Merge remote branch 'origin/master' into review

* origin/master:
  Attach graph and layout objects to springyui element.
  Consistent brace style
  Eliminate repeated calls to layout.start()
  Minor tidy ups

Conflicts:
	springy.js
	springyui.js
This commit is contained in:
Dennis Hotson 2011-08-15 14:14:43 +10:00
commit ddc71c42c6
3 changed files with 125 additions and 224 deletions

View File

@ -4,7 +4,6 @@
<script src="springy.js"></script>
<script src="springyui.js"></script>
<script>
var graph = new Graph();
var dennis = graph.newNode({label: 'Dennis'});
@ -29,10 +28,11 @@ graph.newEdge(barbara, timothy, {color: '#6A4A3C'});
graph.newEdge(dennis, bianca, {color: '#CC333F'});
graph.newEdge(bianca, monty, {color: '#EB6841'});
jQuery(document).ready(function(){
jQuery('#springydemo').springy({ 'graph': graph });
jQuery(function(){
var springy = jQuery('#springydemo').springy({
graph: graph
});
});
</script>
<canvas id="springydemo" width="640" height="480" />

View File

@ -23,8 +23,7 @@ Copyright (c) 2010 Dennis Hotson
OTHER DEALINGS IN THE SOFTWARE.
*/
var Graph = function()
{
var Graph = function() {
this.nodeSet = {};
this.nodes = [];
this.edges = [];
@ -35,24 +34,20 @@ var Graph = function()
this.eventListeners = [];
};
Node = function(id, data)
{
var Node = function(id, data) {
this.id = id;
this.data = typeof(data) !== 'undefined' ? data : {};
};
Edge = function(id, source, target, data)
{
var Edge = function(id, source, target, data) {
this.id = id;
this.source = source;
this.target = target;
this.data = typeof(data) !== 'undefined' ? data : {};
};
Graph.prototype.addNode = function(node)
{
if (typeof(this.nodeSet[node.id]) === 'undefined')
{
Graph.prototype.addNode = function(node) {
if (typeof(this.nodeSet[node.id]) === 'undefined') {
this.nodes.push(node);
}
@ -62,34 +57,29 @@ Graph.prototype.addNode = function(node)
return node;
};
Graph.prototype.addEdge = function(edge)
{
Graph.prototype.addEdge = function(edge) {
var exists = false;
this.edges.forEach(function(e){
this.edges.forEach(function(e) {
if (edge.id === e.id) { exists = true; }
});
if (!exists)
{
if (!exists) {
this.edges.push(edge);
}
if (typeof(this.adjacency[edge.source.id]) === 'undefined')
{
if (typeof(this.adjacency[edge.source.id]) === 'undefined') {
this.adjacency[edge.source.id] = {};
}
if (typeof(this.adjacency[edge.source.id][edge.target.id]) === 'undefined')
{
if (typeof(this.adjacency[edge.source.id][edge.target.id]) === 'undefined') {
this.adjacency[edge.source.id][edge.target.id] = [];
}
exists = false;
this.adjacency[edge.source.id][edge.target.id].forEach(function(e){
this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
if (edge.id === e.id) { exists = true; }
});
if (!exists)
{
if (!exists) {
this.adjacency[edge.source.id][edge.target.id].push(edge);
}
@ -97,26 +87,22 @@ Graph.prototype.addEdge = function(edge)
return edge;
};
Graph.prototype.newNode = function(data)
{
Graph.prototype.newNode = function(data) {
var node = new Node(this.nextNodeId++, data);
this.addNode(node);
return node;
};
Graph.prototype.newEdge = function(source, target, data)
{
Graph.prototype.newEdge = function(source, target, data) {
var edge = new Edge(this.nextEdgeId++, source, target, data);
this.addEdge(edge);
return edge;
};
// find the edges from node1 to node2
Graph.prototype.getEdges = function(node1, node2)
{
Graph.prototype.getEdges = function(node1, node2) {
