Updated springy to latest code.
This commit is contained in:
parent
af82e4060b
commit
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22
LICENSE
Executable file
22
LICENSE
Executable file
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@ -0,0 +1,22 @@
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Copyright (c) 2010 Dennis Hotson
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
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included in all copies or substantial portions of the Software.
|
||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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7
README
7
README
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@ -1,7 +0,0 @@
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Springy - Force directed graph layout algorithm in JavaScript
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----
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See demo.html for example of usage.
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Some proper docs coming soon..
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89
README.mkdn
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89
README.mkdn
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Springy
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====
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A force directed graph layout algorithm in JavaScript.
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What is this?
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----
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Springy is a force directed graph layout algorithm.
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So what does this 'force directed' stuff mean anyway? Excellent question!
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It basically means that it uses some real world physics to try and
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figure out how to show a network graph in a nice way.
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Try to imagine it as a bunch of springs connected to each other.
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Basic Usage
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----
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springy.js by itself is quite plain and doesn't include any code to do rendering
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or drag and drop etc. It's just for calculating the layout.
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The drawing and interaction stuff is mostly up to you.
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However, I've written a little helper jQuery plugin called springyui.js
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to help get you started. It's got a semi-decent default renderer and some
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half assed drag and drop.
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See demo.html and springyui.js for an example of usage.
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Advanced Usage
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----
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If you're keen to do your own custom drawing, you'll need to know a few
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things before you get started.
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This is the basic graph API, you can create nodes and edges etc.
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// make a new graph
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var graph = new Graph();
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// make some nodes
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var node1 = graph.newNode({label: '1'});
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var node2 = graph.newNode({label: '2'});
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// connect them with an edge
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graph.newEdge(node1, node2);
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So now to draw this graph, lets make a layout object:
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var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
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I've written a Renderer class, which will handle the rendering loop.
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You just need to provide some callbacks to do the actual drawing.
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var renderer = new Renderer(10, layout,
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function clear() {
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// code to clear screen
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},
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function drawEdge(edge, p1, p2) {
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// draw an edge
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},
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function drawNode(node, p) {
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// draw a node
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}
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);
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Now, just start the rendering loop:
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renderer.start();
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Further Reading
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----
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Have a look at the code in springy.js.
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Seriously, it's not very much code and it should be pretty easy to understand.
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Please let me know if anything is unclear. Feedback is welcome.
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Acknowledgements
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----
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Thanks to [Lachlan Donald](http://github.com/lox) for his helpful suggestions and
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feedback.
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218
demo.html
218
demo.html
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@ -1,208 +1,40 @@
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<html>
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<body>
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<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script>
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<script src="raphael-min.js"></script>
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<script src="springy.js"></script>
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<script src="springyui.js"></script>
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<script>
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var graph = new Graph();
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var dennis = graph.newNode({label: 'Dennis'});
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var michael = graph.newNode({label: 'Michael'});
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var jessica = graph.newNode({label: 'Jessica'});
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var timothy = graph.newNode({label: 'Timothy'});
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var barbara = graph.newNode({label: 'Barbara'});
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var franklin = graph.newNode({label: 'Franklin'});
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var monty = graph.newNode({label: 'Monty'});
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var james = graph.newNode({label: 'James'});
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var bianca = graph.newNode({label: 'Bianca'});
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// generate a random graph
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var n = [];
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for (var i=0; i<15; i += 1)
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{
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n[i] = graph.newNode({label: ""+i});
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}
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for (i=0; i<20; i += 1)
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{
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var i1 = Math.floor(Math.random() * n.length);
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var i2 = i1;
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while (i1 === i2) {
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i2 = Math.floor(Math.random() * n.length);
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}
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var n1 = n[i1];
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var n2 = n[i2];
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var e = graph.newEdge(n1, n2);
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var colors = ['#00A0B0', '#6A4A3C', '#CC333F', '#EB6841', '#EDC951', '#7DBE3C'];
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e.data.stroke = colors[Math.floor(Math.random() * colors.length)];
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}
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// -----------
