Fix & reactify according to James's review

This commit is contained in:
Austin Chen 2021-12-07 14:52:03 -08:00
parent 57e799e8d3
commit 1e236afba7
2 changed files with 61 additions and 53 deletions

View File

@ -13,8 +13,8 @@ export type Entry = {
prob: number
}
export function makeEntries(bids: Bid[]): Entry[] {
const entries: Entry[] = []
function makeWeights(bids: Bid[]) {
const weights = []
let yesPot = 0
let noPot = 0
// First pass: calculate all the weights
@ -28,33 +28,36 @@ export function makeEntries(bids: Bid[]): Entry[] {
noPot += noBid
const prob = yesPot / (yesPot + noPot)
entries.push({
weights.push({
yesBid,
noBid,
yesWeight,
noWeight,
prob,
// To be filled in below
yesPayout: 0,
noPayout: 0,
yesReturn: 0,
noReturn: 0,
})
}
return weights
}
export function makeEntries(bids: Bid[]): Entry[] {
const YES_SEED = bids[0].yesBid
const NO_SEED = bids[0].noBid
const yesWeightsSum = entries.reduce((sum, entry) => sum + entry.yesWeight, 0)
const noWeightsSum = entries.reduce((sum, entry) => sum + entry.noWeight, 0)
const weights = makeWeights(bids)
const yesPot = weights.reduce((sum, { yesBid }) => sum + yesBid, 0)
const noPot = weights.reduce((sum, { noBid }) => sum + noBid, 0)
const yesWeightsSum = weights.reduce((sum, entry) => sum + entry.yesWeight, 0)
const noWeightsSum = weights.reduce((sum, entry) => sum + entry.noWeight, 0)
// Second pass: calculate all the payouts
for (const entry of entries) {
const { yesBid, noBid, yesWeight, noWeight } = entry
const entries: Entry[] = []
for (const weight of weights) {
const { yesBid, noBid, yesWeight, noWeight } = weight
// Payout: You get your initial bid back, as well as your share of the
// (noPot - seed) according to your yesWeight
entry.yesPayout = yesBid + (yesWeight / yesWeightsSum) * (noPot - NO_SEED)
entry.noPayout = noBid + (noWeight / noWeightsSum) * (yesPot - YES_SEED)
entry.yesReturn = (entry.yesPayout - yesBid) / yesBid
entry.noReturn = (entry.noPayout - noBid) / noBid
const yesPayout = yesBid + (yesWeight / yesWeightsSum) * (noPot - NO_SEED)
const noPayout = noBid + (noWeight / noWeightsSum) * (yesPot - YES_SEED)
const yesReturn = (yesPayout - yesBid) / yesBid
const noReturn = (noPayout - noBid) / noBid
entries.push({ ...weight, yesPayout, noPayout, yesReturn, noReturn })
}
return entries
}

View File

@ -1,4 +1,4 @@
import React, { Fragment, useEffect, useMemo, useState } from 'react'
import React, { useEffect, useMemo, useState } from 'react'
import {
CategoryScale,
Chart,
@ -26,97 +26,102 @@ Chart.register(
Legend
)
function toTable(entries: Entry[]) {
return entries.map((entry, i) => {
return (
<tr key={i}>
<th>{i + 1}</th>
{toRowStart(entry)}
{toRowEnd(entry)}
</tr>
)
})
function TableBody(props: { entries: Entry[] }) {
return (
<tbody>
{props.entries.map((entry, i) => (
<tr key={i}>
<th>{i + 1}</th>
<TableRowStart entry={entry} />
<TableRowEnd entry={entry} />
</tr>
))}
</tbody>
)
}
function toRowStart(entry: Entry) {
function TableRowStart(props: { entry: Entry }) {
const { entry } = props
if (entry.yesBid && entry.noBid) {
return (
<Fragment>
<>
<td>
<div className="badge">SEED</div>
</td>
<td>
{entry.yesBid} / {entry.noBid}
</td>
</Fragment>
</>
)
} else if (entry.yesBid) {
return (
<Fragment>
<>
<td>
<div className="badge badge-success">YES</div>
</td>
<td>{entry.yesBid}</td>
</Fragment>
</>
)
} else if (entry.noBid) {
} else {
return (
<Fragment>
<>
<td>
<div className="badge badge-error">NO</div>
</td>
<td>{entry.noBid}</td>
</Fragment>
</>
)
}
}
function toRowEnd(entry: Entry | null) {
function TableRowEnd(props: { entry: Entry | null }) {
const { entry } = props
if (!entry) {
return (
<Fragment>
<>
<td>N/A</td>
<td>N/A</td>
<td>N/A</td>
<td>N/A</td>
</Fragment>
</>
)
} else if (entry.yesBid && entry.noBid) {
return (
<Fragment>
<>
<td>N/A</td>
<td>{entry.prob.toFixed(2)}</td>
<td>N/A</td>
<td>N/A</td>
</Fragment>
</>
)
} else if (entry.yesBid) {
return (
<Fragment>
<>
<td>{entry.yesWeight.toFixed(2)}</td>
<td>{entry.prob.toFixed(2)}</td>
<td>{entry.yesPayout.toFixed(2)}</td>
<td>{(entry.yesReturn * 100).toFixed(2)}%</td>
</Fragment>
</>
)
} else {
return (
<Fragment>
<>
<td>{entry.noWeight.toFixed(2)}</td>
<td>{entry.prob.toFixed(2)}</td>
<td>{entry.noPayout.toFixed(2)}</td>
<td>{(entry.noReturn * 100).toFixed(2)}%</td>
</Fragment>
</>
)
}
}
function newBidTable(
steps: number,
bids: any[],
setSteps: (steps: number) => void,
function NewBidTable(props: {
steps: number
bids: any[]
setSteps: (steps: number) => void
setBids: (bids: any[]) => void
) {
}) {
const { steps, bids, setSteps, setBids } = props
// Prepare for new bids
const [newBid, setNewBid] = useState(0)
const [newBidType, setNewBidType] = useState('YES')
@ -204,7 +209,7 @@ function newBidTable(
onFocus={(e) => e.target.select()}
/>
</td>
{toRowEnd(nextEntry)}
<TableRowEnd entry={nextEntry} />
<td>
<button
className="btn btn-primary"
@ -267,8 +272,7 @@ export default function Simulator() {
onChange={(e) => setSteps(parseInt(e.target.value))}
/>
{/* New bid table */}
{newBidTable(steps, bids, setSteps, setBids)}
<NewBidTable {...{ steps, bids, setSteps, setBids }} />
{/* History of bids */}
<div className="overflow-x-auto">
@ -284,7 +288,8 @@ export default function Simulator() {
<th>Return</th>
</tr>
</thead>
<tbody>{toTable(entries)}</tbody>
<TableBody entries={entries} />
</table>
</div>
</div>