stumbling towards transit implementation
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9dd4c6039f
commit
71e3e73c99
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@ -1,5 +1,20 @@
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import os
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import os, threading, socket, SocketServer
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from binascii import hexlify
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from ..util import ipaddrs
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from ..util import ipaddrs
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from ..util.hkdf import HKDF
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class ThreadedTCPServer(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
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pass
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def build_receiver_handshake(key):
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return "rx\n\n"
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hexid = HKDF(key, 32, CTXinfo=b"transit_receiver")
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return "transit receiver %s ready\n\n" % hexlify(hexid)
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def build_sender_handshake(key):
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return "tx\n\n"
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hexid = HKDF(key, 32, CTXinfo=b"transit_sender")
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return "transit sender %s ready\n\n" % hexlify(hexid)
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class TransitSender:
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class TransitSender:
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def __init__(self):
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def __init__(self):
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@ -7,30 +22,153 @@ class TransitSender:
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def get_transit_key(self):
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def get_transit_key(self):
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return self.key
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return self.key
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def get_direct_hints(self):
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def get_direct_hints(self):
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pass
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return []
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def get_relay_hints(self):
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def get_relay_hints(self):
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return []
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return []
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def add_receiver_hints(self, hints):
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def add_receiver_hints(self, hints):
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self.receiver_hints = hints
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self.receiver_hints = hints
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def establish_connection(self):
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def establish_connection(self):
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pass
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sender_handshake = build_sender_handshake(self.key)
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receiver_handshake = build_receiver_handshake(self.key)
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self.connectors = []
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for hint in self.receiver_hints:
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connector = _Connector(hint, sender_handshake, receiver_handshake)
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connector.start()
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self.connectors.append(connector)
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def write(self, data):
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def write(self, data):
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pass
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pass
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def close(self):
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def close(self):
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pass
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pass
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class BadHandshake(Exception):
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pass
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class _Connector(threading.Thread):
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def __init__(self, owner, hint, send_handshake, expected_handshake):
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threading.Thread.__init__(self)
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self.owner = owner
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self.hint = hint
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self.send_handshake = send_handshake
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self.expected_handshake = expected_handshake
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def run(self):
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addr,port = self.hint.split(",")
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skt = socket.create_connection((addr,port))
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print "socket(%s) connected" % self.hint
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skt.send(self.send_handshake)
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got = b""
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while len(got) < len(self.expected_handshake):
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got += skt.recv(1)
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if self.expected_handshake[:len(got)] != got:
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raise BadHandshake("got '%r' want '%r' on %s" %
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(got, self.expected_handshake, self.hint))
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print "connector ready", self.hint
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self.owner.connector_connected(skt) # note thread
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skt.close()
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class MyTCPServer(SocketServer.TCPServer):
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allow_reuse_address = True
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def process_request(self, request, client_address):
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# if the handler returns True, it has given the socket to someone
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# else, and we should not close it
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handler = _Handler()
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t = threading.Thread(target=handler.handle,
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args=(SERVER, request, client_address, X))
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t.daemon = False
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t.start()
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self.threads.append(t)
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try:
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claimed = self.finish_request(request, client_address)
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if not claimed:
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self.shutdown_request(request)
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except:
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self.handle_error(request, client_address)
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self.shutdown_request(request)
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class _Handler:
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def handle(self, tr, skt, client_address, X):
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try:
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print "handle", skt
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skt.settimeout(5.0)
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send_handshake = tr.handler_send_handshake
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expected_handshake = tr.handler_expected_handshake
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skt.send(send_handshake)
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got = b""
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while len(got) < len(expected_handshake):
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got += skt.recv(1)
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if expected_handshake[:len(got)] != got:
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raise BadHandshake("got '%r' want '%r'" %
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(got, expected_handshake))
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print "handler ready", server_address, client_address
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# give skt to somebody
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tr.handler_connected(skt) # note thread
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except:
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try:
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skt.shutdown(socket.SHUT_WR)
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except socket.error:
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pass
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skt.close()
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server.handler_closed()
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class TransitReceiver:
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class TransitReceiver:
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def __init__(self):
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def __init__(self):
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pass
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self.addrs = ipaddrs.find_addresses()
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self.my_direct_hints = []
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self.my_listeners = []
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for addr in self.addrs:
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server = MyThreadingTCPServer((addr,9999), _Handler)
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server.receiver = self
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ip, port = server.server_address
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server_thread = threading.Thread(target=server.serve_forever)
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server_thread.daemon = True
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server_thread.start()
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self.my_direct_hints.append("%s,%d" % (addr, port))
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self.my_listeners.append(server)
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def shutdown(self):
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for server in self.my_listeners:
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server.shutdown()
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def get_direct_hints(self):
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def get_direct_hints(self):
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pass
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return self.my_direct_hints
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def set_transit_key(self, key):
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def set_transit_key(self, key):
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self.key = key
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self.key = key
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self.handler_send_handshake = build_receiver_handshake(key)
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self.handler_expected_handshake = build_sender_handshake(key)
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def add_sender_direct_hints(self, hints):
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def add_sender_direct_hints(self, hints):
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self.sender_direct_hints = hints
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self.sender_direct_hints = hints # TODO ignored
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def add_sender_relay_hints(self, hints):
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def add_sender_relay_hints(self, hints):
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self.sender_relay_hints = hints
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self.sender_relay_hints = hints # TODO ignored
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def connection_resolved(self, x):
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# get lock
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# update pending connection list
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# determine next step
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# release lock
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# take next step
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if good_socket:
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# cancel listener(s)
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# cancel handlers (still in negotiation)
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# cancel connectors (waiting connection or in negotiation)
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def establish_connection(self):
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def establish_connection(self):
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pass
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assert self.key
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# start stuff
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# wait for a connection to be made
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self.ready = threading.Event()
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self.ready.wait()
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print "connection established"
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print self.skt
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return self.skt
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def handler_connected(self, skt):
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self.skt = skt
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self.ready.set()
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def receive(self):
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def receive(self):
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pass
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pass
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