99 lines
2.8 KiB
Plaintext
99 lines
2.8 KiB
Plaintext
#include "bridge.h"
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#import <Foundation/Foundation.h>
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#include "AppDelegate.h"
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#include <string.h>
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extern "C" {
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}
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#include <vector>
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void register_keypress_callback(void * self, KeypressCallback callback) {
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keypress_callback = callback;
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interceptor_instance = self;
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}
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int32_t initialize() {
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AppDelegate *delegate = [[AppDelegate alloc] init];
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NSApplication * application = [NSApplication sharedApplication];
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[application setDelegate:delegate];
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}
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int32_t eventloop() {
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[NSApp run];
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}
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void send_string(const char * string) {
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char * stringCopy = strdup(string);
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dispatch_async(dispatch_get_main_queue(), ^(void) {
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// Convert the c string to a UniChar array as required by the CGEventKeyboardSetUnicodeString method
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NSString *nsString = [NSString stringWithUTF8String:stringCopy];CFStringRef cfString = (__bridge CFStringRef) nsString;
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std::vector <UniChar> buffer(nsString.length);
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CFStringGetCharacters(cfString, CFRangeMake(0, nsString.length), buffer.data());
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free(stringCopy);
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// Send the event
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// Because of a bug ( or undocumented limit ) of the CGEventKeyboardSetUnicodeString method
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// the string gets truncated after 20 characters, so we need to send multiple events.
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int i = 0;
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while (i < buffer.size()) {
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int chunk_size = 20;
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if ((i+chunk_size) > buffer.size()) {
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chunk_size = buffer.size() - i;
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}
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UniChar * offset_buffer = buffer.data() + i;
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CGEventRef e = CGEventCreateKeyboardEvent(NULL, 0x31, true);
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CGEventKeyboardSetUnicodeString(e, chunk_size, offset_buffer);
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CGEventPost(kCGHIDEventTap, e);
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CFRelease(e);
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usleep(2000);
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i += chunk_size;
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}
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});
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}
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void delete_string(int32_t count) {
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dispatch_async(dispatch_get_main_queue(), ^(void) {
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for (int i = 0; i < count; i++) {
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CGEventRef keydown;
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keydown = CGEventCreateKeyboardEvent(NULL, 0x33, true);
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CGEventPost(kCGHIDEventTap, keydown);
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CFRelease(keydown);
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usleep(2000);
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CGEventRef keyup;
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keyup = CGEventCreateKeyboardEvent(NULL, 0x33, false);
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CGEventPost(kCGHIDEventTap, keyup);
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CFRelease(keyup);
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usleep(2000);
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}
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});
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}
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void send_vkey(int32_t vk) {
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dispatch_async(dispatch_get_main_queue(), ^(void) {
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CGEventRef keydown;
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keydown = CGEventCreateKeyboardEvent(NULL, vk, true);
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CGEventPost(kCGHIDEventTap, keydown);
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CFRelease(keydown);
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usleep(2000);
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CGEventRef keyup;
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keyup = CGEventCreateKeyboardEvent(NULL, vk, false);
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CGEventPost(kCGHIDEventTap, keyup);
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CFRelease(keyup);
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usleep(2000);
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});
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} |