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var width = 800;
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var height = 600;
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var zoom = 40.0;
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// convert to/from screen coordinates
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toScreen = function(p) {
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return new Vector(p.x * zoom + width/2.0, p.y * zoom + height/2.0);
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};
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fromScreen = function(s) {
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return new Vector((s.x - width/2.0) / zoom, (s.y - height/2.0) / zoom);
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};
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var paper = Raphael(10, 10, width, height);
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var layout = new Layout.ForceDirected(graph, 500.0, 300.0, 0.5);
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var boxWidth = 30;
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var boxHeight = 20;
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var renderer = new Renderer(1, layout,
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function clear()
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{
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paper.clear();
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var r = paper.rect(0,0,width-1,height-1);
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r.attr({"fill": "#FFFFFF", "stroke": "none"});
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},
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function drawEdge(edge, p1, p2)
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{
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var x1 = toScreen(p1).x;
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var y1 = toScreen(p1).y;
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var x2 = toScreen(p2).x;
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var y2 = toScreen(p2).y;
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var direction = new Vector(x2-x1, y2-y1);
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var normal = direction.normal().normalise();
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var from = graph.getEdges(edge.source, edge.target);
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var to = graph.getEdges(edge.target, edge.source);
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var total = from.length + to.length;
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var n = from.indexOf(edge);
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var spacing = 6.0;
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var totalWidth = total * spacing;
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// Figure out how far off centre the line should be drawn
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var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
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var stroke = typeof(edge.data.stroke) !== 'undefined' ? edge.data.stroke : "#000000";
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var s1 = toScreen(p1).add(offset);
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var s2 = toScreen(p2).add(offset);
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var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
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var c2 = paper.path(["M", s1.x, s1.y, "L", intersection.x, intersection.y]);
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c2.attr({stroke: stroke, "stroke-width": 2});
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var arrow = paper.path(["M", -7, 4, "L", 0, 0, "L", 7, 0, "L", 0, 0, "L", -7, -4, "L", -5, 0, "z"]);
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arrow.rotate(Math.atan2(y2 - y1, x2 - x1) * (180.0 / Math.PI), 0, 0);
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arrow.translate(intersection.x, intersection.y);
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arrow.attr({fill: stroke, stroke: "none"});
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},
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function drawNode(node, p)
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{
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var fill = typeof(node.data.fill) !== 'undefined' ? node.data.fill : "#FFFFFF";
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var s = toScreen(p);
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var rect = paper.rect(s.x - boxWidth/2.0, s.y - boxHeight/2.0, boxWidth, boxHeight, 4);
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rect.attr({fill: fill, "stroke-width": 2});
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if (typeof(node.data.label) !== 'undefined')
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{
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var text = paper.text(s.x, s.y, node.data.label);
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text.attr({
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"font-family": "Helvetica Neue",
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"font-size": "12px",
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"font-weight": "bold",
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});
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}
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}
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);
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renderer.start();
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// half-assed drag and drop
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var selected = null;
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jQuery('svg').mousedown(function(e){
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var pos = jQuery(this).position();
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var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
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selected = layout.nearest(p);
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selected.oldm = selected.point.m;
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selected.olddata = selected.node.data;
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selected.node.data = jQuery.extend(true, {}, selected.node.data); // deep copy
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selected.point.m = 1000.0;
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selected.node.data.fill = '#EEEEEE';
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graph.newEdge(dennis, michael, {color: '#00A0B0'});
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graph.newEdge(michael, dennis, {color: '#6A4A3C'});
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graph.newEdge(michael, jessica, {color: '#CC333F'});
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graph.newEdge(jessica, barbara, {color: '#EB6841'});
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graph.newEdge(michael, timothy, {color: '#EDC951'});
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graph.newEdge(franklin, monty, {color: '#7DBE3C'});
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graph.newEdge(dennis, monty, {color: '#000000'});
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graph.newEdge(monty, james, {color: '#00A0B0'});
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graph.newEdge(barbara, timothy, {color: '#6A4A3C'});
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graph.newEdge(dennis, bianca, {color: '#CC333F'});
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graph.newEdge(bianca, monty, {color: '#EB6841'});
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jQuery(document).ready(function(){
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jQuery('#springydemo').springy(graph);
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});
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jQuery('svg').mousemove(function(e){
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if (selected !== null)
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{
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var pos = jQuery(this).position();
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var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
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selected.point.p.x = p.x;
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selected.point.p.y = p.y;
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renderer.start();
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}
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});
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jQuery(window).bind('mouseup',function(e){
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if (selected !== null)
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{
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selected.node.data = selected.olddata;
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}
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selected = null;
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});
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// helpers for figuring out where to draw arrows
