226 lines
6.4 KiB
TypeScript
226 lines
6.4 KiB
TypeScript
type Swap3LiquidityPosition = {
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// TODO: Record who added this stuff?
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// Not sure if this is needed; maybe YES and NO left
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// amount: number // M$ quantity
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// For now, only support YES and NO outcome tokens
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// TODO: replace with Outcome
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// Hm, is this...
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// 1. Number of shares left in this particular pool?
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// 2. Fixed at injection time?
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pool: { YES: number; NO: number }
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// Uniswap uses 0.01, 0.003, 0.0005. Let's stick with 0.003 for now.
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// fee: number
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// Min/max is expressed as a odds ratio of cost of YES to cost of NO
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// E.g. ratio of 1 = 1:1 = 50%; ratio of 3 = 3:1 = 75%
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// minRatio: number
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// maxRatio: number
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minTick: number
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// minTick = loq_sqrt_1.0001(sqrtRatio)
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// sqrt(1.0001)^(minTick) = sqrtRatio
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// minRatio = 1.0001^minTick
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// e.g. minTick = 20k => 7.3883
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maxTick: number
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}
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type TickState = {
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tick: number
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// Amount of liquidity added when crossing this tick from left to right
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// Negative if we should remove liquidity
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liquidityNet: number
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// Total liquidity referencing this pool
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liquidityGross: number
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}
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// From https://uniswap.org/whitepaper-v3.pdf
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export type Swap3Pool = {
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// id: string
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// userId: string
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// contractId: string
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// createdTime: number
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// 6.2 Global State
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liquidity: number // = sqrt(NY)
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// sqrtRatio: number // = sqrt(N / Y); N = # NO shares in pool
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// So N = liquidity * sqrtRatio; Y = liquidity / sqrtRatio
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// Current tick number.
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// Stored as optimization. equal to floor(log_sqrt_1.0001(sqrtRatio))
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tick: number
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// TODO add fees?
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// Mapping of tick indices to tick values.
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tickStates: TickState[]
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}
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export function noShares(pool: Swap3Pool) {
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return pool.liquidity * toRatio(pool.tick) ** 0.5
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}
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export function yesShares(pool: Swap3Pool) {
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return pool.liquidity / toRatio(pool.tick) ** 0.5
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}
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export function getSwap3Probability(pool: Swap3Pool) {
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// Probability is given by N / (N + Y)
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// const N = pool.liquidity * pool.sqrtRatio
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// const Y = pool.liquidity / pool.sqrtRatio
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// return N / (N + Y)
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// To check: this should be equal to toProb(pool.tick)?
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return toProb(pool.tick)
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}
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function calculatePurchase(
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pool: Swap3Pool,
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amount: number, // In M$
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outcome: 'YES' | 'NO'
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) {}
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export function calculateLPCost(
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curTick: number,
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minTick: number,
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maxTick: number,
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deltaL: number
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) {
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// TODO: this is subtly wrong, because of rounding between curTick and sqrtPrice
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// Also below in buyYES
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const upperTick = Math.min(maxTick, Math.max(minTick, curTick))
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const costN = toRatio(upperTick) ** 0.5 - toRatio(minTick) ** 0.5
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const lowerTick = Math.max(minTick, Math.min(maxTick, curTick))
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const costY = 1 / toRatio(lowerTick) ** 0.5 - 1 / toRatio(maxTick) ** 0.5
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return {
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requiredN: deltaL * costN,
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requiredY: deltaL * costY,
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}
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}
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// Returns a preview of the new pool + number of YES shares purchased.
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// Does NOT modify the pool
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// Hm, logic is pretty complicated. Let's see if we can simplify this.
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export function buyYes(
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pool: Swap3Pool,
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amount: number // In M$
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) {
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const tickStates = sortedTickStates(pool)
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let tick = pool.tick
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let stateIndex = 0
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let amountLeft = amount
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let yesPurchased = 0
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// Stop if there's epsilon M$ left, due to rounding issues
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while (amountLeft > 1e-6) {
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// Find the current & next states for this tick
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while (tick >= tickStates[stateIndex + 1].tick) {
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stateIndex++
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if (stateIndex > tickStates.length - 2) {
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// We've reached the end of the tick states...
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throw new Error('Ran out of tick states')
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}
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}
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const state = tickStates[stateIndex]
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const nextState = tickStates[stateIndex + 1]
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// nextState.tick purchases through the bucket; fullTick uses the remaining amountLeft
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const fullCostN = amountLeft / state.liquidityGross
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// Note: fullTick is NOT floored here; it's for the sqrtPrice to buy up to
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const fullTick = fromRatioUnfloored((fullCostN + toRatio(tick) ** 0.5) ** 2)
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const nextTick = Math.min(nextState.tick, fullTick)
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// Copied from above; TODO extract to common function?
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const noCost = toRatio(nextTick) ** 0.5 - toRatio(tick) ** 0.5
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const yesCost = 1 / toRatio(tick) ** 0.5 - 1 / toRatio(nextTick) ** 0.5
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amountLeft -= noCost * state.liquidityGross
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yesPurchased += yesCost * state.liquidityGross
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tick = Math.floor(nextTick)
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}
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// Right now we eat the epsilon amounntLeft as a fee. Could return it, shrug.
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return {
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newPoolTick: tick,
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yesPurchased,
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}
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}
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// Currently, this mutates the pool. Should it return a new object instead?
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export function addPosition(
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pool: Swap3Pool,
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minTick: number,
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maxTick: number,
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deltaL: number
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) {
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const { requiredN, requiredY } = calculateLPCost(
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pool.tick,
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minTick,
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maxTick,
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deltaL
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)
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console.log(`Deducting required N: ${requiredN} and required Y: ${requiredY}`)
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// Add liquidity as we pass through the smaller tick
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const minTickState = pool.tickStates[minTick] || {
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tick: minTick,
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liquidityNet: 0,
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liquidityGross: 0,
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}
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minTickState.liquidityNet += deltaL
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pool.tickStates[minTick] = minTickState
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// And remove it as we pass through the larger one
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const maxTickState = pool.tickStates[maxTick] || {
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tick: maxTick,
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liquidityNet: 0,
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liquidityGross: 0,
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}
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maxTickState.liquidityNet -= deltaL
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pool.tickStates[maxTick] = maxTickState
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return pool
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}
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// This also mutates the pool directly
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export function grossLiquidity(pool: Swap3Pool) {
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let liquidityGross = 0
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for (const tickState of sortedTickStates(pool)) {
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liquidityGross += tickState.liquidityNet
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tickState.liquidityGross = liquidityGross
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}
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return pool
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}
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export function sortedTickStates(pool: Swap3Pool) {
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return Object.values(pool.tickStates).sort((a, b) => a.tick - b.tick)
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}
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function toRatio(tick: number) {
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return 1.0001 ** tick
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}
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export function toProb(tick: number) {
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const ratio = toRatio(tick)
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return ratio / (ratio + 1)
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}
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// Returns the tick for a given probability from 0 to 1
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export function fromProb(prob: number) {
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const ratio = prob / (1 - prob)
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return fromRatio(ratio)
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}
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function fromRatio(ratio: number) {
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return Math.floor(Math.log(ratio) / Math.log(1.0001))
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}
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function fromRatioUnfloored(ratio: number) {
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return Math.log(ratio) / Math.log(1.0001)
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}
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