manifold/web/components/numeric-resolution-panel.tsx

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Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
import clsx from 'clsx'
import React, { useEffect, useState } from 'react'
import { Col } from './layout/col'
import { User } from 'web/lib/firebase/users'
import { NumberCancelSelector } from './yes-no-selector'
import { Spacer } from './layout/spacer'
import { ResolveConfirmationButton } from './confirmation-button'
import { resolveMarket } from 'web/lib/firebase/fn-call'
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
import { NumericContract } from 'common/contract'
import { BucketInput } from './bucket-input'
export function NumericResolutionPanel(props: {
creator: User
contract: NumericContract
className?: string
}) {
useEffect(() => {
// warm up cloud function
resolveMarket({} as any).catch(() => {})
Numeric range markets!! (#146) * Numeric contract type * Create market numeric type * Add numeric graph (coded without testing) * Outline of numeric bet panel * Update bet panel logic * create numeric contracts * remove batching for antes for numeric markets * Remove focus * numeric market range [1, 100] * Zoom graph * Hide bet panels * getNumericBets * Add numeric resolution panel * Use getNumericBets in bet panel calc * Switch bucket count to 100 * Parallelize ante creation * placeBet for numeric markets * halve std of numeric bets * Update resolveMarket with numeric type * Set min and max for contract * lower std for numeric bets * calculateNumericDpmShares: use sorted order * Use min and max to map the input * Fix probability calc * normpdf variance mislabeled * range input * merge * change numeric graph color * fix getNewContract params * bet panel labels * validation * number input * fix bucketing * bucket input, numeric resolution panel * outcome label * merge * numeric bet panel on mobile * Make text underneath filled green answer bar selectable * Default to 'all' feed category when loading page. * fix numeric resolution panel * fix numeric bet panel calculations * display numeric resolution * don't render NumericBetPanel for non numeric markets * numeric bets: store shares, bet amounts across buckets in each bet object * restore your bets for numeric markets * numeric pnl calculations * remove hasUserHitManaLimit * contrain contract type * handle undefined allOutcomeShares * numeric ante bet amount * use correct amount for numeric dpm payouts * change numeric graph/outcome color * numeric constants * hack to show correct numeric payout in calculateDpmPayoutAfterCorrectBet * remove comment * fix ante display in bet list * halve bucket count * cast to NumericContract * fix merge imports * OUTCOME_TYPES * typo * lower bucket count to 200 * store raw numeric value with bet * store raw numeric resolution value * number input max length * create page: min, max to undefined if not numeric market * numeric resolution formatting * expected value for numeric markets * expected value for numeric markets * rearrange lines for readability * move normalpdf to util/math * show bets tab * check if outcomeMode is undefined * remove extraneous auto-merge cruft * hide comment status for numeric markets * import Co-authored-by: mantikoros <sgrugett@gmail.com>
2022-05-19 17:42:03 +00:00
}, [])
const { contract, className } = props
const [outcomeMode, setOutcomeMode] = useState<
'NUMBER' | 'CANCEL' | undefined
>()
const [outcome, setOutcome] = useState<string | undefined>()
const [value, setValue] = useState<number | undefined>()
const [isSubmitting, setIsSubmitting] = useState(false)
const [error, setError] = useState<string | undefined>(undefined)
const resolve = async () => {
const finalOutcome = outcomeMode === 'NUMBER' ? outcome : 'CANCEL'
if (outcomeMode === undefined || finalOutcome === undefined) return
setIsSubmitting(true)
const result = await resolveMarket({
outcome: finalOutcome,
value,
contractId: contract.id,
}).then((r) => r.data)
console.log('resolved', outcome, 'result:', result)
if (result?.status !== 'success') {
setError(result?.message || 'Error resolving market')
}
setIsSubmitting(false)
}
const submitButtonClass =
outcomeMode === 'CANCEL'
? 'bg-yellow-400 hover:bg-yellow-500'
: outcome !== undefined
? 'btn-primary'
: 'btn-disabled'
return (
<Col className={clsx('rounded-md bg-white px-8 py-6', className)}>
<div className="mb-6 whitespace-nowrap text-2xl">Resolve market</div>
<div className="mb-3 text-sm text-gray-500">Outcome</div>
<Spacer h={4} />
<NumberCancelSelector selected={outcomeMode} onSelect={setOutcomeMode} />
<Spacer h={4} />
{outcomeMode === 'NUMBER' && (
<BucketInput
contract={contract}
isSubmitting={isSubmitting}
onBucketChange={(v, o) => (setValue(v), setOutcome(o))}
/>
)}
<div>
{outcome === 'CANCEL' ? (
<>All trades will be returned with no fees.</>
) : (
<>Resolving this market will immediately pay out traders.</>
)}
</div>
<Spacer h={4} />
{!!error && <div className="text-red-500">{error}</div>}
<ResolveConfirmationButton
onResolve={resolve}
isSubmitting={isSubmitting}
openModalButtonClass={clsx('w-full mt-2', submitButtonClass)}
submitButtonClass={submitButtonClass}
/>
</Col>
)
}