manifold/web/components/contract/contract-card.tsx

417 lines
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import clsx from 'clsx'
import Link from 'next/link'
import { Row } from '../layout/row'
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import { formatLargeNumber, formatPercent } from 'common/util/format'
import { contractPath, getBinaryProbPercent } from 'web/lib/firebase/contracts'
import { Col } from '../layout/col'
import {
BinaryContract,
Contract,
CPMMBinaryContract,
CPMMContract,
FreeResponseContract,
MultipleChoiceContract,
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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NumericContract,
PseudoNumericContract,
} from 'common/contract'
import {
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AnswerLabel,
BinaryContractOutcomeLabel,
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CancelLabel,
FreeResponseOutcomeLabel,
} from '../outcome-label'
import {
getOutcomeProbability,
getProbability,
getTopAnswer,
} from 'common/calculate'
import { AvatarDetails, MiscDetails, ShowTime } from './contract-details'
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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import { getExpectedValue, getValueFromBucket } from 'common/calculate-dpm'
import { getColor, ProbBar, QuickBet } from './quick-bet'
import { useContractWithPreload } from 'web/hooks/use-contract'
import { useUser } from 'web/hooks/use-user'
import { track } from '@amplitude/analytics-browser'
import { trackCallback } from 'web/lib/service/analytics'
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import { getMappedValue } from 'common/pseudo-numeric'
import { Tooltip } from '../tooltip'
import { SiteLink } from '../site-link'
import { ProbChange } from './prob-change-table'
import { Card } from '../card'
export function ContractCard(props: {
contract: Contract
showTime?: ShowTime
className?: string
questionClass?: string
onClick?: () => void
hideQuickBet?: boolean
hideGroupLink?: boolean
trackingPostfix?: string
noLinkAvatar?: boolean
newTab?: boolean
}) {
const {
showTime,
className,
questionClass,
onClick,
hideQuickBet,
hideGroupLink,
trackingPostfix,
noLinkAvatar,
newTab,
} = props
const contract = useContractWithPreload(props.contract) ?? props.contract
const { question, outcomeType } = contract
const { resolution } = contract
const user = useUser()
const marketClosed =
(contract.closeTime || Infinity) < Date.now() || !!resolution
const showQuickBet =
user &&
!marketClosed &&
🧾 Limit orders! (#495) * Simple limit order UI * Update bet schema * Restrict bet panel / bet row to only CPMMBinaryContracts (all binary DPM are resolved) * Limit orders partway implemented * Update follow leaderboard copy * Change cpmm code to take some state instead of whole contract * Write more of matching algorithm * Fill in more of placebet * Use client side contract search for emulator * More correct matching * Merge branch 'main' into limit-orders * Some cleanup * Listen for unfilled bets in bet panel. Calculate how the probability moves based on open limit orders. * Simpler switching between bet & limit bet. * Render your open bets (unfilled limit orders) * Cancel bet endpoint. * Fix build error * Rename open bets to limit bets. Tweak payout calculation * Limit probability selector to 1-99 * Deduct user balance only on each fill. Store orderAmount of bet. Timestamp of fills. * Use floating equal to check if have shares * Add limit order switcher to mobile bet dialog * Support limit orders on numeric markets * Allow CORS exception for Vercel deployments * Remove console.logs * Update user balance by new bet amount * Tweak vercel cors * Try another regexp for vercel cors * Test another vercel regex * Slight notifications refactor * Fix docs edit link (#624) * Fix docs edit link * Update github links * Small groups UX changes * Groups UX on mobile * Leaderboards => Rankings on groups * Unused vars * create: remove automatic setting of log scale * Use react-query to cache notifications (#625) * Use react-query to cache notifications * Fix imports * Cleanup * Limit unseen notifs query * Catch the bounced query * Don't use interval * Unused var * Avoid flash of page nav * Give notification question priority & 2 lines * Right justify timestamps * Rewording * Margin * Simplify error msg * Be explicit about limit for unseen notifs * Pass limit > 0 * Remove category filters * Remove category selector references * Track notification clicks * Analyze tab usage * Bold more on new group chats * Add API route for listing a bets by user (#567) * Add API route for getting a user's bets * Refactor bets API to use /bets * Update /markets to use zod validation * Update docs * Clone missing indexes from firestore * Minor notif spacing adjustments * Enable tipping on group chats w/ notif (#629) * Tweak cors regex for vercel * Your limit bets * Implement selling shares * Merge branch 'main' into limit-orders * Fix lint * Move binary