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function intersect_line_line(p1, p2, p3, p4)
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{
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var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
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// lines are parallel
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if (denom === 0) {
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return false;
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}
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var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
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var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
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if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
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return false;
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}
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return {
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x: p1.x + ua * (p2.x - p1.x),
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y: p1.y + ua * (p2.y - p1.y)
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};
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}
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function intersect_line_box(p1, p2, p3, w, h)
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{
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var tl = {x: p3.x, y: p3.y};
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var tr = {x: p3.x + w, y: p3.y};
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var bl = {x: p3.x, y: p3.y + h};
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var br = {x: p3.x + w, y: p3.y + h};
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var result;
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if (result = intersect_line_line(p1, p2, tl, tr)) { return result; } // top
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if (result = intersect_line_line(p1, p2, tr, br)) { return result; } // right
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if (result = intersect_line_line(p1, p2, br, bl)) { return result; } // bottom
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if (result = intersect_line_line(p1, p2, bl, tl)) { return result; } // left
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return false;
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}
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</script>
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<canvas id="springydemo" width="640" height="480" />
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</body>
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</html>
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7
raphael-min.js
vendored
7
raphael-min.js
vendored
File diff suppressed because one or more lines are too long
197
springy.js
197
springy.js
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/**
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Copyright (c) 2010 Dennis Hotson
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||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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|
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var Graph = function()
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{
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@ -17,7 +41,6 @@ Node = function(id, data)
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this.data = typeof(data) !== 'undefined' ? data : {};
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};
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Edge = function(id, source, target, data)
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{
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this.id = id;
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|
@ -28,7 +51,11 @@ Edge = function(id, source, target, data)
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Graph.prototype.addNode = function(node)
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{
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if (typeof(this.nodeSet[node.id]) === 'undefined')
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{
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this.nodes.push(node);
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}
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this.nodeSet[node.id] = node;
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this.notify();
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@ -37,18 +64,34 @@ Graph.prototype.addNode = function(node)
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Graph.prototype.addEdge = function(edge)
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{
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var exists = false;
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this.edges.forEach(function(e){
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists)
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{
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this.edges.push(edge);
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}
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if (typeof(this.adjacency[edge.source.id]) === 'undefined')
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{
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this.adjacency[edge.source.id] = [];
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this.adjacency[edge.source.id] = {};
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}
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if (typeof(this.adjacency[edge.source.id][edge.target.id]) === 'undefined')
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{
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this.adjacency[edge.source.id][edge.target.id] = [];
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}
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exists = false;
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this.adjacency[edge.source.id][edge.target.id].forEach(function(e){
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists)
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{
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this.adjacency[edge.source.id][edge.target.id].push(edge);
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}
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this.notify();
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return edge;
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|
@ -80,6 +123,119 @@ Graph.prototype.getEdges = function(node1, node2)
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return [];
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};
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeNode = function(node)
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{
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if (typeof(this.nodeSet[node.id]) !== 'undefined')
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{
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delete this.nodeSet[node.id];
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}
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for (var i = this.nodes.length - 1; i >= 0; i--)
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{
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if (this.nodes[i].id === node.id)
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{
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this.nodes.splice(i, 1);
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}
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}
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var tmpEdges = this.edges.slice();
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tmpEdges.forEach(function(e) {
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if (e.source.id === node.id || e.target.id === node.id)
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||||
{
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this.removeEdge(e);
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}
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}, this);
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||||
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this.notify();
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};
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||||
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||||
// remove a node and it's associated edges from the graph
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Graph.prototype.removeEdge = function(edge)
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||||
{
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||||
for (var i = this.edges.length - 1; i >= 0; i--)
|
||||
{
|
||||
if (this.edges[i].id === edge.id)
|
||||
{
|
||||
this.edges.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (var x in this.adjacency)
|
||||
{
|
||||
for (var y in this.adjacency[x])
|
||||
{
|
||||
var edges = this.adjacency[x][y];
|
||||
|
||||
for (var j=edges.length - 1; j>=0; j--)
|
||||
{
|
||||
if (this.adjacency[x][y][j].id === edge.id)
|
||||
{
|
||||
this.adjacency[x][y].splice(j, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.notify();
|
||||
};
|
||||
|
||||
/* Merge a list of nodes and edges into the current graph. eg.
