espanso/native/libwinbridge/bridge.cpp
2019-09-05 19:36:53 +02:00

232 lines
8.8 KiB
C++

#include "bridge.h"
#include <iostream>
#include <string>
#include <vector>
#include <array>
#define UNICODE
#include <Windows.h>
// How many milliseconds must pass between keystrokes to refresh the keyboard layout
const long refreshKeyboardLayoutInterval = 2000;
DWORD lastKeyboardPressTick = 0;
HKL currentKeyboardLayout;
HWND window;
const wchar_t* const winclass = L"Espanso";
KeypressCallback keypress_callback;
void * interceptor_instance;
void register_keypress_callback(void * self, KeypressCallback callback) {
keypress_callback = callback;
interceptor_instance = self;
}
/*
* Message handler procedure for the Worker window
*/
LRESULT CALLBACK window_worker_procedure(HWND window, unsigned int msg, WPARAM wp, LPARAM lp)
{
switch (msg)
{
case WM_DESTROY:
std::cout << "\ndestroying window\n";
PostQuitMessage(0);
return 0L;
case WM_INPUT: // Message relative to the RAW INPUT events
{
// Get the input size
UINT dwSize;
GetRawInputData(
(HRAWINPUT)lp,
RID_INPUT,
NULL,
&dwSize,
sizeof(RAWINPUTHEADER)
);
// Create a proper sized structure to hold the data
std::vector<BYTE> lpb(dwSize);
// Request the Raw input data
if (GetRawInputData((HRAWINPUT)lp, RID_INPUT, lpb.data(), &dwSize,
sizeof(RAWINPUTHEADER)) != dwSize) {
return 0;
}
// Convert the input data
RAWINPUT* raw = reinterpret_cast<RAWINPUT*>(lpb.data());
// Make sure it's a keyboard type event, relative to a key release.
if (raw->header.dwType == RIM_TYPEKEYBOARD && raw->data.keyboard.Message == WM_KEYUP)
{
DWORD currentTick = GetTickCount();
// If enough time has passed between the last keypress and now, refresh the keyboard layout
if ((currentTick - lastKeyboardPressTick) > refreshKeyboardLayoutInterval) {
// Because keyboard layouts on windows are Window-specific, to get the current
// layout we need to get the foreground window and get its layout.
HWND hwnd = GetForegroundWindow();
if (hwnd) {
DWORD threadID = GetWindowThreadProcessId(hwnd, NULL);
HKL newKeyboardLayout = GetKeyboardLayout(threadID);
// It's not always valid, so update the current value only if available.
if (newKeyboardLayout != 0) {
currentKeyboardLayout = newKeyboardLayout;
}
}
lastKeyboardPressTick = currentTick;
}
// Get keyboard state ( necessary to decode the associated Unicode char )
std::vector<BYTE> lpKeyState(256);
if (GetKeyboardState(lpKeyState.data())) {
// Convert the virtual key to an unicode char
std::array<WCHAR, 4> buffer;
int result = ToUnicodeEx(raw->data.keyboard.VKey, raw->data.keyboard.MakeCode, lpKeyState.data(), buffer.data(), buffer.size(), 0, currentKeyboardLayout);
//std::cout << result << " " << buffer[0] << " " << raw->data.keyboard.VKey << std::endl;
// We need to call the callback in two different ways based on the type of key
// The only modifier we use that has a result > 0 is the BACKSPACE, so we have to consider it.
if (result >= 1 && raw->data.keyboard.VKey != VK_BACK) {
keypress_callback(interceptor_instance, reinterpret_cast<int32_t*>(buffer.data()), buffer.size(), 0, raw->data.keyboard.VKey);
}else{
keypress_callback(interceptor_instance, nullptr, 0, 1, raw->data.keyboard.VKey);
}
}
}
return 0;
}
default:
return DefWindowProc(window, msg, wp, lp);
}
}
int32_t initialize_window() {
// Initialize the default keyboard layout
currentKeyboardLayout = GetKeyboardLayout(0);
// Initialize the Worker window
// Docs: https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-wndclassexa
WNDCLASSEX wndclass = {
sizeof(WNDCLASSEX), // cbSize: Size of this structure
0, // style: Class styles
window_worker_procedure, // lpfnWndProc: Pointer to the window procedure
0, // cbClsExtra: Number of extra bytes to allocate following the window-class structure
0, // cbWndExtra: The number of extra bytes to allocate following the window instance.