if (typeof(this.adjacency[node1.id]) !== 'undefined'
&& typeof(this.adjacency[node1.id][node2.id]) !== 'undefined')
{
&& typeof(this.adjacency[node1.id][node2.id]) !== 'undefined') {
return this.adjacency[node1.id][node2.id];
}
@ -124,25 +110,20 @@ Graph.prototype.getEdges = function(node1, node2)
};
// remove a node and it's associated edges from the graph
Graph.prototype.removeNode = function(node)
{
if (typeof(this.nodeSet[node.id]) !== 'undefined')
{
Graph.prototype.removeNode = function(node) {
if (typeof(this.nodeSet[node.id]) !== 'undefined') {
delete this.nodeSet[node.id];
}
for (var i = this.nodes.length - 1; i >= 0; i--)
{
if (this.nodes[i].id === node.id)
{
for (var i = this.nodes.length - 1; i >= 0; i--) {
if (this.nodes[i].id === node.id) {
this.nodes.splice(i, 1);
}
}
var tmpEdges = this.edges.slice();
tmpEdges.forEach(function(e) {
if (e.source.id === node.id || e.target.id === node.id)
{
if (e.source.id === node.id || e.target.id === node.id) {
this.removeEdge(e);
}
}, this);
@ -152,26 +133,19 @@ Graph.prototype.removeNode = function(node)
// remove a node and it's associated edges from the graph
Graph.prototype.removeEdge = function(edge)
{
for (var i = this.edges.length - 1; i >= 0; i--)
{
if (this.edges[i].id === edge.id)
{
Graph.prototype.removeEdge = function(edge) {
for (var i = this.edges.length - 1; i >= 0; i--) {
if (this.edges[i].id === edge.id) {
this.edges.splice(i, 1);
}
}
for (var x in this.adjacency)
{
for (var y in this.adjacency[x])
{
for (var x in this.adjacency) {
for (var y in this.adjacency[x]) {
var edges = this.adjacency[x][y];
for (var j=edges.length - 1; j>=0; j--)
{
if (this.adjacency[x][y][j].id === edge.id)
{
for (var j=edges.length - 1; j>=0; j--) {
if (this.adjacency[x][y][j].id === edge.id) {
this.adjacency[x][y].splice(j, 1);
}
}
@ -192,8 +166,7 @@ var o = {
]
}
*/
Graph.prototype.merge = function(data)
{
Graph.prototype.merge = function(data) {
var nodes = [];
data.nodes.forEach(function(n) {
nodes.push(this.addNode(new Node(n.id, n.data)));
@ -214,36 +187,30 @@ Graph.prototype.merge = function(data)
}, this);
};
Graph.prototype.filterNodes = function(fn)
{
Graph.prototype.filterNodes = function(fn) {
var tmpNodes = this.nodes.slice();
tmpNodes.forEach(function(n) {
if (!fn(n))
{
if (!fn(n)) {
this.removeNode(n);
}
}, this);
};
Graph.prototype.filterEdges = function(fn)
{
Graph.prototype.filterEdges = function(fn) {
var tmpEdges = this.edges.slice();
tmpEdges.forEach(function(e) {
if (!fn(e))
{
if (!fn(e)) {
this.removeEdge(e);
}
}, this);
};
Graph.prototype.addGraphListener = function(obj)
{
Graph.prototype.addGraphListener = function(obj) {
this.eventListeners.push(obj);
};
Graph.prototype.notify = function()
{
Graph.prototype.notify = function() {
this.eventListeners.forEach(function(obj){
obj.graphChanged();
});
@ -251,8 +218,7 @@ Graph.prototype.notify = function()
// -----------
var Layout = {};
Layout.ForceDirected = function(graph, stiffness, repulsion, damping)
{
Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
this.graph = graph;
this.stiffness = stiffness; // spring stiffness constant
this.repulsion = repulsion; // repulsion constant
@ -260,14 +226,10 @@ Layout.ForceDirected = function(graph, stiffness, repulsion, damping)
this.nodePoints = {}; // keep track of points associated with nodes
this.edgeSprings = {}; // keep track of springs associated with edges
this.intervalId = null;
};
