spinner in autorun mode; autorun refactorings
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parent
d6cc3a419b
commit
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@ -1,7 +1,7 @@
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import React, { FC, useState, useEffect, useMemo } from "react";
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import React, { FC, useState, useEffect, useMemo } from "react";
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import { Path, useForm, UseFormRegister, useWatch } from "react-hook-form";
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import { Path, useForm, UseFormRegister, useWatch } from "react-hook-form";
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import * as yup from "yup";
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import * as yup from "yup";
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import { useMaybeControlledValue } from "../lib/hooks";
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import { useMaybeControlledValue, useRunnerState } from "../lib/hooks";
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import { yupResolver } from "@hookform/resolvers/yup";
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import { yupResolver } from "@hookform/resolvers/yup";
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import {
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import {
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ChartSquareBarIcon,
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ChartSquareBarIcon,
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@ -358,54 +358,18 @@ const RunControls: React.FC<{
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)}
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)}
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<Toggle
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<Toggle
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texts={["Autorun", "Paused"]}
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texts={["Autorun", "Paused"]}
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icons={[CheckCircleIcon, PauseIcon]}
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icons={[
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CheckCircleIcon, // note: we could replace this icon with RefreshIcon when spin is on, but that would cause blinking on each keystroke
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PauseIcon,
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]}
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status={autorunMode}
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status={autorunMode}
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onChange={onAutorunModeChange}
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onChange={onAutorunModeChange}
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spinIcon={isRunning}
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/>
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/>
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</div>
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</div>
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);
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);
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};
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};
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const useRunnerState = (code: string) => {
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const [autorunMode, setAutorunMode] = useState(true);
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const [renderedCode, setRenderedCode] = useState(code); // used in manual run mode only
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const [isRunning, setIsRunning] = useState(false); // used in manual run mode only
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// This part is tricky and fragile; we need to re-render first to make sure that the icon is spinning,
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// and only then evaluate the squiggle code (which freezes the UI).
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// Also note that `useEffect` execution order matters here.
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// Hopefully it'll all go away after we make squiggle code evaluation async.
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useEffect(() => {
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if (renderedCode === code && isRunning) {
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// It's not possible to put this after `setRenderedCode(code)` below because React would apply
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// `setIsRunning` and `setRenderedCode` together and spinning icon will disappear immediately.
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setIsRunning(false);
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}
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}, [renderedCode, code, isRunning]);
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useEffect(() => {
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if (!autorunMode && isRunning) {
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setRenderedCode(code); // TODO - force run even if code hasn't changed
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}
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}, [autorunMode, code, isRunning]);
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const run = () => {
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// The rest will be handled by useEffects above, but we need to update the spinner first.
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setIsRunning(true);
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};
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return {
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run,
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renderedCode: autorunMode ? code : renderedCode,
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isRunning,
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autorunMode,
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setAutorunMode: (newValue: boolean) => {
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if (!newValue) setRenderedCode(code);
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setAutorunMode(newValue);
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},
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};
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};
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export const SquigglePlayground: FC<PlaygroundProps> = ({
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export const SquigglePlayground: FC<PlaygroundProps> = ({
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defaultCode = "",
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defaultCode = "",
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height = 500,
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height = 500,
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@ -8,13 +8,15 @@ type Props = {
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onChange: (status: boolean) => void;
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onChange: (status: boolean) => void;
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texts: [string, string];
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texts: [string, string];
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icons: [IconType, IconType];
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icons: [IconType, IconType];
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spinIcon?: boolean;
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};
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};
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export const Toggle: React.FC<Props> = ({
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export const Toggle: React.FC<Props> = ({
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texts: [onText, offText],
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icons: [OnIcon, OffIcon],
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status,
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status,
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onChange,
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onChange,
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texts: [onText, offText],
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icons: [OnIcon, OffIcon],
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spinIcon,
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}) => {
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}) => {
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const CurrentIcon = status ? OnIcon : OffIcon;
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const CurrentIcon = status ? OnIcon : OffIcon;
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return (
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return (
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@ -28,7 +30,7 @@ export const Toggle: React.FC<Props> = ({
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onClick={() => onChange(!status)}
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onClick={() => onChange(!status)}
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>
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>
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<div>
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<div>
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<CurrentIcon className="w-6 h-6" />
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<CurrentIcon className={clsx("w-6 h-6", spinIcon && "animate-spin")} />
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</div>
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</div>
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<span>{status ? onText : offText}</span>
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<span>{status ? onText : offText}</span>
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</button>
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</button>
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3
packages/components/src/lib/hooks/index.ts
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3
packages/components/src/lib/hooks/index.ts
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@ -0,0 +1,3 @@
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export { useMaybeControlledValue } from "./useMaybeControlledValue";
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export { useSquiggle, useSquigglePartial } from "./useSquiggle";
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export { useRunnerState } from "./useRunnerState";
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22
packages/components/src/lib/hooks/useMaybeControlledValue.ts
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22
packages/components/src/lib/hooks/useMaybeControlledValue.ts
