* Add tsconfig.json for common
* Prefer `const` over `let` over `var`
* Kill dead code
* Fix some trivial Typescript issues
* Turn on Typescript linting in common except for no-explicit-any
* Correctly specify tsconfig dir name in functions eslintrc
* Give react children explicit types
* Add explicit types to removeUndefinedProps
* Create StripeSession type
* Give event in Dropdown an explicit type
* Revert "Give event in Dropdown an explicit type"
This reverts commit 80604310f2.
* Give bids in NewBidTable an explicit type
* Cast results of removeUndefinedProps when neccessary
* Fix type of JoinSpans
* Revert "Cast results of removeUndefinedProps when neccessary"
This reverts commit 5541617bc8.
* Revert "Add explicit types to removeUndefinedProps"
This reverts commit ccf8ffb0b5.
* Give React children types everywhere
* Give event a type
* Give event correct type
* Lint
* Standardize React import
Co-authored-by: Marshall Polaris <marshall@pol.rs>
* Add the great Zod as a dependency to help us
* Tweak eslint
* Rewrite a ton of stuff in createContract and placeBet
* Clean up error reporting in API
* Make sure the UI is enforcing validated limits on lengths
* Remove unnecessary Math.abs
* Better type on `BetInfo`
* Kill `manaLimitPerUser`
* Clean up hacky parameters on bet info functions
* Validate `closeTime` as a valid timestamp in the future
* Add tsconfig.json for common
* Prefer `const` over `let` over `var`
* Kill dead code
* Fix some trivial Typescript issues
* Turn on Typescript linting in common except for no-explicit-any
* Correctly specify tsconfig dir name in functions eslintrc
This is a hacky patch for a problem that runs more deeply: the use of
floating-point for Mana calculations, along with the associated rounding
errors.
Consider the following example:
```typescript
const balance = 1000
const bet = 5.6e-14
const newBalance = balance - bet
if (newBalance == balance) {
alert(`I placed a bet of ${bet} without changing my balance.`)
}
```
This will actually print a message, because floating-point numbers can
only represent so many digits, and thus we get 1000.0 rather than
999.99999999999994.
This is a purely theoretical attack at this point; nobody could create
enough pico-bets to actually affect their balance using this technique.
However, I believe is worth ensuring a minimum bet amount, and might
prevent other problems such as the UI showing messages like "User Foo
bought M0 of YES", which could confuse users.
For a more definite solution, we would probably need to change some
computation to integers, where addition is always commutative and
value-preserving. This is similar to what most financial software does
(e.g., Bitcoin uses 1 Satoshi = 0.00000001 BTC as their unit).
* Set common package.json sideEffects: false
* Configure SWC to modularize lodash imports
* Import specific lodash functions instead of _
* Add an eslint rule to avoid full lodash import
* Fix ultra embarrassing bug not restricting CORS origins
* Put CORS origin regexps in common
* Static types so I don't muck it up again
* Fixup CORS regex to be more strict
* Fix sloppy imports to actually work
* Remove needless wrappers from API requests and responses
* Return real HTTP status codes instead of status field
* More robustly handle API errors
* Fix broken error handling in NumericResolutionPanel warmup
* Numeric contract type
* Create market numeric type
* Add numeric graph (coded without testing)
* Outline of numeric bet panel
* Update bet panel logic
* create numeric contracts
* remove batching for antes for numeric markets
* Remove focus
* numeric market range [1, 100]
* Zoom graph
* Hide bet panels
* getNumericBets
* Add numeric resolution panel
* Use getNumericBets in bet panel calc
* Switch bucket count to 100
* Parallelize ante creation
* placeBet for numeric markets
* halve std of numeric bets
* Update resolveMarket with numeric type
* Set min and max for contract
* lower std for numeric bets
* calculateNumericDpmShares: use sorted order
* Use min and max to map the input
* Fix probability calc
* normpdf variance mislabeled
* range input
* merge
* change numeric graph color
* fix getNewContract params
* bet panel labels
* validation
* number input
* fix bucketing
* bucket input, numeric resolution panel
* outcome label
* merge
* numeric bet panel on mobile
* Make text underneath filled green answer bar selectable
* Default to 'all' feed category when loading page.