GetModuleHandle(0), // hInstance: A handle to the instance that contains the window procedure for the class.
NULL, // hIcon: A handle to the class icon.
LoadCursor(0,IDC_ARROW), // hCursor: A handle to the class cursor.
NULL, // hbrBackground: A handle to the class background brush.
NULL, // lpszMenuName: Pointer to a null-terminated character string that specifies the resource name of the class menu
winclass, // lpszClassName: A pointer to a null-terminated string or is an atom.
NULL // hIconSm: A handle to a small icon that is associated with the window class.
};
if (RegisterClassEx(&wndclass))
{
// Docs: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw
window = CreateWindowEx(
0, // dwExStyle: The extended window style of the window being created.
winclass, // lpClassName: A null-terminated string or a class atom created by a previous call to the RegisterClass
L"Espanso Worker Window", // lpWindowName: The window name.
WS_OVERLAPPEDWINDOW, // dwStyle: The style of the window being created.
CW_USEDEFAULT, // X: The initial horizontal position of the window.
CW_USEDEFAULT, // Y: The initial vertical position of the window.
100, // nWidth: The width, in device units, of the window.
100, // nHeight: The height, in device units, of the window.
NULL, // hWndParent: handle to the parent or owner window of the window being created.
NULL, // hMenu: A handle to a menu, or specifies a child-window identifier, depending on the window style.
GetModuleHandle(0), // hInstance: A handle to the instance of the module to be associated with the window.
NULL // lpParam: Pointer to a value to be passed to the window
);
// Register raw inputs
RAWINPUTDEVICE Rid[1];
Rid[0].usUsagePage = 0x01;
Rid[0].usUsage = 0x06;
Rid[0].dwFlags = RIDEV_NOLEGACY | RIDEV_INPUTSINK; // adds HID keyboard and also ignores legacy keyboard messages
Rid[0].hwndTarget = window;
if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) { // Something went wrong, error.
return -1;
}
}else{
// Something went wrong, error.
return -1;
}
return 1;
}
void eventloop() {
if (window)
{
// Hide the window
ShowWindow(window, SW_HIDE);
// Enter the Event loop
MSG msg;
while (GetMessage(&msg, 0, 0, 0)) DispatchMessage(&msg);
}
// Something went wrong, this should have been an infinite loop.
}
/*
* Type the given string simulating keyboard presses.
*/
void send_string(const wchar_t * string) {
std::wstring msg = string;
std::vector<INPUT> vec;
for (auto ch : msg)
{
INPUT input = { 0 };
input.type = INPUT_KEYBOARD;
input.ki.dwFlags = KEYEVENTF_UNICODE;
input.ki.wScan = ch;
vec.push_back(input);
input.ki.dwFlags |= KEYEVENTF_KEYUP;
vec.push_back(input);
}
SendInput(vec.size(), vec.data(), sizeof(INPUT));
}
/*
* Send the backspace keypress, *count* times.
*/
void delete_string(int32_t count) {
std::vector<INPUT> vec;
for (int i = 0; i < count; i++) {
INPUT input = { 0 };
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = VK_BACK;
input.ki.dwFlags = 0; // 0 for key press
vec.push_back(input);
// Release the "A" key
input.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release
vec.push_back(input);
}
SendInput(vec.size(), vec.data(), sizeof(INPUT));
}