Fixed a few issues reported by jshint
This commit is contained in:
parent
7c39106546
commit
7ee84bf6e0
215
springy.js
215
springy.js
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@ -25,8 +25,10 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*jshint globalstrict:true, browser:true */
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// Enable strict mode for EC5 compatible browsers
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"use strict";
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'use strict';
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var Graph = function() {
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this.nodeSet = {};
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@ -44,21 +46,20 @@ var Node = function(id, data) {
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this.data = (data !== undefined) ? data : {};
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// Data fields used by layout algorithm in this file:
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// this.data.mass
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// this.data.mass
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// Data used by default renderer in springyui.js
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// this.data.label
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// this.data.label
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};
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var Edge = function(id, source, target, data) {
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this.id = id;
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/** @type {Node} */
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this.source = source;
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this.target = target;
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this.data = (data !== undefined) ? data : {};
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// Edge data field used by layout alorithm
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// this.data.length
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// this.data.type
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// this.data.length
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// this.data.type
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};
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Graph.prototype.addNode = function(node) {
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@ -73,13 +74,13 @@ Graph.prototype.addNode = function(node) {
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};
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Graph.prototype.addNodes = function() {
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// accepts variable number of arguments, where each argument
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// is a string that becomes both node identifier and label
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for (var i = 0; i < arguments.length; i++) {
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var name = arguments[i];
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var node = new Node(name, {label:name});
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this.addNode(node);
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}
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// accepts variable number of arguments, where each argument
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// is a string that becomes both node identifier and label
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for (var i = 0; i < arguments.length; i++) {
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var name = arguments[i];
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var node = new Node(name, {label: name});
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this.addNode(node);
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}
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};
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Graph.prototype.addEdge = function(edge) {
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@ -113,22 +114,22 @@ Graph.prototype.addEdge = function(edge) {
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};
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Graph.prototype.addEdges = function() {
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// accepts variable number of arguments, where each argument
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// is a triple [nodeid1, nodeid2, attributes]
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for (var i = 0; i < arguments.length; i++) {
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var e = arguments[i];
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var node1 = this.nodeSet[e[0]];
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if (node1 == undefined) {
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throw new TypeError("invalid node name: " + e[0]);
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}
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var node2 = this.nodeSet[e[1]];
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if (node2 == undefined) {
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throw new TypeError("invalid node name: " + e[1]);
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}
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var attr = e[2];
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// accepts variable number of arguments, where each argument
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// is a triple [nodeid1, nodeid2, attributes]
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for (var i = 0; i < arguments.length; i++) {
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var e = arguments[i];
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var node1 = this.nodeSet[e[0]];
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if (node1 === undefined) {
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throw new TypeError('invalid node name: ' + e[0]);
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}
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var node2 = this.nodeSet[e[1]];
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if (node2 === undefined) {
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throw new TypeError('invalid node name: ' + e[1]);
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}
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var attr = e[2];
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this.newEdge(node1, node2, attr);
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}
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this.newEdge(node1, node2, attr);
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}
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};
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Graph.prototype.newNode = function(data) {
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@ -145,8 +146,7 @@ Graph.prototype.newEdge = function(source, target, data) {
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// find the edges from node1 to node2
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Graph.prototype.getEdges = function(node1, node2) {
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if (node1.id in this.adjacency
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&& node2.id in this.adjacency[node1.id]) {
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if (node1.id in this.adjacency && node2.id in this.adjacency[node1.id]) {
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return this.adjacency[node1.id][node2.id];
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}
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@ -193,7 +193,7 @@ Graph.prototype.removeEdge = function(edge) {
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for (var y in this.adjacency[x]) {
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var edges = this.adjacency[x][y];
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for (var j=edges.length - 1; j>=0; j--) {
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for (var j = edges.length - 1; j >= 0; j--) {
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if (this.adjacency[x][y][j].id === edge.id) {
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this.adjacency[x][y].splice(j, 1);
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}
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@ -225,11 +225,11 @@ Graph.prototype.merge = function(data) {
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var from = nodes[e.from];
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var to = nodes[e.to];
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var id = (e.directed)
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? (id = e.type + "-" + from.id + "-" + to.id)
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: (from.id < to.id) // normalise id for non-directed edges
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? e.type + "-" + from.id + "-" + to.id
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: e.type + "-" + to.id + "-" + from.id;
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var id = (e.directed) ?
