extract ui components from playground; show spinner on keyboard-initiated plays
This commit is contained in:
parent
4fe30107a4
commit
87bb752c92
|
@ -1,9 +1,8 @@
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import React, { FC, Fragment, useState, useEffect, useMemo } from "react";
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import React, { FC, useState, useEffect, useMemo } from "react";
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import { Path, useForm, UseFormRegister, useWatch } from "react-hook-form";
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import * as yup from "yup";
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import { useMaybeControlledValue } from "../lib/hooks";
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import { yupResolver } from "@hookform/resolvers/yup";
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import { Tab } from "@headlessui/react";
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import {
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ChartSquareBarIcon,
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CheckCircleIcon,
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@ -25,6 +24,8 @@ import { JsonEditor } from "./JsonEditor";
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import { ErrorAlert, SuccessAlert } from "./Alert";
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import { SquiggleContainer } from "./SquiggleContainer";
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import { Toggle } from "./ui/Toggle";
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import { Checkbox } from "./ui/Checkbox";
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import { StyledTab } from "./ui/StyledTab";
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interface PlaygroundProps {
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/** The initial squiggle string to put in the playground */
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@ -49,9 +50,7 @@ interface PlaygroundProps {
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showEditor?: boolean;
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}
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const schema = yup
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.object()
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.shape({
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const schema = yup.object({}).shape({
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sampleCount: yup
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.number()
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.required()
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@ -77,76 +76,20 @@ const schema = yup
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.min(10)
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.max(100)
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.default(50),
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showTypes: yup.boolean(),
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showControls: yup.boolean(),
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showSummary: yup.boolean(),
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showEditor: yup.boolean(),
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logX: yup.boolean(),
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expY: yup.boolean(),
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showTypes: yup.boolean().required(),
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showControls: yup.boolean().required(),
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showSummary: yup.boolean().required(),
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showEditor: yup.boolean().required(),
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logX: yup.boolean().required(),
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expY: yup.boolean().required(),
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showSettingsPage: yup.boolean().default(false),
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diagramStart: yup
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.number()
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.required()
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.positive()
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.integer()
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.default(0)
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.min(0),
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diagramStop: yup
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.number()
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.required()
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.positive()
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.integer()
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.default(10)
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.min(0),
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diagramCount: yup
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.number()
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.required()
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.positive()
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.integer()
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.default(20)
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.min(2),
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})
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.required();
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diagramStart: yup.number().required().positive().integer().default(0).min(0),
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diagramStop: yup.number().required().positive().integer().default(10).min(0),
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diagramCount: yup.number().required().positive().integer().default(20).min(2),
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autoplay: yup.boolean().required(),
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});
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type StyledTabProps = {
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name: string;
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icon: (props: React.ComponentProps<"svg">) => JSX.Element;
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};
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const StyledTab: React.FC<StyledTabProps> = ({ name, icon: Icon }) => {
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return (
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<Tab as={Fragment}>
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{({ selected }) => (
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<button className="group flex rounded-md focus:outline-none focus-visible:ring-offset-gray-100">
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<span
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className={clsx(
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"p-1 pl-2.5 pr-3.5 rounded-md flex items-center text-sm font-medium",
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selected && "bg-white shadow-sm ring-1 ring-black ring-opacity-5"
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)}
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>
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<Icon
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className={clsx(
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"-ml-0.5 mr-2 h-4 w-4",
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selected
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? "text-slate-500"
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: "text-gray-400 group-hover:text-gray-900"
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)}
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/>
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<span
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className={clsx(
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selected
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? "text-gray-900"
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: "text-gray-600 group-hover:text-gray-900"
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)}
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>
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{name}
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</span>
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</span>
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</button>
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)}
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</Tab>
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);
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};
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type FormFields = yup.InferType<typeof schema>;
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const HeadedSection: FC<{ title: string; children: React.ReactNode }> = ({
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title,
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@ -187,155 +130,9 @@ function InputItem<T>({
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);
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}
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function Checkbox<T>({
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name,
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label,
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const SamplingSettings: React.FC<{ register: UseFormRegister<FormFields> }> = ({
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register,
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}: {
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name: Path<T>;
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label: string;
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register: UseFormRegister<T>;
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}) {
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return (
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<label className="flex items-center">
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<input
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type="checkbox"
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{...register(name)}
