Added a top level Springy namespace
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@ -22,7 +22,7 @@ var graphJSON = {
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};
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jQuery(function(){
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var graph = new Graph();
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var graph = new Springy.Graph();
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graph.loadJSON(graphJSON);
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var springy = jQuery('#springydemo').springy({
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@ -112,7 +112,7 @@ Raphael.fn.connection = function (obj1, obj2, style) {
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</script>
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<script>
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var graph = new Graph();
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var graph = new Springy.Graph();
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var dennis = graph.newNode({label: 'Dennis'});
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var michael = graph.newNode({label: 'Michael'});
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@ -166,16 +166,16 @@ function moveSet(set, x, y) {
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}
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function doit() {
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var layout = new Layout.ForceDirected(graph, 640, 480.0, 0.5);
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var layout = new Springy.Layout.ForceDirected(graph, 640, 480.0, 0.5);
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var r = Raphael("holder", 640, 480);
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// calculate bounding box of graph layout.. with ease-in
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var currentBB = layout.getBoundingBox();
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var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
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var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
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// auto adjusting bounding box
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Layout.requestAnimationFrame(function adjust() {
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Springy.requestAnimationFrame(function adjust() {
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targetBB = layout.getBoundingBox();
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// current gets 20% closer to target every iteration
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currentBB = {
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@ -185,7 +185,7 @@ function doit() {
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.divide(10))
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};
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Layout.requestAnimationFrame(adjust);
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Springy.requestAnimationFrame(adjust);
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});
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// convert to/from screen coordinates
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@ -193,11 +193,11 @@ function doit() {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * r.width;
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var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * r.height;
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return new Vector(sx, sy);
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return new Springy.Vector(sx, sy);
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};
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var renderer = new Renderer(layout,
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var renderer = new Springy.Renderer(layout,
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function clear() {
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// code to clear screen
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},
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@ -4,7 +4,7 @@
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<script src="springy.js"></script>
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<script src="springyui.js"></script>
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<script>
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var graph = new Graph();
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var graph = new Springy.Graph();
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graph.addNodes('Dennis', 'Michael', 'Jessica', 'Timothy', 'Barbara')
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graph.addNodes('Amphitryon', 'Alcmene', 'Iphicles', 'Heracles');
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@ -4,7 +4,7 @@
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<script src="springy.js"></script>
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<script src="springyui.js"></script>
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<script>
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var graph = new Graph();
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var graph = new Springy.Graph();
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var dennis = graph.newNode({
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label: 'Dennis',
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1214
springy.js
1214
springy.js
File diff suppressed because it is too large
Load Diff
24
springyui.js
24
springyui.js
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@ -26,7 +26,7 @@ Copyright (c) 2010 Dennis Hotson
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(function() {
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jQuery.fn.springy = function(params) {
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var graph = this.graph = params.graph || new Graph();
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var graph = this.graph = params.graph || new Springy.Graph();
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var stiffness = params.stiffness || 400.0;
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var repulsion = params.repulsion || 400.0;
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@ -36,14 +36,14 @@ jQuery.fn.springy = function(params) {
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var canvas = this[0];
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var ctx = canvas.getContext("2d");
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var layout = this.layout = new Layout.ForceDirected(graph, stiffness, repulsion, damping);
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var layout = this.layout = new Springy.Layout.ForceDirected(graph, stiffness, repulsion, damping);
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// calculate bounding box of graph layout.. with ease-in
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var currentBB = layout.getBoundingBox();
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var targetBB = {bottomleft: new Vector(-2, -2), topright: new Vector(2, 2)};
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var targetBB = {bottomleft: new Springy.Vector(-2, -2), topright: new Springy.Vector(2, 2)};
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// auto adjusting bounding box
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Layout.requestAnimationFrame(function adjust() {
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Springy.requestAnimationFrame(function adjust() {
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targetBB = layout.getBoundingBox();
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// current gets 20% closer to target every iteration
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currentBB = {
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@ -53,7 +53,7 @@ jQuery.fn.springy = function(params) {
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.divide(10))
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};
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Layout.requestAnimationFrame(adjust);
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Springy.requestAnimationFrame(adjust);
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});
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// convert to/from screen coordinates
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@ -61,14 +61,14 @@ jQuery.fn.springy = function(params) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * canvas.width;
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var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * canvas.height;
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return new Vector(sx, sy);
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return new Springy.Vector(sx, sy);
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};
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fromScreen = function(s) {
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var size = currentBB.topright.subtract(currentBB.bottomleft);
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var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
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var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
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return new Vector(px, py);
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return new Springy.Vector(px, py);
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};
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// half-assed drag and drop
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@ -120,7 +120,7 @@ jQuery.fn.springy = function(params) {
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dragged = null;
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});
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Node.prototype.getWidth = function() {
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Springy.Node.prototype.getWidth = function() {
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var text = (this.data.label !== undefined) ? this.data.label : this.id;
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if (this._width && this._width[text])
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return this._width[text];
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@ -136,11 +136,11 @@ jQuery.fn.springy = function(params) {
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return width;
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};
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Node.prototype.getHeight = function() {
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Springy.Node.prototype.getHeight = function() {
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return 20;
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};
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var renderer = this.renderer = new Renderer(layout,
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var renderer = this.renderer = new Springy.Renderer(layout,
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function clear() {
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ctx.clearRect(0,0,canvas.width,canvas.height);
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},
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@ -150,7 +150,7 @@ jQuery.fn.springy = function(params) {
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var x2 = toScreen(p2).x;
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var y2 = toScreen(p2).y;
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var direction = new Vector(x2-x1, y2-y1);
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var direction = new Springy.Vector(x2-x1, y2-y1);
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var normal = direction.normal().normalise();
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var from = graph.getEdges(edge.source, edge.target);
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@ -290,7 +290,7 @@ jQuery.fn.springy = function(params) {
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return false;
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}
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return new Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
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return new Springy.Vector(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
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}
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function intersect_line_box(p1, p2, p3, w, h) {
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