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(id = e.type + '-' + from.id + '-' + to.id) :
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(from.id < to.id) ? // normalise id for non-directed edges
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(e.type + '-' + from.id + '-' + to.id) :
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(e.type + '-' + to.id + '-' + from.id);
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var edge = this.addEdge(new Edge(id, from, to, e.data));
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edge.data.type = e.type;
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@ -260,7 +260,7 @@ Graph.prototype.addGraphListener = function(obj) {
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};
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Graph.prototype.notify = function() {
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this.eventListeners.forEach(function(obj){
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this.eventListeners.forEach(function(obj) {
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obj.graphChanged();
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});
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};
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@ -280,7 +280,8 @@ Layout.ForceDirected = function(graph, stiffness, repulsion, damping) {
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Layout.ForceDirected.prototype.point = function(node) {
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if (!(node.id in this.nodePoints)) {
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var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
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this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
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this.nodePoints[node.id] =
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new Layout.ForceDirected.Point(Vector.random(), mass);
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}
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return this.nodePoints[node.id];
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@ -300,18 +301,22 @@ Layout.ForceDirected.prototype.spring = function(edge) {
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
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return new Layout.ForceDirected.Spring(
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existingSpring.point1,
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existingSpring.point2, 0.0, 0.0);
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}
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var to = this.graph.getEdges(edge.target, edge.source);
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from.forEach(function(e){
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from.forEach(function(e) {
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if (existingSpring === false && e.id in this.edgeSprings) {
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existingSpring = this.edgeSprings[e.id];
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}
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
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return new Layout.ForceDirected.Spring(
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existingSpring.point2,
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existingSpring.point1, 0.0, 0.0);
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}
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this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
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@ -325,7 +330,7 @@ Layout.ForceDirected.prototype.spring = function(edge) {
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// callback should accept two arguments: Node, Point
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Layout.ForceDirected.prototype.eachNode = function(callback) {
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var t = this;
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this.graph.nodes.forEach(function(n){
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this.graph.nodes.forEach(function(n) {
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callback.call(t, n, t.point(n));
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});
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};
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@ -333,7 +338,7 @@ Layout.ForceDirected.prototype.eachNode = function(callback) {
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// callback should accept two arguments: Edge, Spring
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Layout.ForceDirected.prototype.eachEdge = function(callback) {
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var t = this;
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this.graph.edges.forEach(function(e){
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this.graph.edges.forEach(function(e) {
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callback.call(t, e, t.spring(e));
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});
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};
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@ -341,7 +346,7 @@ Layout.ForceDirected.prototype.eachEdge = function(callback) {
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// callback should accept one argument: Spring
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Layout.ForceDirected.prototype.eachSpring = function(callback) {
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var t = this;
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this.graph.edges.forEach(function(e){
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this.graph.edges.forEach(function(e) {
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callback.call(t, t.spring(e));
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});
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};
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@ -354,26 +359,39 @@ Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
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if (point1 !== point2)
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{
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var d = point1.p.subtract(point2.p);
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var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
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// avoid massive forces at small distances (and divide by zero)
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var distance = d.magnitude() + 0.1;
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var direction = d.normalise();
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// apply force to each end point
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point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5));
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point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5));
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point1.applyForce(
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direction
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.multiply(this.repulsion)
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.divide(distance * distance * 0.5));
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point2.applyForce(
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direction
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.multiply(this.repulsion)
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.divide(distance * distance * -0.5));
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}
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});
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});
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};
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Layout.ForceDirected.prototype.applyHookesLaw = function() {
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this.eachSpring(function(spring){
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var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
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var displacement = spring.length - d.magnitude();
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var direction = d.normalise();
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this.eachSpring(function(spring) {
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var dir = spring.point2.p.subtract(spring.point1.p);
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var displacement = spring.length - dir.magnitude();
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var direction = dir.normalise();
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// apply force to each end point
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spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
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spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
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spring.point1.applyForce(
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direction
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.multiply(spring.k * displacement * -0.5));
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spring.point2.applyForce(
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direction
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.multiply(spring.k * displacement * 0.5));
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});
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};
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Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
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this.eachNode(function(node, point) {
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// Is this, along with updatePosition below, the only places that your
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// integration code exist?