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className="form-checkbox focus:ring-indigo-500 h-4 w-4 text-indigo-600 border-gray-300 rounded"
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/>
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{/* Clicking on the div makes the checkbox lose focus while mouse button is pressed, leading to annoying blinking; I couldn't figure out how to fix this. */}
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<div className="ml-3 text-sm font-medium text-gray-700">{label}</div>
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</label>
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);
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}
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const PlayControls: React.FC<{
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autoplay: boolean;
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isStale: boolean;
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onAutoplayChange: (value: boolean) => void;
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onPlay: () => void;
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}> = ({ autoplay, isStale, onAutoplayChange, onPlay }) => {
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const [playing, setPlaying] = useState(false);
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const play = () => {
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setPlaying(true);
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};
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// this is tricky; we need to render PlayControls first to make sure that the icon is spinning,
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// and only then call onPlay (which freezes the UI)
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useEffect(() => {
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if (!autoplay && playing) {
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onPlay();
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setPlaying(false);
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}
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// don't add onPlay to the deps below
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}, [autoplay, playing]); // eslint-disable-line react-hooks/exhaustive-deps
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const CurrentPlayIcon = playing ? RefreshIcon : PlayIcon;
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return (
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<div className="flex space-x-1 items-center">
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{autoplay ? null : (
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<button onClick={play}>
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<CurrentPlayIcon
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className={clsx(
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"w-8 h-8",
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playing && "animate-spin",
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isStale ? "text-indigo-500" : "text-gray-400"
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)}
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/>
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</button>
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)}
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<Toggle
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texts={["Autoplay", "Paused"]}
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icons={[CheckCircleIcon, PauseIcon]}
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status={autoplay}
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onChange={onAutoplayChange}
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/>
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</div>
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);
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};
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export const SquigglePlayground: FC<PlaygroundProps> = ({
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defaultCode = "",
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height = 500,
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showTypes = false,
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showControls = false,
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showSummary = false,
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logX = false,
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expY = false,
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code: controlledCode,
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onCodeChange,
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onSettingsChange,
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showEditor = true,
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}) => {
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const [code, setCode] = useMaybeControlledValue({
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value: controlledCode,
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defaultValue: defaultCode,
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onChange: onCodeChange,
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});
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const [importString, setImportString] = useState("{}");
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const [imports, setImports] = useState({});
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const [importsAreValid, setImportsAreValid] = useState(true);
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const [renderedCode, setRenderedCode] = useState(""); // used only if autoplay is false
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const {
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register,
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control,
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setValue: setFormValue,
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} = useForm({
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resolver: yupResolver(schema),
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defaultValues: {
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sampleCount: 1000,
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xyPointLength: 1000,
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chartHeight: 150,
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showTypes,
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showControls,
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logX,
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expY,
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showSummary,
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showEditor,
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leftSizePercent: 50,
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showSettingsPage: false,
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diagramStart: 0,
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diagramStop: 10,
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diagramCount: 20,
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autoplay: true,
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},
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});
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const vars = useWatch({
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control,
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});
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useEffect(() => {
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onSettingsChange?.(vars);
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}, [vars, onSettingsChange]);
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const env: environment = useMemo(
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() => ({
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sampleCount: Number(vars.sampleCount),
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xyPointLength: Number(vars.xyPointLength),
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}),
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[vars.sampleCount, vars.xyPointLength]
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);
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const getChangeJson = (r: string) => {
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setImportString(r);
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try {
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setImports(JSON.parse(r));
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setImportsAreValid(true);
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} catch (e) {
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setImportsAreValid(false);
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}
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};
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const manualPlay = () => {
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if (vars.autoplay) return; // should we allow reruns even in autoplay mode?
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setRenderedCode(code); // TODO - force play even if code hasn't changed
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};
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const samplingSettings = (
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}) => (
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<div className="space-y-6 p-3 max-w-xl">
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<div>
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<InputItem
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@ -360,15 +157,17 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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/>
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<div className="mt-2">
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<Text>
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When distributions are converted into PointSet shapes, we need to
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know how many coordinates to use.
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When distributions are converted into PointSet shapes, we need to know
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how many coordinates to use.
