manifold/web/components/contract/contract-card.tsx

301 lines
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import clsx from 'clsx'
import Link from 'next/link'
import { Row } from '../layout/row'
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import { formatLargeNumber, formatPercent } from 'common/util/format'
import {
Contract,
contractPath,
Free response (#47) * Answer datatype and MULTI outcome type for Contract * Create free answer contract * Automatically sort Tailwind classes with Prettier (#45) * Add Prettier Tailwind plugin * Autoformat Tailwind classes with Prettier * Allow for non-binary contracts in contract page and related components * logo with white inside, transparent bg * Create answer * Some UI for showing answers * Answer bet panel * Convert rest of calcuate file to generic multi contracts * Working betting with ante'd NONE answer * Numbered answers. Layout & calculation tweaks * Can bet. More layout tweaks! * Resolve answer UI * Resolve multi market * Resolved market UI * Fix feed and cards for multi contracts * Sell bets. Various fixes * Tweaks for trades page * Always dev mode * Create answer bet has isAnte: true * Fix card showing 0% for multi contracts * Fix grouped bets feed for multi outcomes * None option converted to none of the above label at bottom of list. Button to resolve none. * Tweaks to no answers yet, resolve button layout * Show ante bets on new answers in the feed * Update placeholder text for description * Consolidate firestore rules for subcollections * Remove Contract and Bet type params. Use string type for outcomes. * Increase char limit to 10k for answers. Preserve line breaks. * Don't show resolve options after answer chosen * Fix type error in script * Remove NONE resolution option * Change outcomeType to include 'MULTI' and 'FREE_RESPONSE' * Show bet probability change and payout when creating answer * User info change: also change answers * Append answers to contract field 'answers' * sort trades by resolved * Don't include trailing !:,.; in links * Stop flooring inputs into formatMoney * Revert "Stop flooring inputs into formatMoney" This reverts commit 2f7ab1842916bc903e60231cbf45b934db2f2658. * Consistently floor user.balance * Expand create panel on focus From Richard Hanania's feedback * welcome email: include link to manifold * Fix home page in dev on branches that are not free-response * Close emails (#50) * script init for stephen dev * market close emails * order of operations * template email * sendMarketCloseEmail: handle unsubscribe * remove debugging * marketCloseEmails: every hour * sendMarketCloseEmails: check undefined * marketCloseEmails: "every hour" => "every 1 hours" * Set up a read API using Vercel serverless functions (#49) * Set up read API using Vercel serverless functions Featuring: /api/v0/markets /api/v0/market/[contractId] /api/v0/slug/[contractSlug] * Include tags in API * Tweaks. Remove filter for only binary contract * Fix bet probability change for NO bets * Put back isProd calculation Co-authored-by: Austin Chen <akrolsmir@gmail.com> Co-authored-by: mantikoros <sgrugett@gmail.com> Co-authored-by: mantikoros <95266179+mantikoros@users.noreply.github.com>
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getBinaryProbPercent,
getBinaryProb,
} from 'web/lib/firebase/contracts'
import { Col } from '../layout/col'
import {
Binary,
CPMM,
DPM,
FreeResponse,
FreeResponseContract,
FullContract,
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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NumericContract,
} from 'common/contract'
import {
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AnswerLabel,
BinaryContractOutcomeLabel,
FreeResponseOutcomeLabel,
OUTCOME_TO_COLOR,
} from '../outcome-label'
import { getOutcomeProbability, getTopAnswer } from 'common/calculate'
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import {
AbbrContractDetails,
AvatarDetails,
MiscDetails,
} from './contract-details'
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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import { getExpectedValue, getValueFromBucket } from 'common/calculate-dpm'
import {
ArrowCircleUpIcon,
ArrowCircleDownIcon,
StarIcon,
PaperAirplaneIcon,
} from '@heroicons/react/outline'
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import { PaperAirplaneIcon as SolidPlaneIcon } from '@heroicons/react/solid'
// Return a number from 0 to 1 for this contract
// Resolved contracts are set to 1, for coloring purposes (even if NO)
function getProb(contract: Contract) {
const { outcomeType, resolution } = contract
return resolution
? 1
: outcomeType === 'BINARY'
? getBinaryProb(contract)
: outcomeType === 'FREE_RESPONSE'
? getOutcomeProbability(contract, getTopAnswer(contract)?.id || '')
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: outcomeType === 'NUMERIC'
? getNumericScale(contract as NumericContract)
: 1 // Should not happen
}
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function getNumericScale(contract: NumericContract) {
const { min, max } = contract
const ev = getExpectedValue(contract)
return (ev - min) / (max - min)
}
function getColor(contract: Contract) {
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// TODO: Not sure why eg green-400 doesn't work here; try upgrading Tailwind
// TODO: Try injecting a gradient here
// return 'primary'
const { resolution } = contract
if (resolution) {
return (
// @ts-ignore; TODO: Have better typing for contract.resolution?
