playground renders code on second pass
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9ec84d2c96
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@ -88,6 +88,7 @@ export const SquiggleChart: React.FC<SquiggleChartProps> = React.memo(
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environment,
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jsImports,
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onChange,
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executionId,
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});
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const distributionPlotSettings = {
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@ -278,7 +278,8 @@ export const SquigglePlayground: FC<PlaygroundProps> = ({
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executionId,
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} = useRunnerState(code);
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const squiggleChart = (
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const squiggleChart =
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renderedCode === "" ? null : (
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<SquiggleChart
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code={renderedCode}
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executionId={executionId}
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@ -1,4 +1,4 @@
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import { useEffect, useReducer } from "react";
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import { useLayoutEffect, useReducer } from "react";
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type State = {
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autorunMode: boolean;
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@ -10,7 +10,7 @@ type State = {
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const buildInitialState = (code: string): State => ({
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autorunMode: true,
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renderedCode: code,
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renderedCode: "",
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runningState: "none",
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executionId: 1,
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});
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@ -62,9 +62,13 @@ const reducer = (state: State, action: Action): State => {
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export const useRunnerState = (code: string) => {
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const [state, dispatch] = useReducer(reducer, buildInitialState(code));
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useEffect(() => {
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useLayoutEffect(() => {
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if (state.runningState === "prepared") {
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// this is necessary for async playground loading - otherwise it executes the code synchronously on the initial load
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// (it's surprising that this is necessary, but empirically it _is_ necessary, both with `useEffect` and `useLayoutEffect`)
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setTimeout(() => {
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dispatch({ type: "RUN", code });
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}, 0);
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} else if (state.runningState === "run") {
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dispatch({ type: "STOP_RUN" });
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}
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