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point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
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point.a = new Vector(0,0);
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point.a = new Vector(0, 0);
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});
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};
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Layout.ForceDirected.prototype.updatePosition = function(timestep) {
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this.eachNode(function(node, point) {
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// Same question as above; along with updateVelocity, is this all of
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// your integration code?
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point.p = point.p.add(point.v.multiply(timestep));
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});
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};
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return energy;
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};
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var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
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// stolen from coffeescript, thanks jashkenas! ;-)
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var __bind = function(fn, me) { return function() {
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return fn.apply(me, arguments);
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}; };
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Layout.requestAnimationFrame = __bind(window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(callback, element) {
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(function(callback, element) {
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window.setTimeout(callback, 10);
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}, window);
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}), window);
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// start simulation
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if (render !== undefined) {
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render();
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}
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}
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// stop simulation when energy of the system goes below a threshold
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if (t.totalEnergy() < 0.01) {
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@ -457,7 +474,7 @@ Layout.ForceDirected.prototype.start = function(render, done) {
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Layout.ForceDirected.prototype.nearest = function(pos) {
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var min = {node: null, point: null, distance: null};
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var t = this;
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this.graph.nodes.forEach(function(n){
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this.graph.nodes.forEach(function(n) {
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var point = t.point(n);
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var distance = point.p.subtract(pos).magnitude();
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@ -471,8 +488,8 @@ Layout.ForceDirected.prototype.nearest = function(pos) {
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// returns [bottomleft, topright]
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Layout.ForceDirected.prototype.getBoundingBox = function() {
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var bottomleft = new Vector(-2,-2);
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var topright = new Vector(2,2);
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var bottomleft = new Vector(-2, -2);
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var topright = new Vector(2, 2);
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this.eachNode(function(n, point) {
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if (point.p.x < bottomleft.x) {
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@ -491,7 +508,10 @@ Layout.ForceDirected.prototype.getBoundingBox = function() {
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var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
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return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
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return {
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bottomleft: bottomleft.subtract(padding),
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topright: topright.add(padding)
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};
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};
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@ -518,11 +538,13 @@ Vector.prototype.multiply = function(n) {
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};
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Vector.prototype.divide = function(n) {
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return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
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return new Vector(
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(this.x / n) || 0,
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(this.y / n) || 0); // Avoid divide by zero errors..
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};
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Vector.prototype.magnitude = function() {
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return Math.sqrt(this.x*this.x + this.y*this.y);
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return Math.sqrt(this.x * this.x + this.y * this.y);
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};
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Vector.prototype.normal = function() {
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@ -553,15 +575,6 @@ Layout.ForceDirected.Spring = function(point1, point2, length, k) {
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this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
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};
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// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
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// {
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// // hardcore vector arithmetic.. ohh yeah!
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// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
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// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
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// var ac = point.p.subtract(this.point1.p);
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// return Math.abs(ac.x * n.x + ac.y * n.y);
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// };
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// Renderer handles the layout rendering loop
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function Renderer(layout, clear, drawEdge, drawNode) {
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this.layout = layout;
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@ -593,29 +606,29 @@ Renderer.prototype.start = function() {
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// Array.forEach implementation for IE support..
