* Set common package.json sideEffects: false
* Configure SWC to modularize lodash imports
* Import specific lodash functions instead of _
* Add an eslint rule to avoid full lodash import
* Rename `lib/firebase/api-call` -> `lib/firebase/fn-call`
This relieves ambiguity now that we will be using our actual
public API in the client.
* Rewrite client API calls to createContract, placeBet
* Tiny fixup for client market creation code
* Numeric contract type
* Create market numeric type
* Add numeric graph (coded without testing)
* Outline of numeric bet panel
* Update bet panel logic
* create numeric contracts
* remove batching for antes for numeric markets
* Remove focus
* numeric market range [1, 100]
* Zoom graph
* Hide bet panels
* getNumericBets
* Add numeric resolution panel
* Use getNumericBets in bet panel calc
* Switch bucket count to 100
* Parallelize ante creation
* placeBet for numeric markets
* halve std of numeric bets
* Update resolveMarket with numeric type
* Set min and max for contract
* lower std for numeric bets
* calculateNumericDpmShares: use sorted order
* Use min and max to map the input
* Fix probability calc
* normpdf variance mislabeled
* range input
* merge
* change numeric graph color
* fix getNewContract params
* bet panel labels
* validation
* number input
* fix bucketing
* bucket input, numeric resolution panel
* outcome label
* merge
* numeric bet panel on mobile
* Make text underneath filled green answer bar selectable
* Default to 'all' feed category when loading page.
* fix numeric resolution panel
* fix numeric bet panel calculations
* display numeric resolution
* don't render NumericBetPanel for non numeric markets
* numeric bets: store shares, bet amounts across buckets in each bet object
* restore your bets for numeric markets
* numeric pnl calculations
* remove hasUserHitManaLimit
* contrain contract type
* handle undefined allOutcomeShares
* numeric ante bet amount
* use correct amount for numeric dpm payouts
* change numeric graph/outcome color
* numeric constants
* hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet
* remove comment
* fix ante display in bet list
* halve bucket count
* cast to NumericContract
* fix merge imports
* OUTCOME_TYPES
* typo
* lower bucket count to 200
* store raw numeric value with bet
* store raw numeric resolution value
* number input max length
* create page: min, max to undefined if not numeric market
* numeric resolution formatting
* expected value for numeric markets
* expected value for numeric markets
* rearrange lines for readability
* move normalpdf to util/math
* show bets tab
* check if outcomeMode is undefined
* remove extraneous auto-merge cruft
* hide comment status for numeric markets
* import
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Remove unused bets and sort in query
* remove console
* Explicitly ignore or include redemptions
* Pass options from parent function
* Fix let=>const
* Configure functions module to allow absolute imports
* Convert common imports in functions to be absolute
* Convert common imports in web to be absolute
* Convert lib imports in web to be absolute
* Convert hooks imports in web to be absolute
* Convert components imports in web to be absolute
* Add legend to free response graph
* Hide answers panel unless resolving. Correctly order answers
* No gray background for add answer & resolve panel. Tweak spacing
* Max answer length 240 chars
* Show answer text in resolution for market page, card instead of number.
* Remove remaining answer #'s. Refactor outcome/resolution labels.
* Move answer panel back up
* Tweak spacing
* Update placement of bet button on mobile for FR answer feed item
* Fix reversed feed for binary markets
* Show multi resolve options
* Clean up unused parts of answer item
* Lighten resolve buttons
* Show answer text in market resolve email
* cfmm migration script
* save dpm shares, pool
* formatMoney: use floor instead of round
* migrate cfmm: use sale amount as shares for sold bets
* migration: make up fake share qty for sold shares
* migration: also convert resolved markets
* migration: don't migrate resolved markets after all
* migration: error checking
* Split BuyAmountInput out of AmountInput
* Buy and sell tabs. Compute some sell info
* In progress
* BuyPanel & SellPanel with banner above that shows current shares and toggle button
* Remove "Remaining balance"
* Bring back 'Place a trade'. Tweaks
* Sell shares cloud function.
* Sell all shares by default. Switch back to buy if sell all your shares.
* Cache your shares in local storage so sell banner doesn't flicker.
* Compute sale value of shares with binary search to keep k constant.
* Update bets table to show BUY or SELL
* Fixes from Stephen's review
* Don't allow selling more than max shares in cloud function
* Use modal for sell shares on desktop.
* Handle floating point precision in max shares you can sell.
* cpmm initial commit: common logic, cloud functions
* remove unnecessary property
* contract type
* rename 'calculate.ts' => 'calculate-dpm.ts'
* rename dpm calculations
* use focus hook
* mechanism-agnostic calculations
* bet panel: use new calculations
* use new calculations
* delete markets cloud function
* use correct contract type in scripts / functions
* calculate fixed payouts; bets list calculations
* new bet: use calculateCpmmPurchase
* getOutcomeProbabilityAfterBet
* use deductFixedFees
* fix auto-refactor
* fix antes
* separate logic to payouts-dpm, payouts-fixed
* liquidity provision tracking
* remove comment
* liquidity label
* create liquidity provision even if no ante bet
* liquidity fee
* use all bets for getFixedCancelPayouts
* updateUserBalance: allow negative balances
* store initialProbability in contracts
* turn on liquidity fee; turn off creator fee
* Include time param in tweet url, so image preview is re-fetched
* share redemption
* cpmm ContractBetsTable display
* formatMoney: handle minus zero
* filter out redemption bets
* track fees on contract and bets; change fee schedule for cpmm markets; only pay out creator fees at resolution
* small fixes
* small fixes
* Redeem shares pays back loans first
* Fix initial point on graph
* calculateCpmmPurchase: deduct creator fee
* Filter out redemption bets from feed
* set env to dev for user-testing purposes
* creator fees messaging
* new cfmm: k = y^(1-p) * n^p
* addCpmmLiquidity
* correct price function
* enable fees
* handle overflow
* liquidity provision tracking
* raise fees
* Fix merge error
* fix dpm free response payout for single outcome
* Fix DPM payout calculation
* Remove hardcoding as dev
Co-authored-by: James Grugett <jahooma@gmail.com>
* Loan backend: Add loanAmount field to Bet, manage loans up to max loan amount per market -- buy, sell, and resolve.
* Loan frontend: show your loan amount in bet panel, answer bet panel
* Resolve emails include full payout not subtracting loan
* Exclude sold bets from current loan amount
* Handle bets table for loans. Sell dialog explains how you will repay your loan.
* Floor remaining balance
* Fix layout of create answer bet info
* Clean up Sell popup UI
* Fix bug where listen query was not updating data.
* Reword loan copy
* Adjust bet panel width
* Fix loan calc on front end
* Add comment for includeMetadataChanges.
Co-authored-by: Austin Chen <akrolsmir@gmail.com>