Layout.ForceDirected.prototype.point = function(node)
{
if (typeof(this.nodePoints[node.id]) === 'undefined')
{
Layout.ForceDirected.prototype.point = function(node) {
if (typeof(this.nodePoints[node.id]) === 'undefined') {
var mass = typeof(node.data.mass) !== 'undefined' ? node.data.mass : 1.0;
this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
}
@ -275,16 +237,14 @@ Layout.ForceDirected.prototype.point = function(node)
return this.nodePoints[node.id];
};
Layout.ForceDirected.prototype.spring = function(edge)
{
if (typeof(this.edgeSprings[edge.id]) === 'undefined')
{
Layout.ForceDirected.prototype.spring = function(edge) {
if (typeof(this.edgeSprings[edge.id]) === 'undefined') {
var length = typeof(edge.data.length) !== 'undefined' ? edge.data.length : 1.0;
var existingSpring = false;
var from = this.graph.getEdges(edge.source, edge.target);
from.forEach(function(e){
from.forEach(function(e) {
if (existingSpring === false && typeof(this.edgeSprings[e.id]) !== 'undefined') {
existingSpring = this.edgeSprings[e.id];
}
@ -314,8 +274,7 @@ Layout.ForceDirected.prototype.spring = function(edge)
};
// callback should accept two arguments: Node, Point
Layout.ForceDirected.prototype.eachNode = function(callback)
{
Layout.ForceDirected.prototype.eachNode = function(callback) {
var t = this;
this.graph.nodes.forEach(function(n){
callback.call(t, n, t.point(n));
@ -323,8 +282,7 @@ Layout.ForceDirected.prototype.eachNode = function(callback)
};
// callback should accept two arguments: Edge, Spring
Layout.ForceDirected.prototype.eachEdge = function(callback)
{
Layout.ForceDirected.prototype.eachEdge = function(callback) {
var t = this;
this.graph.edges.forEach(function(e){
callback.call(t, e, t.spring(e));
@ -332,8 +290,7 @@ Layout.ForceDirected.prototype.eachEdge = function(callback)
};
// callback should accept one argument: Spring
Layout.ForceDirected.prototype.eachSpring = function(callback)
{
Layout.ForceDirected.prototype.eachSpring = function(callback) {
var t = this;
this.graph.edges.forEach(function(e){
callback.call(t, t.spring(e));
@ -342,8 +299,7 @@ Layout.ForceDirected.prototype.eachSpring = function(callback)
// Physics stuff
Layout.ForceDirected.prototype.applyCoulombsLaw = function()
{
Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
this.eachNode(function(n1, point1) {
this.eachNode(function(n2, point2) {
if (point1 !== point2)
@ -363,8 +319,7 @@ Layout.ForceDirected.prototype.applyCoulombsLaw = function()
});
};
Layout.ForceDirected.prototype.applyHookesLaw = function()
{
Layout.ForceDirected.prototype.applyHookesLaw = function() {
this.eachSpring(function(spring){
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
var displacement = spring.length - d.magnitude();
@ -376,8 +331,7 @@ Layout.ForceDirected.prototype.applyHookesLaw = function()
});
};
Layout.ForceDirected.prototype.attractToCentre = function()
{
Layout.ForceDirected.prototype.attractToCentre = function() {
this.eachNode(function(node, point) {
var direction = point.p.multiply(-1.0);
point.applyForce(direction.multiply(this.repulsion / 50.0));
@ -385,8 +339,7 @@ Layout.ForceDirected.prototype.attractToCentre = function()
};
Layout.ForceDirected.prototype.updateVelocity = function(timestep)
{
Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
this.eachNode(function(node, point) {
// Is this, along with updatePosition below, the only places that your
// integration code exist?