|
||||
var o = {
|
||||
nodes: [
|
||||
{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
|
||||
{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
|
||||
],
|
||||
edges: [
|
||||
{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
|
||||
]
|
||||
}
|
||||
*/
|
||||
Graph.prototype.merge = function(data)
|
||||
{
|
||||
var nodes = [];
|
||||
data.nodes.forEach(function(n) {
|
||||
nodes.push(graph.addNode(new Node(n.id, n.data)));
|
||||
}, this);
|
||||
|
||||
data.edges.forEach(function(e) {
|
||||
var from = nodes[e.from];
|
||||
var to = nodes[e.to];
|
||||
|
||||
var id = (e.directed)
|
||||
? (id = e.type + "-" + from.id + "-" + to.id)
|
||||
: (from.id < to.id) // normalise id for non-directed edges
|
||||
? e.type + "-" + from.id + "-" + to.id
|
||||
: e.type + "-" + to.id + "-" + from.id;
|
||||
|
||||
var edge = graph.addEdge(new Edge(id, from, to, e.data));
|
||||
edge.data.type = e.type;
|
||||
}, this);
|
||||
};
|
||||
|
||||
Graph.prototype.filterNodes = function(fn)
|
||||
{
|
||||
var tmpNodes = this.nodes.slice();
|
||||
tmpNodes.forEach(function(n) {
|
||||
if (!fn(n))
|
||||
{
|
||||
this.removeNode(n);
|
||||
}
|
||||
}, this);
|
||||
};
|
||||
|
||||
Graph.prototype.filterEdges = function(fn)
|
||||
{
|
||||
var tmpEdges = this.edges.slice();
|
||||
tmpEdges.forEach(function(e) {
|
||||
if (!fn(e))
|
||||
{
|
||||
this.removeEdge(e);
|
||||
}
|
||||
}, this);
|
||||
};
|
||||
|
||||
|
||||
Graph.prototype.addGraphListener = function(obj)
|
||||
{
|
||||
|
@ -103,7 +259,7 @@ Layout.ForceDirected = function(graph, stiffness, repulsion, damping)
|
|||
this.damping = damping; // velocity damping factor
|
||||
|
||||
this.nodePoints = {}; // keep track of points associated with nodes
|
||||
this.edgeSprings = {}; // keep track of points associated with nodes
|
||||
this.edgeSprings = {}; // keep track of springs associated with edges
|
||||
|
||||
this.intervalId = null;
|
||||
};
|
||||
|
@ -221,7 +377,7 @@ Layout.ForceDirected.prototype.attractToCentre = function()
|
|||
{
|
||||
this.eachNode(function(node, point) {
|
||||
var direction = point.p.multiply(-1.0);
|
||||
point.applyForce(direction.multiply(this.repulsion / 5.0));
|
||||
point.applyForce(direction.multiply(this.repulsion / 50.0));
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -266,8 +422,8 @@ Layout.ForceDirected.prototype.start = function(interval, render, done)
|
|||
t.applyCoulombsLaw();
|
||||
t.applyHookesLaw();
|
||||
t.attractToCentre();
|
||||
t.updateVelocity(0.04);
|
||||
t.updatePosition(0.04);
|
||||
t.updateVelocity(0.03);
|
||||
t.updatePosition(0.03);
|
||||
|
||||
if (typeof(render) !== 'undefined') { render(); }
|
||||
|
||||
|
@ -299,6 +455,33 @@ Layout.ForceDirected.prototype.nearest = function(pos)
|
|||
return min;
|
||||
};
|
||||
|
||||
// returns [bottomleft, topright]
|
||||
Layout.ForceDirected.prototype.getBoundingBox = function()
|
||||
{
|
||||
var bottomleft = new Vector(-2,-2);
|
||||
var topright = new Vector(2,2);
|
||||
|
||||
this.eachNode(function(n, point) {
|
||||
if (point.p.x < bottomleft.x) {
|
||||
bottomleft.x = point.p.x;
|
||||
}
|
||||
if (point.p.y < bottomleft.y) {
|
||||
bottomleft.y = point.p.y;
|
||||
}
|
||||
if (point.p.x > topright.x) {
|
||||
topright.x = point.p.x;
|
||||
}
|
||||
if (point.p.y > topright.y) {
|
||||
topright.y = point.p.y;
|
||||
}
|
||||
});
|
||||
|
||||
var padding = topright.subtract(bottomleft).multiply(0.07); // 5% padding
|
||||
|
||||
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
|
||||
};
|
||||
|
||||
|
||||
// Vector
|
||||
Vector = function(x, y)
|
||||
{
|
||||
|
@ -308,7 +491,7 @@ Vector = function(x, y)
|
|||
|
||||
Vector.random = function()
|
||||
{
|
||||
return new Vector(2.0 * (Math.random() - 0.5), 2.0 * (Math.random() - 0.5));
|
||||
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
|
||||
};
|
||||
|
||||
Vector.prototype.add = function(v2)
|
||||
|
|
290