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</Text>
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</div>
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</div>
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</div>
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);
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const viewSettings = (
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const ViewSettings: React.FC<{ register: UseFormRegister<FormFields> }> = ({
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register,
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}) => (
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<div className="space-y-6 p-3 divide-y divide-gray-200 max-w-xl">
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<HeadedSection title="General Display Settings">
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<div className="space-y-4">
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@ -422,10 +221,10 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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<HeadedSection title="Function Display Settings">
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<div className="space-y-6">
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<Text>
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When displaying functions of single variables that return numbers
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or distributions, we need to use defaults for the x-axis. We need
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to select a minimum and maximum value of x to sample, and a number
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n of the number of points to sample.
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When displaying functions of single variables that return numbers or
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distributions, we need to use defaults for the x-axis. We need to
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select a minimum and maximum value of x to sample, and a number n of
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the number of points to sample.
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</Text>
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<div className="space-y-4">
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<InputItem
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@ -453,7 +252,28 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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</div>
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);
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const inputVariableSettings = (
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const InputVariablesSettings: React.FC<{
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initialImports: any; // TODO - any json type
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setImports: (imports: any) => void;
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}> = ({ initialImports, setImports }) => {
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const [importString, setImportString] = useState(() =>
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JSON.stringify(initialImports)
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);
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const [importsAreValid, setImportsAreValid] = useState(true);
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const onChange = (value: string) => {
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setImportString(value);
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let imports = {} as any;
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try {
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imports = JSON.parse(value);
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setImportsAreValid(true);
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} catch (e) {
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setImportsAreValid(false);
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}
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setImports(imports);
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};
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return (
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<div className="p-3 max-w-3xl">
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<HeadedSection title="Import Variables from JSON">
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<div className="space-y-6">
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@ -465,7 +285,7 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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<div className="border border-slate-200 mt-6 mb-2">
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<JsonEditor
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value={importString}
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onChange={getChangeJson}
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onChange={onChange}
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oneLine={false}
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showGutter={true}
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height={150}
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@ -484,6 +304,130 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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</HeadedSection>
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</div>
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);
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};
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const PlayControls: React.FC<{
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autoplay: boolean;
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playing: boolean;
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stale: boolean;
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onAutoplayChange: (value: boolean) => void;
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play: () => void;
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}> = ({ autoplay, playing, stale, onAutoplayChange, play }) => {
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const CurrentPlayIcon = playing ? RefreshIcon : PlayIcon;
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return (
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<div className="flex space-x-1 items-center">
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{autoplay ? null : (
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<button onClick={play}>
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<CurrentPlayIcon
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className={clsx(
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"w-8 h-8",
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playing && "animate-spin",
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stale ? "text-indigo-500" : "text-gray-400"
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)}
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/>
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</button>
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)}
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<Toggle
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texts={["Autoplay", "Paused"]}
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icons={[CheckCircleIcon, PauseIcon]}
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status={autoplay}
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onChange={onAutoplayChange}
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/>
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</div>
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);
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};
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export const SquigglePlayground: FC<PlaygroundProps> = ({
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defaultCode = "",
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height = 500,
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showTypes = false,
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showControls = false,
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showSummary = false,
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logX = false,
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expY = false,
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code: controlledCode,
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onCodeChange,
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onSettingsChange,
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showEditor = true,
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}) => {
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const [code, setCode] = useMaybeControlledValue({
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value: controlledCode,
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defaultValue: defaultCode,
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onChange: onCodeChange,
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});
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const [renderedCode, setRenderedCode] = useState(""); // used only if autoplay is false
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const [imports, setImports] = useState({});
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const {
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register,
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control,
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setValue: setFormValue,
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} = useForm({
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resolver: yupResolver(schema),
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defaultValues: {
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sampleCount: 1000,
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xyPointLength: 1000,
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chartHeight: 150,
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showTypes,
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showControls,
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logX,
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expY,
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showSummary,
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showEditor,
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leftSizePercent: 50,
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showSettingsPage: false,
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diagramStart: 0,
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diagramStop: 10,
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diagramCount: 20,
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autoplay: true,
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},
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});
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const vars = useWatch({
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control,
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});
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useEffect(() => {
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onSettingsChange?.(vars);
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}, [vars, onSettingsChange]);
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const env: environment = useMemo(
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() => ({
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sampleCount: Number(vars.sampleCount),
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xyPointLength: Number(vars.xyPointLength),
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}),
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[vars.sampleCount, vars.xyPointLength]
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);
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const [playing, setPlaying] = useState(false); // used in manual play mode only
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// This part is tricky and fragile; we need to re-render first to make sure that the icon is spinning,
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// and only then evaluate the squiggle code (which freezes the UI).