@ -395,8 +348,7 @@ Layout.ForceDirected.prototype.updateVelocity = function(timestep)
});
};
Layout.ForceDirected.prototype.updatePosition = function(timestep)
{
Layout.ForceDirected.prototype.updatePosition = function(timestep) {
this.eachNode(function(node, point) {
// Same question as above; along with updateVelocity, is this all of
// your integration code?
@ -404,8 +356,7 @@ Layout.ForceDirected.prototype.updatePosition = function(timestep)
});
};
Layout.ForceDirected.prototype.totalEnergy = function(timestep)
{
Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
var energy = 0.0;
this.eachNode(function(node, point) {
var speed = point.v.magnitude();
@ -417,58 +368,54 @@ Layout.ForceDirected.prototype.totalEnergy = function(timestep)
return energy;
};
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
Layout.requestAnimationFrame = __bind(window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, interval);
}, window);
// start simulation
Layout.ForceDirected.prototype.start = function(interval, render, done)
{
Layout.ForceDirected.prototype.start = function(interval, render, done) {
var t = this;
if (this.intervalId !== null) {
return; // already running
}
if (this._started) return;
this._started = true;
var requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, interval);
};
requestAnimFrame(function step() {
Layout.requestAnimationFrame(function step() {
t.applyCoulombsLaw();
t.applyHookesLaw();
t.attractToCentre();
t.updateVelocity(0.03);
t.updatePosition(0.03);
if (typeof(render) !== 'undefined') { render(); }
if (typeof(render) !== 'undefined')
render();
// stop simulation when energy of the system goes below a threshold
if (t.totalEnergy() < 0.01)
{
if (t.totalEnergy() < 0.01) {
t._started = false;
if (typeof(done) !== 'undefined') { done(); }
}
else
{
requestAnimFrame(step);
} else {
Layout.requestAnimationFrame(step);
}
});
};
// Find the nearest point to a particular position
Layout.ForceDirected.prototype.nearest = function(pos)
{
Layout.ForceDirected.prototype.nearest = function(pos) {
var min = {node: null, point: null, distance: null};
var t = this;
this.graph.nodes.forEach(function(n){
var point = t.point(n);
var distance = point.p.subtract(pos).magnitude();
if (min.distance === null || distance < min.distance)
{
if (min.distance === null || distance < min.distance) {
min = {node: n, point: point, distance: distance};
}
});
@ -477,8 +424,7 @@ Layout.ForceDirected.prototype.nearest = function(pos)
};
// returns [bottomleft, topright]
Layout.ForceDirected.prototype.getBoundingBox = function()
{
Layout.ForceDirected.prototype.getBoundingBox = function() {
var bottomleft = new Vector(-2,-2);
var topright = new Vector(2,2);
@ -497,62 +443,52 @@ Layout.ForceDirected.prototype.getBoundingBox = function()
}
});
var padding = topright.subtract(bottomleft).multiply(0.07); // 5% padding
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
};
// Vector
Vector = function(x, y)
{
Vector = function(x, y) {
this.x = x;
this.y = y;
};
Vector.random = function()
{
Vector.random = function() {
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
};
Vector.prototype.add = function(v2)
{
Vector.prototype.add = function(v2) {
return new Vector(this.x + v2.x, this.y + v2.y);
};
Vector.prototype.subtract = function(v2)
{
Vector.prototype.subtract = function(v2) {
return new Vector(this.x - v2.x, this.y - v2.y);
};
Vector.prototype.multiply = function(n)
{
Vector.prototype.multiply = function(n) {
return new Vector(this.x * n, this.y * n);
};
Vector.prototype.divide = function(n)
{
return new Vector((this.x / n) || 0, (this.y / n) || 0);
Vector.prototype.divide = function(n) {
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