springyui.js
Executable file
290
springyui.js
Executable file
|
@ -0,0 +1,290 @@
|
|||
/**
|
||||
Copyright (c) 2010 Dennis Hotson
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
(function() {
|
||||
|
||||
jQuery.fn.springy = function(graph) {
|
||||
var canvas = this[0];
|
||||
var ctx = canvas.getContext("2d");
|
||||
var layout = new Layout.ForceDirected(graph, 400.0, 400.0, 0.5);
|
||||
|
||||
// calculate bounding box of graph layout.. with ease-in
|
||||
var currentBB = layout.getBoundingBox();
|
||||
var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
|
||||
|
||||
// auto adjusting bounding box
|
||||
setInterval(function(){
|
||||
targetBB = layout.getBoundingBox();
|
||||
// current gets 20% closer to target every iteration
|
||||
currentBB = {
|
||||
bottomleft: currentBB.bottomleft.add( targetBB.bottomleft.subtract(currentBB.bottomleft)
|
||||
.divide(10)),
|
||||
topright: currentBB.topright.add( targetBB.topright.subtract(currentBB.topright)
|
||||
.divide(10))
|
||||
};
|
||||
}, 50);
|
||||
|
||||
// convert to/from screen coordinates
|
||||
toScreen = function(p) {
|
||||
var size = currentBB.topright.subtract(currentBB.bottomleft);
|
||||
var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
|
||||
var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
|
||||
return new Vector(sx, sy);
|
||||
};
|
||||
|
||||
fromScreen = function(s) {
|
||||
var size = currentBB.topright.subtract(currentBB.bottomleft);
|
||||
var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
|
||||
var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
|
||||
return new Vector(px, py);
|
||||
};
|
||||
|
||||
// half-assed drag and drop
|
||||
var selected = null;
|
||||
var nearest = null;
|
||||
var dragged = null;
|
||||
|
||||
jQuery(canvas).mousedown(function(e){
|
||||
jQuery('.actions').hide();
|
||||
|
||||
var pos = jQuery(this).offset();
|
||||
var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
|
||||
selected = nearest = dragged = layout.nearest(p);
|
||||
|
||||
if (selected.node !== null)
|
||||
{
|
||||
dragged.point.m = 10000.0;
|
||||
}
|
||||
|
||||
renderer.start();
|
||||
});
|
||||
|
||||
jQuery(canvas).mousemove(function(e){
|
||||
var pos = jQuery(this).offset();
|
||||
var p = fromScreen({x: e.pageX - pos.left, y: e.pageY - pos.top});
|
||||
nearest = layout.nearest(p);
|
||||
|
||||
if (dragged !== null && dragged.node !== null)
|
||||
{
|
||||
dragged.point.p.x = p.x;
|
||||
dragged.point.p.y = p.y;
|
||||
}
|
||||
|
||||
renderer.start();
|
||||
});
|
||||
|
||||
jQuery(window).bind('mouseup',function(e){
|
||||
dragged = null;
|
||||
});
|
||||
|
||||
Node.prototype.getWidth = function() {
|
||||
ctx.save();
|
||||
var text = typeof(this.data.label) !== 'undefined' ? this.data.label : this.id;
|
||||
ctx.font = "16px Verdana";
|
||||
var width = ctx.measureText(text).width + 10;
|
||||
ctx.restore();
|
||||
return width;
|
||||
};
|
||||
|
||||
Node.prototype.getHeight = function() {
|
||||
return 20;
|
||||
};
|
||||
|
||||
var renderer = new Renderer(1, layout,
|
||||
function clear()
|
||||
{
|
||||
ctx.clearRect(0,0,canvas.width,canvas.height);
|
||||
},
|
||||
function drawEdge(edge, p1, p2)
|
||||
{
|
||||
var x1 = toScreen(p1).x;
|
||||
var y1 = toScreen(p1).y;
|
||||
var x2 = toScreen(p2).x;
|
||||
var y2 = toScreen(p2).y;
|
||||
|
||||
var direction = new Vector(x2-x1, y2-y1);
|
||||
var normal = direction.normal().normalise();
|
||||
|
||||
var from = graph.getEdges(edge.source, edge.target);
|
||||
var to = graph.getEdges(edge.target, edge.source);
|
||||
|
||||
var total = from.length + to.length;
|
||||
|
||||
var n = 0;
|
||||
for (var i=0; i<from.length; i++)
|
||||
{
|
||||
if (from[i].id === edge.id)
|
||||
{
|
||||
n = i;
|
||||
}
|
||||
}
|
||||
|
||||
var spacing = 6.0;
|
||||
|
||||
// Figure out how far off centre the line should be drawn
|
||||
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
|
||||
|
||||