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// Also note that `useEffect` execution order matters here.
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// Hopefully it'll all go away after we make squiggle code evaluation async.
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useEffect(() => {
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if (renderedCode === code && playing) {
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// It's not possible to put this after `setRenderedCode(code)` below because React would apply
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// `setPlaying` and `setRenderedCode` together and spinning icon will disappear immediately.
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setPlaying(false);
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}
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}, [renderedCode, code, playing]);
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useEffect(() => {
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if (!vars.autoplay && playing) {
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setRenderedCode(code); // TODO - force play even if code hasn't changed
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}
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}, [vars.autoplay, code, playing]);
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const play = () => {
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setPlaying(true);
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};
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const manualPlay = () => {
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if (vars.autoplay) return; // should we allow reruns even in autoplay mode?
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setRenderedCode(code); // TODO - force play even if code hasn't changed
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};
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const squiggleChart = (
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<SquiggleChart
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|
@ -508,7 +452,7 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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<CodeEditor
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value={code ?? ""}
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onChange={setCode}
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onSubmit={manualPlay}
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onSubmit={play}
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oneLine={false}
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showGutter={true}
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height={height - 1}
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|
@ -519,12 +463,21 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
|
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);
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const tabs = (
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<Tab.Panels>
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<Tab.Panel>{firstTab}</Tab.Panel>
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<Tab.Panel>{samplingSettings}</Tab.Panel>
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<Tab.Panel>{viewSettings}</Tab.Panel>
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<Tab.Panel>{inputVariableSettings}</Tab.Panel>
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</Tab.Panels>
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<StyledTab.Panels>
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<StyledTab.Panel>{firstTab}</StyledTab.Panel>
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<StyledTab.Panel>
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<SamplingSettings register={register} />
|
||||
</StyledTab.Panel>
|
||||
<StyledTab.Panel>
|
||||
<ViewSettings register={register} />
|
||||
</StyledTab.Panel>
|
||||
<StyledTab.Panel>
|
||||
<InputVariablesSettings
|
||||
initialImports={imports}
|
||||
setImports={setImports}
|
||||
/>
|
||||
</StyledTab.Panel>
|
||||
</StyledTab.Panels>
|
||||
);
|
||||
|
||||
const withEditor = (
|
||||
|
@ -538,10 +491,10 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
