Remove whitespace [Gun.io WhitespaceBot]
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								.gitignore
									
									
									
									
										vendored
									
									
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										50
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
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			@ -0,0 +1,50 @@
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# Compiled source #
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###################
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*.com
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*.class
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*.dll
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*.exe
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*.o
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*.so
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*.pyc
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# Numerous always-ignore extensions
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###################
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*.diff
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*.err
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*.orig
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*.log
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*.rej
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*.swo
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*.swp
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*.vi
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*~
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*.sass-cache
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# Folders to ignore
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###################
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.hg
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.svn
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.CVS
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# OS or Editor folders
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###################
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.DS_Store
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Icon?
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Thumbs.db
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ehthumbs.db
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nbproject
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.cache
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.project
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.settings
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.tmproj
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*.esproj
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*.sublime-project
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*.sublime-workspace
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# Dreamweaver added files
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###################
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_notes
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dwsync.xml
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# Komodo
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###################
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*.komodoproject
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.komodotools
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			@ -14,8 +14,8 @@
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/**
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 * Usage:
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 * connect two shapes
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 * parameters: 
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 *      source shape [or connection for redrawing], 
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 * parameters:
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 *      source shape [or connection for redrawing],
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 *      target shape,
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 *      style with { fg : linecolor, bg : background color, directed: boolean }
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 * returns:
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			@ -45,7 +45,7 @@ Raphael.fn.connection = function (obj1, obj2, style) {
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                {x: bb2.x - off2, y: bb2.y + bb2.height / 2},             /* WEST  2 */
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                {x: bb2.x + bb2.width + off2, y: bb2.y + bb2.height / 2}  /* EAST  2 */
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            ];
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            /* distances between objects and according coordinates connection */
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            var d = {}, dis = [];
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			@ -89,18 +89,18 @@ Raphael.fn.connection = function (obj1, obj2, style) {
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                    {x:(norm(x4-x3)+norm(y4-y3)+x4).toFixed(3), y:(norm(y4-y3)+norm(x4-x3)+y4).toFixed(3)},
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                    {x:(norm(x4-x3)-norm(y4-y3)+x4).toFixed(3), y:(norm(y4-y3)-norm(x4-x3)+y4).toFixed(3)}
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                ];
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                path = path + ",M"+arr[0].x+","+arr[0].y+",L"+x4+","+y4+",L"+arr[1].x+","+arr[1].y; 
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                path = path + ",M"+arr[0].x+","+arr[0].y+",L"+x4+","+y4+",L"+arr[1].x+","+arr[1].y;
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            }
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            /* function to be used for moving existent path(s), e.g. animate() or attr() */
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            var move = "attr";
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            /* applying path(s) */
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            edge.fg && edge.fg[move]({path:path}) 
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            edge.fg && edge.fg[move]({path:path})
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                || (edge.fg = selfRef.path(path).attr({stroke: style && style.stroke || "#000", fill: "none"}).toBack());
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            edge.bg && edge.bg[move]({path:path})
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                || style && style.fill && (edge.bg = style.fill.split && selfRef.path(path).attr({stroke: style.fill.split("|")[0], fill: "none", "stroke-width": style.fill.split("|")[1] || 3}).toBack());
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            /* setting label */
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            style && style.label 
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                && (edge.label && edge.label.attr({x:(x1+x4)/2, y:(y1+y4)/2}) 
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            style && style.label
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                && (edge.label && edge.label.attr({x:(x1+x4)/2, y:(y1+y4)/2})
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                    || (edge.label = selfRef.text((x1+x4)/2, (y1+y4)/2, style.label).attr({fill: "#000", "font-size": style["font-size"] || "12px"})));
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            style && style.label && style["label-style"] && edge.label && edge.label.attr(style["label-style"]);
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            style && style.callback && style.callback(edge);
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			@ -173,7 +173,7 @@ function doit() {
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	// calculate bounding box of graph layout.. with ease-in
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	var currentBB = layout.getBoundingBox();
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	var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
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	// auto adjusting bounding box
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	Layout.requestAnimationFrame(function adjust() {
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		targetBB = layout.getBoundingBox();
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			@ -195,7 +195,7 @@ function doit() {
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		var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * r.height;
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		return new Vector(sx, sy);
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	};
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    var renderer = new Renderer(10, layout,
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        function clear() {
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