Implement buy YES calculation
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@ -89,6 +89,7 @@ export function calculateLPCost(
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deltaL: number
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) {
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// TODO: this is subtly wrong, because of rounding between curTick and sqrtPrice
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// Also below in buyYES
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const upperTick = Math.min(maxTick, Math.max(minTick, curTick))
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const costN = toRatio(upperTick) ** 0.5 - toRatio(minTick) ** 0.5
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@ -101,6 +102,62 @@ export function calculateLPCost(
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}
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}
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// Returns a preview of the new pool + number of YES shares purchased.
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// Does NOT modify the pool
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// Hm, logic is pretty complicated. Let's see if we can simplify this.
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export function buyYes(
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pool: Swap3Pool,
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amount: number // In M$
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) {
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const tickStates = sortedTickStates(pool)
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let tick = pool.tick
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let stateIndex = 0
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let amountLeft = amount
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let yesPurchased = 0
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while (amountLeft > 0) {
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// Find the current tick state
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while (tick >= tickStates[stateIndex + 1].tick) {
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stateIndex++
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if (stateIndex > tickStates.length - 2) {
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// We've reached the end of the tick states...
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throw new Error('Ran out of tick states')
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}
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}
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const state = tickStates[stateIndex]
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const nextState = tickStates[stateIndex + 1]
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// Copied from above; TODO extract to common function
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const noCost = toRatio(nextState.tick) ** 0.5 - toRatio(tick) ** 0.5
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const yesCost =
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1 / toRatio(tick) ** 0.5 - 1 / toRatio(nextState.tick) ** 0.5
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if (noCost * state.liquidityGross <= amountLeft) {
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// We can fully purchase up until the next tick state
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amountLeft -= noCost * state.liquidityGross
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yesPurchased += yesCost * state.liquidityGross
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tick = nextState.tick
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} else {
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// Buy as much as we can at the current tick state. Derivation:
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// noCostLeft = toRatio(upTick) ** 0.5 - toRatio(tick) ** 0.5
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// (noCostLeft + toRatio(tick) ** 0.5) ** 2 = toRatio(upTick)
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// TODO check flooring done here
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const noCostLeft = amountLeft / state.liquidityGross
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const finalTick = fromRatio((noCostLeft + toRatio(tick) ** 0.5) ** 2)
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const yesCostLeft =
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1 / toRatio(tick) ** 0.5 - 1 / toRatio(finalTick) ** 0.5
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amountLeft = 0
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yesPurchased += yesCostLeft * state.liquidityGross
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tick = finalTick
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}
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}
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return {
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newPoolTick: tick,
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yesPurchased,
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}
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}
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// Currently, this mutates the pool. Should it return a new object instead?
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export function addPosition(
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pool: Swap3Pool,
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@ -165,5 +222,9 @@ export function toProb(tick: number) {
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// Returns the tick for a given probability from 0 to 1
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export function fromProb(prob: number) {
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const ratio = prob / (1 - prob)
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return fromRatio(ratio)
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}
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function fromRatio(ratio: number) {
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return Math.floor(Math.log(ratio) / Math.log(1.0001))
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}
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@ -1,5 +1,6 @@
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import {
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addPosition,
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buyYes,
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calculateLPCost,
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fromProb,
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getSwap3Probability,
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@ -136,11 +137,14 @@ export default function Swap() {
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tickStates: [],
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}
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INIT_POOL = addPosition(INIT_POOL, -(2 ** 23), 2 ** 20, 100)
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INIT_POOL = addPosition(INIT_POOL, fromProb(0.32), fromProb(0.35), 100)
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INIT_POOL = grossLiquidity(INIT_POOL)
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const [pool, setPool] = useState(INIT_POOL)
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const [minTick, setMinTick] = useState(0)
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const [maxTick, setMaxTick] = useState(0)
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const [buyAmount, setBuyAmount] = useState(0)
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const { requiredN, requiredY } = calculateLPCost(
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pool.tick,
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@ -149,6 +153,8 @@ export default function Swap() {
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100 // deltaL
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)
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const { newPoolTick, yesPurchased } = buyYes(pool, buyAmount)
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return (
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<Col className="mx-auto max-w-2xl gap-10 p-4">
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{/* <BalanceTable /> */}
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@ -200,10 +206,20 @@ export default function Swap() {
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<Col>
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Bob: Buy Tokens
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{/* <input className="input" placeholder="User" type="text" /> */}
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<input className="input" placeholder="Amount" type="number" />
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<input
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className="input"
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placeholder="Amount"
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type="number"
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onChange={(e) => setBuyAmount(parseFloat(e.target.value))}
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/>
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<Row className="gap-2 py-2">
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<div>Y shares purchaseable: {yesPurchased.toFixed(2)}</div>
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<div>New Tick: {newPoolTick}</div>
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<div>New prob: {formatPercent(toProb(newPoolTick))}</div>
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</Row>
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<Row className="gap-2">
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<button className="btn">Buy YES</button>
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<button className="btn">Buy NO</button>
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{/* <button className="btn">Buy NO</button> */}
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</Row>
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</Col>
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</Col>
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