|
|||
|
||||
return (
|
||||
<SquiggleContainer>
|
||||
<Tab.Group>
|
||||
<StyledTab.Group>
|
||||
<div className="pb-4">
|
||||
<div className="flex justify-between items-center mt-2">
|
||||
<Tab.List className="flex w-fit p-0.5 rounded-md bg-slate-100 hover:bg-slate-200">
|
||||
<StyledTab.List>
|
||||
<StyledTab
|
||||
name={vars.showEditor ? "Code" : "Display"}
|
||||
icon={vars.showEditor ? CodeIcon : EyeIcon}
|
||||
|
@ -549,11 +502,12 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
|
|||
<StyledTab name="Sampling Settings" icon={CogIcon} />
|
||||
<StyledTab name="View Settings" icon={ChartSquareBarIcon} />
|
||||
<StyledTab name="Input Variables" icon={CurrencyDollarIcon} />
|
||||
</Tab.List>
|
||||
</StyledTab.List>
|
||||
<PlayControls
|
||||
autoplay={vars.autoplay || false}
|
||||
isStale={!vars.autoplay && renderedCode !== code}
|
||||
onPlay={manualPlay}
|
||||
stale={!vars.autoplay && renderedCode !== code}
|
||||
play={play}
|
||||
playing={playing}
|
||||
onAutoplayChange={(newValue) => {
|
||||
if (!newValue) setRenderedCode(code);
|
||||
setFormValue("autoplay", newValue);
|
||||
|
@ -562,7 +516,7 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
|
|||
</div>
|
||||
{vars.showEditor ? withEditor : withoutEditor}
|
||||
</div>
|
||||
</Tab.Group>
|
||||
</StyledTab.Group>
|
||||
</SquiggleContainer>
|
||||
);
|
||||
};
|
||||
|
|
24
packages/components/src/components/ui/Checkbox.tsx
Normal file
24
packages/components/src/components/ui/Checkbox.tsx
Normal file
|
@ -0,0 +1,24 @@
|
|||
import React from "react";
|
||||
import { Path, UseFormRegister } from "react-hook-form";
|
||||
|
||||
export function Checkbox<T>({
|
||||
name,
|
||||
label,
|
||||
register,
|
||||
}: {
|
||||
name: Path<T>;
|
||||
label: string;
|
||||
register: UseFormRegister<T>;
|
||||
}) {
|
||||
return (
|
||||
<label className="flex items-center">
|
||||
<input
|
||||
type="checkbox"
|
||||
{...register(name)}
|
||||
className="form-checkbox focus:ring-indigo-500 h-4 w-4 text-indigo-600 border-gray-300 rounded"
|
||||
/>
|
||||
{/* Clicking on the div makes the checkbox lose focus while mouse button is pressed, leading to annoying blinking; I couldn't figure out how to fix this. */}
|
||||
<div className="ml-3 text-sm font-medium text-gray-700">{label}</div>
|
||||
</label>
|
||||
);
|
||||
}
|
60
packages/components/src/components/ui/StyledTab.tsx
Normal file
60
packages/components/src/components/ui/StyledTab.tsx
Normal file
|
@ -0,0 +1,60 @@
|
|||
import React, { Fragment } from "react";
|
||||
import { Tab } from "@headlessui/react";
|
||||
import clsx from "clsx";
|
||||
|
||||
type StyledTabProps = {
|
||||
name: string;
|
||||
icon: (props: React.ComponentProps<"svg">) => JSX.Element;
|
||||
};
|
||||
|
||||
type StyledTabType = React.FC<StyledTabProps> & {
|
||||
List: React.FC<{ children: React.ReactNode }>;
|
||||
Group: typeof Tab.Group;
|
||||
Panels: typeof Tab.Panels;
|
||||
Panel: typeof Tab.Panel;
|
||||
};
|
||||
|
||||
export const StyledTab: StyledTabType = ({ name, icon: Icon }) => {
|
||||
return (
|
||||
<Tab as={Fragment}>
|
||||
{({ selected }) => (
|
||||
<button className="group flex rounded-md focus:outline-none focus-visible:ring-offset-gray-100">
|
||||
<span
|
||||
className={clsx(
|
||||
"p-1 pl-2.5 pr-3.5 rounded-md flex items-center text-sm font-medium",
|
||||
selected && "bg-white shadow-sm ring-1 ring-black ring-opacity-5"
|
||||
)}
|
||||
>
|
||||
<Icon
|
||||
className={clsx(
|
||||
"-ml-0.5 mr-2 h-4 w-4",
|
||||
selected
|
||||
? "text-slate-500"
|
||||
: "text-gray-400 group-hover:text-gray-900"
|
||||
)}
|
||||
/>
|
||||
<span
|
||||
className={clsx(
|
||||
selected
|
||||
? "text-gray-900"
|
||||
: "text-gray-600 group-hover:text-gray-900"
|
||||
)}
|
||||
>
|
||||
{name}
|
||||
</span>
|
||||
</span>
|
||||
</button>
|
||||
)}
|
||||
</Tab>
|
||||
);
|
||||
};
|
||||
|
||||
StyledTab.List = ({ children }) => (
|
||||
<Tab.List className="flex w-fit p-0.5 rounded-md bg-slate-100 hover:bg-slate-200">
|
||||
{children}
|
||||
</Tab.List>
|
||||
);
|
||||
|
||||
StyledTab.Group = Tab.Group;
|
||||
StyledTab.Panels = Tab.Panels;
|
||||
StyledTab.Panel = Tab.Panel;
|
Loading…
Reference in New Issue
Block a user