espanso/espanso-inject/src/win32/native.cpp
2021-03-17 09:14:30 +01:00

172 lines
4.0 KiB
C++

/*
* This file is part of espanso.
*
* Copyright (C) 2019-2021 Federico Terzi
*
* espanso is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* espanso is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with espanso. If not, see <https://www.gnu.org/licenses/>.
*/
#include "native.h"
#include <iostream>
#include <stdio.h>
#include <string>
#include <vector>
#include <memory>
#include <array>
#define UNICODE
#ifdef __MINGW32__
#ifndef WINVER
#define WINVER 0x0606
#endif
#define STRSAFE_NO_DEPRECATE
#endif
#include <windows.h>
#include <winuser.h>
#include <strsafe.h>
#include <Windows.h>
void inject_string(wchar_t *string)
{
std::wstring msg(string);
std::vector<INPUT> vec;
for (auto ch : msg)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.dwFlags = KEYEVENTF_UNICODE;
input.ki.wScan = ch;
vec.push_back(input);
input.ki.dwFlags |= KEYEVENTF_KEYUP;
vec.push_back(input);
}
SendInput(vec.size(), vec.data(), sizeof(INPUT));
}
void inject_separate_vkeys(int32_t *vkey_array, int32_t vkey_count)
{
std::vector<INPUT> vec;
for (int i = 0; i < vkey_count; i++)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = 0; // 0 for key press
vec.push_back(input);
input.ki.dwFlags = KEYEVENTF_KEYUP;
vec.push_back(input);
}
SendInput(vec.size(), vec.data(), sizeof(INPUT));
}
void inject_vkeys_combination(int32_t *vkey_array, int32_t vkey_count)
{
std::vector<INPUT> vec;
// First send the presses
for (int i = 0; i < vkey_count; i++)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = 0;
vec.push_back(input);
}
// Then the releases
for (int i = (vkey_count - 1); i >= 0; i--)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = KEYEVENTF_KEYUP;
vec.push_back(input);
}
SendInput(vec.size(), vec.data(), sizeof(INPUT));
}
void inject_separate_vkeys_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay)
{
for (int i = 0; i < vkey_count; i++)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = 0; // 0 for key press
SendInput(1, &input, sizeof(INPUT));
Sleep(delay);
input.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release
SendInput(1, &input, sizeof(INPUT));
Sleep(delay);
}
}
void inject_vkeys_combination_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay)
{
// First send the presses
for (int i = 0; i < vkey_count; i++)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = 0;
SendInput(1, &input, sizeof(INPUT));
Sleep(delay);
}
// Then the releases
for (int i = (vkey_count - 1); i >= 0; i--)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wScan = 0;
input.ki.time = 0;
input.ki.dwExtraInfo = 0;
input.ki.wVk = vkey_array[i];
input.ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, &input, sizeof(INPUT));
Sleep(delay);
}
}