232 lines
8.8 KiB
C++
232 lines
8.8 KiB
C++
#include "bridge.h"
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#include <iostream>
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#include <string>
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#include <vector>
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#include <array>
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#define UNICODE
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#include <Windows.h>
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// How many milliseconds must pass between keystrokes to refresh the keyboard layout
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const long refreshKeyboardLayoutInterval = 2000;
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DWORD lastKeyboardPressTick = 0;
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HKL currentKeyboardLayout;
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HWND window;
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const wchar_t* const winclass = L"Espanso";
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KeypressCallback keypress_callback;
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void * interceptor_instance;
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void register_keypress_callback(void * self, KeypressCallback callback) {
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keypress_callback = callback;
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interceptor_instance = self;
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}
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/*
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* Message handler procedure for the Worker window
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*/
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LRESULT CALLBACK window_worker_procedure(HWND window, unsigned int msg, WPARAM wp, LPARAM lp)
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{
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switch (msg)
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{
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case WM_DESTROY:
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std::cout << "\ndestroying window\n";
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PostQuitMessage(0);
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return 0L;
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case WM_INPUT: // Message relative to the RAW INPUT events
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{
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// Get the input size
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UINT dwSize;
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GetRawInputData(
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(HRAWINPUT)lp,
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RID_INPUT,
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NULL,
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&dwSize,
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sizeof(RAWINPUTHEADER)
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);
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// Create a proper sized structure to hold the data
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std::vector<BYTE> lpb(dwSize);
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// Request the Raw input data
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if (GetRawInputData((HRAWINPUT)lp, RID_INPUT, lpb.data(), &dwSize,
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sizeof(RAWINPUTHEADER)) != dwSize) {
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return 0;
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}
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// Convert the input data
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RAWINPUT* raw = reinterpret_cast<RAWINPUT*>(lpb.data());
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// Make sure it's a keyboard type event, relative to a key release.
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if (raw->header.dwType == RIM_TYPEKEYBOARD && raw->data.keyboard.Message == WM_KEYUP)
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{
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DWORD currentTick = GetTickCount();
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// If enough time has passed between the last keypress and now, refresh the keyboard layout
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if ((currentTick - lastKeyboardPressTick) > refreshKeyboardLayoutInterval) {
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// Because keyboard layouts on windows are Window-specific, to get the current
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// layout we need to get the foreground window and get its layout.
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HWND hwnd = GetForegroundWindow();
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if (hwnd) {
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DWORD threadID = GetWindowThreadProcessId(hwnd, NULL);
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HKL newKeyboardLayout = GetKeyboardLayout(threadID);
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// It's not always valid, so update the current value only if available.
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if (newKeyboardLayout != 0) {
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currentKeyboardLayout = newKeyboardLayout;
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}
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}
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lastKeyboardPressTick = currentTick;
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}
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// Get keyboard state ( necessary to decode the associated Unicode char )
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std::vector<BYTE> lpKeyState(256);
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if (GetKeyboardState(lpKeyState.data())) {
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// Convert the virtual key to an unicode char
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std::array<WCHAR, 4> buffer;
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int result = ToUnicodeEx(raw->data.keyboard.VKey, raw->data.keyboard.MakeCode, lpKeyState.data(), buffer.data(), buffer.size(), 0, currentKeyboardLayout);
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//std::cout << result << " " << buffer[0] << " " << raw->data.keyboard.VKey << std::endl;
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// We need to call the callback in two different ways based on the type of key
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// The only modifier we use that has a result > 0 is the BACKSPACE, so we have to consider it.
