Switch order of onRenderStop and onRenderStart to preserve backwards compat
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@ -487,7 +487,7 @@
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* Start simulation if it's not running already.
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* In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
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*/
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Layout.ForceDirected.prototype.start = function(render, onRenderStart, onRenderStop) {
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Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
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var t = this;
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if (this._started) return;
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@ -632,16 +632,16 @@
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/**
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* Renderer handles the layout rendering loop
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* @param onRenderStart optional callback function that gets executed whenever rendering starts.
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* @param onRenderStop optional callback function that gets executed whenever rendering stops.
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* @param onRenderStart optional callback function that gets executed whenever rendering starts.
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*/
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var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStart, onRenderStop) {
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var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart) {
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this.layout = layout;
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this.clear = clear;
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this.drawEdge = drawEdge;
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this.drawNode = drawNode;
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this.onRenderStart = onRenderStart;
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this.onRenderStop = onRenderStop;
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this.onRenderStart = onRenderStart;
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this.layout.graph.addGraphListener(this);
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}
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