var s1 = toScreen(p1).add(offset);
|
||||
var s2 = toScreen(p2).add(offset);
|
||||
|
||||
var boxWidth = edge.target.getWidth();
|
||||
var boxHeight = edge.target.getHeight();
|
||||
|
||||
var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
|
||||
|
||||
if (!intersection) {
|
||||
intersection = s2;
|
||||
}
|
||||
|
||||
|
||||
var stroke = typeof(edge.data.color) !== 'undefined' ? edge.data.color : '#000000';
|
||||
|
||||
var arrowWidth;
|
||||
var arrowLength;
|
||||
|
||||
var weight = typeof(edge.data.weight) !== 'undefined' ? edge.data.weight : 1.0;
|
||||
|
||||
ctx.lineWidth = Math.max(weight * 2, 0.1);
|
||||
arrowWidth = 1 + ctx.lineWidth;
|
||||
arrowLength = 8;
|
||||
|
||||
var directional = typeof(edge.data.directional) !== 'undefined' ? edge.data.directional : true;
|
||||
|
||||
// line
|
||||
var lineEnd;
|
||||
if (directional)
|
||||
{
|
||||
lineEnd = intersection.subtract(direction.normalise().multiply(arrowLength * 0.5));
|
||||
}
|
||||
else
|
||||
{
|
||||
lineEnd = s2;
|
||||
}
|
||||
|
||||
ctx.strokeStyle = stroke;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(s1.x, s1.y);
|
||||
ctx.lineTo(lineEnd.x, lineEnd.y);
|
||||
ctx.stroke();
|
||||
|
||||
// arrow
|
||||
|
||||
if (directional)
|
||||
{
|
||||
ctx.save();
|
||||
ctx.fillStyle = stroke;
|
||||
ctx.translate(intersection.x, intersection.y);
|
||||
ctx.rotate(Math.atan2(y2 - y1, x2 - x1));
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-arrowLength, arrowWidth);
|
||||
ctx.lineTo(0, 0);
|
||||
ctx.lineTo(-arrowLength, -arrowWidth);
|
||||
ctx.lineTo(-arrowLength * 0.8, -0);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
}
|
||||
},
|
||||
function drawNode(node, p)
|
||||
{
|
||||
var s = toScreen(p);
|
||||
|
||||
ctx.save();
|
||||
|
||||
var boxWidth = node.getWidth();
|
||||
var boxHeight = node.getHeight();
|
||||
|
||||
// fill background
|
||||
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
|
||||
// fill background
|
||||
if (selected !== null && nearest.node !== null && selected.node.id === node.id)
|
||||
{
|
||||
ctx.fillStyle = "#FFFFE0";
|
||||
}
|
||||
else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id)
|
||||
{
|
||||
ctx.fillStyle = "#EEEEEE";
|
||||
}
|
||||
else
|
||||
{
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
}
|
||||
|
||||
ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
|
||||
ctx.textAlign = "left";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = "16px Verdana";
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "16px Verdana";
|
||||
var text = typeof(node.data.label) !== 'undefined' ? node.data.label : node.id;
|
||||
ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
);
|
||||
|
||||
renderer.start();
|
||||
|
||||
|
||||
// helpers for figuring out where to draw arrows
|
||||
function intersect_line_line(p1, p2, p3, p4)
|
||||
{
|
||||
var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
|
||||
|
||||
// lines are parallel
|
||||
if (denom === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
|
||||
var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
|
||||
|
||||
if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return new Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
|
||||
}
|
||||
|
||||
function intersect_line_box(p1, p2, p3, w, h)
|
||||
{
|
||||
var tl = {x: p3.x, y: p3.y};
|
||||
var tr = {x: p3.x + w, y: p3.y};
|
||||
var bl = {x: p3.x, y: p3.y + h};
|
||||
var br = {x: p3.x + w, y: p3.y + h};
|
||||
|
||||
var result;
|
||||
if (result = intersect_line_line(p1, p2, tl, tr)) { return result; } // top
|
||||
if (result = intersect_line_line(p1, p2, tr, br)) { return result; } // right
|
||||
if (result = intersect_line_line(p1, p2, br, bl)) { return result; } // bottom
|
||||
if (result = intersect_line_line(p1, p2, bl, tl)) { return result; } // left
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
})();
|
Loading…
Reference in New Issue
Block a user