search to util file * Add note that there might be closed form * Add tooltip to explain limit probability * Tweak * Cancel your limit orders if you run out of money * Don't show amount error in probability input * Require limit prob to be >= .1% and <= 99.9% * Fix focus input bug * Simplify mobile betting dialog * Move mobile limit bets list into bet dialog. * Small fixes to existing sell shares client * Lint * Refactor useSaveShares to actually read from localStorage, use less bug-prone interface. * Fix NaN error * Remove TODO * Simple bet fill notification * Tweak wording * Sort limit bets by limit prob * Padding on limit bets * Match header size Co-authored-by: Ian Philips <iansphilips@gmail.com> Co-authored-by: ahalekelly <ahalekelly@gmail.com> Co-authored-by: mantikoros <sgrugett@gmail.com> Co-authored-by: Ben Congdon <ben@congdon.dev> Co-authored-by: Austin Chen <akrolsmir@gmail.com>
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(outcomeType === 'BINARY' || outcomeType === 'PSEUDO_NUMERIC') &&
!hideQuickBet
return (
<Card className={clsx('group relative flex gap-3', className)}>
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<Col className="relative flex-1 gap-3 py-4 pb-12 pl-6">
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<AvatarDetails
contract={contract}
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className={'hidden md:inline-flex'}
noLink={noLinkAvatar}
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/>
<p
className={clsx(
'break-anywhere font-semibold text-indigo-700 group-hover:underline group-hover:decoration-indigo-400 group-hover:decoration-2',
questionClass
)}
>
{question}
</p>
{(outcomeType === 'FREE_RESPONSE' ||
outcomeType === 'MULTIPLE_CHOICE') &&
(resolution ? (
<FreeResponseOutcomeLabel
contract={contract}
resolution={resolution}
truncate={'long'}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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/>
) : (
<FreeResponseTopAnswer contract={contract} />
))}
</Col>
{showQuickBet ? (
<QuickBet contract={contract} user={user} className="z-10" />
) : (
<>
{outcomeType === 'BINARY' && (
<BinaryResolutionOrChance
className="items-center self-center pr-5"
contract={contract}
/>
)}
{outcomeType === 'PSEUDO_NUMERIC' && (
<PseudoNumericResolutionOrExpectation
className="items-center self-center pr-5"
contract={contract}
/>
)}
{outcomeType === 'NUMERIC' && (
<NumericResolutionOrExpectation
className="items-center self-center pr-5"
contract={contract}
/>
)}
{(outcomeType === 'FREE_RESPONSE' ||
outcomeType === 'MULTIPLE_CHOICE') && (
<FreeResponseResolutionOrChance
className="items-center self-center pr-5 text-gray-600"
contract={contract}
truncate="long"
/>
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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)}
<ProbBar contract={contract} />
</>
)}
<Row
className={clsx(
'absolute bottom-3 gap-2 truncate px-5 md:gap-0',
showQuickBet ? 'w-[85%]' : 'w-full'
)}
>
<AvatarDetails
contract={contract}
short={true}
className="md:hidden"
noLink={noLinkAvatar}
/>
<MiscDetails
contract={contract}
showTime={showTime}
hideGroupLink={hideGroupLink}
/>
</Row>
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{/* Add click layer */}
{onClick ? (
<a
className="absolute top-0 left-0 right-0 bottom-0"
href={contractPath(contract)}
onClick={(e) => {
// Let the browser handle the link click (opens in new tab).
if (e.ctrlKey || e.metaKey) return
e.preventDefault()
track('click market card' + (trackingPostfix ?? ''), {
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slug: contract.slug,
contractId: contract.id,
})
onClick()
}}
/>
) : (
<Link href={contractPath(contract)}>
<a
onClick={trackCallback(
'click market card' + (trackingPostfix ?? ''),
{
slug: contract.slug,
contractId: contract.id,
}
)}
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className="absolute top-0 left-0 right-0 bottom-0"
target={newTab ? '_blank' : '_self'}
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/>
</Link>
)}
</Card>
)
}
export function BinaryResolutionOrChance(props: {
contract: BinaryContract
large?: boolean
className?: string
probAfter?: number // 0 to 1
}) {
const { contract, large, className, probAfter } = props
const { resolution } = contract
const textColor = `text-${getColor(contract)}`
const before = getBinaryProbPercent(contract)
const after = probAfter && formatPercent(probAfter)
const probChanged = before !== after
return (
<Col
className={clsx('items-end', large ? 'text-4xl' : 'text-3xl', className)}
>
{resolution ? (
<Row className="flex items-start">
<div>
<div
className={clsx('text-gray-500', large ? 'text-xl' : 'text-base')}
>
Resolved
</div>
<BinaryContractOutcomeLabel
contract={contract}
resolution={resolution}
/>
</div>
</Row>
) : (
<>
{probAfter && probChanged ? (
<div>
<span className="text-gray-500 line-through">{before}</span>
<span className={textColor}>{after}</span>
</div>
) : (
<div className={textColor}>{before}</div>
)}