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//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
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if ( !Array.prototype.forEach ) {
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Array.prototype.forEach = function( callback, thisArg ) {
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var T, k;
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if ( this == null ) {
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throw new TypeError( " this is null or not defined" );
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}
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var O = Object(this);
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var len = O.length >>> 0; // Hack to convert O.length to a UInt32
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if ( {}.toString.call(callback) != "[object Function]" ) {
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throw new TypeError( callback + " is not a function" );
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}
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if ( thisArg ) {
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T = thisArg;
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}
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k = 0;
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while( k < len ) {
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var kValue;
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if ( k in O ) {
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kValue = O[ k ];
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callback.call( T, kValue, k, O );
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}
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k++;
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}
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};
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if (!Array.prototype.forEach) {
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Array.prototype.forEach = function(callback, thisArg) {
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var T, k;
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if (this === null) {
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throw new TypeError(' this is null or not defined');
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}
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var O = Object(this);
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var len = O.length >>> 0; // Hack to convert O.length to a UInt32
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if ({}.toString.call(callback) != '[object Function]') {
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throw new TypeError(callback + ' is not a function');
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}
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if (thisArg) {
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T = thisArg;
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}
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k = 0;
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while (k < len) {
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var kValue;
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if (k in O) {
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kValue = O[k];
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callback.call(T, kValue, k, O);
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}
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k++;
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}
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};
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}
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64
springyui.js
64
springyui.js
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@ -34,7 +34,7 @@ jQuery.fn.springy = function(params) {
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var nodeSelected = params.nodeSelected || null;
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var canvas = this[0];
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var ctx = canvas.getContext("2d");
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var ctx = canvas.getContext('2d');
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var layout = this.layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
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@ -47,9 +47,9 @@ jQuery.fn.springy = function(params) {
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targetBB = layout.getBoundingBox();
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// current gets 20% closer to target every iteration
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currentBB = {
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bottomleft: currentBB.bottomleft.add( targetBB.bottomleft.subtract(currentBB.bottomleft)
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||||
bottomleft: currentBB.bottomleft.add(targetBB.bottomleft.subtract(currentBB.bottomleft)
|
||||
.divide(10)),
|
||||
topright: currentBB.topright.add( targetBB.topright.subtract(currentBB.topright)
|
||||
topright: currentBB.topright.add(targetBB.topright.subtract(currentBB.topright)
|
||||
.divide(10))
|
||||
};
|
||||
|
||||
|
@ -107,7 +107,7 @@ jQuery.fn.springy = function(params) {
|
|||
renderer.start();
|
||||
});
|
||||
|
||||
jQuery(window).bind('mouseup',function(e) {
|
||||
jQuery(window).bind('mouseup', function(e) {
|
||||
dragged = null;
|
||||
});
|
||||
|
||||
|
