Fix & reactify according to James's review
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@ -13,8 +13,8 @@ export type Entry = {
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prob: number
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}
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export function makeEntries(bids: Bid[]): Entry[] {
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const entries: Entry[] = []
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function makeWeights(bids: Bid[]) {
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const weights = []
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let yesPot = 0
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let noPot = 0
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// First pass: calculate all the weights
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@ -28,33 +28,36 @@ export function makeEntries(bids: Bid[]): Entry[] {
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noPot += noBid
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const prob = yesPot / (yesPot + noPot)
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entries.push({
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weights.push({
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yesBid,
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noBid,
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yesWeight,
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noWeight,
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prob,
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// To be filled in below
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yesPayout: 0,
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noPayout: 0,
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yesReturn: 0,
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noReturn: 0,
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})
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}
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return weights
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}
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export function makeEntries(bids: Bid[]): Entry[] {
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const YES_SEED = bids[0].yesBid
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const NO_SEED = bids[0].noBid
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const yesWeightsSum = entries.reduce((sum, entry) => sum + entry.yesWeight, 0)
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const noWeightsSum = entries.reduce((sum, entry) => sum + entry.noWeight, 0)
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const weights = makeWeights(bids)
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const yesPot = weights.reduce((sum, { yesBid }) => sum + yesBid, 0)
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const noPot = weights.reduce((sum, { noBid }) => sum + noBid, 0)
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const yesWeightsSum = weights.reduce((sum, entry) => sum + entry.yesWeight, 0)
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const noWeightsSum = weights.reduce((sum, entry) => sum + entry.noWeight, 0)
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// Second pass: calculate all the payouts
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for (const entry of entries) {
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const { yesBid, noBid, yesWeight, noWeight } = entry
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const entries: Entry[] = []
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for (const weight of weights) {
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const { yesBid, noBid, yesWeight, noWeight } = weight
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// Payout: You get your initial bid back, as well as your share of the
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// (noPot - seed) according to your yesWeight
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entry.yesPayout = yesBid + (yesWeight / yesWeightsSum) * (noPot - NO_SEED)
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entry.noPayout = noBid + (noWeight / noWeightsSum) * (yesPot - YES_SEED)
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entry.yesReturn = (entry.yesPayout - yesBid) / yesBid
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entry.noReturn = (entry.noPayout - noBid) / noBid
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const yesPayout = yesBid + (yesWeight / yesWeightsSum) * (noPot - NO_SEED)
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const noPayout = noBid + (noWeight / noWeightsSum) * (yesPot - YES_SEED)
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const yesReturn = (yesPayout - yesBid) / yesBid
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const noReturn = (noPayout - noBid) / noBid
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entries.push({ ...weight, yesPayout, noPayout, yesReturn, noReturn })
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}
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return entries
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}
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@ -1,4 +1,4 @@
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import React, { Fragment, useEffect, useMemo, useState } from 'react'
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import React, { useEffect, useMemo, useState } from 'react'
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import {
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CategoryScale,
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Chart,
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@ -26,97 +26,102 @@ Chart.register(
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Legend
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)
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function toTable(entries: Entry[]) {
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return entries.map((entry, i) => {
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return (
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<tr key={i}>
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<th>{i + 1}</th>
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{toRowStart(entry)}
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{toRowEnd(entry)}
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</tr>
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)
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})
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function TableBody(props: { entries: Entry[] }) {
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return (
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<tbody>
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{props.entries.map((entry, i) => (
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<tr key={i}>
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<th>{i + 1}</th>
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<TableRowStart entry={entry} />
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<TableRowEnd entry={entry} />
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</tr>
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))}
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</tbody>
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)
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}
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function toRowStart(entry: Entry) {
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function TableRowStart(props: { entry: Entry }) {
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const { entry } = props
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if (entry.yesBid && entry.noBid) {
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return (
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<Fragment>
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<>
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<td>
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<div className="badge">SEED</div>
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</td>
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<td>
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{entry.yesBid} / {entry.noBid}
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</td>
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</Fragment>
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</>
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)
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} else if (entry.yesBid) {
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return (
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<Fragment>
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<>
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<td>
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<div className="badge badge-success">YES</div>
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</td>
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<td>{entry.yesBid}</td>
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</Fragment>
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</>
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)
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} else if (entry.noBid) {
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} else {
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return (
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<Fragment>
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<>
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<td>
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<div className="badge badge-error">NO</div>
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</td>
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<td>{entry.noBid}</td>
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</Fragment>
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</>
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)
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}
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}
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function toRowEnd(entry: Entry | null) {
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function TableRowEnd(props: { entry: Entry | null }) {
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const { entry } = props
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if (!entry) {
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return (
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<Fragment>
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<>
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<td>N/A</td>
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<td>N/A</td>
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<td>N/A</td>
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<td>N/A</td>
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</Fragment>
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</>
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)
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} else if (entry.yesBid && entry.noBid) {
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return (
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<Fragment>
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<>
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<td>N/A</td>
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<td>{entry.prob.toFixed(2)}</td>
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<td>N/A</td>
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<td>N/A</td>
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</Fragment>
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</>
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)
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} else if (entry.yesBid) {
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return (
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<Fragment>
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<>
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<td>{entry.yesWeight.toFixed(2)}</td>
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<td>{entry.prob.toFixed(2)}</td>
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<td>{entry.yesPayout.toFixed(2)}</td>
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<td>{(entry.yesReturn * 100).toFixed(2)}%</td>
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</Fragment>
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</>
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)
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} else {
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return (
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<Fragment>
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<>
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<td>{entry.noWeight.toFixed(2)}</td>
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<td>{entry.prob.toFixed(2)}</td>
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<td>{entry.noPayout.toFixed(2)}</td>
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<td>{(entry.noReturn * 100).toFixed(2)}%</td>
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</Fragment>
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</>
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)
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}
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}
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function newBidTable(
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steps: number,
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bids: any[],
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setSteps: (steps: number) => void,
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function NewBidTable(props: {
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steps: number
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bids: any[]
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setSteps: (steps: number) => void
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setBids: (bids: any[]) => void
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) {
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}) {
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const { steps, bids, setSteps, setBids } = props
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// Prepare for new bids
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const [newBid, setNewBid] = useState(0)
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const [newBidType, setNewBidType] = useState('YES')
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@ -204,7 +209,7 @@ function newBidTable(
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onFocus={(e) => e.target.select()}
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/>
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</td>
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{toRowEnd(nextEntry)}
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<TableRowEnd entry={nextEntry} />
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<td>
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<button
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className="btn btn-primary"
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@ -267,8 +272,7 @@ export default function Simulator() {
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onChange={(e) => setSteps(parseInt(e.target.value))}
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/>
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{/* New bid table */}
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{newBidTable(steps, bids, setSteps, setBids)}
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<NewBidTable {...{ steps, bids, setSteps, setBids }} />
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{/* History of bids */}
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<div className="overflow-x-auto">
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@ -284,7 +288,8 @@ export default function Simulator() {
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<th>Return</th>
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</tr>
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</thead>
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<tbody>{toTable(entries)}</tbody>
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<TableBody entries={entries} />
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</table>
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</div>
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</div>
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