<div className={clsx(textColor, large ? 'text-xl' : 'text-base')}>
chance
</div>
</>
)}
</Col>
)
}
function FreeResponseTopAnswer(props: {
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contract: FreeResponseContract | MultipleChoiceContract
className?: string
}) {
const { contract } = props
const topAnswer = getTopAnswer(contract)
return topAnswer ? (
<AnswerLabel
className="!text-gray-600"
answer={topAnswer}
truncate="long"
/>
) : null
}
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export function FreeResponseResolutionOrChance(props: {
contract: FreeResponseContract | MultipleChoiceContract
truncate: 'short' | 'long' | 'none'
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className?: string
}) {
const { contract, truncate, className } = props
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const { resolution } = contract
const topAnswer = getTopAnswer(contract)
const textColor = `text-${getColor(contract)}`
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return (
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<Col className={clsx(resolution ? 'text-3xl' : 'text-xl', className)}>
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{resolution ? (
<>
<div className={clsx('text-base text-gray-500 sm:hidden')}>
Resolved
</div>
{(resolution === 'CANCEL' || resolution === 'MKT') && (
<FreeResponseOutcomeLabel
contract={contract}
resolution={resolution}
truncate={truncate}
answerClassName="text-3xl uppercase text-blue-500"
/>
)}
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</>
) : (
topAnswer && (
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<Row className="items-center gap-6">
<Col className={clsx('text-3xl', textColor)}>
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<div>
{formatPercent(getOutcomeProbability(contract, topAnswer.id))}
</div>
<div className="text-base">chance</div>
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</Col>
</Row>
)
)}
</Col>
)
}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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export function NumericResolutionOrExpectation(props: {
contract: NumericContract
className?: string
}) {
const { contract, className } = props
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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const { resolution } = contract
const textColor = `text-${getColor(contract)}`
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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const resolutionValue =
contract.resolutionValue ?? getValueFromBucket(resolution ?? '', contract)
return (
<Col className={clsx(resolution ? 'text-3xl' : 'text-xl', className)}>
{resolution ? (
<>
<div className={clsx('text-base text-gray-500')}>Resolved</div>
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{resolution === 'CANCEL' ? (
<CancelLabel />
) : (
<div className="text-blue-400">
{formatLargeNumber(resolutionValue)}
</div>
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)}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
</>
) : (
<>
<div className={clsx('text-3xl', textColor)}>
2022-05-20 19:25:32 +00:00
{formatLargeNumber(getExpectedValue(contract))}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
</div>
<div className={clsx('text-base', textColor)}>expected</div>
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
</>
)}
</Col>
)
}
export function PseudoNumericResolutionOrExpectation(props: {
contract: PseudoNumericContract
className?: string
}) {
const { contract, className } = props
const { resolution, resolutionValue, resolutionProbability } = contract
const textColor = `text-blue-400`
const value = resolution
? resolutionValue
? resolutionValue
: getMappedValue(contract)(resolutionProbability ?? 0)
: getMappedValue(contract)(getProbability(contract))
return (
<Col className={clsx(resolution ? 'text-3xl' : 'text-xl', className)}>
{resolution ? (
<>
<div className={clsx('text-base text-gray-500')}>Resolved</div>
{resolution === 'CANCEL' ? (
<CancelLabel />
) : (
<Tooltip className={textColor} text={value.toFixed(2)}>
{formatLargeNumber(value)}
</Tooltip>
)}
</>
) : (
<>
<Tooltip
className={clsx('text-3xl', textColor)}
text={value.toFixed(2)}
>
{formatLargeNumber(value)}
</Tooltip>
<div className={clsx('text-base', textColor)}>expected</div>
</>
)}
</Col>
)
}
export function ContractCardProbChange(props: {
contract: CPMMContract
noLinkAvatar?: boolean
className?: string
}) {
const { noLinkAvatar, className } = props
const contract = useContractWithPreload(props.contract) as CPMMBinaryContract
return (
<Card className={clsx(className, 'mb-4')}>
<AvatarDetails
contract={contract}
className={'px-6 pt-4'}
noLink={noLinkAvatar}
/>
<Row className={clsx('items-start justify-between gap-4 ', className)}>
<SiteLink
className="pl-6 pr-0 pt-2 pb-4 font-semibold text-indigo-700"
href={contractPath(contract)}
>
<span className="line-clamp-3">{contract.question}</span>
</SiteLink>
<ProbChange className="py-2 pr-4" contract={contract} />
</Row>
</Card>
)
}