};
Vector.prototype.magnitude = function()
{
Vector.prototype.magnitude = function() {
return Math.sqrt(this.x*this.x + this.y*this.y);
};
Vector.prototype.normal = function()
{
Vector.prototype.normal = function() {
return new Vector(-this.y, this.x);
};
Vector.prototype.normalise = function()
{
Vector.prototype.normalise = function() {
return this.divide(this.magnitude());
};
// Point
Layout.ForceDirected.Point = function(position, mass)
{
Layout.ForceDirected.Point = function(position, mass) {
this.p = position; // position
this.m = mass; // mass
this.v = new Vector(0, 0); // velocity
@ -561,15 +497,13 @@ Layout.ForceDirected.Point = function(position, mass)
this.f = new Vector(0, 0); // force
};
Layout.ForceDirected.Point.prototype.applyForce = function(force)
{
Layout.ForceDirected.Point.prototype.applyForce = function(force) {
// Ditto on acceleration, here: a = F/m
this.f = this.f.add(force.divide(this.m));
};
// Spring
Layout.ForceDirected.Spring = function(point1, point2, length, k)
{
Layout.ForceDirected.Spring = function(point1, point2, length, k) {
this.point1 = point1;
this.point2 = point2;
this.length = length; // spring length at rest
@ -586,8 +520,7 @@ Layout.ForceDirected.Spring = function(point1, point2, length, k)
// };
// Renderer handles the layout rendering loop
function Renderer(interval, layout, clear, drawEdge, drawNode)
{
function Renderer(interval, layout, clear, drawEdge, drawNode) {
this.interval = interval;
this.layout = layout;
this.clear = clear;
@ -597,13 +530,11 @@ function Renderer(interval, layout, clear, drawEdge, drawNode)
this.layout.graph.addGraphListener(this);
}
Renderer.prototype.graphChanged = function(e)
{
Renderer.prototype.graphChanged = function(e) {
this.start();
};
Renderer.prototype.start = function()
{
Renderer.prototype.start = function() {
var t = this;
this.layout.start(50, function render() {
t.clear();

View File

@ -26,36 +26,23 @@ Copyright (c) 2010 Dennis Hotson
(function() {
jQuery.fn.springy = function(params) {
var graph = params.graph;
if(!graph){
return;
}
var stiffness = params.stiffness || 400.0;
var repulsion = params.repulsion || 400.0;
var damping = params.damping || 0.5;
this.graph = params.graph || new Graph();
var stiffness = params.stiffness || 400.0;
var repulsion = params.repulsion || 400.0;
var damping = params.damping || 0.5;
var canvas = this[0];
var ctx = canvas.getContext("2d");
var layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
// This code is duplicated in springy.js.
var requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, 10);
};
var layout = this.layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
// calculate bounding box of graph layout.. with ease-in
var currentBB = layout.getBoundingBox();
var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
// auto adjusting bounding box
requestAnimFrame(function adjust(){
Layout.requestAnimationFrame(function adjust() {
targetBB = layout.getBoundingBox();
// current gets 20% closer to target every iteration
currentBB = {
@ -65,7 +52,7 @@ jQuery.fn.springy = function(params) {
.divide(10))
};
requestAnimFrame(adjust);
Layout.requestAnimationFrame(adjust);
});
// convert to/from screen coordinates
@ -88,15 +75,14 @@ jQuery.fn.springy = function(params) {
var nearest = null;
var dragged = null;
jQuery(canvas).mousedown(function(e){
jQuery(canvas).mousedown(function(e) {
jQuery('.actions').hide();
var pos = jQuery(this).offset();
var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
selected = nearest = dragged = layout.nearest(p);
if (selected.node !== null)
{
if (selected.node !== null) {
// Part of the same bug mentioned later. Store the previous mass
// before upscaling it for dragging.