OUTCOME_TO_COLOR[resolution] ||
// If resolved to a FR answer, use 'primary'
'primary'
)
}
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if (contract.outcomeType === 'NUMERIC') {
return 'blue-400'
}
const marketClosed = (contract.closeTime || Infinity) < Date.now()
return marketClosed
? 'gray-400'
: getProb(contract) >= 0.5
? 'primary'
: 'red-400'
}
export function ContractCard(props: {
contract: Contract
showHotVolume?: boolean
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showCloseTime?: boolean
className?: string
}) {
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const { contract, showHotVolume, showCloseTime, className } = props
const { question, outcomeType } = contract
const prob = getProb(contract)
const color = getColor(contract)
const marketClosed = (contract.closeTime || Infinity) < Date.now()
const showTopBar = prob >= 0.5 || marketClosed
return (
<div>
<Col
className={clsx(
'relative gap-3 rounded-lg bg-white p-6 pr-7 shadow-md hover:bg-gray-100',
className
)}
>
<Link href={contractPath(contract)}>
<a className="absolute left-0 right-0 top-0 bottom-0" />
</Link>
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<Row className={clsx('justify-between gap-4')}>
<Col className="gap-3">
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<AvatarDetails contract={contract} />
<p
className="break-words font-medium text-indigo-700"
style={{ /* For iOS safari */ wordBreak: 'break-word' }}
>
{question}
</p>
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<MiscDetails
contract={contract}
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showHotVolume={showHotVolume}
showCloseTime={showCloseTime}
/>
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</Col>
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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<Col className="gap-2">
{contract.createdTime % 3 == 0 ? (
<SolidPlaneIcon
className={clsx('mx-auto h-6 w-6', `text-${color}`)}
/>
) : (
<PaperAirplaneIcon className="mx-auto h-6 w-6 text-gray-400" />
)}
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{outcomeType === 'BINARY' && (
<BinaryResolutionOrChance
className="items-center"
contract={contract}
/>
)}
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{outcomeType === 'NUMERIC' && (
<NumericResolutionOrExpectation
className="items-center"
contract={contract as NumericContract}
/>
)}
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{outcomeType === 'FREE_RESPONSE' && (
<FreeResponseResolutionOrChance
className="self-end text-gray-600"
contract={contract as FullContract<DPM, FreeResponse>}
truncate="long"
/>
)}
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{contract.createdTime % 3 == 2 ? (
<SolidPlaneIcon
className={clsx('mx-auto h-6 w-6 rotate-180', `text-${color}`)}
/>
) : (
<PaperAirplaneIcon className="mx-auto h-6 w-6 rotate-180 text-gray-400" />
)}
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</Col>
</Row>
<div
className={clsx(
'absolute right-0 top-0 w-2 rounded-tr-md',
'bg-gray-200'
)}
style={{ height: `${100 * (1 - prob)}%` }}
></div>
<div
className={clsx(
'absolute right-0 bottom-0 w-2 rounded-br-md',
`bg-${color}`,
// If we're showing the full bar, also round the top
prob === 1 ? 'rounded-tr-md' : ''
)}
style={{ height: `${100 * prob}%` }}
></div>
</Col>
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</div>
)
}
export function BinaryResolutionOrChance(props: {
contract: FullContract<DPM | CPMM, Binary>
large?: boolean
className?: string
}) {
const { contract, large, className } = props
const { resolution } = contract
const textColor = `text-${getColor(contract)}`
return (
<Col className={clsx(large ? 'text-4xl' : 'text-3xl', className)}>
{resolution ? (
<>
<div
className={clsx('text-gray-500', large ? 'text-xl' : 'text-base')}
>
Resolved
</div>
<BinaryContractOutcomeLabel
contract={contract}
resolution={resolution}
/>
</>
) : (
<>
<div className={textColor}>{getBinaryProbPercent(contract)}</div>
<div className={clsx(textColor, large ? 'text-xl' : 'text-base')}>
chance
</div>
</>
)}
</Col>
)
}
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export function FreeResponseResolutionOrChance(props: {
contract: FreeResponseContract
truncate: 'short' | 'long' | 'none'
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className?: string
}) {
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const { contract, truncate, className } = props
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const { resolution } = contract
const topAnswer = getTopAnswer(contract)
const textColor = `text-${getColor(contract)}`
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return (
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<Col className={clsx(resolution ? 'text-3xl' : 'text-xl', className)}>
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{resolution ? (
<>
<div className={clsx('text-base text-gray-500')}>Resolved</div>
<FreeResponseOutcomeLabel
contract={contract}
resolution={resolution}
truncate={truncate}
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answerClassName="text-xl"
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/>
</>
) : (
topAnswer && (
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<Row className="items-center gap-6">
<AnswerLabel
className="!text-gray-600"
answer={topAnswer}
truncate={truncate}
/>
<Col className={clsx('text-3xl', textColor)}>
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<div>
{formatPercent(getOutcomeProbability(contract, topAnswer.id))}
</div>
<div className="text-base">chance</div>
</Col>
</Row>
)
)}
</Col>
)
}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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export function NumericResolutionOrExpectation(props: {
contract: NumericContract
className?: string
}) {
const { contract, className } = props
const { resolution } = contract
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const textColor = `text-${getColor(contract)}`
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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const resolutionValue =
contract.resolutionValue ?? getValueFromBucket(resolution ?? '', contract)
return (
<Col className={clsx(resolution ? 'text-3xl' : 'text-xl', className)}>
{resolution ? (
<>
<div className={clsx('text-base text-gray-500')}>Resolved</div>
<div className="text-blue-400">{resolutionValue}</div>
</>
) : (
<>
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<div className={clsx('text-3xl', textColor)}>
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{formatLargeNumber(getExpectedValue(contract))}
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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</div>
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<div className={clsx('text-base', textColor)}>expected</div>
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
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</>
)}
</Col>
)
}