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@ -0,0 +1,22 @@
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import { useState } from "react";
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type ControlledValueArgs<T> = {
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value?: T;
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defaultValue: T;
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onChange?: (x: T) => void;
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};
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export function useMaybeControlledValue<T>(
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args: ControlledValueArgs<T>
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): [T, (x: T) => void] {
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let [uncontrolledValue, setUncontrolledValue] = useState(args.defaultValue);
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let value = args.value ?? uncontrolledValue;
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let onChange = (newValue: T) => {
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if (args.value === undefined) {
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// uncontrolled mode
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setUncontrolledValue(newValue);
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}
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args.onChange?.(newValue);
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};
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return [value, onChange];
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}
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92
packages/components/src/lib/hooks/useRunnerState.ts
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92
packages/components/src/lib/hooks/useRunnerState.ts
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@ -0,0 +1,92 @@
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import { useEffect, useReducer } from "react";
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type State = {
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autorunMode: boolean;
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renderedCode: string;
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isRunning: boolean;
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executionId: number;
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};
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const buildInitialState = (code: string) => ({
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autorunMode: true,
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renderedCode: code,
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isRunning: false,
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executionId: 0,
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});
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type Action =
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type: "SET_AUTORUN_MODE";
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value: boolean;
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code: string;
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}
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| {
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type: "PREPARE_RUN";
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}
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| {
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type: "RUN";
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code: string;
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}
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type: "STOP_RUN";
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};
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const reducer = (state: State, action: Action): State => {
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switch (action.type) {
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case "SET_AUTORUN_MODE":
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return {
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...state,
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autorunMode: action.value,
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};
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case "PREPARE_RUN":
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return {
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...state,
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isRunning: true,
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};
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case "RUN":
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return {
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...state,
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renderedCode: action.code,
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executionId: state.executionId + 1,
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};
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case "STOP_RUN":
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return {
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...state,
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isRunning: false,
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};
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}
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};
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export const useRunnerState = (code: string) => {
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const [state, dispatch] = useReducer(reducer, buildInitialState(code));
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useEffect(() => {
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if (state.isRunning) {
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if (state.renderedCode !== code) {
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dispatch({ type: "RUN", code });
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} else {
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dispatch({ type: "STOP_RUN" });
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}
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}
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}, [state.isRunning, state.renderedCode, code]);
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const run = () => {
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// The rest will be handled by dispatches above on following renders, but we need to update the spinner first.
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dispatch({ type: "PREPARE_RUN" });
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};
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if (state.autorunMode && state.renderedCode !== code && !state.isRunning) {
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run();
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}
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return {
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run,
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autorunMode: state.autorunMode,
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renderedCode: state.renderedCode,
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isRunning: state.isRunning,
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executionId: state.executionId,
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setAutorunMode: (newValue: boolean) => {
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dispatch({ type: "SET_AUTORUN_MODE", value: newValue, code });
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},
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};
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};
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@ -5,7 +5,7 @@ import {
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run,
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run,
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runPartial,
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runPartial,
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} from "@quri/squiggle-lang";
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} from "@quri/squiggle-lang";
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import { useEffect, useMemo, useState } from "react";
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import { useEffect, useMemo } from "react";
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type SquiggleArgs<T extends ReturnType<typeof run | typeof runPartial>> = {
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type SquiggleArgs<T extends ReturnType<typeof run | typeof runPartial>> = {
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code: string;
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code: string;
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@ -42,23 +42,3 @@ export const useSquigglePartial = (
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export const useSquiggle = (args: SquiggleArgs<ReturnType<typeof run>>) => {
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export const useSquiggle = (args: SquiggleArgs<ReturnType<typeof run>>) => {
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return useSquiggleAny(args, run);
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return useSquiggleAny(args, run);
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};
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};
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type ControlledValueArgs<T> = {
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value?: T;
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defaultValue: T;
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onChange?: (x: T) => void;
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};
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export function useMaybeControlledValue<T>(
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args: ControlledValueArgs<T>
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): [T, (x: T) => void] {
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let [uncontrolledValue, setUncontrolledValue] = useState(args.defaultValue);
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let value = args.value ?? uncontrolledValue;
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let onChange = (newValue: T) => {
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if (args.value === undefined) {
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// uncontrolled mode
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setUncontrolledValue(newValue);
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}
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args.onChange?.(newValue);
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};
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return [value, onChange];
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}
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