* fix numeric resolution panel
* fix numeric bet panel calculations
* display numeric resolution
* don't render NumericBetPanel for non numeric markets
* numeric bets: store shares, bet amounts across buckets in each bet object
* restore your bets for numeric markets
* numeric pnl calculations
* remove hasUserHitManaLimit
* contrain contract type
* handle undefined allOutcomeShares
* numeric ante bet amount
* use correct amount for numeric dpm payouts
* change numeric graph/outcome color
* numeric constants
* hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet
* remove comment
* fix ante display in bet list
* halve bucket count
* cast to NumericContract
* fix merge imports
* OUTCOME_TYPES
* typo
* lower bucket count to 200
* store raw numeric value with bet
* store raw numeric resolution value
* number input max length
* create page: min, max to undefined if not numeric market
* numeric resolution formatting
* expected value for numeric markets
* expected value for numeric markets
* rearrange lines for readability
* move normalpdf to util/math
* show bets tab
* check if outcomeMode is undefined
* remove extraneous auto-merge cruft
* hide comment status for numeric markets
* import
Co-authored-by: mantikoros <sgrugett@gmail.com>
* Get answer outcome from comment
* Avoid db call if possible
* Include general comments note in comment emails
* Send market-comment on general comment
* randomString: generate a securely random string.
Also, support lengths > 12 in case that's ever needed.
This is used in at least one case (creating device tokens for users)
where it seems important that the output is unpredictable.
* Try harder to create unique usernames.
The previous version added 16 bits of entropy to the username, which
isn't all that much. Due to the birthday paradox, it would be enough to
create ~256 users with the same prefix to get a collision.
Trying that would probably fail later on, and not create security
issues... but it just seems better to be on the safe side here.
* basic market categories
* use tags to store market category
* display category in market
* display full category
* category selector component on feed
* Move feed data fetching to new file
* Decrease batch size for updating feed to prevent out-of-memory error
* Compute and update category feeds!
* Show feeds based on category tabs
* Add react-query package!
* Use react query to cache contracts
* Remove 'other' category
* Add back personal / friends to feed categories
* Show scrollbar temporarily for categories
* Remove 5 categories, change geopolitics to world
* finance => economics
* Show categories on two lines on larger screens
Co-authored-by: James Grugett <jahooma@gmail.com>
* deduct market ante from profits
* display creator fees in stats
* show creator earnings in stats
* separate out creator, liquidity fees in payouts and deduct from profits
* include creator payout in resolution emails
* deduct liquidity from profits
* hide cost tooltip if daily free market
* deduct market ante from profits
* display creator fees in stats
* show creator earnings in stats
* separate out creator, liquidity fees in payouts and deduct from profits
* Configure functions module to allow absolute imports
* Convert common imports in functions to be absolute
* Convert common imports in web to be absolute
* Convert lib imports in web to be absolute
* Convert hooks imports in web to be absolute
* Convert components imports in web to be absolute
* Store view counts & last viewed time
* Schedule updating user recommendations. Compute using tf-idf.
* Update contract's lastBetTime and lastCommentTime on new bets and comments.
* Remove contract's lastUpdatedTime
* Remove folds activity feed
* Implement getFeed cloud function
* Hook up client to use getFeed
* Script to cache viewCounts and lastViewTime
* Batched wait all userRecommendations
* Cache view script runs on all users
* Update user feed each hour and get feed from cache doc.
* Delete view cache script
* Update feed script
* Tweak feed algorithm
* Compute recommendation scores from updateUserFeed
* Disable lastViewedScore factor
* Update lastCommentTime script
* Comment out console.log
* Fix timeout issue by calling new cloud functions with part of the work.
* Listen for contract updates to feed.
* Handle new user: use default feed of top markets this week
* Track lastUpdatedTime
* Tweak logic of calling cloud functions in batches
* Tweak cloud function batching
* Add components for CPM landing and charity pages
* Remove misc.ts to fix build
* Set up cloud function for writing txns
* More plumbing for txns
* Fix up API call
* Use Date.now() to keep timestamps simple
* Some styles for charity list page
* Hard code charities data
* Pass charity data to charity page
* Update txn type
* Listen for charity txns
* Handle txn to non-user by burning it
* Read txns for charity card and charity page.
* Set images to object contain
* Clean up txn types
* Move pic to top of card. Other misc styling.
* Update charity short & long descriptions
* Add `token` and `category` to Txn
* Fix breakages
* Show Charity link in the sidebar
* Fix typing issues
* Fix not reading from the right type
* Switch out icon
* Also show Charity icon on mobile
* Update copy
Co-authored-by: Austin Chen <akrolsmir@gmail.com>
Co-authored-by: James Grugett <jahooma@gmail.com>