172 lines
4.0 KiB
C++
172 lines
4.0 KiB
C++
/*
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* This file is part of espanso.
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*
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* Copyright (C) 2019-2021 Federico Terzi
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*
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* espanso is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* espanso is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with espanso. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "native.h"
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#include <iostream>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include <memory>
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#include <array>
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#define UNICODE
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#ifdef __MINGW32__
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#ifndef WINVER
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#define WINVER 0x0606
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#endif
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#define STRSAFE_NO_DEPRECATE
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#endif
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#include <windows.h>
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#include <winuser.h>
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#include <strsafe.h>
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#include <Windows.h>
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void inject_string(wchar_t *string)
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{
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std::wstring msg(string);
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std::vector<INPUT> vec;
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for (auto ch : msg)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.dwFlags = KEYEVENTF_UNICODE;
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input.ki.wScan = ch;
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vec.push_back(input);
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input.ki.dwFlags |= KEYEVENTF_KEYUP;
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vec.push_back(input);
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}
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SendInput(vec.size(), vec.data(), sizeof(INPUT));
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}
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void inject_separate_vkeys(int32_t *vkey_array, int32_t vkey_count)
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{
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std::vector<INPUT> vec;
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for (int i = 0; i < vkey_count; i++)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = 0; // 0 for key press
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vec.push_back(input);
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input.ki.dwFlags = KEYEVENTF_KEYUP;
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vec.push_back(input);
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}
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SendInput(vec.size(), vec.data(), sizeof(INPUT));
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}
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void inject_vkeys_combination(int32_t *vkey_array, int32_t vkey_count)
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{
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std::vector<INPUT> vec;
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// First send the presses
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for (int i = 0; i < vkey_count; i++)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = 0;
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vec.push_back(input);
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}
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// Then the releases
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for (int i = (vkey_count - 1); i >= 0; i--)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = KEYEVENTF_KEYUP;
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vec.push_back(input);
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}
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SendInput(vec.size(), vec.data(), sizeof(INPUT));
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}
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void inject_separate_vkeys_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay)
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{
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for (int i = 0; i < vkey_count; i++)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = 0; // 0 for key press
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SendInput(1, &input, sizeof(INPUT));
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Sleep(delay);
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input.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release
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SendInput(1, &input, sizeof(INPUT));
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Sleep(delay);
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}
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}
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void inject_vkeys_combination_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay)
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{
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// First send the presses
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for (int i = 0; i < vkey_count; i++)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = 0;
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SendInput(1, &input, sizeof(INPUT));
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Sleep(delay);
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}
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// Then the releases
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for (int i = (vkey_count - 1); i >= 0; i--)
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{
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = 0;
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input.ki.time = 0;
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input.ki.dwExtraInfo = 0;
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input.ki.wVk = vkey_array[i];
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input.ki.dwFlags = KEYEVENTF_KEYUP;
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SendInput(1, &input, sizeof(INPUT));
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Sleep(delay);
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}
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} |