dragged.point.m = 10000.0;
@ -105,13 +91,12 @@ jQuery.fn.springy = function(params) {
renderer.start();
});
jQuery(canvas).mousemove(function(e){
jQuery(canvas).mousemove(function(e) {
var pos = jQuery(this).offset();
var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
nearest = layout.nearest(p);
if (dragged !== null && dragged.node !== null)
{
if (dragged !== null && dragged.node !== null) {
dragged.point.p.x = p.x;
dragged.point.p.y = p.y;
}
@ -119,7 +104,7 @@ jQuery.fn.springy = function(params) {
renderer.start();
});
jQuery(window).bind('mouseup',function(e){
jQuery(window).bind('mouseup',function(e) {
// Bug! Node's mass isn't reset on mouseup. Nodes which have been
// dragged don't repulse very well. Store the initial mass in mousedown
// and then restore it here.
@ -148,12 +133,10 @@ jQuery.fn.springy = function(params) {
};
var renderer = new Renderer(1, layout,
function clear()
{
function clear() {
ctx.clearRect(0,0,canvas.width,canvas.height);
},
function drawEdge(edge, p1, p2)
{
function drawEdge(edge, p1, p2) {
var x1 = toScreen(p1).x;
var y1 = toScreen(p1).y;
var x2 = toScreen(p2).x;
@ -167,18 +150,17 @@ jQuery.fn.springy = function(params) {
var total = from.length + to.length;
// Figure out edge's position in relation to other edges between the same nodes
var n = 0;
for (var i=0; i<from.length; i++)
{
if (from[i].id === edge.id)
{
for (var i=0; i<from.length; i++) {
if (from[i].id === edge.id) {
n = i;
}
}
var spacing = 6.0;
// Figure out how far off centre the line should be drawn
// Figure out how far off center the line should be drawn
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
var s1 = toScreen(p1).add(offset);
@ -193,7 +175,6 @@ jQuery.fn.springy = function(params) {
intersection = s2;
}
var stroke = typeof(edge.data.color) !== 'undefined' ? edge.data.color : '#000000';
var arrowWidth;
@ -209,12 +190,9 @@ jQuery.fn.springy = function(params) {
// line
var lineEnd;
if (directional)
{
if (directional) {
lineEnd = intersection.subtract(direction.normalise().multiply(arrowLength * 0.5));
}
else
{
} else {
lineEnd = s2;
}
@ -226,8 +204,7 @@ jQuery.fn.springy = function(params) {
// arrow
if (directional)
{
if (directional) {
ctx.save();
ctx.fillStyle = stroke;
ctx.translate(intersection.x, intersection.y);
@ -242,8 +219,7 @@ jQuery.fn.springy = function(params) {
ctx.restore();
}
},
function drawNode(node, p)
{
function drawNode(node, p) {
var s = toScreen(p);
ctx.save();
@ -255,16 +231,11 @@ jQuery.fn.springy = function(params) {
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
// fill background
if (selected !== null && nearest.node !== null && selected.node.id === node.id)
{
if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
ctx.fillStyle = "#FFFFE0";
}
else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id)
{
} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
ctx.fillStyle = "#EEEEEE";
}
else
{
} else {
ctx.fillStyle = "#FFFFFF";
}
@ -284,10 +255,8 @@ jQuery.fn.springy = function(params) {
renderer.start();
// helpers for figuring out where to draw arrows
function intersect_line_line(p1, p2, p3, p4)
{
function intersect_line_line(p1, p2, p3, p4) {
var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
// lines are parallel
@ -305,8 +274,7 @@ jQuery.fn.springy = function(params) {
return new Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
}
function intersect_line_box(p1, p2, p3, w, h)
{
function intersect_line_box(p1, p2, p3, w, h) {
var tl = {x: p3.x, y: p3.y};
var tr = {x: p3.x + w, y: p3.y};
var bl = {x: p3.x, y: p3.y + h};
@ -320,6 +288,8 @@ jQuery.fn.springy = function(params) {
return false;
}
return this;
}
})();