new Vector(x2-x1, y2-y1);
var normal = direction.normal().normalise();
var from = graph.getEdges(edge.source, edge.target);
@ -206,20 +166,16 @@ jQuery.fn.springy = function(params) {
}
}
//change default to 10.0 to allow text fit between edges
var spacing = 12.0;
var spacing = 6.0;
// Figure out how far off center the line should be drawn
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
var paddingX = 6;
var paddingY = 6;
var s1 = toScreen(p1).add(offset);
var s2 = toScreen(p2).add(offset);
var boxWidth = edge.target.getWidth() + paddingX;
var boxHeight = edge.target.getHeight() + paddingY;
var boxWidth = edge.target.getWidth();
var boxHeight = edge.target.getHeight();
var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
@ -276,18 +232,9 @@ jQuery.fn.springy = function(params) {
ctx.save();
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.font = (edge.data.font !== undefined) ? edge.data.font : edgeFont;
ctx.fillStyle = stroke;
var angle = Math.atan2(s2.y - s1.y, s2.x - s1.x);
var displacement = -8;
if (edgeLabelsUpright && (angle > Math.PI/2 || angle < -Math.PI/2)) {
displacement = 8;
angle += Math.PI;
}
var textPos = s1.add(s2).divide(2).add(normal.multiply(displacement));
ctx.translate(textPos.x, textPos.y);
ctx.rotate(angle);
ctx.fillText(text, 0,-2);
ctx.font = "10px Helvetica, sans-serif";
ctx.fillStyle = "#5BA6EC";
ctx.fillText(text, (x1+x2)/2, (y1+y2)/2);
ctx.restore();
}
@ -297,57 +244,30 @@ jQuery.fn.springy = function(params) {
ctx.save();
// Pulled out the padding aspect sso that the size functions could be used in multiple places
// These should probably be settable by the user (and scoped higher) but this suffices for now
var paddingX = 6;
var paddingY = 6;
var contentWidth = node.getWidth();
var contentHeight = node.getHeight();
var boxWidth = contentWidth + paddingX;
var boxHeight = contentHeight + paddingY;
var boxWidth = node.getWidth();
var boxHeight = node.getHeight();
// clear background
ctx.clearRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
// fill background
if (selected !== null && selected.node !== null && selected.node.id === node.id) {
if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
ctx.fillStyle = "#FFFFE0";
} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
ctx.fillStyle = "#EEEEEE";
} else {
ctx.fillStyle = "#FFFFFF";
}
ctx.fillRect(s.x - boxWidth/2, s.y - boxHeight/2, boxWidth, boxHeight);
ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.font = "16px Verdana, sans-serif";
ctx.fillStyle = "#000000";
ctx.font = "16px Verdana, sans-serif";
var text = (node.data.label !== undefined) ? node.data.label : node.id;
ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
if (node.data.image == undefined) {
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.font = (node.data.font !== undefined) ? node.data.font : nodeFont;
ctx.fillStyle = (node.data.color !== undefined) ? node.data.color : "#000000";
var text = (node.data.label !== undefined) ? node.data.label : node.id;
ctx.fillText(text, s.x - contentWidth/2, s.y - contentHeight/2);
} else {
// Currently we just ignore any labels if the image object is set. One might want to extend this logic to allow for both, or other composite nodes.
var src = node.data.image.src; // There should probably be a sanity check here too, but un-src-ed images aren't exaclty a disaster.
if (src in nodeImages) {
if (nodeImages[src].loaded) {
// Our image is loaded, so it's safe to draw
ctx.drawImage(nodeImages[src].object, s.x - contentWidth/2, s.y - contentHeight/2, contentWidth, contentHeight);
}
}else{
// First time seeing an image with this src address, so add it to our set of image objects
// Note: we index images by their src to avoid making too many duplicates
nodeImages[src] = {};
var img = new Image();
nodeImages[src].object = img;
img.addEventListener("load", function () {
// HTMLImageElement objects are very finicky about being used before they are loaded, so we set a flag when it is done
nodeImages[src].loaded = true;
});
img.src = src;
}
}
ctx.restore();
}
);
@ -370,7 +290,7 @@ jQuery.fn.springy = function(params) {
return false;
}
return new Springy.Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
return new Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
}
function intersect_line_box(p1, p2, p3, w, h) {