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if (result >= 1 && raw->data.keyboard.VKey != VK_BACK) {
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keypress_callback(interceptor_instance, reinterpret_cast<int32_t*>(buffer.data()), buffer.size(), 0, raw->data.keyboard.VKey);
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}else{
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keypress_callback(interceptor_instance, nullptr, 0, 1, raw->data.keyboard.VKey);
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}
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}
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}
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return 0;
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}
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default:
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return DefWindowProc(window, msg, wp, lp);
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}
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}
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int32_t initialize_window() {
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// Initialize the default keyboard layout
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currentKeyboardLayout = GetKeyboardLayout(0);
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// Initialize the Worker window
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// Docs: https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-wndclassexa
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WNDCLASSEX wndclass = {
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sizeof(WNDCLASSEX), // cbSize: Size of this structure
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0, // style: Class styles
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window_worker_procedure, // lpfnWndProc: Pointer to the window procedure
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0, // cbClsExtra: Number of extra bytes to allocate following the window-class structure
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0, // cbWndExtra: The number of extra bytes to allocate following the window instance.
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GetModuleHandle(0), // hInstance: A handle to the instance that contains the window procedure for the class.
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NULL, // hIcon: A handle to the class icon.
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LoadCursor(0,IDC_ARROW), // hCursor: A handle to the class cursor.
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NULL, // hbrBackground: A handle to the class background brush.
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NULL, // lpszMenuName: Pointer to a null-terminated character string that specifies the resource name of the class menu
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winclass, // lpszClassName: A pointer to a null-terminated string or is an atom.
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NULL // hIconSm: A handle to a small icon that is associated with the window class.
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};
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if (RegisterClassEx(&wndclass))
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{
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// Docs: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw
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window = CreateWindowEx(
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0, // dwExStyle: The extended window style of the window being created.
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winclass, // lpClassName: A null-terminated string or a class atom created by a previous call to the RegisterClass
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L"Espanso Worker Window", // lpWindowName: The window name.
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WS_OVERLAPPEDWINDOW, // dwStyle: The style of the window being created.
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CW_USEDEFAULT, // X: The initial horizontal position of the window.
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CW_USEDEFAULT, // Y: The initial vertical position of the window.
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100, // nWidth: The width, in device units, of the window.
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100, // nHeight: The height, in device units, of the window.
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NULL, // hWndParent: handle to the parent or owner window of the window being created.
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NULL, // hMenu: A handle to a menu, or specifies a child-window identifier, depending on the window style.
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GetModuleHandle(0), // hInstance: A handle to the instance of the module to be associated with the window.
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NULL // lpParam: Pointer to a value to be passed to the window
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);
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// Register raw inputs
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RAWINPUTDEVICE Rid[1];
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Rid[0].usUsagePage = 0x01;
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Rid[0].usUsage = 0x06;
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Rid[0].dwFlags = RIDEV_NOLEGACY | RIDEV_INPUTSINK; // adds HID keyboard and also ignores legacy keyboard messages
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Rid[0].hwndTarget = window;
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if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) { // Something went wrong, error.
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return -1;
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}
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}else{
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// Something went wrong, error.
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return -1;
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}
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return 1;
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}
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void eventloop() {
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if (window)
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{
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// Hide the window
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ShowWindow(window, SW_HIDE);
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// Enter the Event loop
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MSG msg;
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while (GetMessage(&msg, 0, 0, 0)) DispatchMessage(&msg);
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}
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// Something went wrong, this should have been an infinite loop.
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}
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/*
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* Type the given string simulating keyboard presses.
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*/
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void send_string(const wchar_t * string) {
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std::wstring msg = string;
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std::vector<INPUT> vec;
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for (auto ch : msg)
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{
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INPUT input = { 0 };
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input.type = INPUT_KEYBOARD;
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input.ki.dwFlags = KEYEVENTF_UNICODE;
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input.ki.wScan = ch;
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vec.push_back(input);
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input.ki.dwFlags |= KEYEVENTF_KEYUP;
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vec.push_back(input);
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}
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SendInput(vec.size(), vec.data(), sizeof(INPUT));
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}
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/*
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* Send the backspace keypress, *count* times.
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*/
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void delete_string(int32_t count) {
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std::vector<INPUT> vec;
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for (int i = 0; i < count; i++) {
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INPUT input = { 0 };
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = VK_BACK;
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input.ki.dwFlags = 0; // 0 for key press
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vec.push_back(input);
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// Release the "A" key
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input.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release
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vec.push_back(input);
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}
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SendInput(vec.size(), vec.data(), sizeof(INPUT));
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} |