lgtm.com noticed some unreachable code paths, and it turns out that nothing
in the rest of the code base could ever raise WormholeClosedError (I guess it
was leftover from before the big API refactoring). Both sender and receiver
are simpler without the unnecessary checks and state variables.
This comments out some "if 0: debug()" stuff I keep around to investigate
problems, since lgtm thinks of it as accidentally-unreachable code.
I also deleted a server usage command
entirely (src/wormhole/server/cmd_usage.py show_usage) which was disabled
while I rewrote that schema: the new plan is to move the server into a new
repository altogether, and use a completely different approach to the
usage database.
A slow Travis-CI host caused one the 1.0s KEY_TIMER to fire by accident,
making the test fail because it wasn't expecting to see the "please be
patient" message. Fixed this by increasing the timeout to a very large value
when we aren't explicitly testing it.
A tiny update to show the command to execute along with the code required on
the same line, rather than split across two lines. This small change helps
when sending the information to others using copy and paste.
Fixes#266
-=david=-
This ought to help with #251, where bash-on-windows makes it easy to add a
forward-slash, and os.path.normpath() knows how to remove them, but os.sep is
a backslash.
Added the click option to look for relay and transit urls in environment
variables. If you're running your own relay/transit servers (such as
inside a corporate firewall), this will make client's lives easier.
If you pass --tor-control-port= and we can't use it, throw an error that will
kill the whole process, instead of falling back to the default SOCKS port.
If you omit --tor-control-port=, then if all default control port connections
fail, we'll fall back to the default SOCKS port.
Also, test each combination separately, and improve the status messages.
Linux defaults to a soft limit of 1024, which limits us to 512 simultaneous
non-transit-using connections. The transit relay runs in the same process, so
long-running relayed transfers will compete for those sockets too.
This raises the soft limit to equal the hard limit (if possible), or as much
as we can manage, if the soft limit was less than 10k. If the
resource.setrlimit calls aren't available (e.g. windows), or some other error
happens, this will log a message and continue without changing the limits.
closes#238
The Mailbox object throws CrowdedError, but WebSocketRendezvous wasn't
handling it specifically. The server responded by dropping the connection and
logging an "Unhandled Error", so the client would reconnect and then get the
same error again and again.
This changes WebSocketRendezvous to handle CrowdedError by sending a
"crowded" error response. The client should react to this by giving up on the
connection entirely, and not reconnecting.
We only log the internal (sqlite) ID of the nameplate, not the actual
small-integer name. While investigating misbehavior due to overload, I was
confused into thinking that users were getting nameplates in the 15000+
range, when in fact those were merely the internal database row ids.
This now shares the _compose() decorator with wormhole.cli.cli, and removes
the arguments_to_config() function in favor of just copying all kwargs into
the Config object.
The previous behavior was to throw an Automat exception, when a state machine
was given a LOST event from the initial non-connected state, and it didn't
have a handler for it. This version throws ServerConnectionError instead.
Still needs a test
refs #180
"wormhole-server restart" was broken by the addition of --disallow-list,
because the Click parser wasn't update to include the argument. This test
should exercise that a basic no-argv invocation of both "start" and "restart"
can at least build the Service object successfully.
refs #151
This provides a clear error in case the user doesn't have an internet
connection at all, or something is so broken with their DNS or routing that
they can't reach the server. I think this is better than waiting and
retrying (silently) forever.
If the first connection succeeds, but is then lost, subsequent retries occur
without fanfare.
closes#68