@ -117,7 +117,7 @@ jQuery.fn.springy = function(params) {
|
|||
return this._width[text];
|
||||
|
||||
ctx.save();
|
||||
ctx.font = "16px Verdana, sans-serif";
|
||||
ctx.font = '16px Verdana, sans-serif';
|
||||
var width = ctx.measureText(text).width + 10;
|
||||
ctx.restore();
|
||||
|
||||
|
@ -133,7 +133,7 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
var renderer = new Renderer(layout,
|
||||
function clear() {
|
||||
ctx.clearRect(0,0,canvas.width,canvas.height);
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
},
|
||||
function drawEdge(edge, p1, p2) {
|
||||
var x1 = toScreen(p1).x;
|
||||
|
@ -141,7 +141,7 @@ jQuery.fn.springy = function(params) {
|
|||
var x2 = toScreen(p2).x;
|
||||
var y2 = toScreen(p2).y;
|
||||
|
||||
var direction = new Vector(x2-x1, y2-y1);
|
||||
var direction = new Vector(x2 - x1, y2 - y1);
|
||||
var normal = direction.normal().normalise();
|
||||
|
||||
var from = graph.getEdges(edge.source, edge.target);
|
||||
|
@ -151,7 +151,7 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
// Figure out edge's position in relation to other edges between the same nodes
|
||||
var n = 0;
|
||||
for (var i=0; i<from.length; i++) {
|
||||
for (var i = 0; i < from.length; i++) {
|
||||
if (from[i].id === edge.id) {
|
||||
n = i;
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ jQuery.fn.springy = function(params) {
|
|||
var spacing = 6.0;
|
||||
|
||||
// Figure out how far off center the line should be drawn
|
||||
var offset = normal.multiply(-((total - 1) * spacing)/2.0 + (n * spacing));
|
||||
var offset = normal.multiply(-((total - 1) * spacing) / 2.0 + (n * spacing));
|
||||
|
||||
var s1 = toScreen(p1).add(offset);
|
||||
var s2 = toScreen(p2).add(offset);
|
||||
|
@ -168,7 +168,7 @@ jQuery.fn.springy = function(params) {
|
|||
var boxWidth = edge.target.getWidth();
|
||||
var boxHeight = edge.target.getHeight();
|
||||
|
||||
var intersection = intersect_line_box(s1, s2, {x: x2-boxWidth/2.0, y: y2-boxHeight/2.0}, boxWidth, boxHeight);
|
||||
var intersection = intersect_line_box(s1, s2, {x: x2 - boxWidth / 2.0, y: y2 - boxHeight / 2.0}, boxWidth, boxHeight);
|
||||
|
||||
if (!intersection) {
|
||||
intersection = s2;
|
||||
|
@ -181,7 +181,7 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
var weight = (edge.data.weight !== undefined) ? edge.data.weight : 1.0;
|
||||
|
||||
ctx.lineWidth = Math.max(weight * 2, 0.1);
|
||||
ctx.lineWidth = Math.max(weight * 2, 0.1);
|
||||
arrowWidth = 1 + ctx.lineWidth;
|
||||
arrowLength = 8;
|
||||
|
||||
|
@ -219,13 +219,13 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
// label
|
||||
if (edge.data.label !== undefined) {
|
||||
text = edge.data.label
|
||||
text = edge.data.label;
|
||||
ctx.save();
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = "10px Helvetica, sans-serif";
|
||||
ctx.fillStyle = "#5BA6EC";
|
||||
ctx.fillText(text, (x1+x2)/2, (y1+y2)/2);
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.font = '10px Helvetica, sans-serif';
|
||||
ctx.fillStyle = '#5BA6EC';
|
||||
ctx.fillText(text, (x1 + x2) / 2, (y1 + y2) / 2);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
|
@ -239,25 +239,25 @@ jQuery.fn.springy = function(params) {
|
|||
var boxHeight = node.getHeight();
|
||||
|
||||
// clear background
|
||||
ctx.clearRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
ctx.clearRect(s.x - boxWidth / 2, s.y - 10, boxWidth, 20);
|
||||
|
||||
// fill background
|
||||
if (selected !== null && nearest.node !== null && selected.node.id === node.id) {
|
||||
ctx.fillStyle = "#FFFFE0";
|
||||
ctx.fillStyle = '#FFFFE0';
|
||||
} else if (nearest !== null && nearest.node !== null && nearest.node.id === node.id) {
|
||||
ctx.fillStyle = "#EEEEEE";
|
||||
ctx.fillStyle = '#EEEEEE';
|
||||
} else {
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
ctx.fillStyle = '#FFFFFF';
|
||||
}
|
||||
ctx.fillRect(s.x - boxWidth/2, s.y - 10, boxWidth, 20);
|
||||
ctx.fillRect(s.x - boxWidth / 2, s.y - 10, boxWidth, 20);
|
||||
|
||||
ctx.textAlign = "left";
|
||||
ctx.textBaseline = "top";
|
||||
ctx.font = "16px Verdana, sans-serif";
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "16px Verdana, sans-serif";
|
||||
ctx.textAlign = 'left';
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.font = '16px Verdana, sans-serif';
|
||||
ctx.fillStyle = '#000000';
|
||||
ctx.font = '16px Verdana, sans-serif';
|
||||
var text = (node.data.label !== undefined) ? node.data.label : node.id;
|
||||
ctx.fillText(text, s.x - boxWidth/2 + 5, s.y - 8);
|
||||
ctx.fillText(text, s.x - boxWidth / 2 + 5, s.y - 8);
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
@ -267,15 +267,15 @@ jQuery.fn.springy = function(params) {
|
|||
|
||||
// helpers for figuring out where to draw arrows
|
||||
function intersect_line_line(p1, p2, p3, p4) {
|
||||
var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
|
||||
var denom = ((p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y));
|
||||
|
||||
// lines are parallel
|
||||
if (denom === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
|
||||
var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
|
||||
var ua = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;
|
||||
var ub = ((p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)) / denom;
|
||||
|
||||
if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
|
||||
return false;
|
||||
|
@ -300,6 +300,6 @@ jQuery.fn.springy = function(params) {
|
|||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
};
|
||||
|
||||
})();
|
||||
|
|
Loading…
Reference in New Issue
Block a user