b2501d8145
* Answer datatype and MULTI outcome type for Contract
* Create free answer contract
* Automatically sort Tailwind classes with Prettier (#45)
* Add Prettier Tailwind plugin
* Autoformat Tailwind classes with Prettier
* Allow for non-binary contracts in contract page and related components
* logo with white inside, transparent bg
* Create answer
* Some UI for showing answers
* Answer bet panel
* Convert rest of calcuate file to generic multi contracts
* Working betting with ante'd NONE answer
* Numbered answers. Layout & calculation tweaks
* Can bet. More layout tweaks!
* Resolve answer UI
* Resolve multi market
* Resolved market UI
* Fix feed and cards for multi contracts
* Sell bets. Various fixes
* Tweaks for trades page
* Always dev mode
* Create answer bet has isAnte: true
* Fix card showing 0% for multi contracts
* Fix grouped bets feed for multi outcomes
* None option converted to none of the above label at bottom of list. Button to resolve none.
* Tweaks to no answers yet, resolve button layout
* Show ante bets on new answers in the feed
* Update placeholder text for description
* Consolidate firestore rules for subcollections
* Remove Contract and Bet type params. Use string type for outcomes.
* Increase char limit to 10k for answers. Preserve line breaks.
* Don't show resolve options after answer chosen
* Fix type error in script
* Remove NONE resolution option
* Change outcomeType to include 'MULTI' and 'FREE_RESPONSE'
* Show bet probability change and payout when creating answer
* User info change: also change answers
* Append answers to contract field 'answers'
* sort trades by resolved
* Don't include trailing !:,.; in links
* Stop flooring inputs into formatMoney
* Revert "Stop flooring inputs into formatMoney"
This reverts commit 2f7ab18429
.
* Consistently floor user.balance
* Expand create panel on focus
From Richard Hanania's feedback
* welcome email: include link to manifold
* Fix home page in dev on branches that are not free-response
* Close emails (#50)
* script init for stephen dev
* market close emails
* order of operations
* template email
* sendMarketCloseEmail: handle unsubscribe
* remove debugging
* marketCloseEmails: every hour
* sendMarketCloseEmails: check undefined
* marketCloseEmails: "every hour" => "every 1 hours"
* Set up a read API using Vercel serverless functions (#49)
* Set up read API using Vercel serverless functions
Featuring:
/api/v0/markets
/api/v0/market/[contractId]
/api/v0/slug/[contractSlug]
* Include tags in API
* Tweaks. Remove filter for only binary contract
* Fix bet probability change for NO bets
* Put back isProd calculation
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: mantikoros <sgrugett@gmail.com>
Co-authored-by: mantikoros <95266179+mantikoros@users.noreply.github.com>
128 lines
3.6 KiB
TypeScript
128 lines
3.6 KiB
TypeScript
import clsx from 'clsx'
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import React, { useEffect, useState } from 'react'
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import { Contract } from '../lib/firebase/contracts'
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import { Col } from './layout/col'
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import { Title } from './title'
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import { User } from '../lib/firebase/users'
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import { YesNoCancelSelector } from './yes-no-selector'
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import { Spacer } from './layout/spacer'
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import { ResolveConfirmationButton } from './confirmation-button'
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import { resolveMarket } from '../lib/firebase/api-call'
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import { ProbabilitySelector } from './probability-selector'
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import { getProbability } from '../../common/calculate'
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import { CREATOR_FEE } from '../../common/fees'
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export function ResolutionPanel(props: {
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creator: User
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contract: Contract
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className?: string
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}) {
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useEffect(() => {
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// warm up cloud function
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resolveMarket({} as any).catch()
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}, [])
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const { contract, className } = props
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const [outcome, setOutcome] = useState<
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'YES' | 'NO' | 'MKT' | 'CANCEL' | undefined
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>()
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const [prob, setProb] = useState(getProbability(contract.totalShares) * 100)
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const [isSubmitting, setIsSubmitting] = useState(false)
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const [error, setError] = useState<string | undefined>(undefined)
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const resolve = async () => {
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if (!outcome) return
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setIsSubmitting(true)
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const result = await resolveMarket({
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outcome,
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contractId: contract.id,
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probabilityInt: prob,
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}).then((r) => r.data as any)
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console.log('resolved', outcome, 'result:', result)
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if (result?.status !== 'success') {
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setError(result?.error || 'Error resolving market')
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}
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setIsSubmitting(false)
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}
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const submitButtonClass =
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outcome === 'YES'
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? 'btn-primary'
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: outcome === 'NO'
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? 'bg-red-400 hover:bg-red-500'
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: outcome === 'CANCEL'
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? 'bg-yellow-400 hover:bg-yellow-500'
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: outcome === 'MKT'
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? 'bg-blue-400 hover:bg-blue-500'
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: 'btn-disabled'
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return (
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<Col className={clsx('rounded-md bg-white px-8 py-6', className)}>
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<Title className="mt-0" text="Resolve market" />
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<div className="pt-2 pb-1 text-sm text-gray-500">Outcome</div>
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<YesNoCancelSelector
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className="mx-auto my-2"
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selected={outcome}
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onSelect={setOutcome}
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btnClassName={isSubmitting ? 'btn-disabled' : ''}
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/>
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<Spacer h={3} />
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<div>
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{outcome === 'YES' ? (
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<>
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Winnings will be paid out to YES bettors.
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<br />
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<br />
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You earn {CREATOR_FEE * 100}% of trader profits.
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</>
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) : outcome === 'NO' ? (
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<>
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Winnings will be paid out to NO bettors.
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<br />
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<br />
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You earn {CREATOR_FEE * 100}% of trader profits.
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</>
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) : outcome === 'CANCEL' ? (
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<>The pool will be returned to traders with no fees.</>
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) : outcome === 'MKT' ? (
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<>
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Traders will be paid out at the probability you specify:
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<Spacer h={2} />
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<ProbabilitySelector
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probabilityInt={Math.round(prob)}
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setProbabilityInt={setProb}
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/>
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<Spacer h={2} />
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You earn {CREATOR_FEE * 100}% of trader profits.
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</>
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) : (
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<>Resolving this market will immediately pay out traders.</>
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)}
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</div>
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<Spacer h={3} />
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{!!error && <div className="text-red-500">{error}</div>}
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<ResolveConfirmationButton
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onResolve={resolve}
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isSubmitting={isSubmitting}
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openModelButtonClass={clsx('w-full mt-2', submitButtonClass)}
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submitButtonClass={submitButtonClass}
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/>
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</Col>
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)
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}
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